idc about compatability when the programs are structured very differently, work very differently, and send/get data in very different ways
757 lines
35 KiB
C++
757 lines
35 KiB
C++
class MainMenu;
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class com_FPSGraph : public tsl::Gui {
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private:
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uint8_t refreshRate = 0;
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char FPSavg_c[8];
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FpsGraphSettings settings;
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uint64_t systemtickfrequency_impl = systemtickfrequency;
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uint32_t cnt = 0;
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char CPU_Load_c[12] = " -";
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char GPU_Load_c[12] = " -";
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char RAM_Load_c[12] = " -";
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char SOC_TEMP_c[12] = " -";
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char PCB_TEMP_c[12] = " -";
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char SKIN_TEMP_c[12] = " -";
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char CPU_TEMP_c[12] = " -";
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char GPU_TEMP_c[12] = " -";
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char RAM_TEMP_c[12] = " -";
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bool skipOnce = true;
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bool runOnce = true;
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// Repositioning variables (matching Mini)
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int frameOffsetX = 0;
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int frameOffsetY = 0;
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bool isDragging = false;
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size_t framePadding = 10;
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static constexpr int screenWidth = 1280;
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static constexpr int screenHeight = 720;
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static constexpr int border = 8;
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bool originalUseRightAlignment = ult::useRightAlignment;
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struct ButtonState {
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std::atomic<bool> minusDragActive{false};
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std::atomic<bool> plusDragActive{false};
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} buttonState;
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Thread touchPollThread;
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std::atomic<bool> touchPollRunning{false};
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// Store actual rendered dimensions (including border)
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size_t actualTotalWidth = 0;
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size_t actualTotalHeight = 0;
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public:
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bool isStarted = false;
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com_FPSGraph() {
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tsl::hlp::requestForeground(false);
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disableJumpTo = true;
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GetConfigSettings(&settings);
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if (R_SUCCEEDED(SaltySD_Connect())) {
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if (R_FAILED(SaltySD_GetDisplayRefreshRate(&refreshRate)))
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refreshRate = 0;
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svcSleepThread(100'000);
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SaltySD_Term();
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}
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// Load saved frame offsets
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frameOffsetX = settings.frameOffsetX;
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frameOffsetY = settings.frameOffsetY;
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framePadding = settings.framePadding;
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if (ult::limitedMemory) {
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tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0);
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}
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FullMode = false;
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TeslaFPS = settings.refreshRate;
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systemtickfrequency_impl /= settings.refreshRate;
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if (settings.disableScreenshots) {
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tsl::gfx::Renderer::get().removeScreenshotStacks();
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}
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deactivateOriginalFooter = true;
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mutexInit(&mutex_Misc);
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StartInfoThread();
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StartFPSCounterThread();
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// Start touch polling thread for instant response at low FPS
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touchPollRunning.store(true, std::memory_order_release);
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threadCreate(&touchPollThread, [](void* arg) -> void {
