# Switch OC Suite [![License: GPL v2](https://img.shields.io/badge/License-GPL_v2-blue.svg)](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html) [![Join the chat at https://gitter.im/Switch-OC-Suite/community](https://badges.gitter.im/Switch-OC-Suite/community.svg)](https://gitter.im/Switch-OC-Suite/community?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) Overclocking suite for Nintendo Switch™ Horizon OS (HOS) running on Atmosphere CFW. This project will not be actively maintained or regularly updated along with Atmosphere CFW. ## DISCLAIMER: USE AT YOUR OWN RISK! - Overclocking in general (often combined with overvolting and overheating) will _degrade internal components_ - SoC, VRM(Voltage Regulator Module), Battery, etc. - _faster_ than you and the manufacturer have expected. - Higher RAM clocks without proper timings could be UNSTABLE and cause graphical glitches / instabilities / filesystem corruption. **Always make backup before usage.** - Why no CPU/GPU OC for Erista?
- Tegra X1 on Erista is on TSMC 20nm HPM node, consumes much more power (~2x) and generates much more heat, compared to Tegra X1+ on Mariko (TSMC 16nm FinFET). - Erista Switch uses lower speedo (=== lower quality === higher voltage required) SoC from NVIDIA. You will NOT get comparable performance to NVIDIA Shield TV no matter what. - Snapdragon 810 (4 x A57 @ 2.0GHz + 4 x A53) also uses 20nm HPM, see how it plagued Android phones in 2014. - The board power supply is quite limited, even if you've done cooling mod. - You could spot battery draining at higher clocks under stress test, even with official 39W PD charger. - CPU / GPU performance at max clocks will be worse if power supply is not enough. - CPU OC (up to ~ 2.1 GHz, depending on your CPU bin) is available mainly for emulation, but it does NOT work out of the box.
## Features - **DRAM Overclock** - Most games are **bottlenecked by RAM bandwidth** - Safe: - Mariko: 1996.8 MHz has been tested stable for all (Samsung / Micron / Hynix), with built-in timing auto-adjustment. - Erista: 1862.4 MHz. - Unsafe: higher than 1996.8 MHz or overvolting
- Timing: - Timing parameters could be auto-adjusted (default) or overwritten with user-provided mtc table. - Customization: No GUI tool, requires [rebuilding](#Build). - DRAM bus overvolting (Erista Only). - Mariko: [use this to set DRAM bus voltage](https://gist.github.com/KazushiMe/6bb0fcbefe0e03b1274079522516d56d).
- **[System Settings (Optional)](https://github.com/KazushiMe/Switch-OC-Suite/blob/master/system_settings.md)** - **TinyMemBenchNX**: DRAM throughput and latency test based on [tinymembench](https://github.com/ssvb/tinymembench) - **MemTesterNX**: A userspace utility for testing DRAM faults and stability based on [memtester](https://pyropus.ca/software/memtester/) - Now with multi-thread support and "stress DRAM" option, it should be able to test DRAM stability with adjusted timings. ### Mariko Only - **CPU/GPU Overclock** - Safe: CPU/GPU @ 1785/921 MHz (HOS maximum) - It has been proved safe without charger (not reaching battery power draw threshold) - Unsafe: CPU/GPU @ 2397/1305 MHz
- Without chargers, CPU/GPU would be capped @ 1963/921 MHz or -/460 MHz (Emulator mode). - Without official chargers, GPU would be capped @ 1267 MHz. - Why **NOT RECOMMENDED**? - See `Current Flow` in sys-clk-OC overlay `Miscellaneous` (on battery) or measure power draw from charger yourself. - Currently, there are no protective measures from heavy power draw. - CPU: 2397 MHz @ 1220 mV (overvolting from 1120 mV) - NVIDIA Official Maximum: 1963.5 MHz - Maximum performance depends on CPU speedo. - You'd get somewhere between 2360 to 2390 MHz performance for real. - This is where floating point performance maxed out. - ≥ 2193 MHz will _ENABLE OVERVOLTING_. - GPU: 1305 MHz (no overvolting, less than official threshold 1050 mV) - NVIDIA Official Maximum: 1267.2 MHz - ~~Tested with deko3d compute shaders converted from Maxwell SASS assembly. Single-precision floating point (FP32 FFMA) performance maxes out at 1305 MHz.~~
