/******************************************************************************** * Custom Fork Information * * File: tesla.hpp * Author: ppkantorski * Description: * This file serves as the core logic for the Ultrahand Overlay project's custom fork * of libtesla, an overlay executor. Within this file, you will find a collection of * functions, menu structures, and interaction logic designed to facilitate the * smooth execution and flexible customization of overlays within the project. * * For the latest updates and contributions, visit the project's GitHub repository. * (GitHub Repository: https://github.com/ppkantorski/Ultrahand-Overlay) * * Note: Please be aware that this notice cannot be altered or removed. It is a part * of the project's documentation and must remain intact. * * Copyright (c) 2023-2026 ppkantorski ********************************************************************************/ /** * Copyright (C) 2020 werwolv * * This file is part of libtesla. * * libtesla is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * libtesla is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with libtesla. If not, see . */ #pragma once #include #include #include #include #include #if !IS_LAUNCHER_DIRECTIVE #include // unused, but preserved for projects that might need it #endif #include #include #include #include #include #include #include #include #include #include #include #include // Define this makro before including tesla.hpp in your main file. If you intend // to use the tesla.hpp header in more than one source file, only define it once! #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-function" #ifdef TESLA_INIT_IMPL #define STB_TRUETYPE_IMPLEMENTATION #endif #include "stb_truetype.h" #pragma GCC diagnostic pop #define ELEMENT_BOUNDS(elem) elem->getX(), elem->getY(), elem->getWidth(), elem->getHeight() #define ASSERT_EXIT(x) if (R_FAILED(x)) std::exit(1) #define ASSERT_FATAL(x) if (Result res = x; R_FAILED(res)) fatalThrow(res) #define PACKED __attribute__((packed)) #define ALWAYS_INLINE inline __attribute__((always_inline)) /// Evaluates an expression that returns a result, and returns the result if it would fail. #define TSL_R_TRY(resultExpr) \ ({ \ const auto result = resultExpr; \ if (R_FAILED(result)) { \ return result; \ } \ }) using namespace std::literals::string_literals; using namespace std::literals::chrono_literals; // potentially unused, restored for softare compatibility #if IS_STATUS_MONITOR_DIRECTIVE struct KeyPairHash { std::size_t operator()(const std::pair& key) const { // Combine hashes of both components union returnValue { char c[8]; std::size_t s; } value; memcpy(&value.c[0], &key.first, 4); memcpy(&value.c[4], &key.second, 4); return value.s; } }; // Custom equality comparison for int-float pairs struct KeyPairEqual { bool operator()(const std::pair& lhs, const std::pair& rhs) const { return lhs.first == rhs.first && std::abs(lhs.second - rhs.second) < 0.00001f; } }; inline u8 TeslaFPS = 60; inline std::atomic triggerExitNow{false}; inline std::atomic isRendering{false}; inline std::atomic delayUpdate{false}; inline std::atomic pendingExit{false}; inline std::atomic wasRendering{false}; inline LEvent renderingStopEvent; inline bool FullMode = true; inline bool deactivateOriginalFooter = false; inline bool disableJumpTo = false; inline std::string lastMode; inline std::set overlayModes = {"full", "mini", "micro", "fps_graph", "fps_counter", "game_resolutions"}; inline bool isValidOverlayMode() { return overlayModes.count(lastMode) > 0; } #endif #if USING_FPS_INDICATOR_DIRECTIVE inline float fps = 0.0; inline int frameCount = 0; inline double elapsedTime = 0.0; #endif // Custom variables inline std::atomic jumpToTop{false}; inline std::atomic jumpToBottom{false}; inline std::atomic skipUp{false}; inline std::atomic skipDown{false}; inline u32 offsetWidthVar = 112; inline std::string lastOverlayFilename; inline std::string lastOverlayMode; inline std::string returnOverlayPath{ult::OVERLAY_PATH + "ovlmenu.ovl"}; inline bool skipRumbleDoubleClick{false}; inline std::mutex jumpItemMutex; inline std::string jumpItemName; inline std::string jumpItemValue; inline std::atomic jumpItemExactMatch{true}; inline std::atomic s_onLeftPage{false}; inline std::atomic s_onRightPage{false}; inline std::atomic screenshotsAreDisabled{false}; inline std::atomic screenshotsAreForceDisabled{false}; inline bool hideHidden = false; inline bool usingUnfocusedColor = true; inline bool bypassUnfocused = false; inline std::atomic mainComboHasTriggered{false}; inline std::atomic launchComboHasTriggered{false}; inline std::atomic feedbackPollerStop{false}; inline std::atomic hidReinitInProgress{false}; // Sound triggering variables inline std::atomic triggerNavigationSound{false}; inline std::atomic triggerEnterSound{false}; inline std::atomic triggerExitSound{false}; inline std::atomic triggerWallSound{false}; inline std::atomic triggerOnSound{false}; inline std::atomic triggerOffSound{false}; inline std::atomic triggerSettingsSound{false}; inline std::atomic triggerMoveSound{false}; inline std::atomic triggerNotificationSound{false}; inline std::atomic disableSound{false}; inline std::atomic disableHaptics{false}; inline std::atomic reloadIfDockedChangedNow{false}; inline std::atomic reloadSoundCacheNow{false}; // Haptic triggering variables inline std::atomic triggerInitHaptics{false}; inline std::atomic triggerRumbleClick{false}; inline std::atomic triggerRumbleDoubleClick{false}; __attribute__((noinline)) static void triggerFeedbackImpl( std::atomic& rumble, std::atomic& sound) { rumble.store(true, std::memory_order_release); sound.store(true, std::memory_order_release); } inline void triggerNavigationFeedback() { triggerFeedbackImpl(triggerRumbleClick, triggerNavigationSound); } inline void triggerWallFeedback() { triggerFeedbackImpl(triggerRumbleClick, triggerWallSound); } inline void triggerEnterFeedback() { triggerFeedbackImpl(triggerRumbleClick, triggerEnterSound); } inline void triggerExitFeedback() { triggerFeedbackImpl(triggerRumbleDoubleClick, triggerExitSound); } /** * @brief Checks if an NRO file uses new libnx (has LNY2 tag). * * @param filePath The path to the NRO file. * @return true if the file uses new libnx (LNY2 present), false otherwise. * Defined in tesla.cpp — file I/O + malloc body is too large to inline. */ bool usingLNY2(const std::string& filePath); /** * @brief Checks if the current AMS version is at least the specified version. * * @param major Minimum major version required * @param minor Minimum minor version required * @param patch Minimum patch version required * @return true if current AMS version >= specified version, false otherwise */ inline bool amsVersionAtLeast(uint8_t major, uint8_t minor, uint8_t patch) { u64 packed_version; if (R_FAILED(splGetConfig((SplConfigItem)65000, &packed_version))) { return false; } return ((packed_version >> 40) & 0xFFFFFF) >= static_cast((major << 16) | (minor << 8) | patch); } inline bool requiresLNY2 = false; namespace tsl { // Shared static specialChars vectors — avoids duplicate static init at each call site inline const std::vector s_dividerSpecialChars = {ult::DIVIDER_SYMBOL}; inline const std::vector s_footerSpecialChars = {"\uE0E1","\uE0E0","\uE0ED","\uE0EE","\uE0E5"}; // Windowed-mode notification Y offset in touch space. // Set to (g_win_pos_y * 2/3) by windowed overlay; 0 in normal mode. // X is handled by ult::layerEdge which already exists for this purpose. inline s32 layerEdgeY = 0; // Booleans inline std::atomic clearGlyphCacheNow(false); // Constants namespace cfg { constexpr u32 ScreenWidth = 1920; ///< Width of the Screen constexpr u32 ScreenHeight = 1080; ///< Height of the Screen constexpr u32 LayerMaxWidth = 1280; constexpr u32 LayerMaxHeight = 720; extern u16 LayerWidth; ///< Width of the Tesla layer extern u16 LayerHeight; ///< Height of the Tesla layer extern u16 LayerPosX; ///< X position of the Tesla layer extern u16 LayerPosY; ///< Y position of the Tesla layer extern u16 FramebufferWidth; ///< Width of the framebuffer extern u16 FramebufferHeight; ///< Height of the framebuffer extern u64 launchCombo; ///< Overlay activation key combo extern u64 launchCombo2; ///< Overlay activation key combo } /** * @brief RGBA4444 Color structure */ struct Color { union { struct { u16 r: 4, g: 4, b: 4, a: 4; } PACKED; u16 rgba; }; constexpr inline Color() : rgba(0) {} constexpr inline Color(u16 raw) : rgba(raw) {} constexpr inline Color(u8 r, u8 g, u8 b, u8 a) : r(r), g(g), b(b), a(a) {} }; // Ultra-fast version - zero variables, optimized calculations inline constexpr Color GradientColor(float temperature) { if (temperature <= 35.0f) return Color(7, 7, 15, 0xF); if (temperature >= 65.0f) return Color(15, 0, 0, 0xF); if (temperature < 45.0f) { // Single calculation, avoid repetition const float factor = (temperature - 35.0f) * 0.1f; return Color(7 - 7 * factor, 7 + 8 * factor, 15 - 15 * factor, 0xF); } if (temperature < 55.0f) { return Color(15 * (temperature - 45.0f) * 0.1f, 15, 0, 0xF); } return Color(15, 15 - 15 * (temperature - 55.0f) * 0.1f, 0, 0xF); } // Ultra-fast version - single variable, minimal branching inline Color RGB888(const std::string& hexColor, size_t alpha = 15, const std::string& defaultHexColor = ult::whiteColor) { const char* h = hexColor.size() == 6 ? hexColor.data() : hexColor.size() == 7 && hexColor[0] == '#' ? hexColor.data() + 1 : defaultHexColor.data(); return Color( (ult::hexMap[h[0]] << 4 | ult::hexMap[h[1]]) >> 4, (ult::hexMap[h[2]] << 4 | ult::hexMap[h[3]]) >> 4, (ult::hexMap[h[4]] << 4 | ult::hexMap[h[5]]) >> 4, alpha ); } inline Color lerpColor(const Color& c1, const Color& c2, float t) { return { static_cast((c1.r - c2.r) * t + c2.r + 0.5f), static_cast((c1.g - c2.g) * t + c2.g + 0.5f), static_cast((c1.b - c2.b) * t + c2.b + 0.5f), 0xF }; } namespace style { constexpr u32 ListItemDefaultHeight = 70; ///< Standard list item height constexpr u32 MiniListItemDefaultHeight = 40; ///< Mini list item height constexpr u32 TrackBarDefaultHeight = 83; ///< Standard track bar height constexpr u8 ListItemHighlightSaturation = 7; ///< Maximum saturation of Listitem highlights constexpr u8 ListItemHighlightLength = 22; ///< Maximum length of Listitem highlights namespace color { constexpr Color ColorFrameBackground = { 0x0, 0x0, 0x0, 0xD }; ///< Overlay frame background color constexpr Color ColorTransparent = { 0x0, 0x0, 0x0, 0x0 }; ///< Transparent color constexpr Color ColorHighlight = { 0x0, 0xF, 0xD, 0xF }; ///< Greenish highlight color constexpr Color ColorFrame = { 0x7, 0x7, 0x7, 0x7 }; ///< Outer boarder color constexpr Color ColorHandle = { 0x5, 0x5, 0x5, 0xF }; ///< Track bar handle color constexpr Color ColorText = { 0xF, 0xF, 0xF, 0xF }; ///< Standard text color constexpr Color ColorDescription = { 0xA, 0xA, 0xA, 0xF }; ///< Description text color constexpr Color ColorHeaderBar = { 0xC, 0xC, 0xC, 0xF }; ///< Category header rectangle color constexpr Color ColorClickAnimation = { 0x0, 0x2, 0x2, 0xF }; ///< Element click animation color } } inline bool overrideBackButton = false; // for properly overriding the automatic "go back" functionality of KEY_B button presses inline bool disableHiding = false; // for manually disabling the hide overlay functionality // Theme color variable definitions — defined once in tesla.cpp extern Color logoColor1; extern Color logoColor2; extern size_t defaultBackgroundAlpha; extern Color defaultBackgroundColor; extern Color defaultTextColor; extern Color notificationTextColor; extern Color notificationTitleColor; extern Color notificationTimeColor; extern Color headerTextColor; extern Color headerSeparatorColor; extern Color starColor; extern Color selectionStarColor; extern Color buttonColor; extern Color bottomTextColor; extern Color bottomSeparatorColor; extern Color unfocusedColor; extern Color topSeparatorColor; extern Color defaultOverlayColor; extern Color defaultPackageColor; extern Color defaultScriptColor; extern Color clockColor; extern Color temperatureColor; extern Color batteryColor; extern Color batteryChargingColor; extern Color batteryLowColor; extern size_t widgetBackdropAlpha; extern Color widgetBackdropColor; extern Color overlayTextColor; extern Color ultOverlayTextColor; extern Color packageTextColor; extern Color ultPackageTextColor; extern Color bannerVersionTextColor; extern Color overlayVersionTextColor; extern Color ultOverlayVersionTextColor; extern Color packageVersionTextColor; extern Color ultPackageVersionTextColor; extern Color onTextColor; extern Color offTextColor; //#if IS_LAUNCHER_DIRECTIVE extern Color dynamicLogoRGB1; extern Color dynamicLogoRGB2; //#endif extern bool invertBGClickColor; extern size_t selectionBGAlpha; extern Color selectionBGColor; extern Color highlightColor1; extern Color highlightColor2; extern Color highlightColor3; extern Color highlightColor4; extern Color s_highlightColor; extern size_t clickAlpha; extern Color clickColor; extern size_t progressAlpha; extern Color progressColor; extern Color scrollBarColor; extern Color scrollBarWallColor; extern size_t separatorAlpha; extern Color separatorColor; extern const Color edgeSeparatorColor; extern Color textSeparatorColor; extern Color selectedTextColor; extern Color selectedValueTextColor; extern Color inprogressTextColor; extern Color invalidTextColor; extern Color clickTextColor; extern size_t tableBGAlpha; extern Color tableBGColor; extern Color sectionTextColor; extern Color infoTextColor; extern Color warningTextColor; extern Color healthyRamTextColor; extern Color neutralRamTextColor; extern Color badRamTextColor; extern Color trackBarSliderColor; extern Color trackBarSliderBorderColor; extern Color trackBarSliderMalleableColor; extern Color trackBarFullColor; extern Color trackBarEmptyColor; // Prepare a map of default settings struct ThemeDefault { const char* key; const char* value; }; extern const ThemeDefault defaultThemeSettings[]; extern const size_t defaultThemeSettingsCount; const char* getThemeDefault(const char* key); bool isValidHexColor(std::string_view hexColor); // Defined in tesla.cpp — reads theme INI and populates all color vars above void initializeThemeVars(); void initializeTheme(const std::string& themeIniPath = ult::THEME_CONFIG_INI_PATH); extern std::vector wrapText( const std::string& text, float maxWidth, const std::string& wrappingMode, bool useIndent, const std::string& indent, float indentWidth, size_t fontSize ); // Declarations /** * @brief Direction in which focus moved before landing on * the currently focused element */ enum class FocusDirection { None, ///< Focus was placed on the element programatically without user input Up, ///< Focus moved upwards Down, ///< Focus moved downwards Left, ///< Focus moved from left to rigth Right ///< Focus moved from right to left }; /** * @brief Current input controll mode * */ enum class InputMode { Controller, ///< Input from controller Touch, ///< Touch input TouchScroll ///< Moving/scrolling touch input }; class Overlay; namespace elm { class Element; } void shiftItemFocus(elm::Element* element); // forward declare namespace impl { /** * @brief Overlay launch parameters */ enum class LaunchFlags : u8 { None = 0, ///< Do nothing special at launch CloseOnExit = BIT(0) ///< Close the overlay the last Gui gets poped from the stack }; static constexpr LaunchFlags operator|(LaunchFlags lhs, LaunchFlags rhs) { return static_cast(u8(lhs) | u8(rhs)); } } void goBack(u32 count = 1); void pop(u32 count = 1); void setNextOverlay(const std::string& ovlPath, std::string args = ""); template int loop(int argc, char** argv); // Helpers namespace hlp { /** * @brief Wrapper for service initialization * * @param f wrapped function */ template static inline void doWithSmSession(F f) { smInitialize(); f(); smExit(); } /** * @brief Wrapper for sd card access using stdio * @note Consider using raw fs calls instead as they are faster and need less space * * @param f wrapped function */ template static inline void doWithSDCardHandle(F f) { fsdevMountSdmc(); f(); fsdevUnmountDevice("sdmc"); } /** * @brief Guard that will execute a passed function at the end of the current scope * * @param f wrapped function */ template class ScopeGuard { public: ScopeGuard(const ScopeGuard&) = delete; ScopeGuard& operator=(const ScopeGuard&) = delete; ALWAYS_INLINE explicit ScopeGuard(F func) : f(std::move(func)) { } ALWAYS_INLINE ~ScopeGuard() { if (!canceled) { f(); } } void dismiss() { canceled = true; } private: F f; bool canceled = false; }; /** * @brief libnx hid:sys shim that gives or takes away frocus to or from the process with the given aruid * * @param enable Give focus or take focus * @param aruid Aruid of the process to focus/unfocus * @return Result Result */ static Result hidsysEnableAppletToGetInput(bool enable, u64 aruid) { const struct { u8 permitInput; u64 appletResourceUserId; } in = { enable != 0, aruid }; return serviceDispatchIn(hidsysGetServiceSession(), 503, in); } static Result viAddToLayerStack(ViLayer *layer, ViLayerStack stack) { const struct { u32 stack; u64 layerId; } in = { stack, layer->layer_id }; return serviceDispatchIn(viGetSession_IManagerDisplayService(), 6000, in); } /** * @brief Remove layer from layer stack */ static Result viRemoveFromLayerStack(ViLayer *layer, ViLayerStack stack) { const struct { u32 stack; u64 layerId; } in = { stack, layer->layer_id }; // Service command 6001 is commonly used for remove operations // If this doesn't work, try 6002, 6010, or other nearby values return serviceDispatchIn(viGetSession_IManagerDisplayService(), 6001, in); } /** * @brief Toggles focus between the Tesla overlay and the rest of the system * * @param enabled Focus Tesla? */ void requestForeground(bool enabled, bool updateGlobalFlag = true); // Deprecated code, no longer used but preserved for consistency namespace ini { /** * @brief Ini file type */ using IniData = std::map>; /** * @brief Parses a ini string * * @param str String to parse * @return Parsed data * // Modified to be "const std" instead of just "std" */ static IniData parseIni(const std::string &str) { return ult::parseIni(str); } /** * @brief Unparses ini data into a string * * @param iniData Ini data * @return Ini string */ std::string unparseIni(const IniData &iniData); /** * @brief Read Tesla settings file * * @return Settings data */ static IniData readOverlaySettings(auto& CONFIG_FILE) { /* Open Sd card filesystem. */ FsFileSystem fsSdmc; if (R_FAILED(fsOpenSdCardFileSystem(&fsSdmc))) return {}; hlp::ScopeGuard fsGuard([&] { fsFsClose(&fsSdmc); }); /* Open config file. */ FsFile fileConfig; if (R_FAILED(fsFsOpenFile(&fsSdmc, CONFIG_FILE, FsOpenMode_Read, &fileConfig))) return {}; hlp::ScopeGuard fileGuard([&] { fsFileClose(&fileConfig); }); /* Get config file size. */ s64 configFileSize; if (R_FAILED(fsFileGetSize(&fileConfig, &configFileSize))) return {}; /* Read and parse config file. */ std::string configFileData(configFileSize, '\0'); u64 readSize; Result rc = fsFileRead(&fileConfig, 0, configFileData.data(), configFileSize, FsReadOption_None, &readSize); if (R_FAILED(rc) || readSize != static_cast(configFileSize)) return {}; return ult::parseIni(configFileData); } /** * @brief Replace Tesla settings file with new data * * @param iniData new data */ static void writeOverlaySettings(IniData const &iniData, auto& CONFIG_FILE) { /* Open Sd card filesystem. */ FsFileSystem fsSdmc; if (R_FAILED(fsOpenSdCardFileSystem(&fsSdmc))) return; hlp::ScopeGuard fsGuard([&] { fsFsClose(&fsSdmc); }); /* Open config file. */ FsFile fileConfig; if (R_FAILED(fsFsOpenFile(&fsSdmc, CONFIG_FILE, FsOpenMode_Write, &fileConfig))) return; hlp::ScopeGuard fileGuard([&] { fsFileClose(&fileConfig); }); const std::string iniString = unparseIni(iniData); fsFileWrite(&fileConfig, 0, iniString.c_str(), iniString.length(), FsWriteOption_Flush); } /** * @brief Merge and save changes into Tesla settings file * * @param changes setting values to add or update */ static void updateOverlaySettings(IniData const &changes, auto& CONFIG_FILE) { hlp::ini::IniData iniData = hlp::ini::readOverlaySettings(CONFIG_FILE); for (auto §ion : changes) { for (auto &keyValue : section.second) { iniData[section.first][keyValue.first] = keyValue.second; } } writeOverlaySettings(iniData, CONFIG_FILE); } } /** * @brief Decodes a key string into it's key code * * @param value Key string * @return Key code */ static u64 stringToKeyCode(const std::string& value) { for (const auto& keyInfo : ult::KEYS_INFO) { if (strcasecmp(value.c_str(), keyInfo.name) == 0) return keyInfo.key; } return 0; } /** * @brief Decodes a combo string into key codes * * @param value Combo string * @return Key codes */ static u64 comboStringToKeys(const std::string &value) { u64 keyCombo = 0x00; for (const auto& key : ult::split(ult::removeWhiteSpaces(value), '+')) { keyCombo |= hlp::stringToKeyCode(key); } return keyCombo; } /** * @brief Encodes key codes into a combo string * * @param keys Key codes * @return Combo string */ std::string keysToComboString(u64 keys); inline static std::mutex comboMutex; // Function to load key combo mappings from both overlays.ini and packages.ini void loadEntryKeyCombos(); // Function to check if a key combination matches any overlay key combo static OverlayCombo getEntryForKeyCombo(u64 keys) { std::lock_guard lock(comboMutex); if (auto it = ult::g_entryCombos.find(keys); it != ult::g_entryCombos.end()) return it->second; return { "", "" }; } } // Renderer namespace gfx { extern "C" u64 __nx_vi_layer_id; struct ScissoringConfig { u32 x, y, w, h, x_max, y_max; }; // Forward declarations class Renderer; inline static std::shared_mutex s_translationCacheMutex; class FontManager { public: struct Glyph { stbtt_fontinfo *currFont; float currFontSize; int bounds[4]; int xAdvance; u8 *glyphBmp; int width, height; ~Glyph() { if (glyphBmp) { stbtt_FreeBitmap(glyphBmp, nullptr); glyphBmp = nullptr; } } Glyph(const Glyph&) = delete; Glyph& operator=(const Glyph&) = delete; Glyph(Glyph&& other) noexcept : currFont(other.currFont), currFontSize(other.currFontSize) , xAdvance(other.xAdvance), glyphBmp(other.glyphBmp) , width(other.width), height(other.height) { memcpy(bounds, other.bounds, sizeof(bounds)); other.glyphBmp = nullptr; } Glyph& operator=(Glyph&& other) noexcept { if (this != &other) { if (glyphBmp) stbtt_FreeBitmap(glyphBmp, nullptr); currFont = other.currFont; currFontSize = other.currFontSize; xAdvance = other.xAdvance; glyphBmp = other.glyphBmp; width = other.width; height = other.height; memcpy(bounds, other.bounds, sizeof(bounds)); other.glyphBmp = nullptr; } return *this; } Glyph() : currFont(nullptr), currFontSize(0.0f), xAdvance(0), glyphBmp(nullptr), width(0), height(0) { std::memset(bounds, 0, sizeof(bounds)); } }; struct FontMetrics { int ascent, descent, lineGap; int lineHeight; stbtt_fontinfo* font; float fontSize; FontMetrics() : ascent(0), descent(0), lineGap(0), lineHeight(0), font(nullptr), fontSize(0.0f) {} FontMetrics(stbtt_fontinfo* f, float size) : font(f), fontSize(size) { if (font) { stbtt_GetFontVMetrics(font, &ascent, &descent, &lineGap); const float scale = stbtt_ScaleForPixelHeight(font, fontSize); ascent = static_cast(ascent * scale); descent = static_cast(descent * scale); lineGap = static_cast(lineGap * scale); lineHeight = ascent - descent + lineGap; } else { ascent = descent = lineGap = lineHeight = 0; } } }; enum class CacheType { Regular, Notification }; private: inline static std::shared_mutex s_cacheMutex; inline static std::mutex s_initMutex; inline static std::unordered_map> s_sharedGlyphCache; inline static std::unordered_map> s_notificationGlyphCache; inline static std::unordered_map s_fontMetricsCache; static constexpr size_t MAX_CACHE_SIZE = 600; static constexpr size_t CLEANUP_THRESHOLD = 500; static constexpr size_t MAX_NOTIFICATION_CACHE_SIZE = 200; inline static stbtt_fontinfo* s_stdFont = nullptr; inline static stbtt_fontinfo* s_localFont = nullptr; inline static stbtt_fontinfo* s_localFontCN = nullptr; inline static stbtt_fontinfo* s_localFontTW = nullptr; inline static stbtt_fontinfo* s_localFontKO = nullptr; inline static stbtt_fontinfo* s_extFont = nullptr; inline static bool s_hasLocalFont = false; inline static bool s_initialized = false; static u64 generateCacheKey(u32 character, bool monospace, u32 fontSize) { u64 key = (static_cast(character) << 32) | static_cast(fontSize); if (monospace) key |= (1ULL << 63); return key; } static u64 generateFontMetricsCacheKey(stbtt_fontinfo* font, u32 fontSize) { return (reinterpret_cast(font) << 32) | static_cast(fontSize); } // Consolidated trim — replaces cleanupOldEntries + cleanupNotificationCache static void trimCache(std::unordered_map>& cache, size_t target) { if (cache.size() <= target) return; size_t toRemove = cache.size() - target; for (auto it = cache.begin(); toRemove-- && it != cache.end();) it = cache.erase(it); } // Single helper to clear + release bucket memory — used everywhere template static void clearMap(std::unordered_map& m) { m.clear(); m.rehash(0); } // Assumes lock already held by caller static void clearAllUnsafe() { clearMap(s_sharedGlyphCache); clearMap(s_notificationGlyphCache); clearMap(s_fontMetricsCache); } static std::shared_ptr getOrCreateGlyphInternal(u32 character, bool monospace, u32 fontSize, CacheType cacheType) { const u64 key = generateCacheKey(character, monospace, fontSize); auto& targetCache = (cacheType == CacheType::Notification) ? s_notificationGlyphCache : s_sharedGlyphCache; { std::shared_lock readLock(s_cacheMutex); if (!s_initialized) return nullptr; auto it = targetCache.find(key); if (it != targetCache.end()) return it->second; } std::unique_lock writeLock(s_cacheMutex); if (!s_initialized) return nullptr; // Double-checked auto it = targetCache.find(key); if (it != targetCache.end()) return it->second; if (cacheType == CacheType::Regular) trimCache(s_sharedGlyphCache, CLEANUP_THRESHOLD); else trimCache(s_notificationGlyphCache, MAX_NOTIFICATION_CACHE_SIZE / 2); auto glyph = std::make_shared(); glyph->currFont = selectFontForCharacterUnsafe(character); if (!glyph->currFont) return nullptr; glyph->currFontSize = stbtt_ScaleForPixelHeight(glyph->currFont, fontSize); stbtt_GetCodepointBitmapBoxSubpixel(glyph->currFont, character, glyph->currFontSize, glyph->currFontSize, 0, 0, &glyph->bounds[0], &glyph->bounds[1], &glyph->bounds[2], &glyph->bounds[3]); s32 yAdvance = 0; stbtt_GetCodepointHMetrics(glyph->currFont, monospace ? 