UHS warning: recommend Samsung EVO Plus, EVO Select, PRO Plus
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Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-02-17 20:28:15 +01:00
parent 15b7cb1f4c
commit 5bcd3987a2

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@@ -428,6 +428,63 @@ void ipl_main(void) {
gfx_con_setpos(0, 0); gfx_con_setpos(0, 0);
print_header(); print_header();
// UHS class check: recommend U2 / V30 / A2 for emuMMC (speed and reliability)
#define UHS_U2_MIN 2
#define UHS_V30_MIN 30
#define UHS_A2_MIN 2
bool uhs_ok = (sd_storage.ssr.uhs_grade >= UHS_U2_MIN &&
sd_storage.ssr.video_class >= UHS_V30_MIN &&
sd_storage.ssr.app_class >= UHS_A2_MIN);
if (!uhs_ok) {
jc_init_hw();
gfx_clear_grey(0x1B);
gfx_con_setpos(0, 0);
set_color(COLOR_RED);
gfx_printf("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
gfx_printf("!! WARNUNG - SD-KARTEN-KLASSE !!\n");
gfx_printf("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\n");
set_color(COLOR_WHITE);
gfx_printf("Diese SD-Karte erfuellt NICHT die empfohlenen\n");
gfx_printf("Mindestanforderungen (U2 | V30 | A2).\n\n");
set_color(COLOR_YELLOW);
gfx_printf("Aktuelle Werte: UHS%d | V%d | A%d\n\n",
(u32)sd_storage.ssr.uhs_grade,
(u32)sd_storage.ssr.video_class,
(u32)sd_storage.ssr.app_class);
set_color(COLOR_WHITE);
gfx_printf("Moegliche Folgen bei schwachen Karten:\n");
gfx_printf(" - Langsamere emuMMC / Spiel-Ladezeiten\n");
gfx_printf(" - Hoheres Risiko von Korruption oder Abstuerzen\n");
gfx_printf(" - Instabilitaet beim Schreiben groesserer Daten\n\n");
set_color(COLOR_CYAN);
gfx_printf("Empfohlen: U2 | V30 | A2 oder besser.\n");
gfx_printf("Empfohlene Karten: Samsung EVO Plus, EVO Select und PRO Plus.\n\n");
set_color(COLOR_GREEN);
gfx_printf("Druecke A (oder Power), um trotzdem fortzufahren.\n");
set_color(COLOR_WHITE);
while (btn_read() & BTN_POWER) { msleep(50); }
bool acknowledged = false;
while (!acknowledged) {
u8 btn_state = btn_read();
if (btn_state & BTN_POWER) acknowledged = true;
jc_gamepad_rpt_t *jc = joycon_poll();
if (jc && jc->a) acknowledged = true;
msleep(50);
}
// Wait for A and Power to be released so the same press doesn't start the install
while (btn_read() & BTN_POWER) { msleep(50); }
bool released = false;
while (!released) {
jc_gamepad_rpt_t *jc = joycon_poll();
released = (!jc || !jc->a) && !(btn_read() & BTN_POWER);
if (!released) msleep(50);
}
msleep(300); // Short delay so the next screen is visible before accepting input
gfx_clear_grey(0x1B);
gfx_con_setpos(0, 0);
print_header();
}
// Show information // Show information
set_color(COLOR_CYAN); set_color(COLOR_CYAN);
gfx_printf("Installationsmodus: %s\n", mode == INSTALL_MODE_UPDATE ? "Update" : "Saubere Installation"); gfx_printf("Installationsmodus: %s\n", mode == INSTALL_MODE_UPDATE ? "Update" : "Saubere Installation");