/* * HOC Configurator - Value Editor * Copyright (C) Dominatorul, Souldbminer */ #pragma once #include #include #include #include #include "ui.hpp" // This includes EditorType class KipHandler; struct EditorConfig { std::string title; EditorType type; int currentValue; int minValue; int maxValue; int step; std::vector options; std::function onValueChange; }; class ValueEditor { private: EditorConfig config; int selectedValue; bool active; public: ValueEditor(); void show(const EditorConfig& cfg); void hide(); bool isActive() const { return active; } void handleInput(u64 kDown); void render(); int getSelectedValue() const { return selectedValue; } };