'W' : character, &glyph->xAdvance, &yAdvance); glyph->glyphBmp = stbtt_GetCodepointBitmap(glyph->currFont, glyph->currFontSize, glyph->currFontSize, character, &glyph->width, &glyph->height, nullptr, nullptr); targetCache[key] = glyph; return glyph; } static stbtt_fontinfo* selectFontForCharacterUnsafe(u32 character) { if (!s_initialized) return nullptr; if (stbtt_FindGlyphIndex(s_extFont, character)) return s_extFont; if (character == 0x00B0) return s_stdFont; if (s_hasLocalFont && stbtt_FindGlyphIndex(s_localFont, character)) return s_localFont; if (stbtt_FindGlyphIndex(s_stdFont, character)) return s_stdFont; if (stbtt_FindGlyphIndex(s_localFontCN, character)) return s_localFontCN; if (stbtt_FindGlyphIndex(s_localFontTW, character)) return s_localFontTW; if (stbtt_FindGlyphIndex(s_localFontKO, character)) return s_localFontKO; return s_stdFont; } public: static void initializeFonts(stbtt_fontinfo* stdFont, stbtt_fontinfo* localFont, stbtt_fontinfo* localFontCN, stbtt_fontinfo* localFontTW, stbtt_fontinfo* localFontKO, stbtt_fontinfo* extFont, bool hasLocalFont) { std::lock_guard initLock(s_initMutex); std::unique_lock cacheLock(s_cacheMutex); s_stdFont = stdFont; s_localFont = localFont; s_localFontCN = localFontCN; s_localFontTW = localFontTW; s_localFontKO = localFontKO; s_extFont = extFont; s_hasLocalFont = hasLocalFont; s_initialized = true; } static stbtt_fontinfo* selectFontForCharacter(u32 character) { std::shared_lock lock(s_cacheMutex); return selectFontForCharacterUnsafe(character); } static FontMetrics getFontMetrics(stbtt_fontinfo* font, u32 fontSize) { if (!font) return FontMetrics(); const u64 key = generateFontMetricsCacheKey(font, fontSize); { std::shared_lock readLock(s_cacheMutex); auto it = s_fontMetricsCache.find(key); if (it != s_fontMetricsCache.end()) return it->second; } std::unique_lock writeLock(s_cacheMutex); auto it = s_fontMetricsCache.find(key); if (it != s_fontMetricsCache.end()) return it->second; FontMetrics metrics(font, static_cast(fontSize)); s_fontMetricsCache[key] = metrics; return metrics; } static FontMetrics getFontMetricsForCharacter(u32 character, u32 fontSize) { return getFontMetrics(selectFontForCharacter(character), fontSize); } [[nodiscard]] static std::shared_ptr getOrCreateGlyph(u32 character, bool monospace, u32 fontSize) { return getOrCreateGlyphInternal(character, monospace, fontSize, CacheType::Regular); } [[nodiscard]] static std::shared_ptr getOrCreateNotificationGlyph(u32 character, bool monospace, u32 fontSize) { return getOrCreateGlyphInternal(character, monospace, fontSize, CacheType::Notification); } static void clearNotificationCache() { std::unique_lock lock(s_cacheMutex); clearMap(s_notificationGlyphCache); } static void clearCache() { std::unique_lock lock(s_cacheMutex); clearMap(s_sharedGlyphCache); clearMap(s_fontMetricsCache); } static void clearAllCaches() { std::unique_lock lock(s_cacheMutex); clearAllUnsafe(); } static void cleanup() { std::lock_guard initLock(s_initMutex); std::unique_lock cacheLock(s_cacheMutex); clearAllUnsafe(); s_initialized = false; s_stdFont = nullptr; s_localFont = nullptr; s_localFontCN = nullptr; s_localFontTW = nullptr; s_localFontKO = nullptr; s_extFont = nullptr; s_hasLocalFont = false; } static bool isInitialized() { std::shared_lock lock(s_cacheMutex); return s_initialized; } #ifndef NDEBUG static size_t getCacheSize() { std::shared_lock lock(s_cacheMutex); return s_sharedGlyphCache.size(); } static size_t getNotificationCacheSize() { std::shared_lock lock(s_cacheMutex); return s_notificationGlyphCache.size(); } static size_t getFontMetricsCacheSize() { std::shared_lock lock(s_cacheMutex); return s_fontMetricsCache.size(); } static size_t getMemoryUsage() { std::shared_lock lock(s_cacheMutex); size_t total = 0; auto countCache = [&](const std::unordered_map>& cache) { for (const auto& [k, g] : cache) if (g && g->glyphBmp) total += g->width * g->height; }; countCache(s_sharedGlyphCache); countCache(s_notificationGlyphCache); return total; } #endif }; // Updated thread-safe calculateStringWidth function float calculateStringWidth(const std::string& originalString, const float fontSize, const bool monospace = false); static std::pair getUnderscanPixels(); /** * @brief Manages the Tesla layer and draws raw data to the screen */ class Renderer final { public: using Glyph = FontManager::Glyph; Renderer& operator=(Renderer&) = delete; friend class tsl::Overlay; /** * @brief Gets the renderer instance * * @return Renderer */ inline static Renderer& get() { static Renderer renderer; return renderer; } stbtt_fontinfo m_stdFont, m_extFont; stbtt_fontinfo m_localFont; // Primary font based on system language stbtt_fontinfo m_localFontCN; // Chinese Simplified - always loaded stbtt_fontinfo m_localFontTW; // Chinese Traditional - always loaded stbtt_fontinfo m_localFontKO; // Korean - always loaded bool m_hasLocalFont = false; // Whether primary local font is valid static inline float s_opacity = 1.0F; /** * @brief Handles opacity of drawn colors for fadeout. Pass all colors through this function in order to apply opacity properly * * @param c Original color * @return Color with applied opacity */ static inline Color a(const Color& c) { const u8 opacity_limit = static_cast(0xF * Renderer::s_opacity); return (c.rgba & 0x0FFF) | (static_cast( ult::disableTransparency ? (ult::useOpaqueScreenshots ? 0xF // fully opaque when both flags on : (c.a > 0xE ? c.a : 0xE)) // clamp to 14, keep lower values : (c.a < opacity_limit ? c.a : opacity_limit) // normal fade logic ) << 12); } static inline Color aWithOpacity(const Color& c) { const u8 opacity_limit = static_cast(0xF * Renderer::s_opacity); return (c.rgba & 0x0FFF) | (static_cast( ult::disableTransparency ? 0xF // fully opaque when both flags on : (c.a < opacity_limit ? c.a : opacity_limit) // normal fade logic ) << 12); } static inline Color a2(const Color& c) { if (!ult::disableTransparency) return c; const u8 a = ult::useOpaqueScreenshots ? 0xF : (c.a > 0xE ? c.a : 0xE); return (c.rgba & 0x0FFF) | (static_cast(a) << 12); } /** * @brief Enables scissoring, discarding of any draw outside the given boundaries * * @param x x pos * @param y y pos * @param w Width * @param h Height */ inline void enableScissoring(const u32 x, const u32 y, const u32 w, const u32 h) { this->m_scissoringStack.emplace(x, y, w, h, x+w, y+h); } /** * @brief Disables scissoring */ inline void disableScissoring() { this->m_scissoringStack.pop(); } // Drawing functions /** * @brief Draw a single pixel onto the screen * * @param x X pos * @param y Y pos * @param color Color */ inline void setPixel(const u32 x, const u32 y, const Color& color) { const u32 offset = this->getPixelOffset(x, y); if (offset != UINT32_MAX) [[likely]] { Color* framebuffer = static_cast(this->getCurrentFramebuffer()); framebuffer[offset] = color; } } inline void setPixelAtOffset(const u32 offset, const Color& color) { Color* framebuffer = static_cast(this->getCurrentFramebuffer()); framebuffer[offset] = color; } /** * @brief Blends two colors * * @param src Source color * @param dst Destination color * @param alpha Opacity * @return Blended color */ static constexpr u8 inv_alpha_table[16] = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; inline u8 __attribute__((always_inline)) blendColor(const u8 src, const u8 dst, const u8 alpha) { return ((src * inv_alpha_table[alpha]) + (dst * alpha)) >> 4; } /** * @brief Draws a single source blended pixel onto the screen * * @param x X pos * @param y Y pos * @param color Color */ inline void setPixelBlendSrc(const u32 x, const u32 y, const Color& color) { const u32 offset = this->getPixelOffset(x, y); if (offset == UINT32_MAX) [[unlikely]] return; Color* framebuffer = static_cast(this->getCurrentFramebuffer()); const Color src = framebuffer[offset]; // Direct write instead of calling setPixel framebuffer[offset] = Color( blendColor(src.r, color.r, color.a), blendColor(src.g, color.g, color.a), blendColor(src.b, color.b, color.a), src.a ); } // Compromise version - keep framebuffer lookup but inline the rest inline void setPixelBlendDst(const u32 x, const u32 y, const Color& color) { const u32 offset = this->getPixelOffset(x, y); if (offset == UINT32_MAX) [[unlikely]] return; Color* framebuffer = static_cast(this->getCurrentFramebuffer()); const Color src = framebuffer[offset]; // Direct write instead of calling setPixel framebuffer[offset] = Color( blendColor(src.r, color.r, color.a), blendColor(src.g, color.g, color.a), blendColor(src.b, color.b, color.a), (color.a + (src.a * (0xF - color.a) >> 4)) ); } // Batch version for setPixelBlendDst inline void setPixelBlendDstBatch(const u32 baseX, const u32 baseY, const u8 red[16], const u8 green[16], const u8 blue[16], const u8 alpha[16], const s32 count) { Color* framebuffer = static_cast(this->getCurrentFramebuffer()); for (s32 i = 0; i < count; ++i) { // Early exit for transparent pixels const u8 currentAlpha = alpha[i]; if (currentAlpha == 0) [[unlikely]] continue; const u32 offset = this->getPixelOffset(baseX + i, baseY); if (offset == UINT32_MAX) [[unlikely]] continue; // Direct framebuffer read const Color src = framebuffer[offset]; const u8 invAlpha = 0xF - currentAlpha; // Direct framebuffer write - skip setPixelAtOffset call framebuffer[offset] = Color( blendColor(src.r, red[i], currentAlpha), blendColor(src.g, green[i], currentAlpha), blendColor(src.b, blue[i], currentAlpha), currentAlpha + ((src.a * invAlpha) >> 4) ); } } /** * @brief Draws a rectangle of given sizes * * @param x X pos * @param y Y pos * @param w Width * @param h Height * @param color Color */ inline void drawRect(const s32 x, const s32 y, const s32 w, const s32 h, const Color& color) { // Early exit for invalid dimensions //if (w <= 0 || h <= 0) return; // Calculate clipped bounds const s32 x_start = x < 0 ? 0 : x; const s32 y_start = y < 0 ? 0 : y; const s32 x_end = (x + w > cfg::FramebufferWidth) ? cfg::FramebufferWidth : x + w; const s32 y_end = (y + h > cfg::FramebufferHeight) ? cfg::FramebufferHeight : y + h; // Early exit if completely outside bounds if (x_start >= x_end || y_start >= y_end) [[unlikely]] return; this->processRectChunk(x_start, x_end, y_start, y_end, color); } /** * @brief Worker function for multithreaded rectangle drawing * @param x_start Start X coordinate * @param x_end End X coordinate * @param y_start Start Y coordinate for this thread * @param y_end End Y coordinate for this thread * @param color Color to draw */ inline void processRectChunk(const s32 x_start, const s32 x_end, const s32 y_start, const s32 y_end, const Color& color) { for (s32 yi = y_start; yi < y_end; ++yi) { for (s32 xi = x_start; xi < x_end; ++xi) { this->setPixelBlendDst(xi, yi, color); } } } /** * @brief Draws a rectangle of given sizes (Multi-threaded) * * @param x X pos * @param y Y pos * @param w Width * @param h Height * @param color Color */ inline void drawRectMultiThreaded(const s32 x, const s32 y, const s32 w, const s32 h, const Color& color) { // Early exit for invalid dimensions if (w <= 0 || h <= 0) return; // Calculate clipped bounds const s32 x_start = x < 0 ? 0 : x; const s32 y_start = y < 0 ? 0 : y; const s32 x_end = (x + w > cfg::FramebufferWidth) ? cfg::FramebufferWidth : x + w; const s32 y_end = (y + h > cfg::FramebufferHeight) ? cfg::FramebufferHeight : y + h; // Early exit if completely outside bounds if (x_start >= x_end || y_start >= y_end) return; // Calculate visible dimensions const s32 visibleHeight = y_end - y_start; // Calculate chunk size - divide rows among threads const s32 chunkSize = std::max(1, visibleHeight / static_cast(ult::numThreads)); // Launch threads using ult::renderThreads array for (unsigned i = 0; i < static_cast(ult::numThreads); ++i) { const s32 startRow = y_start + (i * chunkSize); const s32 endRow = (i == static_cast(ult::numThreads) - 1) ? y_end : std::min(startRow + chunkSize, y_end); // Skip threads that have no work if (startRow >= endRow) { ult::renderThreads[i] = std::thread([](){}); // Empty thread (still needed for joining) continue; } // Use member function instead of lambda - much faster ult::renderThreads[i] = std::thread(&Renderer::processRectChunk, this, x_start, x_end, startRow, endRow, color); } // Join all ult::renderThreads for (auto& t : ult::renderThreads) { t.join(); } } inline void drawRectAdaptive(s32 x, s32 y, s32 w, s32 h, const Color& color) { if (ult::expandedMemory) drawRectMultiThreaded(x, y, w, h, color); else drawRect(x, y, w, h, color); } /** * @brief Draws a rectangle of given sizes with empty filling * * @param x X pos * @param y Y pos * @param w Width * @param h Height * @param color Color */ inline void drawEmptyRect(s32 x, s32 y, s32 w, s32 h, Color color) { // Only precompute values that are actually reused const s32 x_end = x + w - 1; const s32 y_end = y + h - 1; // Early exit for completely out-of-bounds rectangles if (x_end < 0 || y_end < 0 || x >= cfg::FramebufferWidth || y >= cfg::FramebufferHeight) [[unlikely]] { return; } // These are reused for both horizontal lines const s32 line_x_start = x < 0 ? 0 : x; const s32 line_x_end = x_end >= cfg::FramebufferWidth ? cfg::FramebufferWidth - 1 : x_end; // Draw top horizontal line if (y >= 0 && y < cfg::FramebufferHeight) { for (s32 xi = line_x_start; xi <= line_x_end; ++xi) { this->setPixelBlendDst(xi, y, color); } } // Draw bottom horizontal line (only if different from top) if (h > 1 && y_end >= 0 && y_end < cfg::FramebufferHeight) { for (s32 xi = line_x_start; xi <= line_x_end; ++xi) { this->setPixelBlendDst(xi, y_end, color); } } // Draw vertical lines only if there's space between horizontal lines if (h > 2) { // These are reused for both vertical lines const s32 line_y_start = (y + 1) < 0 ? 0 : (y + 1); const s32 line_y_end = (y_end - 1) >= cfg::FramebufferHeight ? cfg::FramebufferHeight - 1 : (y_end - 1); // Only proceed if there are actually vertical pixels to draw if (line_y_start <= line_y_end) { // Left vertical line if (x >= 0 && x < cfg::FramebufferWidth) { for (s32 yi = line_y_start; yi <= line_y_end; ++yi) { this->setPixelBlendDst(x, yi, color); } } // Right vertical line (only if different from left) if (w > 1 && x_end >= 0 && x_end < cfg::FramebufferWidth) { for (s32 yi = line_y_start; yi <= line_y_end; ++yi) { this->setPixelBlendDst(x_end, yi, color); } } } } } /** * @brief Draws a line * * @param x0 Start X pos * @param y0 Start Y pos * @param x1 End X pos * @param y1 End Y pos * @param color Color */ inline void drawLine(s32 x0, s32 y0, s32 x1, s32 y1, Color color) { // Early exit for single point if (x0 == x1 && y0 == y1) { if (x0 >= 0 && y0 >= 0 && x0 < cfg::FramebufferWidth && y0 < cfg::FramebufferHeight) { this->setPixelBlendDst(x0, y0, color); } return; } // Calculate deltas const s32 dx = x1 - x0; const s32 dy = y1 - y0; // Calculate absolute deltas and steps const s32 abs_dx = dx < 0 ? -dx : dx; const s32 abs_dy = dy < 0 ? -dy : dy; const s32 step_x = dx < 0 ? -1 : 1; const s32 step_y = dy < 0 ? -1 : 1; // Bresenham's algorithm s32 x = x0, y = y0; s32 error = abs_dx - abs_dy; s32 error2; while (true) { // Bounds check and draw pixel if (x >= 0 && y >= 0 && x < cfg::FramebufferWidth && y < cfg::FramebufferHeight) { this->setPixelBlendDst(x, y, color); } // Check if we've reached the end point if (x == x1 && y == y1) break; // Calculate error and step error2 = error << 1; // error * 2 if (error2 > -abs_dy) { error -= abs_dy; x += step_x; } if (error2 < abs_dx) { error += abs_dx; y += step_y; } } } /** * @brief Draws a dashed line * * @param x0 Start X pos * @param y0 Start Y pos * @param x1 End X pos * @param y1 End Y pos * @param line_width How long one line can be * @param color Color */ inline void drawDashedLine(s32 x0, s32 y0, s32 x1, s32 y1, s32 line_width, Color color) { // Source of formula: https://www.cc.gatech.edu/grads/m/Aaron.E.McClennen/Bresenham/code.html const s32 x_min = std::min(x0, x1); const s32 x_max = std::max(x0, x1); const s32 y_min = std::min(y0, y1); const s32 y_max = std::max(y0, y1); if (x_min < 0 || y_min < 0 || x_min >= cfg::FramebufferWidth || y_min >= cfg::FramebufferHeight) return; const s32 dx = x_max - x_min; const s32 dy = y_max - y_min; s32 d = 2 * dy - dx; const s32 incrE = 2*dy; const s32 incrNE = 2*(dy - dx); this->setPixelBlendDst(x_min, y_min, color); s32 x = x_min; s32 y = y_min; s32 rendered = 0; while(x < x1) { if (d <= 0) { d += incrE; x++; } else { d += incrNE; x++; y++; } rendered++; if (x < 0 || y < 0 || x >= cfg::FramebufferWidth || y >= cfg::FramebufferHeight) continue; if (x <= x_max && y <= y_max) { if (rendered > 0 && rendered < line_width) { this->setPixelBlendDst(x, y, color); } else if (rendered > 0 && rendered >= line_width) { rendered *= -1; } } } } inline void drawCircle(const s32 centerX, const s32 centerY, const u16 radius, const bool filled, const Color& color) { // Use Bresenham-style algorithm for small radii if (radius <= 3) { s32 x = radius; s32 y = 0; s32 radiusError = 0; s32 xChange = 1 - (radius << 1); s32 yChange = 0; while (x >= y) { if (filled) { for (s32 i = centerX - x; i <= centerX + x; i++) { this->setPixelBlendDst(i, centerY + y, color); this->setPixelBlendDst(i, centerY - y, color); } for (s32 i = centerX - y; i <= centerX + y; i++) { this->setPixelBlendDst(i, centerY + x, color); this->setPixelBlendDst(i, centerY - x, color); } y++; radiusError += yChange; yChange += 2; if (((radiusError << 1) + xChange) > 0) { x--; radiusError += xChange; xChange += 2; } } else { this->setPixelBlendDst(centerX + x, centerY + y, color); this->setPixelBlendDst(centerX + y, centerY + x, color); this->setPixelBlendDst(centerX - y, centerY + x, color); this->setPixelBlendDst(centerX - x, centerY + y, color); this->setPixelBlendDst(centerX - x, centerY - y, color); this->setPixelBlendDst(centerX - y, centerY - x, color); this->setPixelBlendDst(centerX + y, centerY - x, color); this->setPixelBlendDst(centerX + x, centerY - y, color); if (radiusError <= 0) { y++; radiusError += 2 * y + 1; } else { x--; radiusError -= 2 * x + 1; } } } return; } // Original supersampling algorithm for larger radii const float r_f = static_cast(radius); const float r2 = r_f * r_f; const u8 base_a = color.a; const bool full_opacity = (base_a == 0xFF); const s32 bound = radius + 2; const s32 clip_left = std::max(0, centerX - bound); const s32 clip_right = std::min(static_cast(cfg::FramebufferWidth), centerX + bound); const s32 clip_top = std::max(0, centerY - bound); const s32 clip_bottom = std::min(static_cast(cfg::FramebufferHeight), centerY + bound); const float offset = 0.353553f; // sqrt(2)/4 const float samples[8][2] = { {-offset, -offset}, {offset, -offset}, {-offset, offset}, {offset, offset}, {-0.5f, 0.0f}, {0.5f, 0.0f}, {0.0f, -0.5f}, {0.0f, 0.5f} }; for (s32 yc = clip_top; yc < clip_bottom; ++yc) { const float py = static_cast(yc - centerY) + 0.5f; const float py_sq = py * py; for (s32 xc = clip_left; xc < clip_right; ++xc) { const float px = static_cast(xc - centerX) + 0.5f; const float px_sq = px * px; const float center_d2 = px_sq + py_sq; if (filled) { if (center_d2 <= r2 - r_f) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { if (full_opacity) this->setPixelAtOffset(off, color); else this->setPixelBlendDst(xc, yc, color); } continue; } else if (center_d2 > r2 + r_f) { continue; } u32 inside_count = 0; for (u32 s = 0; s < 8; ++s) { const float sx = px + samples[s][0]; const float sy = py + samples[s][1]; if (sx*sx + sy*sy <= r2) { inside_count++; } } if (inside_count > 0) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { Color c = color; c.a = static_cast((base_a * inside_count + 4) / 8); this->setPixelBlendDst(xc, yc, c); } } } else { const float inner_r2 = (r_f - 1.0f) * (r_f - 1.0f); if (center_d2 >= inner_r2 + r_f && center_d2 <= r2 - r_f) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { if (full_opacity) this->setPixelAtOffset(off, color); else this->setPixelBlendDst(xc, yc, color); } continue; } else if (center_d2 < inner_r2 - r_f || center_d2 > r2 + r_f) { continue; } u32 inside_count = 0; for (u32 s = 0; s < 8; ++s) { const float sx = px + samples[s][0]; const float sy = py + samples[s][1]; const float sd2 = sx*sx + sy*sy; if (sd2 >= inner_r2 && sd2 <= r2) { inside_count++; } } if (inside_count > 0) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { Color c = color; c.a = static_cast((base_a * inside_count + 4) / 8); this->setPixelBlendDst(xc, yc, c); } } } } } } inline void drawBorderedRoundedRect(const s32 x, const s32 y, const s32 width, const s32 height, const s32 thickness, const s32 radius, const Color& highlightColor) { const s32 startX = x + 4; const s32 startY = y; const s32 adjustedWidth = width - 12; const s32 adjustedHeight = height + 1; // Pre-calculate corner positions const s32 leftCornerX = startX; const s32 rightCornerX = x + width - 9; const s32 topCornerY = startY; const s32 bottomCornerY = startY + height; // Draw borders this->drawRect(startX, startY - thickness, adjustedWidth, thickness, highlightColor); this->drawRect(startX, startY + adjustedHeight, adjustedWidth, thickness, highlightColor); this->drawRect(startX - thickness, startY, thickness, adjustedHeight, highlightColor); this->drawRect(startX + adjustedWidth, startY, thickness, adjustedHeight, highlightColor); // Pre-calculate AA colors once const Color aaColor1 = {highlightColor.r, highlightColor.g, highlightColor.b, static_cast(highlightColor.a >> 1)}; // 50% const Color aaColor2 = {highlightColor.r, highlightColor.g, highlightColor.b, static_cast(highlightColor.a >> 2)}; // 25% // Circle drawing with AA - optimized Bresenham s32 cx = radius; s32 cy = 0; s32 radiusError = 0; const s32 diameter = radius << 1; s32 xChange = 1 - diameter; s32 yChange = 0; s32 lastCx = cx; while (cx >= cy) { // Pre-calculate Y coordinates (hoist invariants) const s32 topY1 = topCornerY - cy; const s32 topY2 = topCornerY - cx; const s32 bottomY1 = bottomCornerY + cy; const s32 bottomY2 = bottomCornerY + cx; // Pre-calculate X bounds const s32 leftX1Start = leftCornerX - cx; const s32 leftX2Start = leftCornerX - cy; const s32 rightX1Start = rightCornerX + 1; const s32 rightX1End = rightCornerX + cx; const s32 rightX2End = rightCornerX + cy; // Draw filled spans - NOW PERFECTLY MIRRORED // Upper-left corner (exclusive) for (s32 i = leftX1Start; i < leftCornerX; i++) { this->setPixelBlendDst(i, topY1, highlightColor); } for (s32 i = leftX2Start; i < leftCornerX; i++) { this->setPixelBlendDst(i, topY2, highlightColor); } // Lower-left corner (NOW exclusive like top) for (s32 i = leftX1Start; i < leftCornerX; i++) { this->setPixelBlendDst(i, bottomY1, highlightColor); } for (s32 i = leftX2Start; i < leftCornerX; i++) { this->setPixelBlendDst(i, bottomY2, highlightColor); } // Upper-right corner (starts at +1) for (s32 i = rightX1Start; i <= rightX1End; i++) { this->setPixelBlendDst(i, topY1, highlightColor); } for (s32 i = rightX1Start; i <= rightX2End; i++) { this->setPixelBlendDst(i, topY2, highlightColor); } // Lower-right corner (NOW starts at +1 like top) for (s32 i = rightX1Start; i <= rightX1End; i++) { this->setPixelBlendDst(i, bottomY1, highlightColor); } for (s32 i = rightX1Start; i <= rightX2End; i++) { this->setPixelBlendDst(i, bottomY2, highlightColor); } // Add AA at step transitions if (__builtin_expect(cx != lastCx && cy > 0, 0)) { // Pre-calculate AA pixel positions const s32 cxAA = cx + 1; // Upper-left AA this->setPixelBlendDst(leftCornerX - cxAA, topY1, aaColor1); this->setPixelBlendDst(leftCornerX - cxAA, topY1 + 1, aaColor2); this->setPixelBlendDst(leftX2Start, topY2 - 1, aaColor1); this->setPixelBlendDst(leftX2Start + 1, topY2 - 1, aaColor2); // Upper-right AA this->setPixelBlendDst(rightCornerX + cxAA, topY1, aaColor1); this->setPixelBlendDst(rightCornerX + cxAA, topY1 + 1, aaColor2); this->setPixelBlendDst(rightX2End, topY2 - 1, aaColor1); this->setPixelBlendDst(rightX2End - 1, topY2 - 1, aaColor2); // Lower-left AA this->setPixelBlendDst(leftCornerX - cxAA, bottomY1, aaColor1); this->setPixelBlendDst(leftCornerX - cxAA, bottomY1 - 1, aaColor2); this->setPixelBlendDst(leftX2Start, bottomY2 + 1, aaColor1); this->setPixelBlendDst(leftX2Start + 1, bottomY2 + 1, aaColor2); // Lower-right AA this->setPixelBlendDst(rightCornerX + cxAA, bottomY1, aaColor1); this->setPixelBlendDst(rightCornerX + cxAA, bottomY1 - 1, aaColor2); this->setPixelBlendDst(rightX2End, bottomY2 + 1, aaColor1); this->setPixelBlendDst(rightX2End - 1, bottomY2 + 1, aaColor2); } lastCx = cx; // Bresenham iteration - optimized cy++; radiusError += yChange; yChange += 2; if (__builtin_expect(((radiusError << 1) + xChange) > 0, 0)) { cx--; radiusError += xChange; xChange += 2; } } } // Pre-compute all horizontal spans for the entire shape struct HorizontalSpan { s32 start_x, end_x; }; // Helper function - defined outside, compiler will inline static inline void sampleAndBlendArcPixel(Renderer* self, s32 xp, s32 yc, int px2, int cx2, int sx, int py2, int cy2, int sy, long long r2_scaled, const Color& color, u8 base_a) { int hits = 0; const long long dx1 = px2 + sx - cx2; const long long dx2 = px2 - sx - cx2; const long long dy1 = py2 + sy - cy2; const long long dy2 = py2 - sy - cy2; if (dx1*dx1 + dy1*dy1 <= r2_scaled) ++hits; if (dx1*dx1 + dy2*dy2 <= r2_scaled) ++hits; if (dx2*dx2 + dy1*dy1 <= r2_scaled) ++hits; if (dx2*dx2 + dy2*dy2 <= r2_scaled) ++hits; if (hits == 4) { self->setPixelBlendDst(xp, yc, color); } else if (hits > 0) { u8 a = (base_a * hits + 2) >> 2; if (a) { Color c = color; c.a = a; self->setPixelBlendDst(xp, yc, c); } } } // --- Optimized rounded rectangle chunk processor --- static void processRoundedRectChunk(Renderer* self, const s32 x, const s32 y, const s32 w, const s32 h, const s32 radius, const Color& color, const s32 startRow, const s32 endRow) { if (radius <= 0) return; const s32 x_end = x + w; const s32 y_end = y + h; const s32 clip_x = std::max(0, x); const s32 clip_x_end = std::min(cfg::FramebufferWidth, x_end); const s32 left_arc_end = x + radius - 1; const s32 right_arc_start = x_end - radius; const s32 top_arc_end = y + radius - 1; const s32 bottom_arc_start = y_end - radius; const long long r2_scaled = 4LL * radius * radius; const long long reject_threshold = (2LL*radius + 2)*(2LL*radius + 2); const u8 base_a = color.a; // Precompute batch arrays alignas(64) u8 redArray[512], greenArray[512], blueArray[512], alphaArray[512]; const uint8x16_t rv = vdupq_n_u8(color.r); const uint8x16_t gv = vdupq_n_u8(color.g); const uint8x16_t bv = vdupq_n_u8(color.b); const uint8x16_t av = vdupq_n_u8(color.a); for (int i = 0; i < 512; i += 16) { vst1q_u8(redArray + i, rv); vst1q_u8(greenArray + i, gv); vst1q_u8(blueArray + i, bv); vst1q_u8(alphaArray + i, av); } for (s32 yc = startRow; yc < endRow; ++yc) { if (yc < y || yc >= y_end) continue; const bool is_top = (yc <= top_arc_end); const bool in_arc_rows = is_top || (yc >= bottom_arc_start); if (!in_arc_rows) { // Full-width batch for middle flat area s32 xs = std::max(clip_x, x); s32 xe = std::min(clip_x_end, x_end); for (s32 xp = xs; xp < xe; xp += 512) self->setPixelBlendDstBatch(xp, yc, redArray, greenArray, blueArray, alphaArray, std::min(512, xe - xp)); continue; } const int cy2 = is_top ? 