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com_FPSGraph* overlay = static_cast<com_FPSGraph*>(arg);
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// Allow only Player 1 and handheld mode
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const HidNpadIdType id_list[2] = { HidNpadIdType_No1, HidNpadIdType_Handheld };
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// Configure HID system to only listen to these IDs
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hidSetSupportedNpadIdType(id_list, 2);
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// Configure input for up to 2 supported controllers (P1 + Handheld)
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padConfigureInput(2, HidNpadStyleSet_NpadStandard | HidNpadStyleTag_NpadSystemExt);
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// Initialize separate pad states for both controllers
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PadState pad_p1;
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PadState pad_handheld;
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padInitialize(&pad_p1, HidNpadIdType_No1);
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padInitialize(&pad_handheld, HidNpadIdType_Handheld);
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u64 minusHoldStart = 0;
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u64 plusHoldStart = 0;
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static constexpr u64 HOLD_THRESHOLD_NS = 500'000'000ULL;
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HidTouchScreenState state = {0};
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bool inputDetected;
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while (overlay->touchPollRunning.load(std::memory_order_acquire)) {
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// Only poll when rendering and not dragging
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{
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inputDetected = false;
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// Check touch in bounds
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if (hidGetTouchScreenStates(&state, 1) && state.count > 0) {
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const int touchX = state.touches[0].x;
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const int touchY = state.touches[0].y;
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// Use actual dimensions, fallback to estimate if not yet rendered
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size_t totalWidth = overlay->actualTotalWidth;
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size_t totalHeight = overlay->actualTotalHeight;
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if (totalWidth == 0) {
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// Fallback calculation
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const s16 refresh_rate_offset = (overlay->refreshRate < 100) ? 21 : 28;
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const s16 info_width = overlay->settings.showInfo ? (6 + overlay->rectangle_width/2 - 4) : 0;
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const s16 content_width = overlay->rectangle_width + refresh_rate_offset + info_width;
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const s16 content_height = overlay->rectangle_height + 12;
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totalWidth = content_width + (2 * border);
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totalHeight = content_height + (2 * border);
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}
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// Apply frame offsets (base position already includes border offset)
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const int overlayX = overlay->base_x + overlay->frameOffsetX - border;
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const int overlayY = overlay->base_y + overlay->frameOffsetY - border;
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// Touch padding
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const int touchPadding = 4;
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const int touchableX = overlayX - touchPadding;
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const int touchableY = overlayY - touchPadding;
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const int touchableWidth = totalWidth + (touchPadding * 2);
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const int touchableHeight = totalHeight + (touchPadding * 2);
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// Check if touch is within bounds
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if (touchX >= touchableX && touchX <= touchableX + touchableWidth &&
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touchY >= touchableY && touchY <= touchableY + touchableHeight) {
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inputDetected = true;
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}
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}
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// Poll buttons from both controllers
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padUpdate(&pad_p1);
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padUpdate(&pad_handheld);
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// Combine input from both controllers
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const u64 keysHeld = padGetButtons(&pad_p1) | padGetButtons(&pad_handheld);
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const u64 now = armTicksToNs(armGetSystemTick());
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// Track MINUS hold duration
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if ((keysHeld & KEY_MINUS) && !(keysHeld & ~KEY_MINUS & ALL_KEYS_MASK)) {
