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include/extract.hpp
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40
include/extract.hpp
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#pragma once
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#include <switch.h>
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#include <functional>
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#include <set>
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#include <string>
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#include <vector>
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#include "constants.hpp"
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namespace extract {
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static constexpr u32 MaxTitleCount = 64000;
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typedef struct Title
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{
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std::string id;
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std::string name;
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bool operator==(const Title& x) const
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{
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return id == x.id;
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}
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bool operator<(const Title& x) const
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{
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return id < x.id;
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}
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} Title;
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void extract(
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const std::string& filename, const std::string& workingPath = ROOT_PATH, bool preserveInis = false, std::function<void()> func = []() { return; });
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std::vector<std::string> getInstalledTitlesNs();
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std::vector<std::string> excludeTitles(const std::string& path, const std::vector<std::string>& listedTitles);
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void writeTitlesToFile(const std::set<std::string>& titles, const std::string& path);
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void extractCheats(const std::string& archivePath, const std::vector<std::string>& titles, CFW cfw, const std::string& version, bool extractAll = false);
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void extractAllCheats(const std::string& archivePath, CFW cfw, const std::string& version);
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void removeCheats();
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void removeOrphanedCheats();
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bool removeCheatsDirectory(const std::string& entry);
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bool isBID(const std::string& bid);
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} // namespace extract
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