class MainMenu; class com_FPS : public tsl::Gui { private: char FPSavg_c[8]; FpsCounterSettings settings; size_t fontsize = 0; ApmPerformanceMode performanceMode = ApmPerformanceMode_Invalid; bool skipOnce = true; bool runOnce = true; // Repositioning variables int frameOffsetX = 0; int frameOffsetY = 0; bool isDragging = false; size_t framePadding = 10; static constexpr int screenWidth = 1280; static constexpr int screenHeight = 720; static constexpr int border = 8; bool originalUseRightAlignment = ult::useRightAlignment; struct ButtonState { std::atomic minusDragActive{false}; std::atomic plusDragActive{false}; } buttonState; Thread touchPollThread; std::atomic touchPollRunning{false}; // Store actual rendered dimensions size_t actualTextWidth = 0; size_t actualTotalWidth = 0; size_t actualTotalHeight = 0; public: com_FPS() { tsl::hlp::requestForeground(false); disableJumpTo = true; GetConfigSettings(&settings); apmGetPerformanceMode(&performanceMode); if (performanceMode == ApmPerformanceMode_Normal) { fontsize = settings.handheldFontSize; } else if (performanceMode == ApmPerformanceMode_Boost) { fontsize = settings.dockedFontSize; } // Load saved frame offsets frameOffsetX = settings.frameOffsetX; frameOffsetY = settings.frameOffsetY; framePadding = settings.framePadding; if (ult::limitedMemory) { tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0); } FullMode = false; TeslaFPS = settings.refreshRate; if (settings.disableScreenshots) { tsl::gfx::Renderer::get().removeScreenshotStacks(); } deactivateOriginalFooter = true; StartFPSCounterThread(); // Start touch polling thread for instant response at low FPS touchPollRunning.store(true, std::memory_order_release); threadCreate(&touchPollThread, [](void* arg) -> void { com_FPS* overlay = static_cast(arg); // Allow only Player 1 and handheld mode const HidNpadIdType id_list[2] = { HidNpadIdType_No1, HidNpadIdType_Handheld }; // Configure HID system to only listen to these IDs hidSetSupportedNpadIdType(id_list, 2); // Configure input for up to 2 supported controllers (P1 + Handheld) padConfigureInput(2, HidNpadStyleSet_NpadStandard | HidNpadStyleTag_NpadSystemExt); // Initialize separate pad states for both controllers PadState pad_p1; PadState pad_handheld; padInitialize(&pad_p1, HidNpadIdType_No1); padInitialize(&pad_handheld, HidNpadIdType_Handheld); u64 minusHoldStart = 0; u64 plusHoldStart = 0; static constexpr u64 HOLD_THRESHOLD_NS = 500'000'000ULL; HidTouchScreenState state = {0}; bool inputDetected; while (overlay->touchPollRunning.load(std::memory_order_acquire)) { // Only poll when rendering and not dragging { inputDetected = false; // Check touch in bounds if (hidGetTouchScreenStates(&state, 1) && state.count > 0) { const int touchX = state.touches[0].x; const int touchY = state.touches[0].y; // Use actual dimensions, fallback to estimate if not yet rendered size_t totalWidth = overlay->actualTotalWidth; size_t totalHeight = overlay->actualTotalHeight; if (totalWidth == 0) { // Fallback calculation size_t approxFontSize = overlay->fontsize; if (approxFontSize == 0) approxFontSize = 50; const size_t textWidth = approxFontSize * 4; const size_t margin = (approxFontSize / 8); const size_t innerWidth = textWidth + margin; const size_t innerHeight = approxFontSize; totalWidth = innerWidth + (2 * border); totalHeight = innerHeight + (2 * border); } // Apply frame offsets const int overlayX = overlay->frameOffsetX; const int overlayY = overlay->frameOffsetY; // Touch padding const int touchPadding = 4; const int touchableX = overlayX - touchPadding; const int touchableY = overlayY - touchPadding; const int touchableWidth = totalWidth + (touchPadding * 2); const int touchableHeight = totalHeight + (touchPadding * 2); // Check if touch is within bounds if (touchX >= touchableX && touchX <= touchableX + touchableWidth && touchY >= touchableY && touchY <= touchableY + touchableHeight) { inputDetected = true; } } // Poll buttons from both controllers padUpdate(&pad_p1); padUpdate(&pad_handheld); // Combine input from both controllers const u64 keysHeld = padGetButtons(&pad_p1) | padGetButtons(&pad_handheld); const u64 now = armTicksToNs(armGetSystemTick()); // Track MINUS hold duration if ((keysHeld & KEY_MINUS) && !