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if (minusHoldStart == 0) {
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minusHoldStart = now;
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}
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if (now - minusHoldStart >= HOLD_THRESHOLD_NS) {
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inputDetected = true;
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overlay->buttonState.minusDragActive.exchange(true, std::memory_order_acq_rel);
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}
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}
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// Track PLUS hold duration
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else if ((keysHeld & KEY_PLUS) && !(keysHeld & ~KEY_PLUS & ALL_KEYS_MASK)) {
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if (plusHoldStart == 0) {
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plusHoldStart = now;
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}
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if (now - plusHoldStart >= HOLD_THRESHOLD_NS) {
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inputDetected = true;
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overlay->buttonState.plusDragActive.exchange(true, std::memory_order_acq_rel);
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}
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}
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else {
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minusHoldStart = plusHoldStart = 0;
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overlay->buttonState.minusDragActive.exchange(false, std::memory_order_acq_rel);
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overlay->buttonState.plusDragActive.exchange(false, std::memory_order_acq_rel);
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}
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// Disable rendering on any input, re-enable when no input
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static bool resetOnce = true;
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if (inputDetected) {
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if (resetOnce && isRendering) {
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isRendering = false;
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leventSignal(&renderingStopEvent);
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resetOnce = false;
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}
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} else {
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resetOnce = true;
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}
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}
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if (ult::limitedMemory) {
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static auto lastUnderscanPixels = std::make_pair(0, 0);
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if (lastUnderscanPixels != tsl::impl::currentUnderscanPixels) {
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for (int i = 0; i < 2; i++) {
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tsl::gfx::Renderer::get().updateLayerSize();
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tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(overlay->frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0);
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}
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}
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lastUnderscanPixels = tsl::impl::currentUnderscanPixels;
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}
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svcSleepThread(16000000ULL*2); // 16ms polling
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}
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}, this, NULL, 0x1000, 0x2B, -2);
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threadStart(&touchPollThread);
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}
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~com_FPSGraph() {
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// Stop touch polling thread
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touchPollRunning.store(false, std::memory_order_release);
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threadWaitForExit(&touchPollThread);
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threadClose(&touchPollThread);
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EndInfoThread();
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EndFPSCounterThread();
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FullMode = true;
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fixForeground = true;
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ult::useRightAlignment = originalUseRightAlignment;
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if (settings.disableScreenshots) {
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tsl::gfx::Renderer::get().addScreenshotStacks();
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}
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deactivateOriginalFooter = false;
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}
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struct stats {
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s16 value;
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bool zero_rounded;
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};
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std::vector<stats> readings;
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s16 base_y = 0;
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s16 base_x = 0;
