Files
Horizon-OC/Source/hoc-clk/sysmodule/src/board/board.hpp
souldbminersmwc 3ca1f17e4d hocclk: major code refactor
move everything into its own directory, clean codebase up a lot
2026-05-08 22:43:14 -04:00

62 lines
2.1 KiB
C++

/*
* Copyright (c) Souldbminer, Lightos_ and Horizon OC Contributors
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* --------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <p-sam@d3vs.net>, <natinusala@gmail.com>, <m4x@m4xw.net>
* wrote this file. As long as you retain this notice you can do whatever you
* want with this stuff. If you meet any of us some day, and you think this
* stuff is worth it, you can buy us a beer in return. - The sys-clk authors
* --------------------------------------------------------------------------
*/
#pragma once
#include <switch.h>
#include <hocclk.h>
#include "board_fuse.hpp"
#include "board_load.hpp"
#include "board_name.hpp"
#include "board_freq.hpp"
#include "board_sensor.hpp"
#include "board_volt.hpp"
#include "board_profile.hpp"
#include "../mapping/mem_map.hpp"
#define HOSSVC_HAS_CLKRST (hosversionAtLeast(8,0,0))
#define HOSSVC_HAS_TC (hosversionAtLeast(5,0,0))
namespace board {
extern u64 clkVirtAddr, dsiVirtAddr, apbVirtAddr, fuseVirtAddr;
extern HocClkSocType gSocType;
extern u8 gDramID;
extern HocClkConsoleType gConsoleType;
extern FuseData fuseData;
extern u8 speedoBracket;
void Initialize();
void Exit();
HocClkSocType GetSocType();
HocClkConsoleType GetConsoleType();
u8 GetDramID();
u8 GetGpuSpeedoBracket();
bool IsDram8GB();
void SetDisplayRefreshDockedState(bool docked);
FuseData *GetFuseData();
bool IsUsingRetroSuperDisplay();
}