(keysHeld & ~KEY_MINUS & ALL_KEYS_MASK)) { if (minusHoldStart == 0) { minusHoldStart = now; } if (now - minusHoldStart >= HOLD_THRESHOLD_NS) { inputDetected = true; overlay->buttonState.minusDragActive.exchange(true, std::memory_order_acq_rel); } } // Track PLUS hold duration else if ((keysHeld & KEY_PLUS) && !(keysHeld & ~KEY_PLUS & ALL_KEYS_MASK)) { if (plusHoldStart == 0) { plusHoldStart = now; } if (now - plusHoldStart >= HOLD_THRESHOLD_NS) { inputDetected = true; overlay->buttonState.plusDragActive.exchange(true, std::memory_order_acq_rel); } } else { minusHoldStart = plusHoldStart = 0; overlay->buttonState.minusDragActive.exchange(false, std::memory_order_acq_rel); overlay->buttonState.plusDragActive.exchange(false, std::memory_order_acq_rel); } // Disable rendering on any input, re-enable when no input static bool resetOnce = true; if (inputDetected) { if (resetOnce && isRendering) { isRendering = false; leventSignal(&renderingStopEvent); resetOnce = false; } } else { resetOnce = true; } } if (ult::limitedMemory) { static auto lastUnderscanPixels = std::make_pair(0, 0); if (lastUnderscanPixels != tsl::impl::currentUnderscanPixels) { for (int i = 0; i < 2; i++) { tsl::gfx::Renderer::get().updateLayerSize(); tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(overlay->frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0); } } lastUnderscanPixels = tsl::impl::currentUnderscanPixels; } svcSleepThread(16000000ULL*2); // 16ms polling } }, this, NULL, 0x1000, 0x2B, -2); threadStart(&touchPollThread); } ~com_FPS() { // Stop touch polling thread touchPollRunning.store(false, std::memory_order_release); threadWaitForExit(&touchPollThread); threadClose(&touchPollThread); TeslaFPS = 60; EndFPSCounterThread(); FullMode = true; fixForeground = true; ult::useRightAlignment = originalUseRightAlignment; if (settings.disableScreenshots) { tsl::gfx::Renderer::get().addScreenshotStacks(); } deactivateOriginalFooter = false; } virtual tsl::elm::Element* createUI() override { auto* Status = new tsl::elm::CustomDrawer([this](tsl::gfx::Renderer *renderer, u16 x, u16 y, u16 w, u16 h) { // Calculate text dimensions const auto [textWidth, textHeight] = renderer->getTextDimensions( (FPSavg != 254.0) ? FPSavg_c : "--", false, fontsize ); const size_t margin = (fontsize / 8); // Inner rectangle dimensions (content area) const size_t innerWidth = textWidth + margin; const size_t innerHeight = textHeight; // Total dimensions including border const size_t totalWidth = innerWidth + (2 * border); const size_t totalHeight = innerHeight + (2 * border); // Store actual dimensions for input handling actualTextWidth = textWidth; actualTotalWidth = totalWidth; actualTotalHeight = totalHeight; // Calculate position with frame offsets //int posX = frameOffsetX; //int posY = frameOffsetY; int _frameOffsetX = ult::limitedMemory ? std::max(0, frameOffsetX - (1280-448)) : frameOffsetX; // Clamp to screen bounds (accounting for total size including border) const int posX = std::max(int(framePadding), std::min(_frameOffsetX, static_cast(screenWidth - totalWidth - framePadding))); const int posY = std::max(int(framePadding), std::min(frameOffsetY, static_cast(screenHeight - totalHeight - framePadding))); // Draw the rounded rectangle (background) const tsl::Color bgColor = !isDragging ? settings.backgroundColor : settings.focusBackgroundColor; renderer->drawRoundedRectSingleThreaded( posX, posY, totalWidth, totalHeight, 16, aWithOpacity(bgColor) ); // Calculate centered text position within the bordered area const int textX = posX + border + (margin / 2); const int textY = posY + border + (fontsize - margin); // Draw the text renderer->drawString( (FPSavg != 254.0) ? FPSavg_c : "--", false, textX, textY, fontsize, settings.textColor ); }); tsl::elm::HeaderOverlayFrame* rootFrame = new tsl::elm::HeaderOverlayFrame("", ""); rootFrame->setContent(Status); return