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s16 rectangle_width = 180;
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s16 rectangle_height = 60;
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s16 rectangle_x = 15;
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s16 rectangle_y = 5;
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s16 rectangle_range_max = 60;
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s16 rectangle_range_min = 0;
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char legend_max[4] = "60";
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char legend_min[2] = "0";
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s32 range = std::abs(rectangle_range_max - rectangle_range_min) + 1;
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s16 x_end = rectangle_x + rectangle_width;
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s16 y_old = rectangle_y+rectangle_height;
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s16 y_30FPS = rectangle_y+(rectangle_height / 2);
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s16 y_60FPS = rectangle_y;
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bool isAbove = false;
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virtual tsl::elm::Element* createUI() override {
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auto* Status = new tsl::elm::CustomDrawer([this](tsl::gfx::Renderer *renderer, u16 x, u16 y, u16 w, u16 h) {
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// Calculate content dimensions (what goes inside the border)
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const s16 refresh_rate_offset = (refreshRate < 100) ? 21 : 28;
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const s16 info_width = settings.showInfo ? (6 + rectangle_width/2 - 4) : 6;
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const s16 content_width = rectangle_width + refresh_rate_offset + info_width;
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const s16 content_height = rectangle_height + 12;
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// Total dimensions including border
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const size_t totalWidth = content_width + (2 * border);
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const size_t totalHeight = content_height + (2 * border);
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// Store actual dimensions for input handling
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actualTotalWidth = totalWidth;
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actualTotalHeight = totalHeight;
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if (refreshRate && refreshRate < 240) {
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rectangle_height = refreshRate;
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rectangle_range_max = refreshRate;
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if (refreshRate < 100) {
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rectangle_x = 15;
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legend_max[0] = 0x30 + (refreshRate / 10);
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legend_max[1] = 0x30 + (refreshRate % 10);
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legend_max[2] = 0;
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}
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else {
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rectangle_x = 22;
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legend_max[0] = 0x30 + (refreshRate / 100);
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legend_max[1] = 0x30 + ((refreshRate / 10) % 10);
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legend_max[2] = 0x30 + (refreshRate % 10);
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}
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y_30FPS = rectangle_y+(rectangle_height / 2);
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range = std::abs(rectangle_range_max - rectangle_range_min) + 1;
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};
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int _frameOffsetX = ult::limitedMemory ? std::max(0, frameOffsetX - (1280-448)) : frameOffsetX;
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// Calculate position with frame offsets (for the rounded rect, which includes border)
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int posX = base_x + _frameOffsetX - border;
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int posY = base_y + frameOffsetY - border;
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// Clamp to screen bounds (accounting for total size including border)
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posX = std::max(int(framePadding), std::min(posX, static_cast<int>(screenWidth - totalWidth - framePadding)));
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posY = std::max(int(framePadding), std::min(posY, static_cast<int>(screenHeight - totalHeight - framePadding)));
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// Draw the rounded rectangle (background)
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const tsl::Color bgColor = !isDragging
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? settings.backgroundColor
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: settings.focusBackgroundColor;
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renderer->drawRoundedRectSingleThreaded(
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posX,
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posY,
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totalWidth,
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totalHeight,
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16,
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aWithOpacity(bgColor)
