Files
Horizon-OC/Source/sys-clk-OC/overlay/src/ui/gui/fatal_gui.cpp
souldbminersmwc 4738eea080 Merge sys-clk-oc and add upto 2903 clocks (please don't use)
I do have to come up with a better name too...
2025-08-22 18:31:38 -04:00

68 lines
2.2 KiB
C++

/*
* --------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <p-sam@d3vs.net>, <natinusala@gmail.com>, <m4x@m4xw.net>
* wrote this file. As long as you retain this notice you can do whatever you
* want with this stuff. If you meet any of us some day, and you think this
* stuff is worth it, you can buy us a beer in return. - The sys-clk authors
* --------------------------------------------------------------------------
*/
#include "fatal_gui.h"
FatalGui::FatalGui(const std::string message, const std::string info)
{
this->message = message;
this->info = info;
}
void FatalGui::openWithResultCode(std::string tag, Result rc)
{
char rcStr[32];
std::string info = tag;
info.append(rcStr, snprintf(rcStr, sizeof(rcStr), "\n\n[0x%x] %04d-%04d", rc, R_MODULE(rc), R_DESCRIPTION(rc)));
tsl::changeTo<FatalGui>(
"Could not connect to sys-clk.\n\n"
"\n"
"Please make sure everything is\n\n"
"correctly installed and enabled.",
info
);
}
tsl::elm::Element* FatalGui::baseUI()
{
tsl::elm::CustomDrawer* drawer = new tsl::elm::CustomDrawer([this](tsl::gfx::Renderer* renderer, u16 x, u16 y, u16 w, u16 h) {
renderer->drawString("\uE150", false, 40, 210, 40, TEXT_COLOR);
renderer->drawString("Fatal error", false, 100, 210, 30, TEXT_COLOR);
std::uint32_t txtY = 255;
if(!this->message.empty())
{
txtY += renderer->drawString(this->message.c_str(), false, 40, txtY, 23, TEXT_COLOR).second;
txtY += 55;
}
if(!this->info.empty())
{
renderer->drawString(this->info.c_str(), false, 40, txtY, 18, DESC_COLOR);
}
});
return drawer;
}
bool FatalGui::handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState joyStickPosLeft, HidAnalogStickState joyStickPosRight)
{
if((keysDown & HidNpadButton_A) == HidNpadButton_A || (keysDown & HidNpadButton_B) == HidNpadButton_B)
{
while(tsl::Overlay::get()->getCurrentGui() != nullptr) {
tsl::goBack();
}
return true;
}
return false;
}