rootFrame; } virtual void update() override { apmGetPerformanceMode(&performanceMode); if (performanceMode == ApmPerformanceMode_Normal) { fontsize = settings.handheldFontSize; } else if (performanceMode == ApmPerformanceMode_Boost) { fontsize = settings.dockedFontSize; } if (settings.useIntegerCounter) { snprintf(FPSavg_c, sizeof FPSavg_c, "%d", (int)round(useOldFPSavg ? FPSavg_old : FPSavg)); } else { snprintf(FPSavg_c, sizeof FPSavg_c, "%2.1f", useOldFPSavg ? FPSavg_old : FPSavg); } if (!skipOnce) { if (runOnce) { isRendering = true; leventClear(&renderingStopEvent); runOnce = false; } } else { skipOnce = false; } } virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState joyStickPosLeft, HidAnalogStickState joyStickPosRight) override { // Static variables to maintain drag state between function calls static bool oldTouchDetected = false; static bool oldMinusHeld = false; static bool oldPlusHeld = false; static HidTouchState initialTouchPos = {0}; static int initialFrameOffsetX = 0; static int initialFrameOffsetY = 0; static constexpr int TOUCH_THRESHOLD = 8; static bool hasMoved = false; // Touch detection const bool currentTouchDetected = (touchPos.x > 0 && touchPos.y > 0 && touchPos.x < screenWidth && touchPos.y < screenHeight); static bool clearOnRelease = false; if (clearOnRelease && !isRendering) { clearOnRelease = false; isRendering = true; leventClear(&renderingStopEvent); } // Use actual dimensions from last render, fallback to estimate if not available size_t totalWidth = actualTotalWidth; size_t totalHeight = actualTotalHeight; if (totalWidth == 0) { // Fallback calculation if not yet rendered const size_t textWidth = fontsize * 4; const size_t margin = (fontsize / 8); const size_t innerWidth = textWidth + margin; const size_t innerHeight = fontsize + (margin / 2); totalWidth = innerWidth + (2 * border); totalHeight = innerHeight + (2 * border); } // Current overlay position const int overlayX = frameOffsetX; const int overlayY = frameOffsetY; // Touch detection area (with padding for easier interaction) static constexpr int touchPadding = 4; const int touchableX = overlayX - touchPadding; const int touchableY = overlayY - touchPadding; const int touchableWidth = totalWidth + (touchPadding * 2); const int touchableHeight = totalHeight + (touchPadding * 2); // Screen boundaries for clamping (accounting for total size) const int minX = framePadding; const int maxX = screenWidth - totalWidth - framePadding; const int minY = framePadding; const int maxY = screenHeight - totalHeight - framePadding; const bool minusDragReady = buttonState.minusDragActive.load(std::memory_order_acquire); const bool plusDragReady = buttonState.plusDragActive.load(std::memory_order_acquire); // Check button states const bool currentMinusHeld = (keysHeld & KEY_MINUS) && !(keysHeld & ~KEY_MINUS & ALL_KEYS_MASK) && minusDragReady; const bool currentPlusHeld = (keysHeld & KEY_PLUS) && !(keysHeld & ~KEY_PLUS & ALL_KEYS_MASK) && plusDragReady; // Handle touch dragging if (currentTouchDetected && !isDragging) { const int touchX = touchPos.x; const int touchY = touchPos.y; if (!oldTouchDetected) { // Touch just started - check if within overlay bounds if (touchX >= touchableX && touchX <= touchableX + touchableWidth && touchY >= touchableY && touchY <= touchableY + touchableHeight) { // Start touch dragging isDragging = true; triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); hasMoved = false; initialTouchPos = touchPos; initialFrameOffsetX = frameOffsetX; initialFrameOffsetY = frameOffsetY; } } } else if (currentTouchDetected && isDragging && !currentMinusHeld && !currentPlusHeld) { // Continue touch dragging const int touchX = touchPos.x; const int touchY = touchPos.y; const int deltaX = touchX - initialTouchPos.x; const int deltaY = touchY - initialTouchPos.y; // Check if we've moved enough to consider this a drag if (!hasMoved) { const int totalMovement = abs(deltaX) + abs(deltaY); if (totalMovement >= TOUCH_THRESHOLD) { hasMoved = true; } } if (hasMoved) { // Update