2*(y + radius) : 2*(y_end - radius); const int py2 = 2*yc + 1; const long long dy = py2 - cy2; if (dy*dy > reject_threshold) continue; s32 xp = std::max(clip_x, x); const s32 xe = std::min(clip_x_end, x_end); // Left corner arc for (; xp <= left_arc_end && xp < xe; ++xp) { sampleAndBlendArcPixel(self, xp, yc, 2*xp + 1, 2*(x + radius), 1, py2, cy2, 1, r2_scaled, color, base_a); } // Middle flat area s32 mid_start = std::max(xp, left_arc_end + 1); s32 mid_end = std::min(xe, right_arc_start); for (s32 bx = mid_start; bx < mid_end; bx += 512) self->setPixelBlendDstBatch(bx, yc, redArray, greenArray, blueArray, alphaArray, std::min(512, mid_end - bx)); // Right corner arc xp = std::max(xp, right_arc_start); for (; xp < xe; ++xp) { sampleAndBlendArcPixel(self, xp, yc, 2*xp + 1, 2*(x_end - radius), 1, py2, cy2, 1, r2_scaled, color, base_a); } } } /** * @brief Draws a rounded rectangle of given sizes and corner radius (Multi-threaded) * * @param x X pos * @param y Y pos * @param w Width * @param h Height * @param radius Corner radius * @param color Color */ inline void drawRoundedRectMultiThreaded(const s32 x, const s32 y, const s32 w, const s32 h, const s32 radius, const Color& color) { if (w <= 0 || h <= 0) return; // Calculate clipped bounds for early exit check const s32 clampedX = std::max(0, x); const s32 clampedY = std::max(0, y); const s32 clampedXEnd = std::min(static_cast(cfg::FramebufferWidth), x + w); const s32 clampedYEnd = std::min(static_cast(cfg::FramebufferHeight), y + h); // Early exit if nothing to draw after clamping if (clampedX >= clampedXEnd || clampedY >= clampedYEnd) return; // Calculate visible dimensions const s32 visibleHeight = clampedYEnd - clampedY; // Dynamic chunk size based on visible rectangle height const s32 chunkSize = std::max(1, visibleHeight / (static_cast(ult::numThreads) * 2)); std::atomic currentRow(clampedY); auto threadTask = [&]() { s32 startRow, endRow; while ((startRow = currentRow.fetch_add(chunkSize)) < clampedYEnd) { endRow = std::min(startRow + chunkSize, clampedYEnd); processRoundedRectChunk(this, x, y, w, h, radius, color, startRow, endRow); } }; // Launch threads using ult::renderThreads array for (unsigned i = 0; i < static_cast(ult::numThreads); ++i) { ult::renderThreads[i] = std::thread(threadTask); } // Join all ult::renderThreads for (auto& t : ult::renderThreads) { t.join(); } } /** * @brief Draws a rounded rectangle of given sizes and corner radius (Single-threaded) * * @param x X pos * @param y Y pos * @param w Width * @param h Height * @param radius Corner radius * @param color Color */ inline void drawRoundedRectSingleThreaded(s32 x, s32 y, s32 w, s32 h, s32 radius, const Color& color) { if (w <= 0 || h <= 0) return; const s32 clampedY = std::max(0, y); const s32 clampedYEnd = std::min(static_cast(cfg::FramebufferHeight), y + h); // Early exit if nothing to draw after clamping if (x + w <= 0 || x >= static_cast(cfg::FramebufferWidth) || clampedY >= clampedYEnd) return; processRoundedRectChunk(this, x, y, w, h, radius, color, clampedY, clampedYEnd); } inline void drawRoundedRect(s32 x, s32 y, s32 w, s32 h, s32 radius, Color color) { if (ult::expandedMemory) drawRoundedRectMultiThreaded(x, y, w, h, radius, color); else drawRoundedRectSingleThreaded(x, y, w, h, radius, color); } inline void drawUniformRoundedRect(const s32 x, const s32 y, const s32 w, const s32 h, const Color& color) { const s32 radius = h >> 1; const s32 clip_left = std::max(0, x); const s32 clip_top = std::max(0, y); const s32 clip_right = std::min(static_cast(cfg::FramebufferWidth), x + w); const s32 clip_bottom = std::min(static_cast(cfg::FramebufferHeight), y + h); if (clip_left >= clip_right || clip_top >= clip_bottom) return; const s32 x_end = x + w; const s32 y_end = y + h; const s32 corner_x_left = x + radius; const s32 corner_x_right = x_end - radius - 1; const s32 corner_y_top = y + radius; const s32 corner_y_bottom = y_end - radius - 1; const float r_f = static_cast(radius); const float r2 = r_f * r_f; const float aa_thresh = r2 + 2.0f * r_f + 1.0f; const u8 base_a = color.a; const bool full_opacity = (base_a == 0xF); for (s32 yc = clip_top; yc < clip_bottom; ++yc) { if (yc < y || yc >= y_end) continue; const bool in_corners = yc < corner_y_top || yc > corner_y_bottom; if (!in_corners) { const s32 span_start = std::max(x, clip_left); const s32 span_end = std::min(x_end, clip_right); for (s32 xc = span_start; xc < span_end; ++xc) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { if (full_opacity) { this->setPixelAtOffset(off, color); } else { this->setPixelBlendDst(xc, yc, color); } } } } else { const float dy = (yc < corner_y_top) ? static_cast(corner_y_top - yc) : static_cast(yc - corner_y_bottom); const float dy_sq = dy * dy; if (dy_sq > aa_thresh) continue; const float dy_half = dy - 0.5f; const float dy_half_sq = dy_half * dy_half; const s32 span_start = std::max(x, clip_left); const s32 span_end = std::min(x_end, clip_right); s32 xc = span_start; // Left corner/edge const s32 left_end = std::min(corner_x_left + 1, span_end); for (; xc < left_end; ++xc) { const float dx = static_cast(corner_x_left - xc); const float dx_sq = dx * dx; const float d2 = dx_sq + dy_sq; if (d2 <= r2) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { if (full_opacity) this->setPixelAtOffset(off, color); else this->setPixelBlendDst(xc, yc, color); } } else if (d2 <= aa_thresh) { const float dx_half = dx - 0.5f; float cov = 0.0f; if (dx_sq + dy_sq <= r2) cov += 0.25f; if (dx_half*dx_half + dy_sq <= r2) cov += 0.25f; if (dx_sq + dy_half_sq <= r2) cov += 0.25f; if (dx_half*dx_half + dy_half_sq <= r2) cov += 0.25f; if (cov > 0.0f) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { Color c = color; c.a = static_cast((base_a * static_cast(cov * 15.0f + 0.5f)) / 15); this->setPixelBlendDst(xc, yc, c); } } } } // Middle section const s32 mid_end = std::min(corner_x_right, span_end); for (; xc < mid_end; ++xc) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { if (full_opacity) this->setPixelAtOffset(off, color); else this->setPixelBlendDst(xc, yc, color); } } // Right corner/edge for (; xc < span_end; ++xc) { const float dx = static_cast(xc - corner_x_right); const float dx_sq = dx * dx; const float d2 = dx_sq + dy_sq; if (d2 <= r2) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { if (full_opacity) this->setPixelAtOffset(off, color); else this->setPixelBlendDst(xc, yc, color); } } else if (d2 <= aa_thresh) { const float dx_half = dx - 0.5f; float cov = 0.0f; if (dx_sq + dy_sq <= r2) cov += 0.25f; if (dx_half*dx_half + dy_sq <= r2) cov += 0.25f; if (dx_sq + dy_half_sq <= r2) cov += 0.25f; if (dx_half*dx_half + dy_half_sq <= r2) cov += 0.25f; if (cov > 0.0f) { const u32 off = this->getPixelOffset(xc, yc); if (off != UINT32_MAX) { Color c = color; c.a = static_cast((base_a * static_cast(cov * 15.0f + 0.5f)) / 15); this->setPixelBlendDst(xc, yc, c); } } } } } } } // RGBA4444 processing - no expansion needed const uint8x16_t mask_low = vdupq_n_u8(0x0F); inline void processBMPChunk(const u32 x, const u32 y, const s32 imageW, const u8* preprocessedData, const s32 startRow, const s32 endRow, const u8 globalAlphaLimit, const bool useBarrier = true, const bool preserveAlpha = false) { const s32 bytesPerRow = imageW * 2; const s32 endX16 = imageW & ~15; // multiple of 16 const uint8x16_t mask_low = vdupq_n_u8(0x0F); const uint8x16_t alpha_limit_vec = vdupq_n_u8(globalAlphaLimit); Color* const framebuffer = static_cast(Renderer::getCurrentFramebuffer()); const bool hasScissor = !Renderer::m_scissoringStack.empty(); const auto scissor = hasScissor ? Renderer::m_scissoringStack.top() : ScissoringConfig{}; // Precompute Y offsets std::vector yParts(endRow - startRow); for (s32 y1 = startRow; y1 < endRow; ++y1) { const u32 baseY = y + y1; yParts[y1 - startRow] = ((((baseY & 127) >> 4) + ((baseY >> 7) * offsetWidthVar)) << 9) + ((baseY & 8) << 5) + ((baseY & 6) << 4) + ((baseY & 1) << 3); } for (s32 y1 = startRow; y1 < endRow; ++y1) { const u32 baseY = y + y1; if (hasScissor && (baseY < scissor.y || baseY >= scissor.y_max)) [[unlikely]] continue; const u32 yPart = yParts[y1 - startRow]; const u8* rowPtr = preprocessedData + (y1 * bytesPerRow); s32 x1 = 0; // --- Vectorized 16-pixel loop --- for (; x1 < endX16; x1 += 16) { const u8* ptr = rowPtr + (x1 << 1); uint8x16x2_t packed = vld2q_u8(ptr); uint8x16_t red = vshrq_n_u8(packed.val[0], 4); uint8x16_t green = vandq_u8(packed.val[0], mask_low); uint8x16_t blue = vshrq_n_u8(packed.val[1], 4); uint8x16_t alpha = vminq_u8(vandq_u8(packed.val[1], mask_low), alpha_limit_vec); alignas(16) u8 r[16], g[16], b[16], a[16]; vst1q_u8(r, red); vst1q_u8(g, green); vst1q_u8(b, blue); vst1q_u8(a, alpha); const u32 baseX = x + x1; for (int i = 0; i < 16; ++i) { if (a[i] == 0) continue; const u32 px = baseX + i; if (hasScissor && (px < scissor.x || px >= scissor.x_max)) continue; const u32 offset = yPart + ((px >> 5) << 12) + ((px & 16) << 3) + ((px & 8) << 1) + (px & 7); Color& dst = framebuffer[offset]; dst.r = blendColor(dst.r, r[i], a[i]); dst.g = blendColor(dst.g, g[i], a[i]); dst.b = blendColor(dst.b, b[i], a[i]); if (!preserveAlpha) dst.a = static_cast(a[i] + ((dst.a * (0xF - a[i])) >> 4)); } } // --- Scalar leftover pixels --- for (; x1 < imageW; ++x1) { const u8 p1 = rowPtr[x1 << 1]; const u8 p2 = rowPtr[(x1 << 1) + 1]; const u8 alphaVal = std::min(p2 & 0x0F, globalAlphaLimit); if (alphaVal == 0) continue; const u32 px = x + x1; if (hasScissor && (px < scissor.x || px >= scissor.x_max)) continue; const u32 offset = yPart + ((px >> 5) << 12) + ((px & 16) << 3) + ((px & 8) << 1) + (px & 7); Color& dst = framebuffer[offset]; dst.r = dst.r + (((p1 >> 4) - dst.r) * alphaVal >> 4); dst.g = dst.g + (((p1 & 0x0F) - dst.g) * alphaVal >> 4); dst.b = dst.b + (((p2 >> 4) - dst.b) * alphaVal >> 4); if (!preserveAlpha) dst.a = static_cast(alphaVal + ((dst.a * (0xF - alphaVal)) >> 4)); } } if (useBarrier) ult::inPlotBarrier.arrive_and_wait(); } // --- Draw bitmap RGBA4444 --- inline void drawBitmapRGBA4444(const u32 x, const u32 y, const u32 imageW, const u32 imageH, const u8* preprocessedData, float opacity = 1.0f, bool preserveAlpha = false) { const u8 globalAlphaLimit = static_cast(0xF * opacity); // Small width -> single-threaded if (imageW < 448) { processBMPChunk(x, y, imageW, preprocessedData, 0, imageH, globalAlphaLimit, false, preserveAlpha); return; } // Multi-threaded rendering const u32 numThreads = ult::numThreads; const u32 chunkSize = (imageH + numThreads - 1) / numThreads; for (u32 t = 0; t < numThreads; ++t) { const u32 startRow = t * chunkSize; const u32 endRow = std::min(startRow + chunkSize, imageH); ult::renderThreads[t] = std::thread([=, this]() { processBMPChunk(x, y, imageW, preprocessedData, startRow, endRow, globalAlphaLimit, true, preserveAlpha); }); } for (auto& th : ult::renderThreads) th.join(); } // --- Draw wallpaper --- inline void drawWallpaper() { if (!ult::expandedMemory || ult::refreshWallpaper.load(std::memory_order_acquire)) return; ult::inPlot.store(true, std::memory_order_release); if (!ult::wallpaperData.empty() && !ult::refreshWallpaper.load(std::memory_order_acquire) && ult::correctFrameSize) { drawBitmapRGBA4444(0, 0, cfg::FramebufferWidth, cfg::FramebufferHeight, ult::wallpaperData.data(), Renderer::s_opacity, true); } ult::inPlot.store(false, std::memory_order_release); } /** * @brief Draws a RGBA8888 bitmap from memory * * @param x X start position * @param y Y start position * @param w Bitmap width * @param h Bitmap height * @param bmp Pointer to bitmap data */ inline void drawBitmap(s32 x, s32 y, s32 w, s32 h, const u8 *bmp) { if (w <= 0 || h <= 0) [[unlikely]] return; const u8* __restrict__ src = bmp; // Pre-compute alpha limit once using global opacity const u8 alphaLimit = static_cast(0xF * Renderer::s_opacity); // Completely unroll small bitmaps for maximum speed if (w <= 8 && h <= 8) [[likely]] { s32 px; // Specialized path for small bitmaps (icons, etc.) for (s32 py = 0; py < h; ++py) { const s32 rowY = y + py; px = x; // Unroll inner loop completely for small widths switch(w) { case 8: goto pixel8; case 7: goto pixel7; case 6: goto pixel6; case 5: goto pixel5; case 4: goto pixel4; case 3: goto pixel3; case 2: goto pixel2; case 1: goto pixel1; default: break; } pixel8: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel7: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel6: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel5: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel4: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel3: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel2: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } px++; src += 4; } pixel1: { u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, a(c)); } src += 4; } } return; } // Optimized scalar path for larger bitmaps for (s32 py = 0; py < h; ++py) { const s32 rowY = y + py; s32 px = x; const u8* rowEnd = src + (w * 4); // Prefetch first cache line __builtin_prefetch(src, 0, 3); // Process all pixels in the row while (src < rowEnd) { // Prefetch ahead every 16 pixels (64 bytes) if (((uintptr_t)src & 63) == 0) [[unlikely]] { __builtin_prefetch(src + 64, 0, 3); } u8 alpha = src[3] >> 4; if (alpha > 0) { alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const Color c = {static_cast(src[0] >> 4), static_cast(src[1] >> 4), static_cast(src[2] >> 4), alpha}; setPixelBlendSrc(px, rowY, c); } px++; src += 4; } } } /** * @brief Fills the entire layer with a given color * * @param color Color */ inline void fillScreen(const Color& color) { std::fill_n(static_cast(this->getCurrentFramebuffer()), this->getFramebufferSize() / sizeof(Color), color); } /** * @brief Clears the layer (With transparency) * */ inline void clearScreen() { this->fillScreen(Color(0x0, 0x0, 0x0, 0x0)); // Fully transparent } const stbtt_fontinfo& getStandardFont() const { return m_stdFont; } // Optimized unified drawString method with thread safety inline std::pair drawString(const std::string& originalString, bool monospace, const s32 x, const s32 y, const u32 fontSize, const Color& defaultColor, const ssize_t maxWidth = 0, bool draw = true, const Color* highlightColor = nullptr, const std::vector* specialSymbols = nullptr, const u32 highlightStartChar = 0, const u32 highlightEndChar = 0, const bool useNotificationCache = false) { // Thread-safe translation cache access const std::string* text = &originalString; std::string translatedText; { std::shared_lock readLock(s_translationCacheMutex); auto translatedIt = ult::translationCache.find(originalString); if (translatedIt != ult::translationCache.end()) { translatedText = translatedIt->second; text = &translatedText; } } if (text->empty() || fontSize == 0) return {0, 0}; const float maxWidthLimit = maxWidth > 0 ? x + maxWidth : std::numeric_limits::max(); // Check if highlighting is enabled const bool highlightingEnabled = highlightColor && highlightStartChar != 0 && highlightEndChar != 0; // Get font metrics once const auto fontMetrics = FontManager::getFontMetricsForCharacter('A', fontSize); const s32 lineHeight = static_cast(fontMetrics.lineHeight); // Fast ASCII check with early exit bool isAsciiOnly = true; const char* textPtr = text->data(); const char* textEnd = textPtr + text->size(); for (const char* p = textPtr; p < textEnd; ++p) { if (static_cast(*p) > 127) { isAsciiOnly = false; break; } } s32 maxX = x, currX = x, currY = y; s32 maxY = y + lineHeight; bool inHighlight = false; const Color* currentColor = &defaultColor; // Main processing loop if (isAsciiOnly && !specialSymbols) { // Fast ASCII-only path for (const char* p = textPtr; p < textEnd && currX < maxWidthLimit; ++p) { u32 currCharacter = static_cast(*p); // Handle highlighting if (highlightingEnabled) { if (currCharacter == highlightStartChar) { inHighlight = true; currentColor = &defaultColor; } else if (currCharacter == highlightEndChar) { inHighlight = false; currentColor = &defaultColor; } else { currentColor = inHighlight ? highlightColor : &defaultColor; } } // Handle newline if (currCharacter == '\n') { maxX = std::max(currX, maxX); currX = x; currY += lineHeight; maxY = std::max(maxY, currY + lineHeight); continue; } // Get glyph std::shared_ptr glyph = useNotificationCache ? FontManager::getOrCreateNotificationGlyph(currCharacter, monospace, fontSize) : FontManager::getOrCreateGlyph(currCharacter, monospace, fontSize); if (!glyph) continue; maxY = std::max(maxY, currY + lineHeight); // Render if needed if (draw && glyph->glyphBmp && currCharacter > 32) { renderGlyph(glyph, currX, currY, *currentColor, useNotificationCache); } currX += static_cast(glyph->xAdvance * glyph->currFontSize); } } else { // UTF-8 path with special symbols support auto itStr = text->cbegin(); const auto itStrEnd = text->cend(); while (itStr != itStrEnd && currX < maxWidthLimit) { // Check for special symbols first bool symbolProcessed = false; if (specialSymbols) { const size_t remainingLength = itStrEnd - itStr; for (const auto& symbol : *specialSymbols) { if (remainingLength >= symbol.length() && std::equal(symbol.begin(), symbol.end(), itStr)) { // Process special symbol for (size_t i = 0; i < symbol.length(); ) { u32 symChar; const ssize_t symWidth = decode_utf8(&symChar, reinterpret_cast(&symbol[i])); if (symWidth <= 0) break; if (symChar == '\n') { maxX = std::max(currX, maxX); currX = x; currY += lineHeight; maxY = std::max(maxY, currY + lineHeight); } else { auto glyph = FontManager::getOrCreateGlyph(symChar, monospace, fontSize); if (glyph) { maxY = std::max(maxY, currY + lineHeight); if (draw && glyph->glyphBmp && symChar > 32) { renderGlyph(glyph, currX, currY, *highlightColor, useNotificationCache); } currX += static_cast(glyph->xAdvance * glyph->currFontSize); } } i += symWidth; } itStr += symbol.length(); symbolProcessed = true; break; } } } if (symbolProcessed) continue; // Decode character u32 currCharacter; ssize_t codepointWidth; if (isAsciiOnly) { currCharacter = static_cast(*itStr); codepointWidth = 1; } else { codepointWidth = decode_utf8(&currCharacter, reinterpret_cast(&(*itStr))); if (codepointWidth <= 0) break; } itStr += codepointWidth; // Handle highlighting if (highlightingEnabled) { if (currCharacter == highlightStartChar) { inHighlight = true; currentColor = &defaultColor; } else if (currCharacter == highlightEndChar) { inHighlight = false; currentColor = &defaultColor; } else { currentColor = inHighlight ? highlightColor : &defaultColor; } } // Handle newline if (currCharacter == '\n') { maxX = std::max(currX, maxX); currX = x; currY += lineHeight; maxY = std::max(maxY, currY + lineHeight); continue; } // Get glyph auto glyph = FontManager::getOrCreateGlyph(currCharacter, monospace, fontSize); if (!glyph) continue; maxY = std::max(maxY, currY + lineHeight); // Render if needed if (draw && glyph->glyphBmp && currCharacter > 32) { renderGlyph(glyph, currX, currY, *currentColor, useNotificationCache); } currX += static_cast(glyph->xAdvance * glyph->currFontSize); } } maxX = std::max(currX, maxX); return {maxX - x, maxY - y}; } inline std::pair drawNotificationString(const std::string& text, bool monospace, const s32 x, const s32 y, const u32 fontSize, const Color& defaultColor, const ssize_t maxWidth = 0, bool draw = true, const Color* highlightColor = nullptr, const std::vector* specialSymbols = nullptr, const u32 highlightStartChar = 0, const u32 highlightEndChar = 0) { return drawString(text, monospace, x, y, fontSize, defaultColor, maxWidth, draw, highlightColor, specialSymbols, highlightStartChar, highlightEndChar, true); } // Convenience wrappers for backward compatibility inline std::pair drawStringWithHighlight(const std::string& text, bool monospace, s32 x, s32 y, const u32 fontSize, const Color& defaultColor, const Color& specialColor, const ssize_t maxWidth = 0, const u32 startChar = '(', const u32 endChar = ')') { return drawString(text, monospace, x, y, fontSize, defaultColor, maxWidth, true, &specialColor, nullptr, startChar, endChar); } inline std::pair drawStringWithColoredSections(const std::string& text, bool monospace, const std::vector& specialSymbols, s32 x, const s32 y, const u32 fontSize, const Color& defaultColor, const Color& specialColor) { return drawString(text, monospace, x, y, fontSize, defaultColor, 0, true, &specialColor, &specialSymbols); } // Calculate string dimensions without drawing inline std::pair getTextDimensions(const std::string& text, bool monospace, const u32 fontSize, const ssize_t maxWidth = 0) { return drawString(text, monospace, 0, 0, fontSize, Color{0,0,0,0}, maxWidth, false); } inline std::pair getNotificationTextDimensions(const std::string& text, bool monospace, const u32 fontSize, const ssize_t maxWidth = 0) { return drawString(text, monospace, 0, 0, fontSize, Color{0,0,0,0}, maxWidth, false, nullptr, nullptr, 0, 0, true); } // Thread-safe limitStringLength using the unified cache inline std::string limitStringLength(const std::string& originalString, const bool monospace, const u32 fontSize, const s32 maxLength) { // Changed fontSize to u32 // Thread-safe translation cache access std::string text; { std::shared_lock readLock(s_translationCacheMutex); auto translatedIt = ult::translationCache.find(originalString); if (translatedIt != ult::translationCache.end()) { text = translatedIt->second; } else { // Don't insert anything, just fallback to original string text = originalString; } } if (text.size() < 2) return text; // Get ellipsis width using shared cache (now thread-safe) static constexpr u32 ellipsisChar = 0x2026; std::shared_ptr ellipsisGlyph = FontManager::getOrCreateGlyph(ellipsisChar, monospace, fontSize); if (!ellipsisGlyph) return text; // Fixed: Use consistent s32 calculation like other functions const s32 ellipsisWidth = static_cast(ellipsisGlyph->xAdvance * ellipsisGlyph->currFontSize); const s32 maxWidthWithoutEllipsis = maxLength - ellipsisWidth; if (maxWidthWithoutEllipsis <= 0) { return "…"; // If there's no room for text, just return ellipsis } // Calculate width incrementally s32 currX = 0; auto itStr = text.cbegin(); const auto itStrEnd = text.cend(); auto lastValidPos = itStr; // Fast ASCII check bool isAsciiOnly = true; for (unsigned char c : text) { if (c > 127) { isAsciiOnly = false; break; } } // Move variable declarations outside the loop u32 currCharacter; ssize_t codepointWidth; s32 charWidth; size_t bytePos; while (itStr != itStrEnd) { // Decode UTF-8 codepoint if (isAsciiOnly) { currCharacter = static_cast(*itStr); codepointWidth = 1; } else { codepointWidth = decode_utf8(&currCharacter, reinterpret_cast(&(*itStr))); if (codepointWidth <= 0) break; } // FontManager::getOrCreateGlyph is now thread-safe std::shared_ptr glyph = FontManager::getOrCreateGlyph(currCharacter, monospace, fontSize); if (!glyph) { itStr += codepointWidth; continue; } // Fixed: Use consistent s32 calculation charWidth = static_cast(glyph->xAdvance * glyph->currFontSize); if (currX + charWidth > maxWidthWithoutEllipsis) { // Calculate the byte position for substring bytePos = std::distance(text.cbegin(), lastValidPos); return text.substr(0, bytePos) + "…"; } currX += charWidth; itStr += codepointWidth; lastValidPos = itStr; } return text; } inline void setLayerPos(u32 x, u32 y) { if (x > cfg::ScreenWidth - (int)(1.5 * cfg::FramebufferWidth) || y > cfg::ScreenHeight - (int)(1.5 * cfg::FramebufferHeight)) { return; } setLayerPosImpl(x, y); } void updateLayerSize() { const auto [horizontalUnderscanPixels, verticalUnderscanPixels] = getUnderscanPixels(); // Recalculate layer dimensions with new underscan values cfg::LayerWidth = cfg::ScreenWidth * (float(cfg::FramebufferWidth) / float(cfg::LayerMaxWidth)); cfg::LayerHeight = cfg::ScreenHeight * (float(cfg::FramebufferHeight) / float(cfg::LayerMaxHeight)); // Apply underscan adjustments if (ult::DefaultFramebufferWidth == 1280 && ult::DefaultFramebufferHeight == 28) { cfg::LayerHeight += cfg::ScreenHeight/720. * verticalUnderscanPixels; } else if (ult::correctFrameSize) { cfg::LayerWidth += horizontalUnderscanPixels; } else if (horizontalUnderscanPixels > 0) { // General case: any non-standard FB size (e.g. windowed GB). // Scale the correction proportionally to the fraction of the // full 1280-logical-space width this layer occupies. cfg::LayerWidth += static_cast( horizontalUnderscanPixels * (float(cfg::FramebufferWidth) / float(cfg::LayerMaxWidth)) + 0.5f); } // Update position if using right alignment if (ult::useRightAlignment && ult::correctFrameSize) { ult::layerEdge = (1280 - 448); } // Update the existing layer with new dimensions viSetLayerSize(&this->m_layer, cfg::LayerWidth, cfg::LayerHeight); // Update position if using right alignment if (ult::useRightAlignment && ult::correctFrameSize) { viSetLayerPosition(&this->m_layer, 1280-32 - horizontalUnderscanPixels, 0); viSetLayerSize(&this->m_layer, cfg::LayerWidth, cfg::LayerHeight); viSetLayerPosition(&this->m_layer, 1280-32 - horizontalUnderscanPixels, 0); } // ADD THIS: Update position for micro mode bottom positioning else if (ult::DefaultFramebufferWidth == 1280 && ult::DefaultFramebufferHeight == 28 && cfg::LayerPosY > 500) { // Only adjust if already positioned at bottom (LayerPosY > 500 indicates bottom positioning) const u32 targetY = !verticalUnderscanPixels ? 1038 : 1038- (cfg::ScreenHeight/720. * verticalUnderscanPixels) +0.5; viSetLayerPosition(&this->m_layer, 0, targetY); viSetLayerSize(&this->m_layer, cfg::LayerWidth, cfg::LayerHeight); viSetLayerPosition(&this->m_layer, 0, targetY); } } inline void setLayerPosImpl(u32 x, u32 y) { // Simply set the position to what was requested - no automatic right alignment cfg::LayerPosX = x; cfg::LayerPosY = y; ASSERT_FATAL(viSetLayerPosition(&this->m_layer, cfg::LayerPosX, cfg::LayerPosY)); } #if USING_WIDGET_DIRECTIVE // Method to draw clock, temperatures, and battery percentage inline bool drawWidget() { static time_t lastTimeUpdate = 0; static char timeStr[20]; static char PCB_temperatureStr[10]; static char SOC_temperatureStr[10]; static char chargeString[6]; static time_t lastSensorUpdate = 0; const bool showAnyWidget = !