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);
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posX += 4;
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// Content drawing position (inside the border)
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const int final_base_x = posX + border;
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const int final_base_y = posY + border;
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const s16 size = (refreshRate > 60 || !refreshRate) ? 63 : (s32)(63.0/(60.0/refreshRate));
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const auto width = renderer->getTextDimensions(FPSavg_c, false, size).first;
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const s16 pos_y = size + final_base_y + rectangle_y + ((rectangle_height - size) / 2);
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const s16 pos_x = final_base_x + rectangle_x + ((rectangle_width - width) / 2);
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if (FPSavg != 254.0)
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renderer->drawString(FPSavg_c, false, pos_x, pos_y-5, size, settings.fpsColor);
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renderer->drawEmptyRect(final_base_x+(rectangle_x - 1)+2, final_base_y+(rectangle_y - 1), rectangle_width + 2, rectangle_height + 4, aWithOpacity(settings.borderColor));
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renderer->drawDashedLine(final_base_x+rectangle_x+2, final_base_y+y_30FPS, final_base_x+rectangle_x+rectangle_width, final_base_y+y_30FPS, 6, aWithOpacity(settings.dashedLineColor));
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renderer->drawString(&legend_max[0], false, final_base_x+(rectangle_x-((refreshRate < 100) ? 15 : 22)), final_base_y+(rectangle_y+7), 10, (settings.maxFPSTextColor));
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renderer->drawString(&legend_min[0], false, final_base_x+(rectangle_x-10), final_base_y+(rectangle_y+rectangle_height+3), 10, settings.minFPSTextColor);
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size_t last_element = readings.size() - 1;
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s16 offset = 0;
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if (refreshRate >= 100) offset = 7;
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static s32 y_on_range;
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static tsl::Color color = {0};
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for (s16 x = x_end; x > static_cast<s16>(x_end-readings.size()); x--) {
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y_on_range = readings[last_element].value + std::abs(rectangle_range_min) + 1;
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if (y_on_range < 0) {
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y_on_range = 0;
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}
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else if (y_on_range > range) {
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isAbove = true;
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y_on_range = range;
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}
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const s16 y = rectangle_y + static_cast<s16>(std::lround((float)rectangle_height * ((float)(range - y_on_range) / (float)range)));
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color = (settings.mainLineColor);
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if (y == y_old && !isAbove && readings[last_element].zero_rounded) {
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if ((y == y_30FPS || y == y_60FPS))
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color = (settings.perfectLineColor);
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else
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color = (settings.dashedLineColor);
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}
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if (x == x_end) {
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y_old = y;
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}
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renderer->drawLine(final_base_x+x+offset, final_base_y+y, final_base_x+x+offset, final_base_y+y_old, color);
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isAbove = false;
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y_old = y;
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last_element--;
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}
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if (settings.showInfo) {
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const s16 info_x = final_base_x+rectangle_width+rectangle_x + 6 +8;
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const s16 info_y = final_base_y + 3;
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const s16 fontSize = 11;
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// Get line height from font size (we'll use the actual rendered height)
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const auto testDimensions = renderer->getTextDimensions("A", false, fontSize);
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const s16 lineHeight = testDimensions.second;
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// Starting Y position for first line
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const s16 startY = info_y + lineHeight;
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// Value X position (offset from labels)
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const s16 value_x = info_x + 40;
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static constexpr s16 SPACING = 1;
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// Compute gradient colors for temperatures