frame offsets with boundary checking frameOffsetX = std::max(minX, std::min(maxX, initialFrameOffsetX + deltaX)); frameOffsetY = std::max(minY, std::min(maxY, initialFrameOffsetY + deltaY)); if (ult::limitedMemory) { tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0); } } } else if (!currentTouchDetected && oldTouchDetected && isDragging && !currentMinusHeld && !currentPlusHeld) { // Touch just released if (hasMoved) { // Save position when touch drag ends auto iniData = ult::getParsedDataFromIniFile(configIniPath); iniData["fps-counter"]["frame_offset_x"] = std::to_string(frameOffsetX); iniData["fps-counter"]["frame_offset_y"] = std::to_string(frameOffsetY); ult::saveIniFileData(configIniPath, iniData); } // Reset touch drag state isDragging = false; hasMoved = false; clearOnRelease = true; triggerRumbleDoubleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); } // Handle joystick dragging (MINUS + right joystick OR PLUS + left joystick) if ((currentMinusHeld || currentPlusHeld) && !isDragging) { // Start joystick dragging isDragging = true; triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } else if ((currentMinusHeld || currentPlusHeld) && isDragging) { // Continue joystick dragging static constexpr int JOYSTICK_DEADZONE = 20; // Choose the appropriate joystick based on which button is held const HidAnalogStickState& activeJoystick = currentMinusHeld ? joyStickPosRight : joyStickPosLeft; // Only move if joystick is outside deadzone if (abs(activeJoystick.x) > JOYSTICK_DEADZONE || abs(activeJoystick.y) > JOYSTICK_DEADZONE) { // Calculate joystick magnitude const float magnitude = sqrt((float)(activeJoystick.x * activeJoystick.x + activeJoystick.y * activeJoystick.y)); const float normalizedMagnitude = magnitude / 32767.0f; // Smooth curve for sensitivity static constexpr float baseSensitivity = 0.00008f; static constexpr float maxSensitivity = 0.0005f; const float curveValue = pow(normalizedMagnitude, 8.0f); const float currentSensitivity = baseSensitivity + (maxSensitivity - baseSensitivity) * curveValue; // Calculate movement delta with fractional accumulation static float accumulatedX = 0.0f; static float accumulatedY = 0.0f; accumulatedX += (float)activeJoystick.x * currentSensitivity; accumulatedY += -(float)activeJoystick.y * currentSensitivity; const int deltaX = (int)accumulatedX; const int deltaY = (int)accumulatedY; accumulatedX -= deltaX; accumulatedY -= deltaY; // Update frame offsets with boundary checking frameOffsetX = std::max(minX, std::min(maxX, frameOffsetX + deltaX)); frameOffsetY = std::max(minY, std::min(maxY, frameOffsetY + deltaY)); if (ult::limitedMemory) { tsl::gfx::Renderer::get().setLayerPos(std::max(std::min((int)(frameOffsetX*1.5 + 0.5) - tsl::impl::currentUnderscanPixels.first, 1280-32 - tsl::impl::currentUnderscanPixels.first), 0), 0); } } } else if (((!currentMinusHeld && oldMinusHeld) || (!currentPlusHeld && oldPlusHeld)) && isDragging) { // Button just released - stop joystick dragging auto iniData = ult::getParsedDataFromIniFile(configIniPath); iniData["fps-counter"]["frame_offset_x"] = std::to_string(frameOffsetX); iniData["fps-counter"]["frame_offset_y"] = std::to_string(frameOffsetY); ult::saveIniFileData(configIniPath, iniData); isDragging = false; clearOnRelease = true; triggerRumbleDoubleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); } // Update state for next frame oldTouchDetected = currentTouchDetected; oldMinusHeld = currentMinusHeld; oldPlusHeld = currentPlusHeld; // Handle existing key input logic (but don't interfere with dragging) if (!isDragging) { if (isKeyComboPressed(keysHeld, keysDown)) { isRendering = false; leventSignal(&renderingStopEvent); runOnce = true; skipOnce = true; TeslaFPS = 60; lastSelectedItem = "FPS Counter"; lastMode = ""; if (skipMain) { lastMode = "return"; tsl::goBack(); } else { tsl::setNextOverlay(filepath.c_str(), "--lastSelectedItem 'FPS Counter'"); tsl::Overlay::get()->close(); } return true; } } // Return true if we handled the input (during dragging) return isDragging; } };