Files
OmniNX-Installer-Payload/bdk/libs/lvgl/lv_draw/lv_draw_vbasic.h
T
niklascfw 1b4a81239b Update BDK to hekate v6.5.5
Replaces the old vendored BDK with the one from hekate v6.5.5 (CTCaer's
2025/2026 refactors: sdmmc, SE, minerva v1.6, display, heap, return
value homogenisation). OmniNX additions re-applied on top:
bq24193_charger_connected() and jc_clear_input(); s_vprintf now ships
with the BDK.

Ported to the new API:
- sd_mount(), sdmmc_storage_* and ini_parse() now return 0 on success.
  The installer checked ini_parse() != 1, which would have made it miss
  manifest.ini and run every install as a clean install.
- SD helpers come from bdk/storage/sd.c (source/nx_sd.* removed),
  ffsystem.c from the BDK, diskio.c/ffconf.h from hekate (ffconf keeps
  the sd:/ volume prefix).
- minerva_init() needs the minerva storage; the installer still drops
  to 800 MHz afterwards.
- Payload launch follows hekate (sd_file_read, hw_deinit); coreboot
  path removed upstream.
- Stack moved to 0x96000000: the old 0x83100000 is inside the new heap.
- GUI/USB/compression parts of the BDK are not built.
2026-11-12 23:17:18 +01:00

90 lines
2.3 KiB
C

/**
* @file lv_draw_vbasic.h
*
*/
#ifndef LV_DRAW_VBASIC_H
#define LV_DRAW_VBASIC_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if LV_VDB_SIZE != 0
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_font.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
void lv_vpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa);
/**
* Fill an area in the Virtual Display Buffer
* @param cords_p coordinates of the area to fill
* @param mask_p fill only o this mask
* @param color fill color
* @param opa opacity of the area (0..255)
*/
void lv_vfill(const lv_area_t * cords_p, const lv_area_t * mask_p,
lv_color_t color, lv_opa_t opa);
/**
* Draw a letter in the Virtual Display Buffer
* @param pos_p left-top coordinate of the latter
* @param mask_p the letter will be drawn only on this area
* @param font_p pointer to font
* @param letter a letter to draw
* @param color color of letter
* @param opa opacity of letter (0..255)
*/
void lv_vletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
const lv_font_t * font_p, uint32_t letter,
lv_color_t color, lv_opa_t opa);
/**
* Draw a color map to the display (image)
* @param cords_p coordinates the color map
* @param mask_p the map will drawn only on this area (truncated to VDB area)
* @param map_p pointer to a lv_color_t array
* @param opa opacity of the map
* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param alpha_byte true: extra alpha byte is inserted for every pixel
* @param recolor mix the pixels with this color
* @param recolor_opa the intense of recoloring
*/
void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa);
/**********************
* MACROS
**********************/
#endif /*LV_VDB_SIZE != 0*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_RBASIC_H*/