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const tsl::Color socColor = settings.useDynamicColors ? tsl::GradientColor(SOC_temperatureF) : settings.textColor;
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const tsl::Color pcbColor = settings.useDynamicColors ? tsl::GradientColor(PCB_temperatureF) : settings.textColor;
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const tsl::Color skinColor = settings.useDynamicColors ? tsl::GradientColor(static_cast<float>(skin_temperaturemiliC) / 1000.0f) : settings.textColor;
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// Draw each label and value pair on the same baseline
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// Line 0: CPU
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renderer->drawString("CPU", false, info_x, startY, fontSize, settings.catColor);
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renderer->drawString(CPU_Load_c, false, value_x, startY, fontSize, settings.textColor);
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// Line 1: GPU
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renderer->drawString("GPU", false, info_x, startY + lineHeight+SPACING, fontSize, settings.catColor);
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renderer->drawString(GPU_Load_c, false, value_x, startY + lineHeight+SPACING, fontSize, settings.textColor);
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// Line 2: RAM
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renderer->drawString("RAM", false, info_x, startY + lineHeight * 2+2*SPACING, fontSize, settings.catColor);
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renderer->drawString(RAM_Load_c, false, value_x, startY + lineHeight * 2+2*SPACING, fontSize, settings.textColor);
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// Line 3: CPU or SOC (with gradient color)
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if (settings.realTemps && realCPU_Temp != 0) {
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const tsl::Color cpuTempColor = settings.useDynamicColors ? tsl::GradientColor(realCPU_Temp / 1000.0f) : settings.textColor;
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renderer->drawString("CPU", false, info_x, startY + lineHeight * 3+3*SPACING, fontSize, settings.catColor);
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renderer->drawString(CPU_TEMP_c, false, value_x, startY + lineHeight * 3+3*SPACING, fontSize, cpuTempColor);
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} else {
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renderer->drawString("SOC", false, info_x, startY + lineHeight * 3+3*SPACING, fontSize, settings.catColor);
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renderer->drawString(SOC_TEMP_c, false, value_x, startY + lineHeight * 3+3*SPACING, fontSize, socColor);
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}
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// Line 4: GPU or PCB (with gradient color)
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if (settings.realTemps && realGPU_Temp != 0) {
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const tsl::Color gpuTempColor = settings.useDynamicColors ? tsl::GradientColor(realGPU_Temp / 1000.0f) : settings.textColor;
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renderer->drawString("GPU", false, info_x, startY + lineHeight * 4+4*SPACING, fontSize, settings.catColor);
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renderer->drawString(GPU_TEMP_c, false, value_x, startY + lineHeight * 4+4*SPACING, fontSize, gpuTempColor);
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} else {
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renderer->drawString("PCB", false, info_x, startY + lineHeight * 4+4*SPACING, fontSize, settings.catColor);
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renderer->drawString(PCB_TEMP_c, false, value_x, startY + lineHeight * 4+4*SPACING, fontSize, pcbColor);
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}
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// Line 5: RAM or SKIN (with gradient color)
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if (settings.realTemps && realRAM_Temp != 0) {
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const tsl::Color ramTempColor = settings.useDynamicColors ? tsl::GradientColor(realRAM_Temp / 1000.0f) : settings.textColor;
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renderer->drawString("RAM", false, info_x, startY + lineHeight * 5+5*SPACING, fontSize, settings.catColor);
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renderer->drawString(RAM_TEMP_c, false, value_x, startY + lineHeight * 5+5*SPACING, fontSize, ramTempColor);
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} else {
|
|
renderer->drawString("Skin", false, info_x, startY + lineHeight * 5+5*SPACING, fontSize, settings.catColor);
|
|
renderer->drawString(SKIN_TEMP_c, false, value_x, startY + lineHeight * 5+5*SPACING, fontSize, skinColor);
|
|
}
|
|
}
|
|
});
|
|
|
|
tsl::elm::HeaderOverlayFrame* rootFrame = new tsl::elm::HeaderOverlayFrame("", "");
|
|
rootFrame->setContent(Status);
|
|
|
|
return rootFrame;
|
|
}
|
|
|
|
virtual void update() override {
|
|
cnt++;
|
|
if (cnt >= TeslaFPS)
|
|
cnt = 0;
|
|
|
|
///FPS
|
|
stats temp = {0, false};
|
|
static uint64_t lastFrame = 0;
|
|
|
|
snprintf(FPSavg_c, sizeof FPSavg_c, "%2.1f", FPSavg);
|
|
const uint8_t SaltySharedDisplayRefreshRate = *(uint8_t*)((uintptr_t)shmemGetAddr(&_sharedmemory) + 1);
|
|
if (SaltySharedDisplayRefreshRate)
|
|
refreshRate = SaltySharedDisplayRefreshRate;
|
|
else refreshRate = 60;
|
|
if (FPSavg < 254) {
|
|
snprintf(FPSavg_c, sizeof(FPSavg_c), "%.1f", useOldFPSavg ? FPSavg_old : FPSavg);
|
|
|
|
if (lastFrame == lastFrameNumber) return;
|
|
else lastFrame = lastFrameNumber;
|
|
if ((s16)(readings.size()) >= rectangle_width) {
|
|
