Files
Horizon-OC/Source/InfoNX/libs/libtesla/example/source/main.cpp
KazushiM bf3bd67dd6 - Revert commit a45b767a80 in favor of tinkering "enough_power_threshold_mw" in system-settings.ini
- Add InfoNX (For battery, charger, clocks, voltages, etc.)
2021-09-19 19:03:24 +08:00

101 lines
4.5 KiB
C++

#define TESLA_INIT_IMPL // If you have more than one file using the tesla header, only define this in the main one
#include <tesla.hpp> // The Tesla Header
class GuiSecondary : public tsl::Gui {
public:
GuiSecondary() {}
virtual tsl::elm::Element* createUI() override {
auto *rootFrame = new tsl::elm::OverlayFrame("Tesla Example", "v1.3.2 - Secondary Gui");
rootFrame->setContent(new tsl::elm::DebugRectangle(tsl::Color{ 0x8, 0x3, 0x8, 0xF }));
return rootFrame;
}
};
class GuiTest : public tsl::Gui {
public:
GuiTest(u8 arg1, u8 arg2, bool arg3) { }
// Called when this Gui gets loaded to create the UI
// Allocate all elements on the heap. libtesla will make sure to clean them up when not needed anymore
virtual tsl::elm::Element* createUI() override {
// A OverlayFrame is the base element every overlay consists of. This will draw the default Title and Subtitle.
// If you need more information in the header or want to change it's look, use a HeaderOverlayFrame.
auto frame = new tsl::elm::OverlayFrame("Tesla Example", "v1.3.2");
// A list that can contain sub elements and handles scrolling
auto list = new tsl::elm::List();
// List Items
list->addItem(new tsl::elm::CategoryHeader("List items"));
auto *clickableListItem = new tsl::elm::ListItem("Clickable List Item", "...");
clickableListItem->setClickListener([](u64 keys) {
if (keys & HidNpadButton_A) {
tsl::changeTo<GuiSecondary>();
return true;
}
return false;
});
list->addItem(clickableListItem);
list->addItem(new tsl::elm::ListItem("Default List Item"));
list->addItem(new tsl::elm::ListItem("Default List Item with an extra long name to trigger truncation and scrolling"));
list->addItem(new tsl::elm::ToggleListItem("Toggle List Item", true));
// Custom Drawer, a element that gives direct access to the renderer
list->addItem(new tsl::elm::CategoryHeader("Custom Drawer", true));
list->addItem(new tsl::elm::CustomDrawer([](tsl::gfx::Renderer *renderer, s32 x, s32 y, s32 w, s32 h) {
renderer->drawCircle(x + 40, y + 40, 20, true, renderer->a(0xF00F));
renderer->drawCircle(x + 50, y + 50, 20, true, renderer->a(0xF0F0));
renderer->drawRect(x + 130, y + 30, 60, 40, renderer->a(0xFF00));
renderer->drawString("Hello :)", false, x + 250, y + 70, 20, renderer->a(0xFF0F));
renderer->drawRect(x + 40, y + 90, 300, 10, renderer->a(0xF0FF));
}), 100);
// Track bars
list->addItem(new tsl::elm::CategoryHeader("Track bars"));
list->addItem(new tsl::elm::TrackBar("\u2600"));
list->addItem(new tsl::elm::StepTrackBar("\uE13C", 20));
list->addItem(new tsl::elm::NamedStepTrackBar("\uE132", { "Selection 1", "Selection 2", "Selection 3" }));
// Add the list to the frame for it to be drawn
frame->setContent(list);
// Return the frame to have it become the top level element of this Gui
return frame;
}
// Called once every frame to update values
virtual void update() override {
}
// Called once every frame to handle inputs not handled by other UI elements
virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState joyStickPosLeft, HidAnalogStickState joyStickPosRight) override {
return false; // Return true here to signal the inputs have been consumed
}
};
class OverlayTest : public tsl::Overlay {
public:
// libtesla already initialized fs, hid, pl, pmdmnt, hid:sys and set:sys
virtual void initServices() override {} // Called at the start to initialize all services necessary for this Overlay
virtual void exitServices() override {} // Called at the end to clean up all services previously initialized
virtual void onShow() override {} // Called before overlay wants to change from invisible to visible state
virtual void onHide() override {} // Called before overlay wants to change from visible to invisible state
virtual std::unique_ptr<tsl::Gui> loadInitialGui() override {
return initially<GuiTest>(1, 2, true); // Initial Gui to load. It's possible to pass arguments to it's constructor like this
}
};
int main(int argc, char **argv) {
return tsl::loop<OverlayTest>(argc, argv);
}