71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*
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* Copyright (c) Souldbminer and Horizon OC Contributors
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* --------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <p-sam@d3vs.net>, <natinusala@gmail.com>, <m4x@m4xw.net>
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* wrote this file. As long as you retain this notice you can do whatever you
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* want with this stuff. If you meet any of us some day, and you think this
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* stuff is worth it, you can buy us a beer in return. - The sys-clk authors
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* --------------------------------------------------------------------------
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*/
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#include "base_gui.h"
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#include "../elements/base_frame.h"
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#include "logo_rgba_bin.h"
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#define LOGO_X 20
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#define LOGO_Y 45
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#define LOGO_LABEL_FONT_SIZE 35
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#define VERSION_X (LOGO_X + 250)
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#define VERSION_Y LOGO_Y-40
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#define VERSION_FONT_SIZE 15
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std::string getVersionString() {
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char buf[0x100] = ""; // 256 bytes — safe for any expected version string
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Result rc = sysclkIpcGetVersionString(buf, sizeof(buf));
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if (R_FAILED(rc) || buf[0] == '\0') {
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return "unknown";
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}
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return std::string(buf);
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}
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void BaseGui::preDraw(tsl::gfx::Renderer* renderer)
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{
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// renderer->drawBitmap(LOGO_X, LOGO_Y, LOGO_WIDTH, LOGO_HEIGHT, logo_rgba_bin);
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renderer->drawString("Horizon OC overlay", false, LOGO_X, LOGO_Y, LOGO_LABEL_FONT_SIZE, renderer->a(TEXT_COLOR));
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// renderer->drawString(TARGET_VERSION, false, VERSION_X, VERSION_Y, VERSION_FONT_SIZE, tsl::bannerVersionTextColor);
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}
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tsl::elm::Element* BaseGui::createUI()
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{
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BaseFrame* rootFrame = new BaseFrame(this);
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rootFrame->setContent(this->baseUI());
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return rootFrame;
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}
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void BaseGui::update()
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{
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this->refresh();
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}
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