cmake_minimum_required(VERSION 3.25) project(OmniMTP VERSION 1.0.0 DESCRIPTION "Nintendo Switch MTP Client for macOS" LANGUAGES CXX OBJCXX OBJC C ) # ─── Language standards ─────────────────────────────────────────────────────── set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_OBJCXX_STANDARD 20) set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD_REQUIRED ON) # ─── macOS targeting ────────────────────────────────────────────────────────── set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING "Minimum macOS version") if(NOT CMAKE_OSX_ARCHITECTURES) set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "Target CPU architectures" FORCE) endif() if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type" FORCE) endif() include(FetchContent) set(FETCHCONTENT_QUIET FALSE) # ─── libusb (built from source, fully static) ───────────────────────────────── cmake_policy(PUSH) cmake_policy(SET CMP0169 OLD) # allow FetchContent_Populate (deprecated in 3.30 but fine) FetchContent_Declare(libusb_src GIT_REPOSITORY https://github.com/libusb/libusb.git GIT_TAG v1.0.27 GIT_SHALLOW TRUE ) FetchContent_GetProperties(libusb_src) if(NOT libusb_src_POPULATED) FetchContent_Populate(libusb_src) endif() cmake_policy(POP) # Provide a pre-configured config.h for macOS (avoids autoconf requirement) configure_file( "${CMAKE_SOURCE_DIR}/cmake/libusb_config.h" "${libusb_src_SOURCE_DIR}/config.h" COPYONLY ) add_library(usb_static STATIC ${libusb_src_SOURCE_DIR}/libusb/core.c ${libusb_src_SOURCE_DIR}/libusb/descriptor.c ${libusb_src_SOURCE_DIR}/libusb/hotplug.c ${libusb_src_SOURCE_DIR}/libusb/io.c ${libusb_src_SOURCE_DIR}/libusb/sync.c ${libusb_src_SOURCE_DIR}/libusb/strerror.c ${libusb_src_SOURCE_DIR}/libusb/os/darwin_usb.c ${libusb_src_SOURCE_DIR}/libusb/os/events_posix.c ${libusb_src_SOURCE_DIR}/libusb/os/threads_posix.c ) target_include_directories(usb_static PUBLIC ${libusb_src_SOURCE_DIR}/libusb) target_include_directories(usb_static PRIVATE ${libusb_src_SOURCE_DIR} # config.h lives here ${libusb_src_SOURCE_DIR}/libusb/os ) target_compile_definitions(usb_static PRIVATE HAVE_CONFIG_H) target_compile_options(usb_static PRIVATE -Wno-deprecated-declarations -Wno-error) find_library(FW_IOKIT IOKit REQUIRED) find_library(FW_COREFOUNDATION CoreFoundation REQUIRED) find_library(FW_SECURITY Security REQUIRED) target_link_libraries(usb_static PUBLIC ${FW_IOKIT} ${FW_COREFOUNDATION} ${FW_SECURITY} ) # ─── System frameworks ──────────────────────────────────────────────────────── find_library(FW_METAL Metal REQUIRED) find_library(FW_APPKIT AppKit REQUIRED) find_library(FW_FOUNDATION Foundation REQUIRED) find_library(FW_WEBKIT WebKit REQUIRED) find_library(FW_CORETEXT CoreText REQUIRED) find_library(FW_UTTYPES UniformTypeIdentifiers REQUIRED) # ─── Application ───────────────────────────────────────────────────────────── file(GLOB_RECURSE APP_SOURCES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/src/*.cpp" "${CMAKE_SOURCE_DIR}/src/*.mm" ) # webroot resource files — copied into the bundle at Resources/webroot/ file(GLOB WEBROOT_FILES "src/ui/webroot/*") file(GLOB WEBROOT_LANG_FILES "src/ui/webroot/lang/*.json") foreach(WF ${WEBROOT_FILES}) # Skip the lang directory entry if glob picks it up as a file path oddly if(IS_DIRECTORY "${WF}") continue() endif() set_source_files_properties(${WF} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/webroot) endforeach() foreach(LF ${WEBROOT_LANG_FILES}) set_source_files_properties(${LF} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/webroot/lang) endforeach() # App icon — generated from assets/AppIcon.png at build time set(APP_ICON_SOURCE "${CMAKE_SOURCE_DIR}/assets/AppIcon.png") set(APP_ICON_ICNS "${CMAKE_CURRENT_BINARY_DIR}/AppIcon.icns") add_custom_command( OUTPUT ${APP_ICON_ICNS} COMMAND "${CMAKE_SOURCE_DIR}/cmake/generate_icns.sh" "${APP_ICON_SOURCE}" "${APP_ICON_ICNS}" DEPENDS "${APP_ICON_SOURCE}" "${CMAKE_SOURCE_DIR}/cmake/generate_icns.sh" COMMENT "Generating AppIcon.icns" VERBATIM ) add_executable(OmniMTP MACOSX_BUNDLE ${APP_SOURCES} ${WEBROOT_FILES} ${WEBROOT_LANG_FILES} ${APP_ICON_ICNS}) target_include_directories(OmniMTP PRIVATE ${CMAKE_SOURCE_DIR}/src ${libusb_src_SOURCE_DIR}/libusb ) target_link_libraries(OmniMTP PRIVATE usb_static ${FW_APPKIT} ${FW_FOUNDATION} ${FW_METAL} ${FW_WEBKIT} ${FW_CORETEXT} ${FW_UTTYPES} ) target_compile_options(OmniMTP PRIVATE -Wall -Wextra $<$:-Wpedantic> $<$:-fobjc-arc -Wpedantic> ) set_target_properties(OmniMTP PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "com.omni.OmniMTP" MACOSX_BUNDLE_BUNDLE_NAME "OmniMTP" MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION}" MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION}" MACOSX_BUNDLE_COPYRIGHT "Copyright © 2026 NiklasCFW" MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/cmake/Info.plist.in" MACOSX_BUNDLE_ICON_FILE AppIcon ) set_source_files_properties(${APP_ICON_ICNS} PROPERTIES MACOSX_PACKAGE_LOCATION Resources GENERATED TRUE ) # ─── Status ─────────────────────────────────────────────────────────────────── message(STATUS "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━") message(STATUS " OmniMTP — Nintendo Switch MTP Client") message(STATUS " macOS target : ${CMAKE_OSX_DEPLOYMENT_TARGET}+") message(STATUS " Architectures: ${CMAKE_OSX_ARCHITECTURES}") message(STATUS " Build type : ${CMAKE_BUILD_TYPE}") message(STATUS "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━") message(STATUS "Build: cmake -B build && cmake --build build -j$(sysctl -n hw.logicalcpu)")