readings.erase(readings.begin());
|
|
}
|
|
const float whole = std::round(useOldFPSavg ? FPSavg_old : FPSavg);
|
|
temp.value = static_cast<s16>(std::lround(useOldFPSavg ? FPSavg_old : FPSavg));
|
|
if ((useOldFPSavg ? FPSavg_old : FPSavg) < whole+0.04 && (useOldFPSavg ? FPSavg_old : FPSavg) > whole-0.05) {
|
|
temp.zero_rounded = true;
|
|
}
|
|
readings.push_back(temp);
|
|
}
|
|
else {
|
|
if (readings.size()) {
|
|
readings.clear();
|
|
readings.shrink_to_fit();
|
|
lastFrame = 0;
|
|
}
|
|
FPSavg_c[0] = 0;
|
|
}
|
|
|
|
if (cnt)
|
|
return;
|
|
|
|
mutexLock(&mutex_Misc);
|
|
|
|
// Format temperature strings separately for proper alignment
|
|
snprintf(SOC_TEMP_c, sizeof SOC_TEMP_c, "%2.1f\u00B0C", SOC_temperatureF);
|
|
snprintf(PCB_TEMP_c, sizeof PCB_TEMP_c, "%2.1f\u00B0C", PCB_temperatureF);
|
|
snprintf(SKIN_TEMP_c, sizeof SKIN_TEMP_c, "%2d.%d\u00B0C",
|
|
skin_temperaturemiliC / 1000, (skin_temperaturemiliC / 100) % 10);
|
|
|
|
if (realCPU_Temp != 0) {
|
|
snprintf(CPU_TEMP_c, sizeof(CPU_TEMP_c), "%.1f\u00B0C", realCPU_Temp / 1000.0f);
|
|
}
|
|
if (realGPU_Temp != 0) {
|
|
snprintf(GPU_TEMP_c, sizeof(GPU_TEMP_c), "%.1f\u00B0C", realGPU_Temp / 1000.0f);
|
|
}
|
|
if (realRAM_Temp != 0) {
|
|
snprintf(RAM_TEMP_c, sizeof(RAM_TEMP_c), "%.1f\u00B0C", realRAM_Temp / 1000.0f);
|
|
}
|
|
|
|
// Atomically snapshot each idle tick once
|
|
const uint64_t idle0 = idletick0.load(std::memory_order_acquire);
|
|
const uint64_t idle1 = idletick1.load(std::memory_order_acquire);
|
|
const uint64_t idle2 = idletick2.load(std::memory_order_acquire);
|
|
const uint64_t idle3 = idletick3.load(std::memory_order_acquire);
|
|
|
|
// Clamp values to systemtickfrequency_impl (avoid div-by-zero / runaway)
|
|
const uint64_t safe0 = std::min(idle0, systemtickfrequency_impl);
|
|
const uint64_t safe1 = std::min(idle1, systemtickfrequency_impl);
|
|
const uint64_t safe2 = std::min(idle2, systemtickfrequency_impl);
|
|
const uint64_t safe3 = std::min(idle3, systemtickfrequency_impl);
|
|
|
|
// Compute per-core CPU usage
|
|
const double cpu_usage0 = (1.0 - (static_cast<double>(safe0) / systemtickfrequency_impl)) * 100.0;
|
|
const double cpu_usage1 = (1.0 - (static_cast<double>(safe1) / systemtickfrequency_impl)) * 100.0;
|
|
const double cpu_usage2 = (1.0 - (static_cast<double>(safe2) / systemtickfrequency_impl)) * 100.0;
|
|
const double cpu_usage3 = (1.0 - (static_cast<double>(safe3) / systemtickfrequency_impl)) * 100.0;
|
|
|
|
// Compute max core load (the highest usage)
|
|
const double cpu_usageM = std::max({cpu_usage0, cpu_usage1, cpu_usage2, cpu_usage3});
|
|
|
|
// Format output strings
|
|
snprintf(CPU_Load_c, sizeof(CPU_Load_c), "%.1f%%", cpu_usageM);
|
|
snprintf(GPU_Load_c, sizeof(GPU_Load_c), "%d.%d%%", GPU_Load_u / 10, GPU_Load_u % 10);
|
|
snprintf(RAM_Load_c, sizeof(RAM_Load_c), "%hu.%hhu%%",
|
|
partLoad[HocClkPartLoad_EMC] / 10,
|
|
partLoad[HocClkPartLoad_EMC] % 10);
|
|
|
|
mutexUnlock(&mutex_Misc);
|
|
|
|
if (!skipOnce) {
|
|
if (runOnce) {
|
|
isRendering = true;
|
|
leventClear(&renderingStopEvent);
|
|
runOnce = false;
|
|
}
|
|
} else {
|
|
skipOnce = false;
|
|
}
|
|
}
|
|
|
|
virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState joyStickPosLeft, HidAnalogStickState joyStickPosRight) override {
|
|
// Static variables to maintain drag state between function calls
|
|
static bool oldTouchDetected = false;
|
|
static bool oldMinusHeld = false;
|
|
static bool oldPlusHeld = false;
|
|
static HidTouchState initialTouchPos = {0};
|
|
static int initialFrameOffsetX = 0;
|
|
static int initialFrameOffsetY = 0;
|
|
static constexpr int TOUCH_THRESHOLD = 8;
|
|
static bool hasMoved = false;
|
|
|
|
// Touch detection
|
|
const bool currentTouchDetected = (touchPos.x > 0 && touchPos.y > 0 &&
|
|
touchPos.x < screenWidth && touchPos.y < screenHeight);
|
|
|
|
static bool clearOnRelease = false;
|
|
|
|
if (clearOnRelease && !isRendering) {
|
|
clearOnRelease = false;
|
|
isRendering = true;
|
|
leventClear(&renderingStopEvent);
|
|
}
|
|
|
|
// Use actual dimensions from last render, fallback to estimate if not available
|
|
size_t totalWidth = actualTotalWidth;
|
|
size_t totalHeight = actualTotalHeight;
|
|
|
|
if (totalWidth == 0) {
|
|
// Fallback calculation if not yet rendered
|
|
const s16 refresh_rate_offset = (refreshRate < 100) ? 21 : 28;
|
|
const s16 info_width = settings.showInfo ? (6 + rectangle_width/2 - 4) : 0;
|
|
const s16 content_width = rectangle_width + refresh_rate_offset + info_width;
|
|
const s16 content_height = rectangle_height + 12;
|
|
totalWidth = content_width + (2 * border);
|
|
totalHeight = content_height + (2 * border);
|
|
}
|
|
|
|
// Current overlay position (top-left of rounded rect)
|
|
const int overlayX = base_x + frameOffsetX - border;
|
|
const int overlayY = base_y + frameOffsetY - border;
|
|
|
|
// Touch detection area (with padding for easier interaction)
|
|
static constexpr int touchPadding = 4;
|
|
const int touchableX = overlayX - touchPadding;
|
|
const int touchableY = overlayY - touchPadding;
|
|
const int touchableWidth = totalWidth + (touchPadding * 2);
|
|
const int touchableHeight = totalHeight + (touchPadding * 2);
|
|
|
|
// Screen boundaries for clamping (accounting for total size)
|
|
const int minX = -(base_x - border) + framePadding;
|
|
const int maxX = screenWidth - totalWidth - (base_x - border) - framePadding;
|
|
const int minY = -(base_y - border) + framePadding;
|
|
const int maxY = screenHeight - totalHeight - (base_y - border) - framePadding;
|
|
|
|
const bool minusDragReady = buttonState.minusDragActive.load(std::memory_order_acquire);
|
|
const bool plusDragReady = buttonState.plusDragActive.load(std::memory_order_acquire);
|
|
|
|
// Check button states
|
|
const bool currentMinusHeld = (keysHeld & KEY_MINUS) && !(keysHeld & ~KEY_MINUS & ALL_KEYS_MASK) && minusDragReady;
|
|