(ult::hideBattery && ult::hidePCBTemp && ult::hideSOCTemp && ult::hideClock); // Draw separator and backdrop if showing any widget if (showAnyWidget) { drawRect(239, 15 + 2 - 2, 1, 64 + 2, aWithOpacity(topSeparatorColor)); if (!ult::hideWidgetBackdrop) { drawUniformRoundedRect( 247, 15 + 2 - 2, (ult::extendedWidgetBackdrop ? tsl::cfg::FramebufferWidth - 255 : tsl::cfg::FramebufferWidth - 215), 64 + 2, a(widgetBackdropColor) ); } } // Calculate base Y offset size_t y_offset = ((ult::hideBattery && ult::hidePCBTemp && ult::hideSOCTemp) || ult::hideClock) ? (55 + 2 - 1) : (44 + 2 - 1); // Constants for centering calculations const int backdropCenterX = 247 + ((tsl::cfg::FramebufferWidth - 255) >> 1); time_t currentTime = time(nullptr); // Draw clock if (!ult::hideClock) { if (currentTime != lastTimeUpdate || ult::languageWasChanged.load(std::memory_order_acquire)) { strftime(timeStr, sizeof(timeStr), ult::datetimeFormat.c_str(), localtime(¤tTime)); ult::localizeTimeStr(timeStr); lastTimeUpdate = currentTime; } const int timeWidth = getTextDimensions(timeStr, false, 20).first; if (ult::centerWidgetAlignment) { // Centered alignment drawString(timeStr, false, backdropCenterX - (timeWidth >> 1), y_offset, 20, clockColor); } else { // Right alignment drawString(timeStr, false, tsl::cfg::FramebufferWidth - timeWidth - 25, y_offset, 20, clockColor); } y_offset += 22; } // Update sensor data every second if ((currentTime - lastSensorUpdate) >= 1) { if (!ult::hideSOCTemp) { float socTemp = 0.0f; ult::ReadSocTemperature(&socTemp); ult::SOC_temperature.store(socTemp, std::memory_order_release); snprintf( SOC_temperatureStr, sizeof(SOC_temperatureStr), "%d°C", static_cast(round(ult::SOC_temperature.load(std::memory_order_acquire))) ); } if (!ult::hidePCBTemp) { float pcbTemp = 0.0f; ult::ReadPcbTemperature(&pcbTemp); ult::PCB_temperature.store(pcbTemp, std::memory_order_release); snprintf( PCB_temperatureStr, sizeof(PCB_temperatureStr), "%d°C", static_cast(round(ult::PCB_temperature.load(std::memory_order_acquire))) ); } if (!ult::hideBattery) { uint32_t bc = 0; bool charging = false; ult::powerGetDetails(&bc, &charging); bc = std::min(bc, 100U); ult::batteryCharge.store(bc, std::memory_order_release); ult::isCharging.store(charging, std::memory_order_release); snprintf(chargeString, sizeof(chargeString), "%u%%", bc); } lastSensorUpdate = currentTime; } if (ult::centerWidgetAlignment) { // CENTERED ALIGNMENT int totalWidth = 0; int socWidth = 0, pcbWidth = 0, chargeWidth = 0; bool hasMultiple = false; const float socTemp = ult::SOC_temperature.load(std::memory_order_acquire); const float pcbTemp = ult::PCB_temperature.load(std::memory_order_acquire); const uint32_t batteryCharge = ult::batteryCharge.load(std::memory_order_acquire); const bool charging = ult::isCharging.load(std::memory_order_acquire); if (!ult::hideSOCTemp && socTemp > 0.0f) { socWidth = getTextDimensions(SOC_temperatureStr, false, 20).first; totalWidth += socWidth; hasMultiple = true; } if (!ult::hidePCBTemp && pcbTemp > 0.0f) { pcbWidth = getTextDimensions(PCB_temperatureStr, false, 20).first; if (hasMultiple) totalWidth += 5; totalWidth += pcbWidth; hasMultiple = true; } if (!ult::hideBattery && batteryCharge > 0) { chargeWidth = getTextDimensions(chargeString, false, 20).first; if (hasMultiple) totalWidth += 5; totalWidth += chargeWidth; } int currentX = backdropCenterX - (totalWidth >> 1); if (socWidth > 0) { drawString( SOC_temperatureStr, false, currentX, y_offset, 20, ult::dynamicWidgetColors ? tsl::GradientColor(socTemp) : temperatureColor ); currentX += socWidth + 5; } if (pcbWidth > 0) { drawString( PCB_temperatureStr, false, currentX, y_offset, 20, ult::dynamicWidgetColors ? tsl::GradientColor(pcbTemp) : temperatureColor ); currentX += pcbWidth + 5; } if (chargeWidth > 0) { const Color batteryColorToUse = charging ? batteryChargingColor : (batteryCharge < 20 ? batteryLowColor : batteryColor); drawString(chargeString, false, currentX, y_offset, 20, batteryColorToUse); } } else { // RIGHT ALIGNMENT int chargeWidth = 0, pcbWidth = 0, socWidth = 0; const float pcbTemp = ult::PCB_temperature.load(std::memory_order_acquire); const float socTemp = ult::SOC_temperature.load(std::memory_order_acquire); const uint32_t batteryCharge = ult::batteryCharge.load(std::memory_order_acquire); const bool charging = ult::isCharging.load(std::memory_order_acquire); if (!ult::hideBattery && batteryCharge > 0) { const Color batteryColorToUse = charging ? batteryChargingColor : (batteryCharge < 20 ? batteryLowColor : batteryColor); chargeWidth = getTextDimensions(chargeString, false, 20).first; drawString( chargeString, false, tsl::cfg::FramebufferWidth - chargeWidth - 25, y_offset, 20, batteryColorToUse ); } int offset = 0; if (!ult::hidePCBTemp && pcbTemp > 0.0f) { if (!ult::hideBattery) offset -= 5; pcbWidth = getTextDimensions(PCB_temperatureStr, false, 20).first; drawString( PCB_temperatureStr, false, tsl::cfg::FramebufferWidth + offset - pcbWidth - chargeWidth - 25, y_offset, 20, ult::dynamicWidgetColors ? tsl::GradientColor(pcbTemp) : defaultTextColor ); } if (!ult::hideSOCTemp && socTemp > 0.0f) { if (!ult::hidePCBTemp || !ult::hideBattery) offset -= 5; socWidth = getTextDimensions(SOC_temperatureStr, false, 20).first; drawString( SOC_temperatureStr, false, tsl::cfg::FramebufferWidth + offset - socWidth - pcbWidth - chargeWidth - 25, y_offset, 20, ult::dynamicWidgetColors ? tsl::GradientColor(socTemp) : defaultTextColor ); } } return showAnyWidget; } #endif // Optimized glyph rendering inline void renderGlyph(std::shared_ptr glyph, float x, float y, const Color& color, bool skipAlphaLimit = false) { if (!glyph->glyphBmp || color.a == 0) [[unlikely]] return; const s32 xPos = static_cast(x + glyph->bounds[0]); const s32 yPos = static_cast(y + glyph->bounds[1]); const s32 glyphWidth = glyph->width; const s32 glyphHeight = glyph->height; // Clipping if (xPos >= cfg::FramebufferWidth || yPos >= cfg::FramebufferHeight || xPos + glyphWidth <= 0 || yPos + glyphHeight <= 0) [[unlikely]] return; const s32 startX = std::max(0, -xPos); const s32 startY = std::max(0, -yPos); const s32 endX = std::min(glyphWidth, static_cast(cfg::FramebufferWidth) - xPos); const s32 endY = std::min(glyphHeight, static_cast(cfg::FramebufferHeight) - yPos); const u8 alphaLimit = skipAlphaLimit ? color.a : static_cast(0xF * Renderer::s_opacity); const uint8_t* bmpPtr = glyph->glyphBmp + startY * glyphWidth; for (s32 bmpY = startY; bmpY < endY; ++bmpY, bmpPtr += glyphWidth) { const s32 pixelY = yPos + bmpY; for (s32 bmpX = startX; bmpX < endX; ++bmpX) { u8 alpha = bmpPtr[bmpX] >> 4; if (alpha == 0) [[unlikely]] continue; alpha = (alpha < alphaLimit) ? alpha : alphaLimit; const s32 pixelX = xPos + bmpX; if (alpha == 0xF) [[likely]] { this->setPixel(pixelX, pixelY, color); } else { this->setPixelBlendDst(pixelX, pixelY, Color(color.r, color.g, color.b, alpha)); } } } } /** * @brief Adds the layer from screenshot and recording stacks */ inline void addScreenshotStacks(bool forceDisable = true) { tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Screenshot); tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Recording); screenshotsAreDisabled.store(false, std::memory_order_release); if (forceDisable) screenshotsAreForceDisabled.store(false, std::memory_order_release); } /** * @brief Removes the layer from screenshot and recording stacks */ inline void removeScreenshotStacks(bool forceDisable = true) { tsl::hlp::viRemoveFromLayerStack(&this->m_layer, ViLayerStack_Screenshot); tsl::hlp::viRemoveFromLayerStack(&this->m_layer, ViLayerStack_Recording); screenshotsAreDisabled.store(true, std::memory_order_release); if (forceDisable) screenshotsAreForceDisabled.store(true, std::memory_order_release); } /** * @brief Get the current framebuffer address * * @return Framebuffer address */ inline void* getCurrentFramebuffer() { return this->m_currentFramebuffer; } private: Renderer() {} /** * @brief Sets the opacity of the layer * * @param opacity Opacity */ inline static void setOpacity(float opacity) { opacity = std::clamp(opacity, 0.0F, 1.0F); Renderer::s_opacity = opacity; } bool m_initialized = false; ViDisplay m_display; ViLayer m_layer; Event m_vsyncEvent; NWindow m_window; Framebuffer m_framebuffer; void *m_currentFramebuffer = nullptr; std::stack m_scissoringStack; /** * @brief Get the next framebuffer address * * @return Next framebuffer address */ inline void* getNextFramebuffer() { return static_cast(this->m_framebuffer.buf) + this->getNextFramebufferSlot() * this->getFramebufferSize(); } /** * @brief Get the framebuffer size * * @return Framebuffer size */ inline size_t getFramebufferSize() { return this->m_framebuffer.fb_size; } /** * @brief Get the number of framebuffers in use * * @return Number of framebuffers */ inline size_t getFramebufferCount() { return this->m_framebuffer.num_fbs; } /** * @brief Get the currently used framebuffer's slot * * @return Slot */ inline u8 getCurrentFramebufferSlot() { return this->m_window.cur_slot; } /** * @brief Get the next framebuffer's slot * * @return Next slot */ inline u8 getNextFramebufferSlot() { return (this->getCurrentFramebufferSlot() + 1) % this->getFramebufferCount(); } /** * @brief Waits for the vsync event * */ inline void waitForVSync() { eventWait(&this->m_vsyncEvent, UINT64_MAX); } /** * @brief Decodes a x and y coordinate into a offset into the swizzled framebuffer * * @param x X pos * @param y Y Pos * @return Offset */ inline u32 __attribute__((always_inline)) getPixelOffset(const u32 x, const u32 y) { // Check for scissoring boundaries if (!this->m_scissoringStack.empty()) [[unlikely]] { const auto& currScissorConfig = this->m_scissoringStack.top(); if (x < currScissorConfig.x || y < currScissorConfig.y || x >= currScissorConfig.x_max || y >= currScissorConfig.y_max) { return UINT32_MAX; } } return ((((y & 127) >> 4) + ((x >> 5) << 3) + ((y >> 7) * offsetWidthVar)) << 9) + ((y & 8) << 5) + ((x & 16) << 3) + ((y & 6) << 4) + ((x & 8) << 1) + ((y & 1) << 3) + (x & 7); } /** * @brief Initializes the renderer and layers * */ void init() { // Get the underscan pixel values for both horizontal and vertical borders const auto [horizontalUnderscanPixels, verticalUnderscanPixels] = getUnderscanPixels(); ult::useRightAlignment = (ult::parseValueFromIniSection(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, "right_alignment") == ult::TRUE_STR); cfg::LayerPosX = 0; cfg::LayerPosY = 0; cfg::FramebufferWidth = ult::DefaultFramebufferWidth; cfg::FramebufferHeight = ult::DefaultFramebufferHeight; offsetWidthVar = (((cfg::FramebufferWidth / 2) >> 4) << 3); ult::correctFrameSize = (cfg::FramebufferWidth == 448 && cfg::FramebufferHeight == 720); // for detecting the correct Overlay display size if (ult::useRightAlignment && ult::correctFrameSize) { cfg::LayerPosX = 1280-32 - horizontalUnderscanPixels; ult::layerEdge = (1280-448); } cfg::LayerWidth = cfg::ScreenWidth * (float(cfg::FramebufferWidth) / float(cfg::LayerMaxWidth)); cfg::LayerHeight = cfg::ScreenHeight * (float(cfg::FramebufferHeight) / float(cfg::LayerMaxHeight)); // Apply underscanning offset if (ult::DefaultFramebufferWidth == 1280 && ult::DefaultFramebufferHeight == 28) // for status monitor micro mode cfg::LayerHeight += cfg::ScreenHeight/720. *verticalUnderscanPixels; else if (ult::correctFrameSize) cfg::LayerWidth += horizontalUnderscanPixels; else if (horizontalUnderscanPixels > 0) cfg::LayerWidth += static_cast( horizontalUnderscanPixels * (float(cfg::FramebufferWidth) / float(cfg::LayerMaxWidth)) + 0.5f); if (this->m_initialized) return; tsl::hlp::doWithSmSession([this, horizontalUnderscanPixels]{ ASSERT_FATAL(viInitialize(ViServiceType_Manager)); ASSERT_FATAL(viOpenDefaultDisplay(&this->m_display)); ASSERT_FATAL(viGetDisplayVsyncEvent(&this->m_display, &this->m_vsyncEvent)); ASSERT_FATAL(viCreateManagedLayer(&this->m_display, static_cast(0), 0, &__nx_vi_layer_id)); ASSERT_FATAL(viCreateLayer(&this->m_display, &this->m_layer)); ASSERT_FATAL(viSetLayerScalingMode(&this->m_layer, ViScalingMode_FitToLayer)); if (horizontalUnderscanPixels == 0) { s32 layerZ = 0; if (R_SUCCEEDED(viGetZOrderCountMax(&this->m_display, &layerZ)) && layerZ > 0) { ASSERT_FATAL(viSetLayerZ(&this->m_layer, layerZ)); } else { ASSERT_FATAL(viSetLayerZ(&this->m_layer, 255)); // max value 255 as fallback } } else { ASSERT_FATAL(viSetLayerZ(&this->m_layer, 34)); // 34 is the edge for underscanning } ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Default)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Screenshot)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Recording)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Arbitrary)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_LastFrame)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Null)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_ApplicationForDebug)); ASSERT_FATAL(tsl::hlp::viAddToLayerStack(&this->m_layer, ViLayerStack_Lcd)); ASSERT_FATAL(viSetLayerSize(&this->m_layer, cfg::LayerWidth, cfg::LayerHeight)); ASSERT_FATAL(viSetLayerPosition(&this->m_layer, cfg::LayerPosX, cfg::LayerPosY)); ASSERT_FATAL(nwindowCreateFromLayer(&this->m_window, &this->m_layer)); ASSERT_FATAL(framebufferCreate(&this->m_framebuffer, &this->m_window, cfg::FramebufferWidth, cfg::FramebufferHeight, PIXEL_FORMAT_RGBA_4444, 2)); ASSERT_FATAL(setInitialize()); ASSERT_FATAL(this->initFonts()); setExit(); }); this->m_initialized = true; } /** * @brief Exits the renderer and layer * */ void exit() { if (!this->m_initialized) return; // Cleanup shared font manager FontManager::cleanup(); framebufferClose(&this->m_framebuffer); nwindowClose(&this->m_window); viDestroyManagedLayer(&this->m_layer); viCloseDisplay(&this->m_display); eventClose(&this->m_vsyncEvent); viExit(); } /** * @brief Initializes Nintendo's shared fonts. Default and Extended * * @return Result */ Result initFonts() { PlFontData stdFontData, localFontData, extFontData; // Nintendo's default font TSL_R_TRY(plGetSharedFontByType(&stdFontData, PlSharedFontType_Standard)); u8 *fontBuffer = reinterpret_cast(stdFontData.address); stbtt_InitFont(&this->m_stdFont, fontBuffer, stbtt_GetFontOffsetForIndex(fontBuffer, 0)); u64 languageCode; if (R_SUCCEEDED(setGetSystemLanguage(&languageCode))) { // Check if need localization font SetLanguage setLanguage; TSL_R_TRY(setMakeLanguage(languageCode, &setLanguage)); this->m_hasLocalFont = true; switch (setLanguage) { case SetLanguage_ZHCN: case SetLanguage_ZHHANS: TSL_R_TRY(plGetSharedFontByType(&localFontData, PlSharedFontType_ChineseSimplified)); break; case SetLanguage_ZHTW: case SetLanguage_ZHHANT: TSL_R_TRY(plGetSharedFontByType(&localFontData, PlSharedFontType_ChineseTraditional)); break; case SetLanguage_KO: TSL_R_TRY(plGetSharedFontByType(&localFontData, PlSharedFontType_KO)); break; default: this->m_hasLocalFont = false; break; } if (this->m_hasLocalFont) { fontBuffer = reinterpret_cast(localFontData.address); stbtt_InitFont(&this->m_localFont, fontBuffer, stbtt_GetFontOffsetForIndex(fontBuffer, 0)); } } // Nintendo's extended font containing a bunch of icons TSL_R_TRY(plGetSharedFontByType(&extFontData, PlSharedFontType_NintendoExt)); fontBuffer = reinterpret_cast(extFontData.address); stbtt_InitFont(&this->m_extFont, fontBuffer, stbtt_GetFontOffsetForIndex(fontBuffer, 0)); // Load all three local fonts unconditionally for fallback support PlFontData cnFontData, twFontData, koFontData; TSL_R_TRY(plGetSharedFontByType(&cnFontData, PlSharedFontType_ChineseSimplified)); fontBuffer = reinterpret_cast(cnFontData.address); stbtt_InitFont(&this->m_localFontCN, fontBuffer, stbtt_GetFontOffsetForIndex(fontBuffer, 0)); TSL_R_TRY(plGetSharedFontByType(&twFontData, PlSharedFontType_ChineseTraditional)); fontBuffer = reinterpret_cast(twFontData.address); stbtt_InitFont(&this->m_localFontTW, fontBuffer, stbtt_GetFontOffsetForIndex(fontBuffer, 0)); TSL_R_TRY(plGetSharedFontByType(&koFontData, PlSharedFontType_KO)); fontBuffer = reinterpret_cast(koFontData.address); stbtt_InitFont(&this->m_localFontKO, fontBuffer, stbtt_GetFontOffsetForIndex(fontBuffer, 0)); // Initialize the shared font manager FontManager::initializeFonts(&this->m_stdFont, &this->m_localFont, &this->m_localFontCN, &this->m_localFontTW, &this->m_localFontKO, &this->m_extFont, this->m_hasLocalFont); return 0; } /** * @brief Start a new frame * @warning Don't call this more than once before calling \ref endFrame */ inline void startFrame() { this->m_currentFramebuffer = framebufferBegin(&this->m_framebuffer, nullptr); } inline void endFrame() { #if IS_STATUS_MONITOR_DIRECTIVE if (isRendering) { static u32 lastFPS = 0; static u64 cachedIntervalNs = 1000000000ULL / 60; u32 fps = TeslaFPS; if (__builtin_expect(fps != lastFPS, 0)) { cachedIntervalNs = (fps > 0) ? (1000000000ULL / fps) : cachedIntervalNs; lastFPS = fps; } // Just wait - touch thread will signal if needed leventWait(&renderingStopEvent, cachedIntervalNs); } #endif this->waitForVSync(); framebufferEnd(&this->m_framebuffer); this->m_currentFramebuffer = nullptr; if (tsl::clearGlyphCacheNow.exchange(false, std::memory_order_acq_rel)) { tsl::gfx::FontManager::clearCache(); } } }; static std::pair getUnderscanPixels() { if (!ult::consoleIsDocked()) { return {0, 0}; } // Retrieve the TV settings SetSysTvSettings tvSettings; Result res = setsysGetTvSettings(&tvSettings); if (R_FAILED(res)) { // Handle error: return default underscan or log error return {0, 0}; } // The underscan value might not be a percentage, we need to interpret it correctly const u32 underscanValue = tvSettings.underscan; // Convert the underscan value to a fraction. Assuming 0 means no underscan and larger values represent // greater underscan. Adjust this formula based on actual observed behavior or documentation. const float underscanPercentage = 1.0f - (underscanValue / 100.0f); // Original dimensions of the full 720p image (1280x720) const float originalWidth = 1280; const float originalHeight = 720; // Adjust the width and height based on the underscan percentage const float adjustedWidth = (originalWidth * underscanPercentage); const float adjustedHeight = (originalHeight * underscanPercentage); // Calculate the underscan in pixels (left/right and top/bottom) const int horizontalUnderscanPixels = (originalWidth - adjustedWidth); const int verticalUnderscanPixels = (originalHeight - adjustedHeight); return {horizontalUnderscanPixels, verticalUnderscanPixels}; } } // Elements namespace elm { enum class TouchEvent { Touch, Hold, Scroll, Release, None }; /** * @brief The top level Element of the libtesla UI library * @note When creating your own elements, extend from this or one of it's sub classes */ class Element { public: Element() {} virtual ~Element() { m_clickListener = {}; // frees captures immediately } bool m_isTable = false; // Default to false for non-table elements bool m_isItem = true; u64 t_ns; // Changed from chrono::duration to nanoseconds u8 saturation; float progress; s32 x, y; s32 amplitude; u64 m_animationStartTime; // Changed from chrono::time_point to nanoseconds virtual bool isTable() const { return m_isTable; } virtual bool isItem() const { return m_isItem; } /** * @brief Handles focus requesting * @note This function should return the element to focus. * When this element should be focused, return `this`. * When one of it's child should be focused, return `this->child->requestFocus(oldFocus, direction)` * When this element is not focusable, return `nullptr` * * @param oldFocus Previously focused element * @param direction Direction in which focus moved. \ref FocusDirection::None is passed for the initial load * @return Element to focus */ virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) { return nullptr; } /** * @brief Function called when a joycon button got pressed * * @param keys Keys pressed in the last frame * @return true when button press has been consumed * @return false when button press should be passed on to the parent */ virtual bool onClick(u64 keys) { return m_clickListener(keys); } /** * @brief Called once per frame with the latest HID inputs * * @param keysDown Buttons pressed in the last frame * @param keysHeld Buttons held down longer than one frame * @param touchInput Last touch position * @param leftJoyStick Left joystick position * @param rightJoyStick Right joystick position * @return Weather or not the input has been consumed */ virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState joyStickPosLeft, HidAnalogStickState joyStickPosRight) { return false; } /** * @brief Function called when the element got touched * @todo Not yet implemented * * @param x X pos * @param y Y pos * @return true when touch input has been consumed * @return false when touch input should be passed on to the parent */ virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) { return false; } /** * @brief Called once per frame to draw the element * @warning Do not call this yourself. Use \ref Element::frame(gfx::Renderer *renderer) * * @param renderer Renderer */ virtual void draw(gfx::Renderer *renderer) = 0; /** * @brief Called when the underlying Gui gets created and after calling \ref Gui::invalidate() to calculate positions and boundaries of the element * @warning Do not call this yourself. Use \ref Element::invalidate() * * @param parentX Parent X pos * @param parentY Parent Y pos * @param parentWidth Parent Width * @param parentHeight Parent Height */ virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) = 0; /** * @brief Draws highlighting and the element itself * @note When drawing children of a element in \ref Element::draw(gfx::Renderer *renderer), use `this->child->frame(renderer)` instead of calling draw directly * * @param renderer */ void inline frame(gfx::Renderer *renderer) { if (this->m_focused) { renderer->enableScissoring(0, ult::activeHeaderHeight, tsl::cfg::FramebufferWidth, tsl::cfg::FramebufferHeight-73-ult::activeHeaderHeight); this->drawFocusBackground(renderer); this->drawHighlight(renderer); renderer->disableScissoring(); } this->draw(renderer); } /** * @brief Forces a layout recreation of a element * */ void inline invalidate() { const auto& parent = this->getParent(); if (parent == nullptr) this->layout(0, 0, cfg::FramebufferWidth, cfg::FramebufferHeight); else this->layout(ELEMENT_BOUNDS(parent)); } /** * @brief Shake the highlight in the given direction to signal that the focus cannot move there * * @param direction Direction to shake highlight in */ void inline shakeHighlight(FocusDirection direction) { this->m_highlightShaking = true; this->m_highlightShakingDirection = direction; this->m_highlightShakingStartTime = ult::nowNs(); // Changed if (direction != FocusDirection::None && m_isItem) { triggerWallFeedback(); } } /** * @brief Triggers the blue click animation to signal a element has been clicked on * */ void inline triggerClickAnimation() { this->m_clickAnimationProgress = tsl::style::ListItemHighlightLength; this->m_animationStartTime = ult::nowNs(); // Changed } /** * @brief Resets the click animation progress, canceling the animation */ void inline resetClickAnimation() { this->m_clickAnimationProgress = 0; } /** * @brief Draws the blue highlight animation when clicking on a button * @note Override this if you have a element that e.g requires a non-rectangular animation or a different color * * @param renderer Renderer */ virtual void drawClickAnimation(gfx::Renderer *renderer) { if (!m_isItem) return; if (ult::useSelectionBG) { renderer->drawRectAdaptive(this->getX() + x + 4, this->getY() + y, this->getWidth() - 8, this->getHeight(), aWithOpacity(selectionBGColor)); } saturation = tsl::style::ListItemHighlightSaturation * (float(this->m_clickAnimationProgress) / float(tsl::style::ListItemHighlightLength)); Color animColor = {0xF,0xF,0xF,0xF}; if (invertBGClickColor) { const u8 inverted = 15-saturation; animColor = {inverted, inverted, inverted, selectionBGColor.a}; } else { animColor = {saturation, saturation, saturation, selectionBGColor.a}; } renderer->drawRectAdaptive(ELEMENT_BOUNDS(this), aWithOpacity(animColor)); // Cache time calculation - only compute once static u64 lastTimeUpdate = 0; static double cachedProgress = 0.0; const u64 currentTime_ns = ult::nowNs(); // Only recalculate progress if enough time has passed (reduce computation frequency) if (currentTime_ns - lastTimeUpdate > 16666666) { // ~60 FPS update rate cachedProgress = (ult::cos(2.0 * ult::_M_PI * std::fmod(currentTime_ns / 1000000000.0 - 0.25, 1.0)) + 1.0) / 2.0; lastTimeUpdate = currentTime_ns; } progress = cachedProgress; Color clickColor1 = highlightColor1; Color clickColor2 = clickColor; if (progress >= 0.5) { clickColor1 = clickColor; clickColor2 = highlightColor2; } // Combine color interpolation into single calculation s_highlightColor = lerpColor(clickColor1, clickColor2, progress); x = 0; y = 0; if (this->m_highlightShaking) { t_ns = currentTime_ns - this->m_highlightShakingStartTime; const double t_ms = t_ns / 1000000.0; static constexpr double SHAKE_DURATION_MS = 200.0; if (t_ms >= SHAKE_DURATION_MS) this->m_highlightShaking = false; else { // Generate random amplitude only once per shake using the start time as seed const double amplitude = 6.0 + ((this->m_highlightShakingStartTime / 1000000) % 5); const double progress = t_ms / SHAKE_DURATION_MS; // 0 to 1 // Lighter damping so both bounces are visible const double damping = 1.0 / (1.0 + 2.5 * progress * (1.0 + 1.3 * progress)); // 2 full oscillations = 2 clear bounces const double oscillation = ult::cos(ult::_M_PI * 4.0 * progress); const double displacement = amplitude * oscillation * damping; const int offset = static_cast(displacement); switch (this->m_highlightShakingDirection) { case FocusDirection::Up: y = -offset; break; case FocusDirection::Down: y = offset; break; case FocusDirection::Left: x = -offset; break; case FocusDirection::Right: x = offset; break; default: break; } } } renderer->drawBorderedRoundedRect(this->getX() + x, this->getY() + y, this->getWidth() +4, this->getHeight(), 5, 5, a(s_highlightColor)); } /** * @brief Draws the back background when a element is highlighted * @note Override this if you have a element that e.g requires a non-rectangular focus * * @param renderer Renderer */ virtual void drawFocusBackground(gfx::Renderer *renderer) { if (this->m_clickAnimationProgress > 0) { this->drawClickAnimation(renderer); // Direct calculation without intermediate multiplication this->m_clickAnimationProgress = tsl::style::ListItemHighlightLength * (1.0f - ((ult::nowNs() - this->m_animationStartTime) * 0.000001) * 0.002f); // 0.002f = 1/500 // Clamp to 0 in one operation if (this->m_clickAnimationProgress < 0) { this->m_clickAnimationProgress = 0; } } } /** * @brief Draws the blue boarder when a element is highlighted * @note Override this if you have a element that e.g requires a non-rectangular focus * * @param renderer Renderer */ virtual void drawHighlight(gfx::Renderer *renderer) { if (!m_isItem) return; // Use cached time calculation from drawClickAnimation if possible static u64 lastHighlightUpdate = 0; static double cachedHighlightProgress = 0.0; const u64 currentTime_ns = ult::nowNs(); // Update progress at 60 FPS rate with high-precision calculation if (currentTime_ns - lastHighlightUpdate > 16666666) { // Match original calculation exactly but with higher precision cachedHighlightProgress = (ult::cos(2.0 * ult::_M_PI * std::fmod(currentTime_ns * 0.000000001 - 0.25, 1.0)) + 1.0) * 0.5; lastHighlightUpdate = currentTime_ns; } progress = cachedHighlightProgress; // Cache the interpreter state check result to avoid atomic load overhead static bool lastInterpreterState = false; static u64 lastInterpreterCheck = 0; if (currentTime_ns - lastInterpreterCheck > 50000000) { // Check every 50ms lastInterpreterState = ult::runningInterpreter.load(std::memory_order_acquire); lastInterpreterCheck = currentTime_ns; } if (lastInterpreterState) { // High precision floating point color interpolation for interpreter colors s_highlightColor = { static_cast(highlightColor4.r + (highlightColor3.r - highlightColor4.r) * progress + 0.5), static_cast(highlightColor4.g + (highlightColor3.g - highlightColor4.g) * progress + 0.5), static_cast(highlightColor4.b + (highlightColor3.b - highlightColor4.b) * progress + 0.5), 0xF }; } else { // High precision floating point color interpolation for normal colors s_highlightColor = { static_cast(highlightColor2.r + (highlightColor1.r - highlightColor2.r) * progress + 0.5), static_cast(highlightColor2.g + (highlightColor1.g - highlightColor2.g) * progress + 0.5), static_cast(highlightColor2.b + (highlightColor1.b - highlightColor2.b) * progress + 0.5), 0xF }; } x = 0; y = 0; if (this->m_highlightShaking) { t_ns = currentTime_ns - this->m_highlightShakingStartTime; const double t_ms = t_ns / 1000000.0; static constexpr double SHAKE_DURATION_MS = 200.0; if (t_ms >= SHAKE_DURATION_MS) this->m_highlightShaking = false; else { // Generate random amplitude only once per shake using the start time as seed const double amplitude = 6.0 + ((this->m_highlightShakingStartTime / 1000000) % 5); const double progress = t_ms / SHAKE_DURATION_MS; // 0 to 1 // Lighter damping so both bounces are visible const double damping = 1.0 / (1.0 + 2.5 * progress * (1.0 + 1.3 * progress)); // 2 full oscillations = 2 clear bounces const double oscillation = ult::cos(ult::_M_PI * 4.0 * progress); const double displacement = amplitude * oscillation * damping; const int offset = static_cast(displacement); switch (this->m_highlightShakingDirection) { case FocusDirection::Up: y = -offset; break; case FocusDirection::Down: y = offset; break; case FocusDirection::Left: x = -offset; break; case FocusDirection::Right: x = offset; break; default: break; } } } if (this->m_clickAnimationProgress == 0) { if (ult::useSelectionBG) { renderer->drawRectAdaptive(this->getX() + x + 4, this->getY() + y, this->getWidth() - 12 +4, this->getHeight(), aWithOpacity(selectionBGColor)); } #if IS_LAUNCHER_DIRECTIVE // Determine the active percentage to use const float activePercentage = ult::displayPercentage.load(std::memory_order_acquire); if (activePercentage > 0){ renderer->drawRectAdaptive(this->getX() + x + 4, this->getY() + y, (this->getWidth()- 12 +4)*(activePercentage * 0.01f), this->getHeight(), aWithOpacity(progressColor)); } #endif renderer->drawBorderedRoundedRect(this->getX() + x, this->getY() + y, this->getWidth() +4, this->getHeight(), 5, 5, a(s_highlightColor)); } ult::onTrackBar.store(false, std::memory_order_release); } /** * @brief Sets the boundaries of this view * * @param x Start X pos * @param y Start Y pos * @param width Width * @param height Height */ inline void setBoundaries(s32 x, s32 y, s32 width, s32 height) { this->m_x = x; this->m_y = y; this->m_width = width; this->m_height = height; } /** * @brief Adds a click listener to the element * * @param clickListener Click listener called with keys that were pressed last frame. Callback should return true if keys got consumed */ virtual void setClickListener(std::function clickListener) { this->m_clickListener = clickListener; } /** * @brief Gets the element's X position * * @return X position */ inline s32 getX() { return this->m_x; } /** * @brief Gets the element's Y position * * @return Y