- **Modded sys-clk and ReverseNX**(-RT) - Permanent global clock override - Expected usage: set maximum DRAM clocks for all games and profiles. - Miscellaneous - Auto CPU Boost: For faster game loading - Enable CPU Boost (1785 MHz, could be configured higher) when CPU Core#3 (System Core) is stressed, especially when the game is loading assets from eMMC/SD card (I/O ops). - Auto-Boost will be enabled only when charger is connected. - Sync ReverseNX Mode: No need to change clocks manually after toggling modes in ReverseNX - View charger & battery info, toggle charging/fast-charging(2A) in overlay - Extend battery life expectancy by maintaining battery charge at 40% - 60% and disabling fast charging if possible. - Known issue: Fast charging toggle will be reset in-game. ## Installation 1. Download latest [release](https://github.com/KazushiMe/Switch-OC-Suite/releases/latest). 2. Mariko Only: Copy all files in `SdOut` to the root of SD card. - Erista: Use official sys-clk instead. Only `loader.kip` and some benchmark homebrew are available. 3. Grab `x.x.x_loader.kip` for your Atmosphere version, rename it to `loader.kip` and place it in `/atmosphere/kips/`. 4. Customization
| Defaults | Mariko | Erista | | ---------- | ------------- | ------------ | | CPU OC | 2397 MHz Max | Disabled | | CPU Boost | 1785 MHz | N/A | | CPU Volt | 1220 mV Max | Disabled | | GPU OC | 1305 MHz Max | N/A | | RAM OC | 1996 MHz Max | 1862 MHz Max | | RAM Volt | N/A | Disabled | | RAM Timing | Auto-Adjusted | Disabled |
- Loader configurator - Grab [ldr_config.py](https://github.com/KazushiMe/Switch-OC-Suite/raw/master/ldr_config.py) and modify values in `cust_conf` dict. - `python ldr_config.py loader.kip -s` will save your configuration in-place. 5. **Hekate-ipl bootloader** - Rename the kip to `loader.kip` and add `kip1=atmosphere/kips/loader.kip` in `bootloader/hekate_ipl.ini` - Erista: Minerva module conflicts with HOS DRAM training. Recompile with frequency changed is recommeded, although you could simply remove `bootloader/sys/libsys_minerva.bso`. **Atmosphere Fusee bootloader:** - Fusee will load any kips in `/atmosphere/kips/` automatically. ### Patching sysmodules manually This method is only served as reference. Patched sysmodules would be persistent until pcv or ptm was updated in new HOS (usually in `x.0.0`).
Tools: - Lockpick_RCM - TegraExplorer - [hactool](https://github.com/SciresM/hactool) - [nx2elf](https://github.com/shuffle2/nx2elf) - elf2nso from [switch-tools](https://github.com/switchbrew/switch-tools/) - [hacpack](https://github.com/The-4n/hacPack) 1. Dump `prod.keys` with Lockpick_RCM 2. Dump HOS firmware with TegraExplorer 3. Configure and run `test.sh` in `/Source/Atmosphere/stratosphere/loader/source/oc/` to generate patched pcv & ptm 4. Replace nca in `SYSTEM:/Contents/registered/` with TegraExplorer 5. `ValidateAcidSignature()` should be stubbed to allow unsigned sysmodules to load (a.k.a. `loader_patch`)
## Build ### Loader KIP Grab necessary patches from the repo, then compile sys-clk, ReverseNX-RT and Atmosphere loader with devkitpro. If you are to install nro forwarders, remove `R_TRY(ValidateAcidSignature(std::addressof(g_original_meta_cache.meta)));` in `Atmosphere/stratosphere/loader/source/ldr_meta.cpp` to make them work again. Uncompress the kip to make it work with config editor: `hactool -t kip1 Atmosphere/stratosphere/loader/loader.kip --uncompress=Atmosphere/stratosphere/loader/loader.kip` ## Acknowledgement - CTCaer for [Hekate-ipl](https://github.com/CTCaer/hekate) bootloader, RE and hardware research - [devkitPro](https://devkitpro.org/) for All-In-One homebrew toolchains - masagrator for [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) and info on BatteryChargeInfoFields in psm module - Nvidia for [Tegra X1 Technical Reference Manual](https://developer.nvidia.com/embedded/dlc/tegra-x1-technical-reference-manual) - RetroNX team for [sys-clk](https://github.com/retronx-team/sys-clk) - SciresM and Reswitched Team for the state-of-the-art [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere) CFW of Switch - Switchbrew [wiki](http://switchbrew.org/wiki/) for Switch in-depth info - ZatchyCatGames for RE and original OC loader patches for Atmosphere