const bool currentPlusHeld = (keysHeld & KEY_PLUS) && !(keysHeld & ~KEY_PLUS & ALL_KEYS_MASK) && plusDragReady;
|
|
|
|
// Handle touch dragging
|
|
if (currentTouchDetected && !isDragging) {
|
|
const int touchX = touchPos.x;
|
|
const int touchY = touchPos.y;
|
|
|
|
if (!oldTouchDetected) {
|
|
// Touch just started - check if within overlay bounds
|
|
if (touchX >= touchableX && touchX <= touchableX + touchableWidth &&
|
|
touchY >= touchableY && touchY <= touchableY + touchableHeight) {
|
|
|
|
// Start touch dragging
|
|
isDragging = true;
|
|
triggerRumbleClick.store(true, std::memory_order_release);
|
|
triggerOnSound.store(true, std::memory_order_release);
|
|
hasMoved = false;
|
|
initialTouchPos = touchPos;
|
|
initialFrameOffsetX = frameOffsetX;
|
|
initialFrameOffsetY = frameOffsetY;
|
|
}
|
|
}
|
|
} else if (currentTouchDetected && isDragging && !currentMinusHeld && !currentPlusHeld) {
|
|
// Continue touch dragging
|
|
const int touchX = touchPos.x;
|
|
const int touchY = touchPos.y;
|
|
const int deltaX = touchX - initialTouchPos.x;
|
|
const int deltaY = touchY - initialTouchPos.y;
|
|
|
|
// Check if we've moved enough to consider this a drag
|
|
if (!hasMoved) {
|
|
const int totalMovement = abs(deltaX) + abs(deltaY);
|
|
if (totalMovement >= TOUCH_THRESHOLD) {
|
|
hasMoved = true;
|
|
}
|
|
}
|
|
|
|
if (hasMoved) {
|
|
// Update frame offsets with boundary checking
|
|
frameOffsetX = std::max(minX, std::min(maxX, initialFrameOffsetX + deltaX));
|
|
frameOffsetY = std::max(minY, std::min(maxY, initialFrameOffsetY + deltaY));
|
|
|
|
if (ult::limitedMemory) {
|
|
tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0);
|
|
}
|
|
}
|
|
} else if (!currentTouchDetected && oldTouchDetected && isDragging && !currentMinusHeld && !currentPlusHeld) {
|
|
// Touch just released
|
|
if (hasMoved) {
|
|
// Save position when touch drag ends
|
|
auto iniData = ult::getParsedDataFromIniFile(configIniPath);
|
|
iniData["fps-graph"]["frame_offset_x"] = std::to_string(frameOffsetX);
|
|
iniData["fps-graph"]["frame_offset_y"] = std::to_string(frameOffsetY);
|
|
ult::saveIniFileData(configIniPath, iniData);
|
|
}
|
|
|
|
// Reset touch drag state
|
|
isDragging = false;
|
|
hasMoved = false;
|
|
clearOnRelease = true;
|
|
triggerRumbleDoubleClick.store(true, std::memory_order_release);
|
|
triggerOffSound.store(true, std::memory_order_release);
|
|
}
|
|
|
|
// Handle joystick dragging (MINUS + right joystick OR PLUS + left joystick)
|
|
if ((currentMinusHeld || currentPlusHeld) && !isDragging) {
|
|
// Start joystick dragging
|
|
isDragging = true;
|
|
triggerRumbleClick.store(true, std::memory_order_release);
|
|
triggerOnSound.store(true, std::memory_order_release);
|
|
} else if ((currentMinusHeld || currentPlusHeld) && isDragging) {
|
|
// Continue joystick dragging
|
|
static constexpr int JOYSTICK_DEADZONE = 20;
|
|
|
|
// Choose the appropriate joystick based on which button is held
|
|
const HidAnalogStickState& activeJoystick = currentMinusHeld ? joyStickPosRight : joyStickPosLeft;
|
|
|
|
// Only move if joystick is outside deadzone
|
|
if (abs(activeJoystick.x) > JOYSTICK_DEADZONE || abs(activeJoystick.y) > JOYSTICK_DEADZONE) {
|
|
// Calculate joystick magnitude
|
|
const float magnitude = sqrt((float)(activeJoystick.x * activeJoystick.x + activeJoystick.y * activeJoystick.y));
|
|
const float normalizedMagnitude = magnitude / 32767.0f;
|
|
|
|
// Smooth curve for sensitivity
|
|
static constexpr float baseSensitivity = 0.00008f;
|
|
static constexpr float maxSensitivity = 0.0005f;
|
|
|
|
const float curveValue = pow(normalizedMagnitude, 8.0f);
|
|
const float currentSensitivity = baseSensitivity + (maxSensitivity - baseSensitivity) * curveValue;
|
|
|
|
// Calculate movement delta with fractional accumulation
|
|
static float accumulatedX = 0.0f;
|
|
static float accumulatedY = 0.0f;
|
|
|
|
accumulatedX += (float)activeJoystick.x * currentSensitivity;
|
|
accumulatedY += -(float)activeJoystick.y * currentSensitivity;
|
|
|
|
const int deltaX = (int)accumulatedX;
|
|
const int deltaY = (int)accumulatedY;
|
|
accumulatedX -= deltaX;
|
|
accumulatedY -= deltaY;
|
|
|
|
// Update frame offsets with boundary checking
|
|
frameOffsetX = std::max(minX, std::min(maxX, frameOffsetX + deltaX));
|
|
frameOffsetY = std::max(minY, std::min(maxY, frameOffsetY + deltaY));
|
|
|
|
if (ult::limitedMemory) {
|
|
tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0);
|
|
}
|
|
}
|
|
} else if (((!currentMinusHeld && oldMinusHeld) || (!currentPlusHeld && oldPlusHeld)) && isDragging) {
|
|
// Button just released - stop joystick dragging
|
|
auto iniData = ult::getParsedDataFromIniFile(configIniPath);
|
|
iniData["fps-graph"]["frame_offset_x"] = std::to_string(frameOffsetX);
|
|
iniData["fps-graph"]["frame_offset_y"] = std::to_string(frameOffsetY);
|
|
ult::saveIniFileData(configIniPath, iniData);
|
|
isDragging = false;
|
|
clearOnRelease = true;
|
|
triggerRumbleDoubleClick.store(true, std::memory_order_release);
|
|
triggerOffSound.store(true, std::memory_order_release);
|
|
}
|
|
|
|
// Update state for next frame
|
|
oldTouchDetected = currentTouchDetected;
|
|
oldMinusHeld = currentMinusHeld;
|
|
oldPlusHeld = currentPlusHeld;
|
|
|
|
// Handle existing key input logic (but don't interfere with dragging)
|
|
if (!isDragging) {
|
|
if (isKeyComboPressed(keysHeld, keysDown)) {
|
|
isRendering = false;
|
|
leventSignal(&renderingStopEvent);
|
|
runOnce = true;
|
|
skipOnce = true;
|
|
TeslaFPS = 60;
|
|
lastSelectedItem = "FPS Graph";
|
|
lastMode = "";
|
|
if (skipMain) {
|
|
lastMode = "return";
|
|
tsl::goBack();
|
|
}
|
|
else {
|
|
tsl::setNextOverlay(filepath.c_str(), "--lastSelectedItem 'FPS Graph'");
|
|
tsl::Overlay::get()->close();
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Return true if we handled the input (during dragging)
|
|
return isDragging;
|
|
}
|
|
}; |