position */ inline s32 getY() { return this->m_y; } /** * @brief Gets the element's Width * * @return Width */ inline s32 getWidth() { return this->m_width; } /** * @brief Gets the element's Height * * @return Height */ inline s32 getHeight() { return this->m_height; } inline s32 getTopBound() { return this->getY(); } inline s32 getLeftBound() { return this->getX(); } inline s32 getRightBound() { return this->getX() + this->getWidth(); } inline s32 getBottomBound() { return this->getY() + this->getHeight(); } /** * @brief Check if the coordinates are in the elements bounds * * @return true if coordinates are in bounds, false otherwise */ bool inBounds(s32 touchX, s32 touchY) { return touchX >= this->getLeftBound() + int(ult::layerEdge) && touchX <= this->getRightBound() + int(ult::layerEdge) && touchY >= this->getTopBound() && touchY <= this->getBottomBound(); } /** * @brief Sets the element's parent * @note This is required to handle focus and button downpassing properly * * @param parent Parent */ inline void setParent(Element *parent) { this->m_parent = parent; } /** * @brief Get the element's parent * * @return Parent */ inline Element* getParent() { return this->m_parent; } virtual std::vector getChildren() const { return {}; // Return empty vector for simplicity } /** * @brief Marks this element as focused or unfocused to draw the highlight * * @param focused Focused */ virtual void setFocused(bool focused) { this->m_focused = focused; this->m_clickAnimationProgress = 0; } inline bool hasFocus() { return this->m_focused; } virtual bool matchesJumpCriteria(const std::string& jumpText, const std::string& jumpValue, bool contains) const { return false; // Default implementation for non-ListItem elements } static InputMode getInputMode() { return Element::s_inputMode; } static void setInputMode(InputMode mode) { Element::s_inputMode = mode; } protected: constexpr static inline auto a = &gfx::Renderer::a; constexpr static inline auto aWithOpacity = &gfx::Renderer::aWithOpacity; bool m_focused = false; u8 m_clickAnimationProgress = 0; // Highlight shake animation bool m_highlightShaking = false; u64 m_highlightShakingStartTime; // Changed from chrono::time_point to nanoseconds FocusDirection m_highlightShakingDirection; static inline InputMode s_inputMode; private: friend class Gui; s32 m_x = 0, m_y = 0, m_width = 0, m_height = 0; Element *m_parent = nullptr; std::vector m_children; std::function m_clickListener = [](u64) { return false; }; }; /** * @brief A Element that exposes the renderer directly to draw custom views easily */ class CustomDrawer : public Element { public: /** * @brief Constructor * @note This element should only be used to draw static things the user cannot interact with e.g info text, images, etc. * * @param renderFunc Callback that will be called once every frame to draw this view */ CustomDrawer(std::function renderFunc) : Element(), m_renderFunc(renderFunc) { m_isItem = false; m_isTable = true; } virtual ~CustomDrawer() {} virtual void draw(gfx::Renderer* renderer) override { this->m_renderFunc(renderer, ELEMENT_BOUNDS(this)); } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { } private: std::function m_renderFunc; }; /** * @brief A Element that exposes the renderer directly to draw custom views easily */ class TableDrawer : public Element { public: TableDrawer(std::function renderFunc, bool _hideTableBackground, size_t _endGap, bool _isScrollable = false) : Element(), m_renderFunc(renderFunc), hideTableBackground(_hideTableBackground), endGap(_endGap), isScrollable(_isScrollable) { m_isTable = isScrollable; // Mark this element as a table m_isItem = false; } virtual ~TableDrawer() {} virtual void draw(gfx::Renderer* renderer) override { renderer->enableScissoring(0, 88, tsl::cfg::FramebufferWidth, tsl::cfg::FramebufferHeight - 73 - 97 +2+5); if (!hideTableBackground) renderer->drawRoundedRect(this->getX() + 4+2, this->getY()-4-1, this->getWidth() +2 + 1, this->getHeight() + 20 - endGap+2, 12.0, aWithOpacity(tableBGColor)); m_renderFunc(renderer, this->getX() + 4, this->getY(), this->getWidth() + 4, this->getHeight()); renderer->disableScissoring(); } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override {} virtual bool onClick(u64 keys) { return false; } virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) override { return nullptr; } private: std::function m_renderFunc; bool hideTableBackground = false; size_t endGap = 3; bool isScrollable = false; }; //#if IS_LAUNCHER_DIRECTIVE // Simple utility function to draw the dynamic "Ultra" part of the logo static s32 drawDynamicUltraText(gfx::Renderer* renderer, s32 startX, s32 y, u32 fontSize, const tsl::Color& staticColor, bool useNotificationMethod = false) { static constexpr double cycleDuration = 1.6; s32 currentX = startX; if (ult::useDynamicLogo) { const u64 currentTime_ns = ult::nowNs(); const double currentTimeCount = static_cast(currentTime_ns) / 1000000000.0; const double timeBase = std::fmod(currentTimeCount, cycleDuration); const double waveScale = 2.0 * ult::_M_PI / cycleDuration; static constexpr double phaseShift = ult::_M_PI / 2.0; float countOffset = 0; for (const char letter : ult::SPLIT_PROJECT_NAME_1) { const double wavePhase = waveScale * (timeBase + static_cast(countOffset)); const double rawProgress = ult::cos(wavePhase - phaseShift); const double normalizedProgress = (rawProgress + 1.0) * 0.5; const double smoothedProgress = normalizedProgress * normalizedProgress * (3.0 - 2.0 * normalizedProgress); const double ultraSmoothProgress = smoothedProgress * smoothedProgress * (3.0 - 2.0 * smoothedProgress); const double blend = std::max(0.0, std::min(1.0, ultraSmoothProgress)); const tsl::Color _highlightColor = lerpColor(dynamicLogoRGB2, dynamicLogoRGB1, blend); const std::string letterStr(1, letter); if (useNotificationMethod) { currentX += renderer->drawNotificationString(letterStr, false, currentX, y, fontSize, _highlightColor).first; } else { currentX += renderer->drawString(letterStr, false, currentX, y, fontSize, _highlightColor).first; } countOffset -= static_cast(cycleDuration / 8.0); } } else { // Static rendering for (const char letter : ult::SPLIT_PROJECT_NAME_1) { const std::string letterStr(1, letter); if (useNotificationMethod) { currentX += renderer->drawNotificationString(letterStr, false, currentX, y, fontSize, staticColor).first; } else { currentX += renderer->drawString(letterStr, false, currentX, y, fontSize, staticColor).first; } } } return currentX; } // Utility function to calculate width of the Ultra text (for notification centering) static s32 calculateUltraTextWidth(gfx::Renderer* renderer, u32 fontSize, bool useNotificationMethod = false) { s32 totalWidth = 0; if (ult::useDynamicLogo) { // Calculate width by measuring each character for dynamic rendering for (const char letter : ult::SPLIT_PROJECT_NAME_1) { const std::string letterStr(1, letter); if (useNotificationMethod) { totalWidth += renderer->getNotificationTextDimensions(letterStr, false, fontSize).first; } else { totalWidth += renderer->getTextDimensions(letterStr, false, fontSize).first; } } } else { // Static rendering - measure the whole string at once if (useNotificationMethod) { totalWidth = renderer->getNotificationTextDimensions(ult::SPLIT_PROJECT_NAME_1, false, fontSize).first; } else { totalWidth = renderer->getTextDimensions(ult::SPLIT_PROJECT_NAME_1, false, fontSize).first; } } return totalWidth; } //#endif /** * @brief The base frame which can contain another view * */ class OverlayFrame : public Element { public: /** * @brief Constructor * * @param title Name of the Overlay drawn bolt at the top * @param subtitle Subtitle drawn bellow the title e.g version number */ std::string m_title; std::string m_subtitle; bool m_noClickableItems; #if IS_LAUNCHER_DIRECTIVE std::string m_menuMode; std::string m_colorSelection; tsl::Color titleColor = {0xF,0xF,0xF,0xF}; float letterWidth; #endif std::string m_pageLeftName; std::string m_pageRightName; #if USING_WIDGET_DIRECTIVE bool m_showWidget = false; #endif float x, y; int offset, y_offset; int fontSize; #if IS_LAUNCHER_DIRECTIVE OverlayFrame(const std::string& title, const std::string& subtitle, const bool& _noClickableItems=false, const std::string& menuMode = "", const std::string& colorSelection = "", const std::string& pageLeftName = "", const std::string& pageRightName = "") : Element(), m_title(title), m_subtitle(subtitle), m_noClickableItems(_noClickableItems), m_menuMode(menuMode), m_colorSelection(colorSelection), m_pageLeftName(pageLeftName), m_pageRightName(pageRightName) { #else OverlayFrame(const std::string& title, const std::string& subtitle, const bool& _noClickableItems=false, const std::string& pageLeftName = "", const std::string& pageRightName = "") : Element(), m_title(title), m_subtitle(subtitle), m_noClickableItems(_noClickableItems), m_pageLeftName(pageLeftName), m_pageRightName(pageRightName) { #endif ult::activeHeaderHeight = 97; ult::loadWallpaperFileWhenSafe(); m_isItem = false; disableSound.store(false, std::memory_order_release); } ~OverlayFrame() { delete m_contentElement; } #if USING_FPS_INDICATOR_DIRECTIVE // Function to calculate FPS inline float updateFPS(double currentTimeCount) { static double lastUpdateTime = currentTimeCount; static int frameCount = 0; static float fps = 0.0f; ++frameCount; const double elapsedTime = currentTimeCount - lastUpdateTime; if (elapsedTime >= 1.0) { // Update FPS every second fps = frameCount / static_cast(elapsedTime); lastUpdateTime = currentTimeCount; frameCount = 0; } return fps; } #endif void draw(gfx::Renderer *renderer) override { renderer->fillScreen(a(defaultBackgroundColor)); renderer->drawWallpaper(); y = 50; offset = 0; #if IS_LAUNCHER_DIRECTIVE const bool interpreterIsRunningNow = ult::runningInterpreter.load(std::memory_order_acquire) && (ult::downloadPercentage.load(std::memory_order_acquire) != -1 || ult::unzipPercentage.load(std::memory_order_acquire) != -1 || ult::copyPercentage.load(std::memory_order_acquire) != -1); if (m_noClickableItems != ult::noClickableItems.load(std::memory_order_acquire)) ult::noClickableItems.store(m_noClickableItems, std::memory_order_release); const bool renderIsUltrahandMenu = (m_title == ult::CAPITAL_ULTRAHAND_PROJECT_NAME && m_subtitle.find("Ultrahand Package") == std::string::npos && m_subtitle.find("Ultrahand Script") == std::string::npos); bool widgetDrawn = false; if (renderIsUltrahandMenu) { #if USING_WIDGET_DIRECTIVE widgetDrawn = renderer->drawWidget(); #endif if (ult::touchingMenu.load(std::memory_order_acquire) && (ult::inMainMenu.load(std::memory_order_acquire) || (ult::inHiddenMode.load(std::memory_order_acquire) && !ult::inSettingsMenu.load(std::memory_order_acquire) && !ult::inSubSettingsMenu.load(std::memory_order_acquire)))) { renderer->drawRoundedRect(7.0f, 12.0f, 232.0f, 73.0f, 12.0f, a(clickColor)); } x = 20; fontSize = 42; offset = 6; if (ult::useDynamicLogo) { x = drawDynamicUltraText(renderer, x, y + offset, fontSize, logoColor1, false); } else { for (const char letter : ult::SPLIT_PROJECT_NAME_1) { const std::string letterStr(1, letter); x += renderer->drawString(letterStr, false, x, y + offset, fontSize, logoColor1).first; } } renderer->drawString(ult::SPLIT_PROJECT_NAME_2, false, x, y + offset, fontSize, logoColor2); } else { #if USING_WIDGET_DIRECTIVE widgetDrawn = m_showWidget && renderer->drawWidget(); #endif x = 20; y = 50; fontSize = 32; calcScrollWidth(renderer, titleScroll, m_title, 32, widgetDrawn); const bool isScript = m_subtitle.find("Ultrahand Script") != std::string::npos; drawScrollableText(renderer, titleScroll, isScript ? defaultScriptColor : getPackageColor(), x, y, 32, 27, 35); } { std::string subtitle = m_subtitle; const size_t pos = subtitle.find("?Ultrahand Script"); if (pos != std::string::npos) subtitle.erase(pos, 17); calcScrollWidth(renderer, subScroll, subtitle, 15, widgetDrawn); const int subtitleX = 20, subtitleY = y + 25; if (m_title == ult::CAPITAL_ULTRAHAND_PROJECT_NAME) { renderer->drawStringWithColoredSections(ult::versionLabel, false, tsl::s_dividerSpecialChars, subtitleX, subtitleY, 15, bannerVersionTextColor, textSeparatorColor); } else if (subScroll.trunc) { if (!subScroll.active) { subScroll.active = true; subScroll.timeIn = ult::nowNs(); } renderer->enableScissoring(subtitleX, subtitleY - 16, subScroll.maxW, 24); renderer->drawStringWithColoredSections(subScroll.scrollText, false, tsl::s_dividerSpecialChars, subtitleX - static_cast(subScroll.offset), subtitleY, 15, bannerVersionTextColor, textSeparatorColor); renderer->disableScissoring(); updateScroll(subScroll); } else { renderer->drawStringWithColoredSections(subtitle, false, tsl::s_dividerSpecialChars, subtitleX, subtitleY, 15, bannerVersionTextColor, textSeparatorColor); } } #else if (m_noClickableItems != ult::noClickableItems.load(std::memory_order_acquire)) ult::noClickableItems.store(m_noClickableItems, std::memory_order_release); bool widgetDrawn = false; #if USING_WIDGET_DIRECTIVE widgetDrawn = m_showWidget && renderer->drawWidget(); #endif calcScrollWidth(renderer, titleScroll, m_title, 32, widgetDrawn); drawScrollableText(renderer, titleScroll, defaultOverlayColor, 20, 50, 32, 27, 35); calcScrollWidth(renderer, subScroll, m_subtitle, 15, widgetDrawn); { const int subtitleX = 20, subtitleY = y + 25; if (subScroll.trunc) { if (!subScroll.active) { subScroll.active = true; subScroll.timeIn = ult::nowNs(); } renderer->enableScissoring(subtitleX, subtitleY - 16, subScroll.maxW, 24); renderer->drawString(subScroll.scrollText, false, subtitleX - static_cast(subScroll.offset), subtitleY, 15, bannerVersionTextColor); renderer->disableScissoring(); updateScroll(subScroll); } else { renderer->drawString(m_subtitle, false, subtitleX, subtitleY, 15, bannerVersionTextColor); } } #endif renderer->drawRect(15, tsl::cfg::FramebufferHeight - 73, tsl::cfg::FramebufferWidth - 30, 1, a(bottomSeparatorColor)); // Atomic update helper const auto updateAtomic = [](std::atomic& atom, float val) { if (val != atom.load(std::memory_order_acquire)) atom.store(val, std::memory_order_release); }; const float gapWidth = renderer->getTextDimensions(ult::GAP_1, false, 23).first; #if IS_LAUNCHER_DIRECTIVE const float backTextWidth = renderer->getTextDimensions("\uE0E1" + ult::GAP_2 + (!interpreterIsRunningNow ? ult::BACK : ult::HIDE), false, 23).first; const float selectTextWidth = renderer->getTextDimensions("\uE0E0" + ult::GAP_2 + (!interpreterIsRunningNow ? ult::OK : ult::CANCEL), false, 23).first; #else const float backTextWidth = renderer->getTextDimensions("\uE0E1" + ult::GAP_2 + ult::BACK, false, 23).first; const float selectTextWidth = renderer->getTextDimensions("\uE0E0" + ult::GAP_2 + ult::OK, false, 23).first; #endif const float _halfGap = gapWidth * 0.5f; const float _backWidth = backTextWidth + gapWidth; const float _selectWidth = selectTextWidth + gapWidth; updateAtomic(ult::halfGap, _halfGap); updateAtomic(ult::backWidth, _backWidth); updateAtomic(ult::selectWidth, _selectWidth); static constexpr float buttonStartX = 30; const float buttonY = static_cast(cfg::FramebufferHeight - 73 + 1); if (ult::touchingBack) renderer->drawRoundedRect(buttonStartX+2 - _halfGap, buttonY, _backWidth-1, 73.0f, 12.0f, a(clickColor)); if (ult::touchingSelect.load(std::memory_order_acquire) && !m_noClickableItems) renderer->drawRoundedRect(buttonStartX+2 - _halfGap + _backWidth+1, buttonY, _selectWidth-2, 73.0f, 12.0f, a(clickColor)); #if IS_LAUNCHER_DIRECTIVE const bool hasNextPage = !interpreterIsRunningNow && ((ult::inMainMenu.load(std::memory_order_acquire) && ((m_menuMode == ult::OVERLAYS_STR) || (m_menuMode == ult::PACKAGES_STR))) || !m_pageLeftName.empty() || !m_pageRightName.empty()); if (hasNextPage != ult::hasNextPageButton.load(std::memory_order_acquire)) ult::hasNextPageButton.store(hasNextPage, std::memory_order_release); if (hasNextPage) { const float _nextPageWidth = renderer->getTextDimensions( !m_pageLeftName.empty() ? ("\uE0ED" + ult::GAP_2 + m_pageLeftName) : !m_pageRightName.empty() ? ("\uE0EE" + ult::GAP_2 + m_pageRightName) : (ult::inMainMenu.load(std::memory_order_acquire) ? (((m_menuMode == "packages") ? (ult::usePageSwap ? "\uE0EE" : "\uE0ED") : (ult::usePageSwap ? "\uE0ED" : "\uE0EE")) + ult::GAP_2 + (ult::inOverlaysPage.load(std::memory_order_acquire) ? ult::PACKAGES : ult::OVERLAYS_ABBR)) : ""), false, 23).first + gapWidth; updateAtomic(ult::nextPageWidth, _nextPageWidth); if (ult::touchingNextPage.load(std::memory_order_acquire)) { float nextX = buttonStartX+2 - _halfGap + _backWidth + 1; if (!m_noClickableItems) nextX += _selectWidth; renderer->drawRoundedRect(nextX, buttonY, _nextPageWidth-2, 73.0f, 12.0f, a(clickColor)); } } #else const bool hasNextPage = !m_pageLeftName.empty() || !m_pageRightName.empty(); if (hasNextPage != ult::hasNextPageButton.load(std::memory_order_acquire)) ult::hasNextPageButton.store(hasNextPage, std::memory_order_release); if (hasNextPage) { const float _nextPageWidth = renderer->getTextDimensions( !m_pageLeftName.empty() ? ("\uE0ED" + ult::GAP_2 + m_pageLeftName) : ("\uE0EE" + ult::GAP_2 + m_pageRightName), false, 23).first + gapWidth; updateAtomic(ult::nextPageWidth, _nextPageWidth); if (ult::touchingNextPage.load(std::memory_order_acquire)) { float nextX = buttonStartX+2 - _halfGap + _backWidth + 1; if (!m_noClickableItems) nextX += _selectWidth; renderer->drawRoundedRect(nextX, buttonY, _nextPageWidth-2, 73.0f, 12.0f, a(clickColor)); } } else { ult::nextPageWidth.store(0.0f, std::memory_order_release); } #endif #if IS_LAUNCHER_DIRECTIVE const std::string currentBottomLine = "\uE0E1" + ult::GAP_2 + (interpreterIsRunningNow ? ult::HIDE : ult::BACK) + ult::GAP_1 + (!m_noClickableItems && !interpreterIsRunningNow ? "\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1 : "") + (interpreterIsRunningNow ? "\uE0E5" + ult::GAP_2 + ult::CANCEL + ult::GAP_1 : "") + (!interpreterIsRunningNow ? (!ult::usePageSwap ? ((m_menuMode == "packages") ? "\uE0ED" + ult::GAP_2 + ult::OVERLAYS_ABBR : (m_menuMode == "overlays") ? "\uE0EE" + ult::GAP_2 + ult::PACKAGES : "") : ((m_menuMode == "packages") ? "\uE0EE" + ult::GAP_2 + ult::OVERLAYS_ABBR : (m_menuMode == "overlays") ? "\uE0ED" + ult::GAP_2 + ult::PACKAGES : "")) : "") + (!interpreterIsRunningNow && !m_pageLeftName.empty() ? "\uE0ED" + ult::GAP_2 + m_pageLeftName : !interpreterIsRunningNow && !m_pageRightName.empty() ? "\uE0EE" + ult::GAP_2 + m_pageRightName : ""); const bool _hasOkBtn = !m_noClickableItems && !interpreterIsRunningNow; #else const std::string currentBottomLine = "\uE0E1" + ult::GAP_2 + ult::BACK + ult::GAP_1 + (!m_noClickableItems ? "\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1 : "") + (!m_pageLeftName.empty() ? "\uE0ED" + ult::GAP_2 + m_pageLeftName : !m_pageRightName.empty() ? "\uE0EE" + ult::GAP_2 + m_pageRightName : ""); const bool _hasOkBtn = !m_noClickableItems; #endif renderer->drawStringWithColoredSections(currentBottomLine, false, tsl::s_footerSpecialChars, buttonStartX, 693, 23, bottomTextColor, buttonColor); if (_hasOkBtn && !usingUnfocusedColor) { static const std::string okOverdraw = "\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1; renderer->drawStringWithColoredSections(okOverdraw, false, tsl::s_footerSpecialChars, buttonStartX + _backWidth, 693, 23, unfocusedColor, unfocusedColor); } #if USING_FPS_INDICATOR_DIRECTIVE { const u64 currentTime_ns = ult::nowNs(); const float currentFps = updateFPS(currentTime_ns / 1e9); static char fpsBuffer[32]; static float lastFps = -1.0f; if (std::abs(currentFps - lastFps) > 0.1f) { snprintf(fpsBuffer, sizeof(fpsBuffer), "FPS: %.2f", currentFps); lastFps = currentFps; } static constexpr tsl::Color whiteColor = {0xF,0xF,0xF,0xF}; renderer->drawString(fpsBuffer, false, 20, tsl::cfg::FramebufferHeight - 60, 20, whiteColor); } #endif if (m_contentElement != nullptr) m_contentElement->frame(renderer); if (!ult::useRightAlignment) renderer->drawRect(447, 0, 448, 720, a(edgeSeparatorColor)); else renderer->drawRect(0, 0, 1, 720, a(edgeSeparatorColor)); } inline void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { setBoundaries(parentX, parentY, parentWidth, parentHeight); if (m_contentElement != nullptr) { m_contentElement->setBoundaries(parentX + 35, parentY + 97, parentWidth - 85, parentHeight - 73 - 105); m_contentElement->invalidate(); } } inline Element* requestFocus(Element *oldFocus, FocusDirection direction) override { return m_contentElement ? m_contentElement->requestFocus(oldFocus, direction) : nullptr; } inline bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) { // Discard touches outside bounds if (!m_contentElement || !m_contentElement->inBounds(currX, currY)) return false; return m_contentElement->onTouch(event, currX, currY, prevX, prevY, initialX, initialY); } /** * @brief Sets the content of the frame * * @param content Element */ inline void setContent(Element *content) { delete m_contentElement; m_contentElement = content; if (content != nullptr) { m_contentElement->setParent(this); invalidate(); } } /** * @brief Changes the title of the menu * * @param title Title to change to */ inline void setTitle(const std::string& t) { resetScroll(titleScroll, m_title, t); } /** * @brief Changes the subtitle of the menu * * @param title Subtitle to change to */ inline void setSubtitle(const std::string& s) { resetScroll(subScroll, m_subtitle, s); } protected: Element *m_contentElement = nullptr; private: // Unified scroll state structure struct ScrollState { u64 timeIn, lastUpd; float offset; u32 maxW, textW; bool active, trunc; std::string scrollText; }; ScrollState subScroll = {0, 0, 0.0f, 0, 0, false, false, ""}; ScrollState titleScroll = {0, 0, 0.0f, 0, 0, false, false, ""}; // Unified width calculation void calcScrollWidth(gfx::Renderer* renderer, ScrollState& s, const std::string& text, u32 fontSize, bool widgetDrawn) { if (s.maxW) return; s.maxW = widgetDrawn ? 217 : (tsl::cfg::FramebufferWidth - 40); const u32 w = renderer->getTextDimensions(text, false, fontSize).first; s.trunc = w > s.maxW; if (s.trunc) { s.scrollText = text + " "; s.textW = renderer->getTextDimensions(s.scrollText, false, fontSize).first; s.scrollText += text; } else { s.textW = w; } } static void resetScroll(ScrollState& s, std::string& dest, const std::string& src) { if (dest == src) return; dest = src; s.maxW = 0; s.active = s.trunc = false; } #if IS_LAUNCHER_DIRECTIVE // Get package color based on m_colorSelection tsl::Color getPackageColor() const { if (m_colorSelection.empty()) return defaultPackageColor; const char c = m_colorSelection[0]; const size_t len = m_colorSelection.length(); switch (c) { case 'g': return (len == 5) ? tsl::Color{0x0,0xF,0x0,0xF} : defaultPackageColor; case 'r': return (len == 3) ? tsl::Color{0xF,0x2,0x4,0xF} : defaultPackageColor; case 'b': return (len == 4) ? tsl::Color{0x7,0x7,0xF,0xF} : defaultPackageColor; case 'y': return (len == 6) ? tsl::Color{0xF,0xF,0x0,0xF} : defaultPackageColor; case 'o': return (len == 6) ? tsl::Color{0xF,0xA,0x0,0xF} : defaultPackageColor; case 'p': if (len == 4) return tsl::Color{0xF,0x6,0xB,0xF}; if (len == 6) return tsl::Color{0x8,0x0,0x8,0xF}; return defaultPackageColor; case 'w': return (len == 5) ? tsl::Color{0xF,0xF,0xF,0xF} : defaultPackageColor; case '#': return (len == 7 && isValidHexColor(m_colorSelection.substr(1))) ? RGB888(m_colorSelection.substr(1)) : defaultPackageColor; default: return defaultPackageColor; } } #endif // Draw scrollable text with common parameters void drawScrollableText(gfx::Renderer* renderer, ScrollState& s, const tsl::Color& clr, int xPos, int yPos, u32 fontSize, int scissorYOffset, int scissorHeight) { if (s.trunc) { if (!s.active) { s.active = true; s.timeIn = ult::nowNs(); } renderer->enableScissoring(xPos, yPos - scissorYOffset, s.maxW, scissorHeight); renderer->drawString(s.scrollText, false, xPos - static_cast(s.offset), yPos, fontSize, clr); renderer->disableScissoring(); updateScroll(s); } else { renderer->drawString(m_title, false, xPos, yPos, fontSize, clr); } } // Unified scroll update void updateScroll(ScrollState& s) { const u64 now = ult::nowNs(); // Only update at ~120Hz if (now - s.lastUpd < 8333333ULL) return; static constexpr double delay = 3.0, pause = 2.0, vel = 100.0, accel = 0.5, decel = 0.5; static constexpr double invBil = 1e-9, invAccel = 2.0, invDecel = 2.0; const double minDist = s.textW; const double accelDist = 0.5 * vel * accel; const double decelDist = 0.5 * vel * decel; const double constDist = std::max(0.0, minDist - accelDist - decelDist); const double constTime = constDist / vel; const double totalDur = delay + accel + constTime + decel + pause; const double t = (now - s.timeIn) * invBil; const double cycle = std::fmod(t, totalDur); if (cycle < delay) { s.offset = 0.0f; } else if (cycle < delay + accel + constTime + decel) { const double st = cycle - delay; double d; if (st <= accel) { const double r = st * invAccel; d = r * r * accelDist; } else if (st <= accel + constTime) { d = accelDist + (st - accel) * vel; } else { const double r = (st - accel - constTime) * invDecel; const double omr = 1.0 - r; d = accelDist + constDist + (1.0 - omr * omr) * (minDist - accelDist - constDist); } s.offset = static_cast(std::min(d, minDist)); } else { s.offset = static_cast(s.textW); } s.lastUpd = now; if (t >= totalDur) s.timeIn = now; } }; #if IS_STATUS_MONITOR_DIRECTIVE /** * @brief The base frame which can contain another view * */ class HeaderOverlayFrame : public Element { public: /** * @brief Constructor * * @param title Name of the Overlay drawn bolt at the top * @param subtitle Subtitle drawn bellow the title e.g version number */ std::string m_title; std::string m_subtitle; bool m_noClickableItems; float x, y; int offset, y_offset; int fontSize; HeaderOverlayFrame(const std::string& title, const std::string& subtitle, const bool& _noClickableItems=false) : Element(), m_title(title), m_subtitle(subtitle), m_noClickableItems(_noClickableItems) { ult::activeHeaderHeight = 97; if (FullMode) ult::loadWallpaperFileWhenSafe(); else svcSleepThread(250'000); // sleep thread for initial values to auto-load m_isItem = false; } virtual ~HeaderOverlayFrame() { if (this->m_contentElement != nullptr) delete this->m_contentElement; } virtual void draw(gfx::Renderer *renderer) override { if (m_noClickableItems != ult::noClickableItems.load(std::memory_order_acquire)) { ult::noClickableItems.store(m_noClickableItems, std::memory_order_release); } if (FullMode == true) { renderer->fillScreen(a(defaultBackgroundColor)); if (lastMode.empty() || (lastMode.compare("returning") == 0)) renderer->drawWallpaper(); } else { renderer->fillScreen({ 0x0, 0x0, 0x0, 0x0}); } y = 50; offset = 0; // Use cached or current data for rendering const std::string& renderTitle = m_title; const std::string& renderSubtitle = m_subtitle; renderer->drawString(renderTitle, false, 20, 50, 32, defaultOverlayColor); renderer->drawString(renderSubtitle, false, 20, y+2+23, 15, bannerVersionTextColor); if (FullMode == true) renderer->drawRect(15, tsl::cfg::FramebufferHeight - 73, tsl::cfg::FramebufferWidth - 30, 1, a(bottomSeparatorColor)); // Set initial button position static constexpr float buttonStartX = 30; if (FullMode && !deactivateOriginalFooter) { // Get the exact gap width from ult::GAP_1 const auto gapWidth = renderer->getTextDimensions(ult::GAP_1, false, 23).first; const float _halfGap = gapWidth / 2.0f; if (_halfGap != ult::halfGap.load(std::memory_order_acquire)) ult::halfGap.store(_halfGap, std::memory_order_release); // Calculate text dimensions for buttons without gaps const auto backTextWidth = renderer->getTextDimensions("\uE0E1" + ult::GAP_2 + ult::BACK, false, 23).first; const auto selectTextWidth = renderer->getTextDimensions("\uE0E0" + ult::GAP_2 + ult::OK, false, 23).first; // Update widths to include the half-gap padding on each side const float _backWidth = backTextWidth + gapWidth; if (_backWidth != ult::backWidth.load(std::memory_order_acquire)) ult::backWidth.store(_backWidth, std::memory_order_release); const float _selectWidth = selectTextWidth + gapWidth; if (_selectWidth != ult::selectWidth.load(std::memory_order_acquire)) ult::selectWidth.store(_selectWidth, std::memory_order_release); const float buttonY = static_cast(cfg::FramebufferHeight - 73 + 1); // Draw back button rectangle if (ult::touchingBack.load(std::memory_order_acquire)) { renderer->drawRoundedRect(buttonStartX+2 - _halfGap, buttonY, _backWidth-1, 73.0f, 12.0f, a(clickColor)); } // Draw select button rectangle (starts right after back button) if (ult::touchingSelect.load(std::memory_order_acquire) && !m_noClickableItems) { renderer->drawRoundedRect(buttonStartX+2 - _halfGap + _backWidth+1, buttonY, _selectWidth-2, 73.0f, 12.0f, a(clickColor)); } } // Build current bottom line const std::string currentBottomLine = "\uE0E1" + ult::GAP_2 + ult::BACK + ult::GAP_1 + (!m_noClickableItems ? "\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1 : ""); const std::string& menuBottomLine = currentBottomLine; // Render the text with special character handling if (!deactivateOriginalFooter) { renderer->drawStringWithColoredSections(menuBottomLine, false, tsl::s_footerSpecialChars, buttonStartX, 693, 23, bottomTextColor, buttonColor); if (!m_noClickableItems && !usingUnfocusedColor) { renderer->drawStringWithColoredSections("\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1, false, tsl::s_footerSpecialChars, buttonStartX + ult::backWidth.load(std::memory_order_acquire), 693, 23, unfocusedColor, unfocusedColor); } } if (this->m_contentElement != nullptr) this->m_contentElement->frame(renderer); if (FullMode) { if (!ult::useRightAlignment) renderer->drawRect(447, 0, 448, 720, a(edgeSeparatorColor)); else renderer->drawRect(0, 0, 1, 720, a(edgeSeparatorColor)); } } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { this->setBoundaries(parentX, parentY, parentWidth, parentHeight); if (this->m_contentElement != nullptr) { this->m_contentElement->setBoundaries(parentX + 35, parentY + ult::activeHeaderHeight, parentWidth - 85, parentHeight - 73 - 105); this->m_contentElement->invalidate(); } } virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) override { if (this->m_contentElement != nullptr) return this->m_contentElement->requestFocus(oldFocus, direction); else return nullptr; } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) { // Discard touches outside bounds if (!this->m_contentElement->inBounds(currX, currY)) return false; if (this->m_contentElement != nullptr) return this->m_contentElement->onTouch(event, currX, currY, prevX, prevY, initialX, initialY); else return false; } /** * @brief Sets the content of the frame * * @param content Element */ inline void setContent(Element *content) { if (this->m_contentElement != nullptr) delete this->m_contentElement; this->m_contentElement = content; if (content != nullptr) { this->m_contentElement->setParent(this); this->invalidate(); } } /** * @brief Changes the title of the menu * * @param title Title to change to */ inline void setTitle(const std::string &title) { this->m_title = title; } /** * @brief Changes the subtitle of the menu * * @param title Subtitle to change to */ inline void setSubtitle(const std::string &subtitle) { this->m_subtitle = subtitle; } protected: Element *m_contentElement = nullptr; //std::string m_title, m_subtitle; }; #else /** * @brief The base frame which can contain another view with a customizable header * */ class HeaderOverlayFrame : public Element { public: #if USING_WIDGET_DIRECTIVE bool m_showWidget = false; #endif HeaderOverlayFrame(u16 headerHeight = 175) : Element(), m_headerHeight(headerHeight) { ult::activeHeaderHeight = headerHeight; // Load the bitmap file into memory ult::loadWallpaperFileWhenSafe(); m_isItem = false; } virtual ~HeaderOverlayFrame() { if (this->m_contentElement != nullptr) delete this->m_contentElement; if (this->m_header != nullptr) delete this->m_header; } virtual void draw(gfx::Renderer *renderer) override { renderer->fillScreen(a(defaultBackgroundColor)); renderer->drawWallpaper(); renderer->drawRect(15, tsl::cfg::FramebufferHeight - 73, tsl::cfg::FramebufferWidth - 30, 1, a(bottomSeparatorColor)); #if USING_WIDGET_DIRECTIVE if (m_showWidget) renderer->drawWidget(); #endif // Get the exact gap width from ult::GAP_1 const float gapWidth = renderer->getTextDimensions(ult::GAP_1, false, 23).first; const float _halfGap = gapWidth / 2.0f; if (_halfGap != ult::halfGap.load(std::memory_order_acquire)) ult::halfGap.store(_halfGap, std::memory_order_release); // Calculate text dimensions for buttons without gaps const float backTextWidth = renderer->getTextDimensions("\uE0E1" + ult::GAP_2 + ult::BACK, false, 23).first; const float selectTextWidth = renderer->getTextDimensions("\uE0E0" + ult::GAP_2 + ult::OK, false, 23).first; // Store final widths with gap padding included const float _backWidth = backTextWidth + gapWidth; if (_backWidth != ult::backWidth.load(std::memory_order_acquire)) ult::backWidth.store(_backWidth, std::memory_order_release); const float _selectWidth = selectTextWidth + gapWidth; if (_selectWidth != ult::selectWidth.load(std::memory_order_acquire)) ult::selectWidth.store(_selectWidth, std::memory_order_release); // Set initial button position static constexpr float buttonStartX = 30; const float buttonY = static_cast(cfg::FramebufferHeight - 73 + 1); // Draw back button rectangle if (ult::touchingBack.load(std::memory_order_acquire)) { renderer->drawRoundedRect(buttonStartX+2 - _halfGap, buttonY, _backWidth-1, 73.0f, 12.0f, a(clickColor)); } // Draw select button rectangle if (ult::touchingSelect.load(std::memory_order_acquire)) { renderer->drawRoundedRect(buttonStartX+2 - _halfGap + _backWidth+1, buttonY, _selectWidth-2, 73.0f, 12.0f, a(clickColor)); } // Draw bottom text const std::string menuBottomLine = "\uE0E1" + ult::GAP_2 + ult::BACK + ult::GAP_1 + "\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1; renderer->drawStringWithColoredSections(menuBottomLine, false, {"\uE0E1", "\uE0E0", "\uE0ED", "\uE0EE"}, buttonStartX, 693, 23, bottomTextColor, buttonColor); if (!usingUnfocusedColor) { renderer->drawStringWithColoredSections("\uE0E0" + ult::GAP_2 + ult::OK + ult::GAP_1, false, {"\uE0E1", "\uE0E0", "\uE0ED", "\uE0EE"}, buttonStartX + _backWidth, 693, 23, unfocusedColor, unfocusedColor); } if (this->m_header != nullptr) this->m_header->frame(renderer); if (this->m_contentElement != nullptr) this->m_contentElement->frame(renderer); if (!ult::useRightAlignment) renderer->drawRect(447, 0, 448, 720, a(edgeSeparatorColor)); else renderer->drawRect(0, 0, 1, 720, a(edgeSeparatorColor)); } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { this->setBoundaries(parentX, parentY, parentWidth, parentHeight); if (this->m_contentElement != nullptr) { this->m_contentElement->setBoundaries(parentX + 35, parentY + this->m_headerHeight, parentWidth - 85, parentHeight - 73 - this->m_headerHeight -8); this->m_contentElement->invalidate(); } if (this->m_header != nullptr) { this->m_header->setBoundaries(parentX, parentY, parentWidth, this->m_headerHeight); this->m_header->invalidate(); } } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) { // Discard touches outside bounds if (!this->m_contentElement->inBounds(currX, currY)) return false; if (this->m_contentElement != nullptr) return this->m_contentElement->onTouch(event, currX, currY, prevX, prevY, initialX, initialY); else return false; } virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) override { if (this->m_contentElement != nullptr) return this->m_contentElement->requestFocus(oldFocus, direction); else return nullptr; } /** * @brief Sets the content of the frame * * @param content Element */ inline void setContent(Element *content) { if (this->m_contentElement != nullptr) delete this->m_contentElement; this->m_contentElement = content; if (content != nullptr) { this->m_contentElement->setParent(this); this->invalidate(); } } /** * @brief Sets the header of the frame * * @param header Header custom drawer */ inline void setHeader(CustomDrawer *header) { if (this->m_header != nullptr) delete this->m_header; this->m_header = header; if (header != nullptr) { this->m_header->setParent(this); this->invalidate(); } } protected: Element *m_contentElement = nullptr; CustomDrawer *m_header = nullptr; u16 m_headerHeight; }; #endif /** * @brief Single color rectangle element mainly used for debugging to visualize boundaries * */ class DebugRectangle : public Element { public: /** * @brief Constructor * * @param color Color of the rectangle */ DebugRectangle(Color color) : Element(), m_color(color) { m_isItem = false; } virtual ~DebugRectangle() {} virtual void draw(gfx::Renderer *renderer) override { renderer->drawRect(ELEMENT_BOUNDS(this), a(this->m_color)); } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override {} private: Color m_color; }; class ListItem; // forward declaration static std::atomic s_currentScrollVelocity{0}; static std::atomic s_directionalKeyReleased{false}; static std::atomic lastInternalTouchRelease{true}; static std::mutex s_safeToSwapMutex; static std::atomic s_safeToSwap{false}; static std::atomic skipOnce{false}; static std::atomic isTableScrolling{false}; class List : public Element { public: List() : Element() { s_safeToSwap.store(false, std::memory_order_release); // Clear table scrolling flag when list is cleared isTableScrolling.store(false, std::memory_order_release); // Initialize instance state m_pendingJump = false; m_clearList = false; m_focusedIndex = 0; m_offset = 0; m_nextOffset = 0; m_listHeight = 0; actualItemCount = 0; m_isItem = false; m_hasSetInitialFocusHack = false; m_hasRenderedInitialFocus = false; // Initialize new scrollbar color transition members m_scrollbarAtWall = false; m_scrollbarColorTransition = 0.0f; m_lastWallReleaseTime = 0; } virtual ~List() { s_safeToSwap.store(false, std::memory_order_release); purgePendingItems(); clearItems(); } virtual void draw(gfx::Renderer* renderer) override { s_safeToSwap.store(false, std::memory_order_release); std::lock_guard lock(s_safeToSwapMutex); if (m_clearList) { clearItems(); return; } bool justResolved = false; // Process pending operations if (!m_itemsToAdd.empty()) { // Add items to m_items but DON'T invalidate yet addPendingItems(true); // Skip invalidate // Calculate m_listHeight FIRST m_listHeight = BOTTOM_PADDING; for (Element* entry : m_items) { m_listHeight += entry->getHeight(); } // NOW invalidate with m_offset still at 0 to get initial positions invalidate(); // THEN resolve jump AFTER layout has positioned items if (m_pendingJump && !m_items.empty()) { resolveJumpImmediately(); justResolved = true; } else if (!m_hasSetInitialFocusHack && !m_items.empty()) { // NO JUMP: Set up focus on first item for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i]->m_isItem) { m_focusedIndex = i; m_hasSetInitialFocusHack = true; // Calculate position using the same logic as updateScrollOffset float itemPos = 0.0f; for (size_t j = 0; j < i && j < m_items.size(); ++j) { itemPos += m_items[j]->getHeight(); } const float itemHeight = m_items[i]->getHeight(); const float viewHeight = static_cast(getHeight()); const float maxOffset = (m_listHeight > viewHeight) ? static_cast(m_listHeight - viewHeight) : 0.0f; const float itemCenterPos = itemPos + (itemHeight / 2.0f); const float viewportCenter = viewHeight / 2.0f + VIEW_CENTER_OFFSET + 0.5f; const float idealOffset = std::max(0.0f, std::min(itemCenterPos - viewportCenter, maxOffset)); m_offset = m_nextOffset = idealOffset; // Now invalidate AGAIN with correct offset invalidate(); justResolved = true; break; } } } } if (!m_itemsToRemove.empty()) { removePendingItems(); } const s32 topBound = getTopBound(); const s32 bottomBound = getBottomBound(); const s32 height = getHeight(); renderer->enableScissoring(getLeftBound(), topBound-8, getWidth() + 8, height + 14); // Manually set focus flag on the target item for the first frame if (m_hasSetInitialFocusHack && !m_hasRenderedInitialFocus && !m_items.empty() && m_focusedIndex < m_items.size()) { bool anyItemFocused = false; for (Element* item : m_items) { if (item && item->hasFocus()) { anyItemFocused = true; break; } } if (!anyItemFocused) { m_items[m_focusedIndex]->setFocused(true); } m_hasRenderedInitialFocus = true; } for (Element* entry : m_items) { if (entry->getBottomBound() > topBound && entry->getTopBound() < bottomBound) { entry->frame(renderer); } } renderer->disableScissoring(); if (m_listHeight > height) { drawScrollbar(renderer, height); if (!justResolved) { updateScrollAnimation(); } } s_safeToSwap.store(true, std::memory_order_release); } void resolveJumpImmediately() { float h = 0.0f; bool foundMatch = false; for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i]->matchesJumpCriteria(m_jumpToText, m_jumpToValue, m_jumpToExactMatch)) { m_focusedIndex = i; foundMatch = true; // Calculate position using the same logic as updateScrollOffset const float itemHeight = m_items[i]->getHeight(); const float viewHeight = static_cast(getHeight()); const float maxOffset = (m_listHeight > viewHeight) ? static_cast(m_listHeight - viewHeight) : 0.0f; const float itemCenterPos = h + (itemHeight / 2.0f); const float viewportCenter = viewHeight / 2.0f + VIEW_CENTER_OFFSET + 0.5f; const float idealOffset = std::max(0.0f, std::min(itemCenterPos - viewportCenter, maxOffset)); m_offset = m_nextOffset = idealOffset; // Now invalidate AGAIN with correct offset so layout repositions items invalidate(); // Manually set the focus flag for first frame drawing m_items[m_focusedIndex]->setFocused(true); m_hasSetInitialFocusHack = true; m_hasRenderedInitialFocus = true; m_pendingJump = false; break; } h += m_items[i]->getHeight(); } // FALLBACK: If no match found, focus first item instead if (!foundMatch) { for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i]->m_isItem) { m_focusedIndex = i; m_hasSetInitialFocusHack = true; // Calculate position using the same logic as updateScrollOffset float itemPos = 0.0f; for (size_t j = 0; j < i && j < m_items.size(); ++j) { itemPos += m_items[j]->getHeight(); } const float itemHeight = m_items[i]->getHeight(); const float viewHeight = static_cast(getHeight()); const float maxOffset = (m_listHeight > viewHeight) ? static_cast(m_listHeight - viewHeight) : 0.0f; const float itemCenterPos = itemPos + (itemHeight / 2.0f); const float viewportCenter = viewHeight / 2.0f + VIEW_CENTER_OFFSET + 0.5f; const float idealOffset = std::max(0.0f, std::min(itemCenterPos - viewportCenter, maxOffset)); m_offset = m_nextOffset = idealOffset; // Now invalidate AGAIN with correct offset invalidate(); // Manually set the focus flag for first frame drawing m_items[i]->setFocused(true); m_hasRenderedInitialFocus = true; break; } } } m_pendingJump = false; } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { s32 y = getY() - m_offset; // Position all items first (don't calculate m_listHeight here) for (Element* entry : m_items) { entry->setBoundaries(getX(), y, getWidth(), entry->getHeight()); entry->invalidate(); y += entry->getHeight(); } // Calculate total height AFTER all invalidations are done m_listHeight = BOTTOM_PADDING; for (Element* entry : m_items) { m_listHeight += entry->getHeight(); } } // Fixed onTouch method - prevents controller state corruption virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) override { // Quick bounds check if (!inBounds(currX, currY)) return false; // Forward to children first for (Element* item : m_items) { if (item->onTouch(event, currX, currY, prevX, prevY, initialX, initialY)) { return true; } } // Handle scrolling if (event != TouchEvent::Release && Element::getInputMode() == InputMode::TouchScroll) { if (prevX && prevY) { m_nextOffset += (prevY - currY); m_nextOffset = std::clamp(m_nextOffset, 0.0f, static_cast(m_listHeight - getHeight())); // Track that we're touch scrolling m_touchScrollActive = true; } return true; } return false; } inline void addItem(Element* element, u16 height = 0, ssize_t index = -1) { if (!element) return; // First item optimization if (actualItemCount == 0 && element->m_isItem) { auto* customDrawer = new tsl::elm::CustomDrawer([](gfx::Renderer*, s32, s32, s32, s32) {}); customDrawer->setBoundaries(getX(), getY(), getWidth(), 29+4); customDrawer->setParent(this); customDrawer->invalidate(); m_itemsToAdd.emplace_back(-1, customDrawer); } if (height) { element->setBoundaries(getX(), getY(), getWidth(), height); } element->setParent(this); element->invalidate(); m_itemsToAdd.emplace_back(index, element); ++actualItemCount; } virtual void removeItem(Element *element) { if (element) m_itemsToRemove.push_back(element); } virtual void removeIndex(size_t index) { if (index < m_items.size()) removeItem(m_items[index]); } inline void clear() { m_clearList = true; } virtual Element* requestFocus(Element* oldFocus, FocusDirection direction) override { if (m_clearList || !m_itemsToAdd.empty()) return nullptr; // If jump was just resolved, return the target item with proper focus if (m_hasSetInitialFocusHack && direction == FocusDirection::None && m_focusedIndex < m_items.size()) { // Request focus properly through the focus system Element* newFocus = m_items[m_focusedIndex]->requestFocus(oldFocus, FocusDirection::None); if (newFocus && newFocus != oldFocus) { return newFocus; } } if (jumpToBottom.exchange(false, std::memory_order_acq_rel)) return handleJumpToBottom(oldFocus); if (jumpToTop.exchange(false, std::memory_order_acq_rel)) return handleJumpToTop(oldFocus); if (skipDown.exchange(false, std::memory_order_acq_rel)) return handleSkipDown(oldFocus); if (skipUp.exchange(false, std::memory_order_acq_rel)) return handleSkipUp(oldFocus); if (direction == FocusDirection::None) { return handleInitialFocus(oldFocus); } else if (direction == FocusDirection::Down) { return handleDownFocus(oldFocus); } else if (direction == FocusDirection::Up) { return handleUpFocus(oldFocus); } return oldFocus; } inline void jumpToItem(const std::string& text = "", const std::string& value = "", bool exactMatch=true) { if (!text.empty() || !value.empty()) { m_pendingJump = true; m_jumpToText = text; m_jumpToValue = value; m_jumpToExactMatch = exactMatch; } } virtual Element* getItemAtIndex(u32 index) { return (m_items.size() <= index) ? nullptr : m_items[index]; } virtual s32 getIndexInList(Element *element) { auto it = std::find(m_items.begin(), m_items.end(), element); return (it == m_items.end()) ? -1 : static_cast(it - m_items.begin()); } virtual s32 getLastIndex() { return static_cast(m_items.size()) - 1; } virtual void setFocusedIndex(u32 index) { if (m_items.size() > index) { m_focusedIndex = index; updateScrollOffset(); } } inline void onDirectionalKeyReleased() { m_hasWrappedInCurrentSequence = false; m_lastNavigationResult = NavigationResult::None; m_isHolding = false; m_stoppedAtBoundary = false; m_justArrivedAtBoundary = false; m_lastNavigationTime = 0; m_lastScrollTime = 0; } protected: std::vector m_items; u16 m_focusedIndex = 0; float m_offset = 0, m_nextOffset = 0; s32 m_listHeight = 0; bool m_clearList = false; std::vector m_itemsToRemove; std::vector> m_itemsToAdd; std::vector prefixSums; // Enhanced navigation state tracking bool m_justWrapped = false; bool m_isHolding = false; bool m_stoppedAtBoundary = false; u64 m_lastNavigationTime = 0; static constexpr u64 HOLD_THRESHOLD_NS = 100000000ULL; // 100ms size_t actualItemCount = 0; // Jump to navigation variables std::string m_jumpToText; std::string m_jumpToValue; bool m_jumpToExactMatch = false; bool m_pendingJump = false; bool m_justArrivedAtBoundary = false; bool m_hasSetInitialFocusHack = false; bool m_hasRenderedInitialFocus = false; // Stack variables for hot path - reused to avoid allocations u32 scrollbarHeight; u32 scrollbarOffset; u32 prevOffset; static constexpr float SCROLLBAR_X_OFFSET = 21.0f; static constexpr float SCROLLBAR_Y_OFFSET = 3.0f; static constexpr float SCROLLBAR_HEIGHT_TRIM = 6.0f; bool m_scrollbarAtWall = false; float m_scrollbarColorTransition = 0.0f; // 0.0 = scrollBarColor, 1.0 = scrollBarWallColor u64 m_lastWallReleaseTime = 0; static constexpr u64 COLOR_TRANSITION_DURATION_NS = 300000000ULL; // 0.3 seconds static constexpr float TABLE_SCROLL_SPEED_PPS = 120.0f*4; // Pixels per second when holding static constexpr float TABLE_SCROLL_SPEED_CLICK_PPS = 120.0f*4; // Pixels per second for single click static constexpr float BOTTOM_PADDING = 7.0f; static constexpr float VIEW_CENTER_OFFSET = 7.0f; u64 m_lastScrollTime = 0; float m_scrollVelocity = 0.0f; bool m_touchScrollActive = false; enum class NavigationResult { None, Success, HitBoundary, Wrapped }; bool m_hasWrappedInCurrentSequence = false; NavigationResult m_lastNavigationResult = NavigationResult::None; private: void clearItems() { for (Element* item : m_items) delete item; m_items = {}; m_offset = 0; m_focusedIndex = 0; invalidate(); m_clearList = false; actualItemCount = 0; m_hasSetInitialFocusHack = false; // Clear table scrolling flag when list is cleared isTableScrolling.store(false, std::memory_order_release); } void addPendingItems(bool skipInvalidate = false) { for (auto [index, element] : m_itemsToAdd) { element->invalidate(); if (index >= 0 && static_cast(index) < m_items.size()) { m_items.insert(m_items.begin() + index, element); } else { m_items.push_back(element); } } m_itemsToAdd.clear(); if (!skipInvalidate) { invalidate(); updateScrollOffset(); } } void removePendingItems() { //size_t index; for (Element* element : m_itemsToRemove) { auto it = std::find(m_items.begin(), m_items.end(), element); if (it != m_items.end()) { const size_t index = static_cast(it - m_items.begin()); m_items.erase(it); if (m_focusedIndex >= index && m_focusedIndex > 0) { --m_focusedIndex; } delete element; } } m_itemsToRemove = {}; invalidate(); updateScrollOffset(); } void purgePendingItems() { for (auto& [_, element] : m_itemsToAdd) { if (element) { element->invalidate(); delete element; } } m_itemsToAdd = {}; //size_t index; for (Element* element : m_itemsToRemove) { auto it = std::find(m_items.begin(), m_items.end(), element); if (it != m_items.end()) { const u16 index16 = static_cast(static_cast(it - m_items.begin())); element->invalidate(); delete element; m_items.erase(it); constexpr u16 noFocus = static_cast(0xFFFF); if (m_focusedIndex == index16) m_focusedIndex = noFocus; else if (m_focusedIndex != noFocus && m_focusedIndex > index16) --m_focusedIndex; } } m_itemsToRemove = {}; invalidate(); updateScrollOffset(); } void drawScrollbar(gfx::Renderer* renderer, s32 height) { const float viewHeight = static_cast(height); const float totalHeight = static_cast(m_listHeight); const u32 maxScrollableHeight = std::max(static_cast(totalHeight - viewHeight), 1u); scrollbarHeight = std::min(static_cast((viewHeight * viewHeight) / totalHeight), static_cast(viewHeight)); scrollbarOffset = std::min(static_cast((m_offset / maxScrollableHeight) * (viewHeight - scrollbarHeight)), static_cast(viewHeight - scrollbarHeight)); const u32 scrollbarX = getRightBound() + SCROLLBAR_X_OFFSET; const u32 scrollbarY = getY() + scrollbarOffset + SCROLLBAR_Y_OFFSET; scrollbarHeight -= SCROLLBAR_HEIGHT_TRIM; // Check if we're at a wall (boundary) const bool currentlyAtWall = (m_lastNavigationResult == NavigationResult::HitBoundary) && (m_stoppedAtBoundary || m_justArrivedAtBoundary); static bool triggerOnce = true; // Detect transition from "not at wall" to "at wall" - trigger flash ONCE if (currentlyAtWall && !m_scrollbarAtWall && !s_directionalKeyReleased.load(std::memory_order_acquire)) { m_scrollbarColorTransition = 1.0f; // Instant jump to wall color if (triggerOnce) { // NEW: Trigger wall effect here based on scroll position const float maxOffset = static_cast(m_listHeight - getHeight()); if (m_offset <= 0.0f) { triggerWallEffect(FocusDirection::Up); } else if (m_offset >= maxOffset - 1.0f) { triggerWallEffect(FocusDirection::Down); } } triggerOnce = false; } else { triggerOnce = true; } // Detect transition from "not at wall" to "at wall" - trigger flash ONCE if (currentlyAtWall && !m_scrollbarAtWall && s_directionalKeyReleased.load(std::memory_order_acquire)) { m_scrollbarAtWall = true; m_scrollbarColorTransition = 1.0f; // Instant jump to wall color m_lastWallReleaseTime = ult::nowNs(); // Start transition immediately } // Reset flag when we leave the wall (so we can trigger again next time) if (!currentlyAtWall && m_scrollbarAtWall) { m_scrollbarAtWall = false; m_scrollbarColorTransition = 0.0f; // Reset to normal immediately } // Smooth transition back to scrollBarColor over 0.5s if (m_scrollbarAtWall && m_scrollbarColorTransition > 0.0f) { const u64 currentTime = ult::nowNs(); const u64 elapsed = currentTime - m_lastWallReleaseTime; if (elapsed >= COLOR_TRANSITION_DURATION_NS) { m_scrollbarColorTransition = 0.0f; // Transition complete } else { // Linear interpolation from 1.0 to 0.0 const float progress = static_cast(elapsed) / static_cast(COLOR_TRANSITION_DURATION_NS); m_scrollbarColorTransition = 1.0f - progress; } } // Interpolate between scrollBarColor and scrollBarWallColor tsl::Color currentColor = scrollBarColor; if (m_scrollbarColorTransition >= 1.0f) { currentColor = scrollBarWallColor; } else if (m_scrollbarColorTransition > 0.0f) { const float t = m_scrollbarColorTransition; const float oneMinusT = 1.0f - t; const u8 r = static_cast(scrollBarColor.r * oneMinusT + scrollBarWallColor.r * t); const u8 g = static_cast(scrollBarColor.g * oneMinusT + scrollBarWallColor.g * t); const u8 b = static_cast(scrollBarColor.b * oneMinusT + scrollBarWallColor.b * t); const u8 a = static_cast(scrollBarColor.a * oneMinusT + scrollBarWallColor.a * t); currentColor = tsl::Color(r, g, b, a); } // Draw scrollbar with interpolated color renderer->drawRect(scrollbarX, scrollbarY, 5, scrollbarHeight, a(currentColor)); renderer->drawCircle(scrollbarX + 2, scrollbarY, 2, true, a(currentColor)); renderer->drawCircle(scrollbarX + 2, scrollbarY + scrollbarHeight, 2, true, a(currentColor)); } inline void updateScrollAnimation() { if (Element::getInputMode() == InputMode::Controller) { m_touchScrollActive = false; const float diff = m_nextOffset - m_offset; const float distance = std::abs(diff); // Boundary snapping if (distance < 1.0f) { m_offset = m_nextOffset; m_scrollVelocity = 0.0f; s_currentScrollVelocity.store(m_scrollVelocity, std::memory_order_release); if (prevOffset != m_offset) { invalidate(); prevOffset = m_offset; } return; } const float maxOffset = static_cast(m_listHeight - getHeight()); if (m_nextOffset == 0.0f || m_nextOffset == maxOffset) { if (distance < 3.0f) { m_offset = m_nextOffset; m_scrollVelocity = 0.0f; s_currentScrollVelocity.store(m_scrollVelocity, std::memory_order_release); if (prevOffset != m_offset) { invalidate(); prevOffset = m_offset; } return; } } // Emergency correction if (m_focusedIndex < m_items.size()) { float itemTop = 0.0f; for (size_t i = 0; i < m_focusedIndex; ++i) { itemTop += m_items[i]->getHeight(); } const float itemBottom = itemTop + m_items[m_focusedIndex]->getHeight(); const float viewBottom = m_offset + getHeight(); if (itemTop < m_offset || itemBottom > viewBottom) { const float emergencySpeed = (itemBottom < m_offset || itemTop > viewBottom) ? 