Files
Horizon-OC/Source/sys-clk/overlay/src/ui/gui/base_gui.cpp
2026-01-02 00:25:40 +01:00

172 lines
5.6 KiB
C++

/*
* Copyright (c) Souldbminer and Horizon OC Contributors
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* --------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <p-sam@d3vs.net>, <natinusala@gmail.com>, <m4x@m4xw.net>
* wrote this file. As long as you retain this notice you can do whatever you
* want with this stuff. If you meet any of us some day, and you think this
* stuff is worth it, you can buy us a beer in return. - The sys-clk authors
* --------------------------------------------------------------------------
*/
#include "base_gui.h"
#include "../elements/base_frame.h"
#include <tesla.hpp>
#include <math.h>
#define LOGO_X 20
#define LOGO_Y 50
#define LOGO_LABEL_FONT_SIZE 45
#define VERSION_X (LOGO_X + 250)
#define VERSION_Y (LOGO_Y - 40)
#define VERSION_FONT_SIZE 15
std::string getVersionString() {
char buf[0x100] = "";
Result rc = sysclkIpcGetVersionString(buf, sizeof(buf));
if (R_FAILED(rc) || buf[0] == '\0') {
return "HorizonOC-Misc";
}
return std::string(buf);
}
// ---------------------------------------------
// AQUATIC BLUE COLORS (4-bit color space)
// ---------------------------------------------
static constexpr tsl::Color dynamicLogoRGB1 = tsl::Color(0, 4, 8, 15); // Deep ocean blue
static constexpr tsl::Color dynamicLogoRGB2 = tsl::Color(7, 15, 15, 15); // Bright aqua cyan
static constexpr tsl::Color STATIC_AQUA = tsl::Color(2, 10, 12, 15); // Mid aqua
// ---------------------------------------------
// FULLY ENHANCED ANIMATED LOGO EFFECT
// ---------------------------------------------
static s32 drawDynamicUltraText(
tsl::gfx::Renderer* renderer,
s32 startX,
s32 y,
u32 fontSize,
const tsl::Color& staticColor,
bool useNotificationMethod = false)
{
static constexpr double cycleDuration = 1.6;
const std::string name = "Horizon OC Zeus";
s32 currentX = startX;
const u64 currentTime_ns = armTicksToNs(armGetSystemTick());
const double timeNow = static_cast<double>(currentTime_ns) / 1e9;
const double timeBase = fmod(timeNow, cycleDuration);
const double waveScale = 2.0 * M_PI / cycleDuration;
for (size_t i = 0; i < name.size(); i++)
{
char letter = name[i];
if (letter == '\0') break;
double phase = waveScale * (timeBase + i * 0.12);
double raw = cos(phase);
double n = (raw + 1.0) * 0.5;
double s1 = n * n * (3.0 - 2.0 * n);
double blend = std::clamp(s1, 0.0, 1.0);
// ---------------------------------------------
// Glow Pulse (brightness modulation)
// ---------------------------------------------
double glow = (cos(phase * 1.5) + 1.0) * 0.5;
double brightness = 0.75 + glow * 0.25;
// ---------------------------------------------
// Color interpolation (4-bit!)
// ---------------------------------------------
u8 r = static_cast<u8>(
(dynamicLogoRGB1.r + (dynamicLogoRGB2.r - dynamicLogoRGB1.r) * blend) * brightness
);
u8 g = static_cast<u8>(
(dynamicLogoRGB1.g + (dynamicLogoRGB2.g - dynamicLogoRGB1.g) * blend) * brightness
);
u8 b = static_cast<u8>(
(dynamicLogoRGB1.b + (dynamicLogoRGB2.b - dynamicLogoRGB1.b) * blend) * brightness
);
r = std::clamp<u8>(r, 0, 15);
g = std::clamp<u8>(g, 0, 15);
b = std::clamp<u8>(b, 0, 15);
// ---------------------------------------------
// ZEUS Lightning Flash
// ---------------------------------------------
bool lightning = (fmod(timeNow, 5.0) < 0.15);
if (lightning) {
r = std::min<u8>(r + 4, 15);
g = std::min<u8>(g + 4, 15);
b = std::min<u8>(b + 15, 15); // strong blue spike
}
tsl::Color color(r, g, b, 15);
// ---------------------------------------------
// Static Position (no vertical wobble)
// ---------------------------------------------
std::string ls(1, letter);
if (useNotificationMethod)
currentX += renderer->drawNotificationString(ls, false, currentX, y, fontSize, color).first;
else
currentX += renderer->drawString(ls, false, currentX, y, fontSize, color).first;
}
return currentX;
}
// ---------------------------------------------
// PRE-DRAW HOOK
// ---------------------------------------------
void BaseGui::preDraw(tsl::gfx::Renderer* renderer)
{
drawDynamicUltraText(
renderer,
LOGO_X,
LOGO_Y,
LOGO_LABEL_FONT_SIZE,
STATIC_AQUA,
false
);
}
// ---------------------------------------------
// UI SETUP
// ---------------------------------------------
tsl::elm::Element* BaseGui::createUI()
{
BaseFrame* rootFrame = new BaseFrame(this);
rootFrame->setContent(this->baseUI());
return rootFrame;
}
// ---------------------------------------------
// LIVE UPDATE
// ---------------------------------------------
void BaseGui::update()
{
this->refresh();
}