60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2019-2020 natinusala
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Copyright (C) 2019 p-sam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <borealis/applet_frame.hpp>
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#include <borealis/sidebar.hpp>
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#include <string>
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#include <vector>
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namespace brls
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{
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// An applet frame containing a sidebar on the left with multiple tabs
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class TabFrame : public AppletFrame
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{
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public:
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TabFrame();
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/**
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* Adds a tab with given label and view
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* All tabs and separators must be added
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* before the TabFrame is itself added to
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* the view hierarchy
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*/
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void addTab(std::string label, View* view);
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void addSeparator();
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View* getDefaultFocus() override;
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virtual bool onCancel() override;
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~TabFrame();
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Sidebar* sidebar;
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private:
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BoxLayout* layout;
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View* rightPane = nullptr;
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void switchToView(View* view);
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};
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} // namespace brls
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