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Replace the console UI with a Borealis-based flow, bundle ROMFS assets and borealis as a submodule, and apply small upstream patches at build time. Self-delete runs after romfsExit on quit so the NRO can be removed like the old console build.
40 lines
1009 B
C++
40 lines
1009 B
C++
#pragma once
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#include <borealis.hpp>
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#include <memory>
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#include "extractor.hpp"
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class PatchActivity : public brls::Activity {
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public:
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PatchActivity();
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~PatchActivity() override;
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brls::View* createContentView() override;
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void onContentAvailable() override;
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private:
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enum class Screen { Error, Ready, Extracting, Done };
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void showScreen(Screen screen);
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void startExtraction();
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void onExtractTick();
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void updateProgressUi();
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bool onExtractClicked(brls::View* view);
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brls::AppletFrame* frame = nullptr;
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brls::Box* contentBox = nullptr;
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brls::Label* titleLabel = nullptr;
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brls::Label* messageLabel = nullptr;
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brls::Label* detailLabel = nullptr;
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brls::Label* progressLabel = nullptr;
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brls::Box* progressTrack = nullptr;
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brls::Rectangle* progressFill = nullptr;
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brls::Button* actionButton = nullptr;
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std::unique_ptr<PatchExtractor> extractor;
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brls::RepeatingTimer extractTimer;
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Screen currentScreen = Screen::Ready;
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};
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