0.9f : 0.6f; m_offset += diff * emergencySpeed; m_scrollVelocity = diff * 0.3f; s_currentScrollVelocity.store(m_scrollVelocity, std::memory_order_release); if (prevOffset != m_offset) { invalidate(); prevOffset = m_offset; } return; } } const bool isTableScrolling = tsl::elm::isTableScrolling.load(std::memory_order_acquire); if (isTableScrolling) { // Direct assignment - instant updates, smoothness comes from small frequent steps m_offset = m_nextOffset; m_scrollVelocity = 0.0f; } else { // Original smooth scrolling for regular navigation const bool isLargeJump = distance > getHeight() * 1.5f; const bool isFromRest = std::abs(m_scrollVelocity) < 2.0f; if (isLargeJump && isFromRest) { static constexpr float gentleAcceleration = 0.08f; static constexpr float gentleDamping = 0.85f; const float targetVelocity = diff * gentleAcceleration; m_scrollVelocity += (targetVelocity - m_scrollVelocity) * gentleDamping; } else { const float urgency = std::min(distance / getHeight(), 1.0f); const float accelerationFactor = 0.18f + (0.24f * urgency); const float dampingFactor = 0.48f - (0.18f * urgency); const float targetVelocity = diff * accelerationFactor; m_scrollVelocity += (targetVelocity - m_scrollVelocity) * dampingFactor; } m_offset += m_scrollVelocity; } // Overshoot prevention if ((m_scrollVelocity > 0 && m_offset > m_nextOffset) || (m_scrollVelocity < 0 && m_offset < m_nextOffset)) { m_offset = m_nextOffset; m_scrollVelocity = 0.0f; } // Force exact boundary values if (m_nextOffset == 0.0f && m_offset < 1.0f) { m_offset = 0.0f; m_scrollVelocity = 0.0f; } else if (m_nextOffset == maxOffset && m_offset > maxOffset - 1.0f) { m_offset = maxOffset; m_scrollVelocity = 0.0f; } s_currentScrollVelocity.store(m_scrollVelocity, std::memory_order_release); } else if (Element::getInputMode() == InputMode::TouchScroll) { m_offset = m_nextOffset; m_scrollVelocity = 0.0f; if (m_touchScrollActive) { const float viewCenter = m_offset + (getHeight() / 2.0f); float accumHeight = 0.0f; for (size_t i = 0; i < m_items.size(); ++i) { const float itemHeight = m_items[i]->getHeight(); const float itemCenter = accumHeight + (itemHeight / 2.0f); if (itemCenter >= viewCenter) { m_focusedIndex = i; break; } accumHeight += itemHeight; } } } if (prevOffset != m_offset) { invalidate(); prevOffset = m_offset; } } Element* handleInitialFocus(Element* oldFocus) { const size_t itemCount = m_items.size(); if (itemCount == 0) return nullptr; size_t startIndex = 0; // Calculate starting index based on current scroll position if (!oldFocus && m_offset > 0) { float elementHeight = 0.0f; const size_t maxIndex = itemCount - 1; while (elementHeight < m_offset && startIndex < maxIndex) { elementHeight += m_items[startIndex]->getHeight(); ++startIndex; } } // Save current offset to prevent scroll jumping const float savedOffset = m_offset; const float savedNextOffset = m_nextOffset; // Single loop with wraparound logic - visits each item exactly once for (size_t count = 0; count < itemCount; ++count) { const size_t i = (startIndex + count) % itemCount; if (!m_items[i]->isTable()) { Element* const newFocus = m_items[i]->requestFocus(oldFocus, FocusDirection::None); if (newFocus && newFocus != oldFocus) { m_focusedIndex = i; m_offset = savedOffset; m_nextOffset = savedNextOffset; return newFocus; } } } return nullptr; } inline void triggerWallEffect(FocusDirection direction) { if (m_items.empty()) { triggerWallFeedback(); return; } // Directional search bounds ssize_t i = static_cast(m_focusedIndex); ssize_t end = (direction == FocusDirection::Down) ? -1 : static_cast(m_items.size()); ssize_t step = (direction == FocusDirection::Down) ? -1 : 1; // Walk until we hit a real item for (; i != end; i += step) { auto *it = m_items[i]; if (it->m_isItem) { it->shakeHighlight(direction); return; } } triggerWallFeedback(); } inline Element* handleDownFocus(Element* oldFocus) { const bool atBottom = isAtBottom(); updateHoldState(); // Check if the next item is non-focusable if (m_focusedIndex + 1 < static_cast(m_items.size()) && !m_items[m_focusedIndex + 1]->m_isItem && m_listHeight > getHeight()) { isTableScrolling.store(true, std::memory_order_release); } // If holding and at boundary, try to scroll first if (m_isHolding && m_stoppedAtBoundary && !atBottom) { scrollDown(); m_stoppedAtBoundary = false; return oldFocus; } Element* result = navigateDown(oldFocus); if (result != oldFocus) { m_lastNavigationResult = NavigationResult::Success; m_stoppedAtBoundary = false; // NEW: Check if we just navigated to the last focusable item // If so, set boundary flag regardless of scroll position bool isLastFocusableItem = true; for (size_t i = m_focusedIndex + 1; i < m_items.size(); ++i) { if (m_items[i]->m_isItem) { isLastFocusableItem = false; break; } } // Set boundary flag if we're at last focusable item OR at scroll bottom m_justArrivedAtBoundary = isLastFocusableItem || isAtBottom(); triggerNavigationFeedback(); return result; } // Check if we can still scroll down if (!atBottom) { scrollDown(); return oldFocus; } // Force boundary hit before allowing wrap if (m_justArrivedAtBoundary) { m_justArrivedAtBoundary = false; m_stoppedAtBoundary = true; m_lastNavigationResult = NavigationResult::HitBoundary; if (m_listHeight <= getHeight()) triggerWallEffect(FocusDirection::Down); return oldFocus; } // Check for wrapping (single tap only) if (!m_isHolding && !m_hasWrappedInCurrentSequence) { s_directionalKeyReleased.store(false, std::memory_order_release); m_hasWrappedInCurrentSequence = true; m_lastNavigationResult = NavigationResult::Wrapped; return handleJumpToTop(oldFocus); } // Set boundary flag (for holding) m_lastNavigationResult = NavigationResult::HitBoundary; if (m_isHolding) { m_stoppedAtBoundary = true; } return oldFocus; } inline Element* handleUpFocus(Element* oldFocus) { const bool atTop = isAtTop(); updateHoldState(); // Check if the previous item is non-focusable if (m_focusedIndex > 0 && m_items[m_focusedIndex - 1]->isTable() && m_listHeight > getHeight()) { isTableScrolling.store(true, std::memory_order_release); } // If holding and at boundary, try to scroll first if (m_isHolding && m_stoppedAtBoundary && !atTop) { scrollUp(); m_stoppedAtBoundary = false; return oldFocus; } Element* result = navigateUp(oldFocus); if (result != oldFocus) { m_lastNavigationResult = NavigationResult::Success; m_stoppedAtBoundary = false; // NEW: Check if we just navigated to the first focusable item // If so, set boundary flag regardless of scroll position bool isFirstFocusableItem = true; for (size_t i = 0; i < m_focusedIndex; ++i) { if (m_items[i]->m_isItem) { isFirstFocusableItem = false; break; } } // Set boundary flag if we're at first focusable item OR at scroll top m_justArrivedAtBoundary = isFirstFocusableItem || isAtTop(); triggerNavigationFeedback(); return result; } // Check if we can still scroll up if (!atTop) { scrollUp(); return oldFocus; } // Force boundary hit before allowing wrap if (m_justArrivedAtBoundary) { m_justArrivedAtBoundary = false; m_stoppedAtBoundary = true; m_lastNavigationResult = NavigationResult::HitBoundary; if (m_listHeight <= getHeight()) triggerWallEffect(FocusDirection::Up); return oldFocus; } // Check for wrapping (single tap only) if (!m_isHolding && !m_hasWrappedInCurrentSequence) { s_directionalKeyReleased.store(false, std::memory_order_release); m_hasWrappedInCurrentSequence = true; m_lastNavigationResult = NavigationResult::Wrapped; return handleJumpToBottom(oldFocus); } // Set boundary flag (for holding) m_lastNavigationResult = NavigationResult::HitBoundary; if (m_isHolding) { m_stoppedAtBoundary = true; } return oldFocus; } inline bool isAtTop() { if (m_items.empty()) return true; // Check if we're at scroll position 0 if (m_offset != 0.0f) return false; // Even at offset 0, check if the first item is actually visible // This handles cases where the first item might be partially above viewport if (!m_items.empty()) { Element* firstItem = m_items[0]; return firstItem->getTopBound() >= getTopBound(); } return true; } inline bool isAtBottom() { if (m_items.empty()) return true; // First check: are we at the maximum scroll offset? const bool atMaxOffset = (m_offset >= static_cast(m_listHeight - getHeight())); // If list is shorter than viewport, we're always at bottom if (m_listHeight <= getHeight()) return true; // If we're not at max offset, we're definitely not at bottom if (!atMaxOffset) return false; // At max offset - now check if the last item is actually fully visible // This prevents wrap-around when there's still content below viewport if (!m_items.empty()) { Element* lastItem = m_items.back(); // We're truly at bottom only if: // 1. We're at max scroll offset AND // 2. The last item's bottom is at or above the viewport bottom return lastItem->getBottomBound() <= getBottomBound(); } return atMaxOffset; } // Helper to check if there are any focusable items inline bool hasAnyFocusableItems() { for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i]->m_isItem) return true; } return false; } inline void updateHoldState() { const u64 currentTime = ult::nowNs(); if ((m_lastNavigationTime != 0 && (currentTime - m_lastNavigationTime) < HOLD_THRESHOLD_NS)) { m_isHolding = true; } else { m_isHolding = false; m_stoppedAtBoundary = false; m_hasWrappedInCurrentSequence = false; } m_lastNavigationTime = currentTime; // bug fix, boundary reset upon key release if (s_directionalKeyReleased.load(std::memory_order_acquire)) m_justArrivedAtBoundary = false; } inline void resetNavigationState() { m_hasWrappedInCurrentSequence = false; m_lastNavigationResult = NavigationResult::None; m_isHolding = false; m_stoppedAtBoundary = false; m_justArrivedAtBoundary = false; m_lastNavigationTime = 0; } inline Element* handleJumpToItem(Element* oldFocus) { resetNavigationState(); invalidate(); const bool needsScroll = m_listHeight > getHeight(); const float viewHeight = static_cast(getHeight()); const float maxOffset = needsScroll ? m_listHeight - viewHeight : 0.0f; float h = 0.0f; for (size_t i = 0; i < m_items.size(); ++i) { m_focusedIndex = i; Element* newFocus = m_items[i]->requestFocus(oldFocus, FocusDirection::Down); if (newFocus && newFocus != oldFocus && m_items[i]->matchesJumpCriteria(m_jumpToText, m_jumpToValue, m_jumpToExactMatch)) { // CHANGED: Calculate center of the item and center it in viewport const float itemHeight = m_items[i]->getHeight(); // For middle items, use centering logic const float itemCenterPos = h + (itemHeight / 2.0f); // FIXED: Use center, not bottom const float viewportCenter = viewHeight / 2.0f + VIEW_CENTER_OFFSET + 0.5f; // Same offset as updateScrollOffset // Clamp to valid bounds (same as updateScrollOffset) const float idealOffset = std::max(0.0f, std::min(itemCenterPos - viewportCenter, maxOffset)); // Set both current and target offset m_offset = m_nextOffset = idealOffset; return newFocus; } h += m_items[i]->getHeight(); } // No match found return handleInitialFocus(oldFocus); } inline void syncFocusIndex(Element* oldFocus, ssize_t& searchIndex) { for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i] == oldFocus) { m_focusedIndex = i; searchIndex = static_cast(i); break; } } } // Core navigation logic // Optimized version with variable definitions pulled outside the loop inline Element* navigateDown(Element* oldFocus) { size_t searchIndex = m_focusedIndex + 1; // If currently on a table that needs more scrolling if (m_focusedIndex < m_items.size() && m_items[m_focusedIndex]->isTable()) { Element* currentTable = m_items[m_focusedIndex]; if (currentTable->getBottomBound() > getBottomBound()) { isTableScrolling.store(true, std::memory_order_release); scrollDown(); return oldFocus; } } // Sync AFTER table check - if we're not mid-table-scroll if (oldFocus && !isTableScrolling.load(std::memory_order_acquire)) { syncFocusIndex(oldFocus, reinterpret_cast(searchIndex)); searchIndex++; // Down increments after sync } const s32 viewBottom = getBottomBound(); const float containerHeight = getHeight(); const float offsetPlusHeight = m_offset + containerHeight; while (searchIndex < m_items.size()) { Element* item = m_items[searchIndex]; m_focusedIndex = searchIndex; if (item->isTable()) { const s32 tableBottom = item->getBottomBound(); if (tableBottom > viewBottom) { isTableScrolling.store(true, std::memory_order_release); scrollDown(); return oldFocus; } searchIndex++; continue; } Element* newFocus = item->requestFocus(oldFocus, FocusDirection::Down); if (newFocus && newFocus != oldFocus) { isTableScrolling.store(false, std::memory_order_release); updateScrollOffset(); return newFocus; } else { const float itemBottom = calculateItemPosition(searchIndex) + item->getHeight(); if (itemBottom > offsetPlusHeight) { isTableScrolling.store(true, std::memory_order_release); scrollDown(); return oldFocus; } searchIndex++; } } // ADDED: Clear flag when navigation completes without finding anything if (m_focusedIndex >= m_items.size() || !m_items[m_focusedIndex]->isTable()) isTableScrolling.store(false, std::memory_order_release); return oldFocus; } inline Element* navigateUp(Element* oldFocus) { ssize_t searchIndex = static_cast(m_focusedIndex) - 1; // If currently on a table that needs more scrolling if (m_focusedIndex < m_items.size() && m_items[m_focusedIndex]->isTable()) { Element* currentTable = m_items[m_focusedIndex]; if (currentTable->getTopBound() < getTopBound()) { isTableScrolling.store(true, std::memory_order_release); scrollUp(); return oldFocus; } } // Sync AFTER table check - if we're not mid-table-scroll if (oldFocus && !isTableScrolling.load(std::memory_order_acquire)) { syncFocusIndex(oldFocus, searchIndex); searchIndex--; // Up decrements after sync } const s32 viewTop = getTopBound(); const float offset = m_offset; while (searchIndex >= 0) { Element* item = m_items[searchIndex]; m_focusedIndex = static_cast(searchIndex); if (item->isTable()) { const s32 tableTop = item->getTopBound(); if (tableTop < viewTop) { isTableScrolling.store(true, std::memory_order_release); scrollUp(); return oldFocus; } searchIndex--; continue; } Element* newFocus = item->requestFocus(oldFocus, FocusDirection::Up); if (newFocus && newFocus != oldFocus) { isTableScrolling.store(false, std::memory_order_release); updateScrollOffset(); return newFocus; } else { const float itemTop = calculateItemPosition(static_cast(searchIndex)); if (itemTop < offset) { isTableScrolling.store(true, std::memory_order_release); scrollUp(); return oldFocus; } searchIndex--; } } // Only clear table scrolling if we're not still focused on a table if (m_focusedIndex >= m_items.size() || !m_items[m_focusedIndex]->isTable()) isTableScrolling.store(false, std::memory_order_release); return oldFocus; } // Helper method to calculate an item's position in the list inline float calculateItemPosition(size_t index) { float position = 0.0f; for (size_t i = 0; i < index && i < m_items.size(); ++i) { position += m_items[i]->getHeight(); } return position; } inline float getScrollDelta() { const u64 currentTime = ult::nowNs(); float deltaTime = (m_lastScrollTime != 0) ? static_cast(currentTime - m_lastScrollTime) / 1000000000.0f : 1.0f / 60.0f; m_lastScrollTime = currentTime; deltaTime = std::min(deltaTime, 0.1f); const float speedPPS = m_isHolding ? TABLE_SCROLL_SPEED_PPS : TABLE_SCROLL_SPEED_CLICK_PPS; return speedPPS * deltaTime; } // Enhanced scroll methods that snap to exact boundaries inline void scrollDown() { m_nextOffset = std::min(m_nextOffset + getScrollDelta(), static_cast(m_listHeight - getHeight())); } inline void scrollUp() { m_nextOffset = std::max(m_nextOffset - getScrollDelta(), 0.0f); } // Unified jump-to-edge: toBottom=true → jump to bottom, false → jump to top Element* handleJumpToEdge(Element* oldFocus, bool toBottom) { if (m_items.empty()) return oldFocus; invalidate(); resetNavigationState(); if (toBottom) jumpToBottom.store(false, std::memory_order_release); else jumpToTop.store(false, std::memory_order_release); static constexpr float tolerance = 5.0f; const float targetOffset = toBottom ? ((m_listHeight > getHeight()) ? static_cast(m_listHeight - getHeight()) : 0.0f) : 0.0f; // Find the edge focusable item size_t edgeFocusableIndex = m_items.size(); if (toBottom) { for (ssize_t i = static_cast(m_items.size()) - 1; i >= 0; --i) { if (m_items[i]->requestFocus(nullptr, FocusDirection::None)) { edgeFocusableIndex = static_cast(i); break; } } } else { for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i]->requestFocus(nullptr, FocusDirection::None)) { edgeFocusableIndex = i; break; } } } if (edgeFocusableIndex == m_items.size()) return oldFocus; const bool alreadyAtEdge = (m_focusedIndex == edgeFocusableIndex) && (std::abs(m_nextOffset - targetOffset) <= tolerance); if (alreadyAtEdge) return oldFocus; const float oldOffset = m_nextOffset; m_focusedIndex = edgeFocusableIndex; m_nextOffset = targetOffset; // Check for adjacent tables and update table scrolling state bool hasTables = false; if (toBottom) { for (size_t i = edgeFocusableIndex + 1; i < m_items.size(); ++i) { if (m_items[i]->isTable()) { m_focusedIndex = i; hasTables = true; } } } else if (edgeFocusableIndex > 0) { for (ssize_t i = static_cast(edgeFocusableIndex) - 1; i >= 0; --i) { if (m_items[i]->isTable()) { m_focusedIndex = static_cast(i); hasTables = true; } } } if (hasTables && m_listHeight > getHeight()) { float itemPos = 0.0f; for (size_t i = 0; i < edgeFocusableIndex; ++i) itemPos += m_items[i]->getHeight(); const float itemCenter = itemPos + m_items[edgeFocusableIndex]->getHeight() * 0.5f; const float viewHeight = static_cast(getHeight()); const float viewportCenter = m_nextOffset + (viewHeight * 0.5f + VIEW_CENTER_OFFSET + 0.5f); isTableScrolling.store( toBottom ? (itemCenter < viewportCenter - 1.0f) : (itemCenter > viewportCenter + 1.0f), std::memory_order_release); } else { isTableScrolling.store(false, std::memory_order_release); } Element* newFocus = m_items[edgeFocusableIndex]->requestFocus(oldFocus, FocusDirection::None); if ((newFocus && newFocus != oldFocus) || (std::abs(m_nextOffset - oldOffset) > tolerance)) triggerNavigationFeedback(); return newFocus ? newFocus : oldFocus; } Element* handleJumpToBottom(Element* oldFocus) { return handleJumpToEdge(oldFocus, true); } Element* handleJumpToTop (Element* oldFocus) { return handleJumpToEdge(oldFocus, false); } // Unified page-skip: skipDown=true → skip down, false → skip up Element* handleSkip(Element* oldFocus, bool skipDown) { if (m_items.empty()) return oldFocus; invalidate(); resetNavigationState(); const float viewHeight = static_cast(getHeight()); const float maxOffset = (m_listHeight > viewHeight) ? static_cast(m_listHeight - viewHeight) : 0.0f; static constexpr float tolerance = 0.0f; // Find the edge focusable item for the "already there" check size_t edgeFocusableIndex = m_items.size(); if (skipDown) { for (ssize_t i = static_cast(m_items.size()) - 1; i >= 0; --i) { if (m_items[i]->requestFocus(nullptr, FocusDirection::None)) { edgeFocusableIndex = static_cast(i); break; } } const bool alreadyAtEdge = (edgeFocusableIndex < m_items.size()) && (m_focusedIndex == edgeFocusableIndex) && (std::abs(m_nextOffset - maxOffset) <= tolerance); if (alreadyAtEdge) return oldFocus; } else { for (size_t i = 0; i < m_items.size(); ++i) { if (m_items[i]->requestFocus(nullptr, FocusDirection::None)) { edgeFocusableIndex = i; break; } } const bool alreadyAtEdge = (edgeFocusableIndex < m_items.size()) && (m_focusedIndex == edgeFocusableIndex) && (std::abs(m_nextOffset - 0.0f) <= tolerance); if (alreadyAtEdge) return oldFocus; } // Calculate target viewport const float targetViewportTop = skipDown ? std::min(m_offset + viewHeight, maxOffset) : std::max(0.0f, m_offset - viewHeight); const float actualTravelDistance = skipDown ? (targetViewportTop - m_offset) : (m_offset - targetViewportTop); const bool traveledFullViewport = (actualTravelDistance >= viewHeight - tolerance); const float targetViewportCenter = targetViewportTop + (viewHeight * 0.5f + VIEW_CENTER_OFFSET); // Find the focusable item closest to the target viewport center float itemTop = 0.0f; size_t targetIndex = 0; bool foundFocusable = false; float bestDistance = std::numeric_limits::max(); for (size_t i = 0; i < m_items.size(); ++i) { const float itemHeight = m_items[i]->getHeight(); const float itemCenter = itemTop + itemHeight * 0.5f; const float dist = std::abs(itemCenter - targetViewportCenter); Element* test = m_items[i]->requestFocus(nullptr, FocusDirection::None); if (test && test->m_isItem && dist < bestDistance) { targetIndex = i; bestDistance = dist; foundFocusable = true; } itemTop += itemHeight; } const float oldOffset = m_nextOffset; if (foundFocusable) { bool nearEdge = true; const bool movedPastFocus = skipDown ? (targetIndex > m_focusedIndex) : (targetIndex < m_focusedIndex); if (movedPastFocus && traveledFullViewport) { m_focusedIndex = targetIndex; nearEdge = false; } isTableScrolling.store(false, std::memory_order_release); updateScrollOffset(); Element* newFocus = m_items[targetIndex]->requestFocus(oldFocus, FocusDirection::None); if (newFocus && newFocus != oldFocus && !nearEdge && traveledFullViewport) { triggerNavigationFeedback(); return newFocus; } else { return handleJumpToEdge(oldFocus, skipDown); } } else { // No focusable items — scroll viewport and update focus to nearest visible item isTableScrolling.store(true, std::memory_order_release); m_nextOffset = targetViewportTop; if (std::abs(m_nextOffset - oldOffset) > 0.0f) triggerNavigationFeedback(); float searchItemTop = 0.0f; size_t bestVisible = m_focusedIndex; for (size_t i = 0; i < m_items.size(); ++i) { const float itemHeight = m_items[i]->getHeight(); const float itemBottom = searchItemTop + itemHeight; const bool inViewport = itemBottom > targetViewportTop && searchItemTop < targetViewportTop + viewHeight; if (skipDown) { // Wants the LAST visible focusable if (searchItemTop >= targetViewportTop + viewHeight) break; if (inViewport) { Element* test = m_items[i]->requestFocus(nullptr, FocusDirection::None); if (test && test->m_isItem) bestVisible = i; } } else { // Wants the FIRST visible focusable if (inViewport) { Element* test = m_items[i]->requestFocus(nullptr, FocusDirection::None); if (test && test->m_isItem) { bestVisible = i; break; } } } searchItemTop += itemHeight; } if (bestVisible != m_focusedIndex) { m_focusedIndex = bestVisible; Element* newFocus = m_items[m_focusedIndex]->requestFocus(oldFocus, FocusDirection::None); if (newFocus && newFocus != oldFocus) { triggerNavigationFeedback(); return newFocus; } } } return oldFocus; } Element* handleSkipDown(Element* oldFocus) { return handleSkip(oldFocus, true); } Element* handleSkipUp (Element* oldFocus) { return handleSkip(oldFocus, false); } inline void initializePrefixSums() { prefixSums.clear(); prefixSums.resize(m_items.size() + 1, 0.0f); for (size_t i = 1; i < prefixSums.size(); ++i) { prefixSums[i] = prefixSums[i - 1] + m_items[i - 1]->getHeight(); } } virtual void updateScrollOffset() { if (Element::getInputMode() != InputMode::Controller) return; if (m_listHeight <= getHeight()) { m_nextOffset = m_offset = 0; return; } // Calculate position of focused item float itemPos = 0.0f; for (size_t i = 0; i < m_focusedIndex && i < m_items.size(); ++i) { itemPos += m_items[i]->getHeight(); } // Get the focused item's height const float itemHeight = (m_focusedIndex < m_items.size()) ? m_items[m_focusedIndex]->getHeight() : 0.0f; // Calculate viewport height const float viewHeight = static_cast(getHeight()); // FIXED: Special handling for items near the bottom const float maxOffset = static_cast(m_listHeight - getHeight()); // For middle items, use centering logic const float itemCenterPos = itemPos + (itemHeight / 2.0f); const float viewportCenter = viewHeight / 2.0f + VIEW_CENTER_OFFSET + 0.5f; // add slight offset // Clamp to valid scroll bounds const float idealOffset = std::max(0.0f, std::min(itemCenterPos - viewportCenter, maxOffset)); // Set target for smooth animation m_nextOffset = idealOffset; } }; /** * @brief A item that goes into a list * */ class ListItem : public Element { public: u32 width, height; u64 m_touchStartTime_ns; bool isLocked = false; bool m_touched = false; u64 m_shortHoldKey = KEY_Y; u64 m_longHoldKey = KEY_X; ListItem(const std::string& text, const std::string& value = "", bool isMini = false) : Element(), m_text(text), m_value(value), m_listItemHeight(isMini ? tsl::style::MiniListItemDefaultHeight : tsl::style::ListItemDefaultHeight) { m_isItem = true; m_flags.m_useClickAnimation = true; m_text_clean = m_text; ult::removeTag(m_text_clean); applyInitialTranslations(); if (!value.empty()) applyInitialTranslations(true); } virtual ~ListItem() = default; virtual void draw(gfx::Renderer *renderer) override { const bool useClickTextColor = m_touched && Element::getInputMode() == InputMode::Touch && ult::touchInBounds; if (useClickTextColor && !m_flags.m_isTouchHolding) [[unlikely]] renderer->drawRectAdaptive(this->getX() + 4, this->getY(), this->getWidth() - 8, this->getHeight(), aWithOpacity(clickColor)); #if IS_LAUNCHER_DIRECTIVE if (m_flags.m_isTouchHolding) [[unlikely]] { // Determine the active percentage to use const float activePercentage = ult::displayPercentage.load(std::memory_order_acquire); if (activePercentage > 0){ renderer->drawRectAdaptive(this->getX() + 4, this->getY(), (this->getWidth()- 12 +4)*(activePercentage * 0.01f), this->getHeight(), aWithOpacity(progressColor)); // Direct percentage conversion } } #endif const s16 yOffset = ((tsl::style::ListItemDefaultHeight - m_listItemHeight) >> 1) + 1; if (!m_maxWidth) [[unlikely]] { calculateWidths(renderer); } // Optimized separator drawing const float topBound = this->getTopBound(); const float bottomBound = this->getBottomBound(); static float lastBottomBound = 0.0f; if (lastBottomBound != topBound) [[unlikely]] { renderer->drawRect(this->getX() + 4, topBound, this->getWidth() + 10, 1, a(separatorColor)); } renderer->drawRect(this->getX() + 4, bottomBound, this->getWidth() + 10, 1, a(separatorColor)); lastBottomBound = bottomBound; #if IS_LAUNCHER_DIRECTIVE static const std::vector specialChars = {ult::STAR_SYMBOL}; #else static const std::vector specialChars = s_dividerSpecialChars; #endif // Fast path for non-truncated text if (!m_flags.m_truncated) [[likely]] { const Color textColor = m_focused ? (!ult::useSelectionText ? (m_flags.m_hasCustomTextColor ? m_customTextColor : defaultTextColor) : (useClickTextColor ? clickTextColor : selectedTextColor)) : (m_flags.m_hasCustomTextColor ? m_customTextColor : (useClickTextColor ? clickTextColor : defaultTextColor)); #if IS_LAUNCHER_DIRECTIVE renderer->drawStringWithColoredSections(m_text_clean, false, specialChars, this->getX() + 19, this->getY() + 45 - yOffset, 23, textColor, m_focused ? starColor : selectionStarColor); #else renderer->drawStringWithColoredSections(m_text_clean, false, specialChars, this->getX() + 19, this->getY() + 45 - yOffset, 23, textColor, textSeparatorColor); #endif } else { drawTruncatedText(renderer, yOffset, useClickTextColor, specialChars); } if (!m_value.empty()) [[likely]] { drawValue(renderer, yOffset, useClickTextColor); } } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { this->setBoundaries(this->getX() + 3, this->getY(), this->getWidth() + 9, m_listItemHeight); } virtual bool onClick(u64 keys) override { if (keys & KEY_A) [[likely]] { if (!isLocked) { triggerRumbleClick.store(true, std::memory_order_release); if (m_value.find(ult::CAPITAL_ON_STR) != std::string::npos) triggerOffSound.store(true, std::memory_order_release); else if (m_value.find(ult::CAPITAL_OFF_STR) != std::string::npos) triggerOnSound.store(true, std::memory_order_release); else triggerEnterSound.store(true, std::memory_order_release); } else { triggerRumbleDoubleClick.store(true,std::memory_order_release); triggerWallSound.store(true, std::memory_order_release); } if (m_flags.m_useClickAnimation) triggerClickAnimation(); } else if (keys & (KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT)) [[unlikely]] { m_clickAnimationProgress = 0; } return Element::onClick(keys); } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) override { if (event == TouchEvent::Touch) [[likely]] { if ((m_touched = inBounds(currX, currY))) [[likely]] { m_touchStartTime_ns = ult::nowNs(); m_flags.m_isTouchHolding = false; // Will be set to true when hold activates m_flags.m_shortThresholdCrossed = false; m_flags.m_longThresholdCrossed = false; triggerNavigationFeedback(); } } if (event == TouchEvent::Hold && m_touched) [[likely]] { const u64 touchDuration_ns = ult::nowNs() - m_touchStartTime_ns; const float touchDurationInSeconds = static_cast(touchDuration_ns) * 1e-9f; // Activate touch hold immediately when Hold event fires if (m_flags.m_usingTouchHolding && !m_flags.m_isTouchHolding && touchDurationInSeconds >= 0.1f) { m_flags.m_isTouchHolding = true; // Trigger the click with KEY_A to start hold behavior return onClick(KEY_A); } if (m_flags.m_useLongThreshold && !m_flags.m_longThresholdCrossed && touchDurationInSeconds >= 1.0f) [[unlikely]] { m_flags.m_longThresholdCrossed = true; triggerRumbleClick.store(true, std::memory_order_release); } else if (m_flags.m_useShortThreshold && !m_flags.m_shortThresholdCrossed && touchDurationInSeconds >= 0.5f) [[unlikely]] { m_flags.m_shortThresholdCrossed = true; triggerRumbleClick.store(true, std::memory_order_release); } return true; // Keep handling hold } if (event == TouchEvent::Release && m_touched) [[likely]] { m_touched = false; const bool wasHolding = m_flags.m_isTouchHolding; m_flags.m_isTouchHolding = false; // Stop tracking hold on release if (Element::getInputMode() == InputMode::Touch) [[likely]] { m_clickAnimationProgress = 0; // Only trigger normal click if we weren't in a hold if (!wasHolding) { tsl::shiftItemFocus(this); return onClick(determineKeyOnTouchRelease()); } } } return false; } virtual void setFocused(bool state) override { if (state != m_focused) [[likely]] { m_flags.m_scroll = false; m_scrollOffset = 0; timeIn_ns = ult::nowNs(); Element::setFocused(state); } } virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) override { return this; } inline void setText(const std::string& text) { if (m_text_clean != text) [[likely]] { m_text = text; m_text_clean = m_text; if (!m_flags.m_keepTag) ult::removeTag(m_text_clean); resetTextProperties(); applyInitialTranslations(); } } inline void setValue(const std::string& value, bool faint = false) { if (m_value != value || m_flags.m_faint != faint) [[likely]] { m_value = value; m_flags.m_faint = faint; m_maxWidth = 0; if (!value.empty()) applyInitialTranslations(true); } } inline void setTextColor(Color color) { m_customTextColor = color; m_flags.m_hasCustomTextColor = true; } inline void setValueColor(Color color) { m_customValueColor = color; m_flags.m_hasCustomValueColor = true; } inline void clearTextColor() { m_flags.m_hasCustomTextColor = false; } inline void clearValueColor() { m_flags.m_hasCustomValueColor = false; } inline void disableClickAnimation() { m_flags.m_useClickAnimation = false; } inline void enableClickAnimation() { m_flags.m_useClickAnimation = true; } inline void enableShortHoldKey() { m_flags.m_useShortThreshold = true; } inline void disableShortHoldKey() { m_flags.m_useShortThreshold = false; } inline void enableLongHoldKey() { m_flags.m_useLongThreshold = true; } inline void disableLongHoldKey() { m_flags.m_useLongThreshold = false; } inline void enableTouchHolding() { m_flags.m_usingTouchHolding = true; } inline void disableTouchHolding() { m_flags.m_usingTouchHolding = false; } inline bool isTouchHolding() const noexcept { return m_flags.m_isTouchHolding; } inline void resetTouchHold() { m_flags.m_isTouchHolding = false; } inline void setKeepTag(bool keep) { m_flags.m_keepTag = keep; setText(m_text); } inline const std::string& getText() const noexcept { return m_text; } inline const std::string& getValue() const noexcept { return m_value; } virtual bool matchesJumpCriteria(const std::string& jumpText, const std::string& jumpValue, bool exactMatch=true) const { if (jumpText.empty() && jumpValue.empty()) return false; bool textMatches, valueMatches; if (exactMatch) { textMatches = (m_text == jumpText); valueMatches = (m_value == jumpValue); } else { // contains check textMatches = (m_text.find(jumpText) != std::string::npos); valueMatches = (m_value.find(jumpValue) != std::string::npos); } if (jumpText.empty() && !jumpValue.empty()) return valueMatches; else if (!jumpText.empty() && jumpValue.empty()) return textMatches; return (textMatches && valueMatches); } protected: u64 timeIn_ns; std::string m_text; std::string m_text_clean; std::string m_value; std::string m_scrollText; std::string m_ellipsisText; u16 m_listItemHeight; // Changed from u32 to u16 // Bitfield for boolean flags - saves ~7 bytes per instance struct { bool m_keepTag : 1; bool m_scroll : 1; bool m_truncated : 1; bool m_faint : 1; bool m_hasCustomTextColor : 1; bool m_hasCustomValueColor : 1; bool m_useClickAnimation : 1; bool m_useShortThreshold : 1; bool m_useLongThreshold : 1; bool m_usingTouchHolding : 1; bool m_isTouchHolding: 1; bool m_shortThresholdCrossed : 1; bool m_longThresholdCrossed : 1; } m_flags = {}; Color m_customTextColor; Color m_customValueColor; float m_scrollOffset = 0.0f; u16 m_maxWidth = 0; // Changed from u32 to u16 u16 m_textWidth = 0; // Changed from u32 to u16 private: // Consolidated scroll constants struct struct ScrollConstants { double totalCycleDuration; double delayDuration; double scrollDuration; double accelTime; double constantVelocityTime; double maxVelocity; double accelDistance; double constantVelocityDistance; double minScrollDistance; double invAccelTime; double invDecelTime; double invBillion; bool initialized = false; }; void applyInitialTranslations(bool isValue = false) { std::string& target = isValue ? m_value : m_text_clean; ult::applyLangReplacements(target, isValue); ult::convertComboToUnicode(target); { const std::string originalKey = target; std::shared_lock readLock(tsl::gfx::s_translationCacheMutex); auto translatedIt = ult::translationCache.find(originalKey); if (translatedIt != ult::translationCache.end()) { target = translatedIt->second; } else { readLock.unlock(); std::unique_lock writeLock(tsl::gfx::s_translationCacheMutex); translatedIt = ult::translationCache.find(originalKey); if (translatedIt != ult::translationCache.end()) { target = translatedIt->second; } else { ult::translationCache[originalKey] = originalKey; } } } } void calculateWidths(gfx::Renderer* renderer) { if (m_value.empty()) { m_maxWidth = getWidth() - 62; } else { m_maxWidth = getWidth() - renderer->getTextDimensions(m_value, false, 20).first - 66; } const u16 width = renderer->getTextDimensions(m_text_clean, false, 23).first; m_flags.m_truncated = width > m_maxWidth + 20; if (m_flags.m_truncated) [[unlikely]] { m_scrollText.clear(); m_scrollText.reserve(m_text_clean.size() * 2 + 8); m_scrollText.append(m_text_clean).append(" "); m_textWidth = renderer->getTextDimensions(m_scrollText, false, 23).first; m_scrollText.append(m_text_clean); m_ellipsisText = renderer->limitStringLength(m_text_clean, false, 23, m_maxWidth); } else { m_textWidth = width; } } void drawTruncatedText(gfx::Renderer* renderer, s32 yOffset, bool useClickTextColor, const std::vector& specialSymbols = {}) { if (m_focused) { renderer->enableScissoring(getX() + 6, 97, m_maxWidth + (m_value.empty() ? 49 : 27), tsl::cfg::FramebufferHeight - 170); #if IS_LAUNCHER_DIRECTIVE renderer->drawStringWithColoredSections(m_scrollText, false, specialSymbols, getX() + 19 - static_cast(m_scrollOffset), getY() + 45 - yOffset, 23, !ult::useSelectionText ? defaultTextColor: (useClickTextColor ? clickTextColor : selectedTextColor), starColor); #else renderer->drawStringWithColoredSections(m_scrollText, false, specialSymbols, getX() + 19 - static_cast(m_scrollOffset), getY() + 45 - yOffset, 23, !ult::useSelectionText ? defaultTextColor: (useClickTextColor ? clickTextColor : selectedTextColor), textSeparatorColor); #endif renderer->disableScissoring(); handleScrolling(); } else { #if IS_LAUNCHER_DIRECTIVE renderer->drawStringWithColoredSections(m_ellipsisText, false, specialSymbols, getX() + 19, getY() + 45 - yOffset, 23, m_flags.m_hasCustomTextColor ? m_customTextColor : (useClickTextColor ? clickTextColor : defaultTextColor), starColor); #else renderer->drawStringWithColoredSections(m_ellipsisText, false, specialSymbols, getX() + 19, getY() + 45 - yOffset, 23, m_flags.m_hasCustomTextColor ? m_customTextColor : (useClickTextColor ? clickTextColor : defaultTextColor), textSeparatorColor); #endif } } void handleScrolling() { static ScrollConstants sc; static u64 lastUpdateTime = 0; static float cachedScrollOffset = 0.0f; const u64 currentTime_ns = ult::nowNs(); const u64 elapsed_ns = currentTime_ns - timeIn_ns; if (!sc.initialized || sc.minScrollDistance != static_cast(m_textWidth)) { sc.delayDuration = 2.0; static constexpr double pauseDuration = 1.0; sc.maxVelocity = 166.0; sc.accelTime = 0.5; static constexpr double decelTime = 0.5; sc.minScrollDistance = static_cast(m_textWidth); sc.accelDistance = 0.5 * sc.maxVelocity * sc.accelTime; const double decelDistance = 0.5 * sc.maxVelocity * decelTime; sc.constantVelocityDistance = std::max(0.0, sc.minScrollDistance - sc.accelDistance - decelDistance); sc.constantVelocityTime = sc.constantVelocityDistance / sc.maxVelocity; sc.scrollDuration = sc.accelTime + sc.constantVelocityTime + decelTime; sc.totalCycleDuration = sc.delayDuration + sc.scrollDuration + pauseDuration; sc.invAccelTime = 1.0 / sc.accelTime; sc.invDecelTime = 1.0 / decelTime; sc.invBillion = 1.0 / 1000000000.0; sc.initialized = true; } const double elapsed_seconds = static_cast(elapsed_ns) * sc.invBillion; if (currentTime_ns - lastUpdateTime >= 8333333ULL) { const double cyclePosition = std::fmod(elapsed_seconds, sc.totalCycleDuration); if (cyclePosition < sc.delayDuration) [[likely]] { cachedScrollOffset = 0.0f; } else if (cyclePosition < sc.delayDuration + sc.scrollDuration) [[likely]] { const double scrollTime = cyclePosition - sc.delayDuration; double distance; if (scrollTime <= sc.accelTime) { const double t = scrollTime * sc.invAccelTime; const double smoothT = t * t; distance = smoothT * sc.accelDistance; } else if (scrollTime <= sc.accelTime + sc.constantVelocityTime) { const double constantTime = scrollTime - sc.accelTime; distance = sc.accelDistance + (constantTime * sc.maxVelocity); } else { const double decelStartTime = sc.accelTime + sc.constantVelocityTime; const double t = (scrollTime - decelStartTime) * sc.invDecelTime; const double oneMinusT = 1.0 - t; const double smoothT = 1.0 - oneMinusT * oneMinusT; distance = sc.accelDistance + sc.constantVelocityDistance + (smoothT * (sc.minScrollDistance - sc.accelDistance - sc.constantVelocityDistance)); } cachedScrollOffset = static_cast(distance < sc.minScrollDistance ? distance : sc.minScrollDistance); } else [[unlikely]] { cachedScrollOffset = static_cast(m_textWidth); } lastUpdateTime = currentTime_ns; } m_scrollOffset = cachedScrollOffset; if (elapsed_seconds >= sc.totalCycleDuration) [[unlikely]] { timeIn_ns = currentTime_ns; } } void drawValue(gfx::Renderer* renderer, s32 yOffset, bool useClickTextColor) { const s32 xPosition = getX() + m_maxWidth + 47; const s32 yPosition = getY() + 45 - yOffset-1; static constexpr s32 fontSize = 20; #if IS_LAUNCHER_DIRECTIVE static bool lastRunningInterpreter = false; const auto textColor = determineValueTextColor(useClickTextColor, lastRunningInterpreter); if (m_value != ult::INPROGRESS_SYMBOL) [[likely]] { renderer->drawStringWithColoredSections(m_value, false, s_dividerSpecialChars, xPosition, yPosition, fontSize, textColor, textSeparatorColor); } else { drawThrobber(renderer, xPosition, yPosition, fontSize, textColor); } lastRunningInterpreter = ult::runningInterpreter.load(std::memory_order_acquire); #else const auto textColor = determineValueTextColor(useClickTextColor); if (m_value != ult::INPROGRESS_SYMBOL) [[likely]] { renderer->drawStringWithColoredSections(m_value, false, s_dividerSpecialChars, xPosition, yPosition, fontSize, textColor, textSeparatorColor); } else { drawThrobber(renderer, xPosition, yPosition, fontSize, textColor); } #endif } #if IS_LAUNCHER_DIRECTIVE Color determineValueTextColor(bool useClickTextColor, bool lastRunningInterpreter = false) const { #else Color determineValueTextColor(bool useClickTextColor) const { #endif if (m_focused && ult::useSelectionValue) { if (m_value == ult::DROPDOWN_SYMBOL || m_value == ult::OPTION_SYMBOL) { return useClickTextColor ? clickTextColor : (m_flags.m_faint ? offTextColor : (ult::useSelectionText ? selectedTextColor : defaultTextColor)); } // unique to focused: falls through to shared block below, but returns selectedValueTextColor at end } else { if (m_flags.m_hasCustomValueColor) return m_customValueColor; if (m_value == ult::DROPDOWN_SYMBOL || m_value == ult::OPTION_SYMBOL) { return useClickTextColor ? clickTextColor : (m_flags.m_faint ? offTextColor : (m_focused ? (ult::useSelectionText ? selectedTextColor : defaultTextColor) : defaultTextColor)); } } // shared logic — only reached once per path #if IS_LAUNCHER_DIRECTIVE const bool isRunning = ult::runningInterpreter.load(std::memory_order_acquire) || lastRunningInterpreter; if (isRunning && (m_value.find(ult::DOWNLOAD_SYMBOL) != std::string::npos || m_value.find(ult::UNZIP_SYMBOL) != std::string::npos || m_value.find(ult::COPY_SYMBOL) != std::string::npos)) return m_flags.m_faint ? offTextColor : inprogressTextColor; #endif if (m_value == ult::INPROGRESS_SYMBOL) return m_flags.m_faint ? offTextColor : inprogressTextColor; if (m_value == ult::CROSSMARK_SYMBOL) return m_flags.m_faint ? offTextColor : invalidTextColor; return (m_focused && ult::useSelectionValue) ? (useClickTextColor ? clickTextColor : selectedValueTextColor) : (m_flags.m_faint ? offTextColor : onTextColor); } void drawThrobber(gfx::Renderer* renderer, s32 xPosition, s32 yPosition, s32 fontSize, Color textColor) { static size_t throbberCounter = 0; const auto& throbberSymbol = ult::THROBBER_SYMBOLS[(throbberCounter / 10) % ult::THROBBER_SYMBOLS.size()]; throbberCounter = (throbberCounter + 1) % (10 * ult::THROBBER_SYMBOLS.size()); renderer->drawString(throbberSymbol, false, xPosition, yPosition, fontSize, textColor); } s64 determineKeyOnTouchRelease() const { const u64 touchDuration_ns = ult::nowNs() - m_touchStartTime_ns; const float touchDurationInSeconds = static_cast(touchDuration_ns) * 1e-9f; if (m_flags.m_useLongThreshold) { if (touchDurationInSeconds >= 1.0f) { ult::longTouchAndRelease.store(true, std::memory_order_release); return m_longHoldKey; } } if (m_flags.m_useShortThreshold) { if (touchDurationInSeconds >= 0.5f) { ult::shortTouchAndRelease.store(true, std::memory_order_release); return m_shortHoldKey; } } return KEY_A; } void resetTextProperties() { m_scrollText.clear(); m_ellipsisText.clear(); m_maxWidth = 0; } }; class SilentListItem : public tsl::elm::ListItem { public: using tsl::elm::ListItem::ListItem; virtual bool onClick(u64 keys) override { // Skip all sound/rumble triggers, go straight to click listener if (keys & KEY_A) { if (m_flags.m_useClickAnimation) triggerClickAnimation(); } else if (keys & (KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT)) { m_clickAnimationProgress = 0; } return Element::onClick(keys); } }; class MiniListItem : public ListItem { public: MiniListItem(const std::string& text, const std::string& value = "") : ListItem(text, value, true) { // Call the parent constructor with `isMini = true` } // Destructor if needed (inherits default behavior from ListItem) virtual ~MiniListItem() {} }; /** * @brief A wrapper item that extends ListItem with custom color support for inputs * (this version uses value and faint color sourcing) */ class ListItemV2 : public ListItem { public: /** * @brief Constructor * * @param text Initial description text * @param value Initial value text * @param valueColor Color to use for the value when not faint * @param faintColor Color to use for the value when faint * @param isMini Whether to use mini list item height * @param useScriptKey Whether to use script key (launcher only) */ ListItemV2(const std::string& text, const std::string& value = "", Color valueColor = onTextColor, Color faintColor = offTextColor, bool isMini = false) : ListItem(text, value, isMini), m_valueColorOverride(valueColor), m_faintColorOverride(faintColor), m_hasColorOverrides(true) { // Set the custom value color on the base ListItem setValueColor(valueColor); } virtual ~ListItemV2() = default; /** * @brief Override setValue to maintain custom color behavior */ inline void setValue(const std::string& value, bool faint = false) { // Call parent implementation ListItem::setValue(value, faint); // Re-apply color override based on faint state if (m_hasColorOverrides) { setValueColor(faint ? m_faintColorOverride : m_valueColorOverride); } } /** * @brief Set custom value color */ inline void setValueColorOverride(Color color) { m_valueColorOverride = color; m_hasColorOverrides = true; // Update the base class if not currently faint if (!m_flags.m_faint) { setValueColor(color); } } /** * @brief Set custom faint color */ inline void setFaintColorOverride(Color color) { m_faintColorOverride = color; m_hasColorOverrides = true; // Update the base class if currently faint if (m_flags.m_faint) { setValueColor(color); } } /** * @brief Get the current value color override */ inline Color getValueColorOverride() const { return m_valueColorOverride; } /** * @brief Get the current faint color override */ inline Color getFaintColorOverride() const { return m_faintColorOverride; } /** * @brief Clear color overrides and revert to default behavior */ inline void clearColorOverrides() { m_hasColorOverrides = false; clearValueColor(); } protected: Color m_valueColorOverride; Color m_faintColorOverride; bool m_hasColorOverrides; }; /** * @brief Mini version of ListItemV2 */ class MiniListItemV2 : public ListItemV2 { public: MiniListItemV2(const std::string& text, const std::string& value = "", Color valueColor = onTextColor, Color faintColor = offTextColor) : ListItemV2(text, value, valueColor, faintColor, true) { } virtual ~MiniListItemV2() {} }; /** * @brief A toggleable list item that changes the state from On to Off when the A button gets pressed * */ class ToggleListItem : public ListItem { public: /** * @brief Constructor * * @param text Initial description text * @param initialState Is the toggle set to On or Off initially * @param onValue Value drawn if the toggle is on * @param offValue Value drawn if the toggle is off */ ToggleListItem(const std::string& text, bool initialState, const std::string& onValue = ult::ON, const std::string& offValue = ult::OFF, bool isMini = false, bool delayedHandle=false) : ListItem(text, "", isMini), m_state(initialState), m_onValue(onValue), m_offValue(offValue), m_delayedHandle(delayedHandle) { this->setState(this->m_state); } virtual ~ToggleListItem() {} virtual bool onClick(u64 keys) override { #if IS_LAUNCHER_DIRECTIVE if (ult::runningInterpreter.load(std::memory_order_acquire)) return false; #endif // Handle KEY_A for toggling if (keys & KEY_A) { triggerRumbleClick.store(true, std::memory_order_release); if (!this->m_state) triggerOnSound.store(true, std::memory_order_release); else triggerOffSound.store(true, std::memory_order_release); this->m_state = !this->m_state; if (!m_delayedHandle) this->setState(this->m_state); this->m_stateChangedListener(this->m_state); this->triggerClickAnimation(); return Element::onClick(keys); } #if IS_LAUNCHER_DIRECTIVE // Handle SCRIPT_KEY for executing script logic else if (keys & SCRIPT_KEY) { // Trigger the script key listener if (this->m_scriptKeyListener) { this->m_scriptKeyListener(this->m_state); // Pass the current state to the script key listener } return ListItem::onClick(keys); } #endif return false; } /** * @brief Gets the current state of the toggle * * @return State */ virtual bool getState() { return this->m_state; } /** * @brief Sets the current state of the toggle. Updates the Value * * @param state State */ virtual void setState(bool state) { #if IS_LAUNCHER_DIRECTIVE if (ult::runningInterpreter.load(std::memory_order_acquire)) return; #endif this->m_state = state; this->setValue(state ? this->m_onValue : this->m_offValue, !state); } /** * @brief Adds a listener that gets called whenever the state of the toggle changes * * @param stateChangedListener Listener with the current state passed in as parameter */ void setStateChangedListener(std::function stateChangedListener) { this->m_stateChangedListener = stateChangedListener; } #if IS_LAUNCHER_DIRECTIVE // Attach the script key listener for SCRIPT_KEY handling void setScriptKeyListener(std::function scriptKeyListener) { this->m_scriptKeyListener = scriptKeyListener; } #endif protected: bool m_state = true; std::string m_onValue, m_offValue; bool m_delayedHandle = false; std::function m_stateChangedListener = [](bool){}; #if IS_LAUNCHER_DIRECTIVE std::function m_scriptKeyListener = nullptr; // Script key listener (with state) #endif }; class MiniToggleListItem : public ToggleListItem { public: // Constructor for MiniToggleListItem, with no `isMini` boolean. MiniToggleListItem(const std::string& text, bool initialState, const std::string& onValue = ult::ON, const std::string& offValue = ult::OFF) : ToggleListItem(text, initialState, onValue, offValue, true) { } // Destructor if needed (inherits default behavior from ListItem) virtual ~MiniToggleListItem() {} }; class DummyListItem : public ListItem { public: DummyListItem() : ListItem("") { // Use an empty string for the base class constructor // Set the properties to indicate it's a dummy item this->m_text = ""; this->m_value = ""; this->m_maxWidth = 0; this->width = 0; this->height = 0; m_isItem = false; isLocked = true; } virtual ~DummyListItem() {} // Override the draw method to do nothing virtual void draw(gfx::Renderer* renderer) override { // Intentionally left blank } // Override the layout method to set the dimensions to zero virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { this->setBoundaries(this->getX(), this->getY(), 0, 0); } // Override the requestFocus method to allow this item to be focusable virtual Element* requestFocus(Element* oldFocus, FocusDirection direction) override { return this; // Allow this item to be focusable } }; class CategoryHeader : public Element { public: CategoryHeader(const std::string &title, bool hasSeparator = true) : m_text(title), m_value(""), m_valueColor(tsl::headerTextColor), m_hasSeparator(hasSeparator), m_scroll(false), m_truncated(false), m_scrollOffset(0.0f), m_maxWidth(0), m_textWidth(0) { ult::applyLangReplacements(m_text); ult::convertComboToUnicode(m_text); m_isItem = false; } virtual ~CategoryHeader() {} // --- new setters --- void setValue(const std::string &value, const tsl::Color &color = tsl::headerTextColor) { m_value = value; m_valueColor = color; } void clearValue() { m_value.clear(); } virtual void draw(gfx::Renderer* renderer) override { if (!m_maxWidth) calculateWidths(renderer); const int fontHeight = 16; // Keep a fixed header area for separator and text (matches old 33px height) const int headerTop = this->getBottomBound() - 33; const int textY = this->getBottomBound() - 16; const int textX = m_hasSeparator ? (this->getX() + 16) : this->getX(); // Draw the separator rectangle on the left (fixed 22px height, 4px wide) if (m_hasSeparator) { renderer->drawRect( this->getX() + 2, headerTop, 4, 22, aWithOpacity(headerSeparatorColor)); } // Draw header text if (m_truncated) { if (!m_scroll) m_scroll = true; handleScrolling(); renderer->enableScissoring(textX, ult::activeHeaderHeight-8, m_maxWidth, cfg::FramebufferHeight - 73 - (ult::activeHeaderHeight-8)); renderer->drawStringWithColoredSections( m_scrollText, false, s_dividerSpecialChars, textX - static_cast(m_scrollOffset), textY, fontHeight, headerTextColor, textSeparatorColor ); renderer->disableScissoring(); } else { renderer->drawStringWithColoredSections( m_text, false, s_dividerSpecialChars, textX, textY, fontHeight, headerTextColor, textSeparatorColor ); } // Draw optional value, right-aligned if (!m_value.empty()) { const int valueWidth = renderer->getTextDimensions(m_value, false, fontHeight).first; const int valueX = this->getX() + 2 + this->getWidth() - valueWidth; renderer->drawString( m_value, false, valueX, textY, fontHeight, m_valueColor, 0, true, nullptr, nullptr, 0, 0, false ); } } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { if (List *list = static_cast(this->getParent()); list != nullptr) { if (list->getIndexInList(this) == 0) { this->setBoundaries(this->getX(), this->getY(), this->getWidth(), 33); return; } } this->setBoundaries( this->getX(), this->getY(), this->getWidth(), tsl::style::ListItemDefaultHeight * 0.90); } inline void setText(const std::string &text) { if (m_text != text) { m_text = text; ult::applyLangReplacements(m_text); ult::convertComboToUnicode(m_text); resetTextProperties(); } } inline const std::string &getText() const { return m_text; } private: std::string m_text; std::string m_value; tsl::Color m_valueColor; bool m_hasSeparator; bool m_scroll; bool m_truncated; float m_scrollOffset; u32 m_maxWidth; u32 m_textWidth; std::string m_scrollText; /* Delta-time animation state */ u64 lastFrameTime_ns = 0; double accumulatedTime_s = 0.0; /* Cached calculations */ bool constantsInitialized = false; double totalCycleDuration; double delayDuration; double scrollDuration; double accelTime; double constantVelocityTime; double maxVelocity; double accelDistance; double constantVelocityDistance; double minScrollDistance; double invAccelTime; double invDecelTime; double invBillion; float cachedScrollOffset = 0.0f; void calculateWidths(gfx::Renderer *renderer) { m_maxWidth = getWidth() - (m_hasSeparator ? 17 : 4); const u32 width = renderer->getTextDimensions(m_text, false, 16).first; m_truncated = width > m_maxWidth; if (m_truncated) { m_scrollText.clear(); m_scrollText.reserve(m_text.size() * 2 + 8); m_scrollText.append(m_text).append(" "); m_textWidth = renderer->getTextDimensions(m_scrollText, false, 16).first; m_scrollText.append(m_text); } else { m_textWidth = width; } constantsInitialized = false; } void handleScrolling() { const u64 currentTime_ns = ult::nowNs(); if (!constantsInitialized || minScrollDistance != static_cast(m_textWidth)) { delayDuration = 3.0; static constexpr double pauseDuration = 2.0; maxVelocity = 100.0; accelTime = 0.5; static constexpr double decelTime = 0.5; minScrollDistance = static_cast(m_textWidth); accelDistance = 0.5 * maxVelocity * accelTime; const double decelDistance = 0.5 * maxVelocity * decelTime; constantVelocityDistance = std::max(0.0, minScrollDistance - accelDistance - decelDistance); constantVelocityTime = constantVelocityDistance / maxVelocity; scrollDuration = accelTime + constantVelocityTime + decelTime; totalCycleDuration = delayDuration + scrollDuration + pauseDuration; invAccelTime = 1.0 / accelTime; invDecelTime = 1.0 / decelTime; invBillion = 1.0 / 1000000000.0; constantsInitialized = true; } if (lastFrameTime_ns != 0) { double delta_s = static_cast(currentTime_ns - lastFrameTime_ns) * invBillion; /* Clamp large jumps (list switches / lag spikes) */ delta_s = std::min(delta_s, 0.05); accumulatedTime_s += delta_s; } lastFrameTime_ns = currentTime_ns; const double cyclePosition = std::fmod(accumulatedTime_s, totalCycleDuration); if (cyclePosition < delayDuration) { cachedScrollOffset = 0.0f; } else if (cyclePosition < delayDuration + scrollDuration) { const double scrollTime = cyclePosition - delayDuration; double distance; if (scrollTime <= accelTime) { const double t = scrollTime * invAccelTime; distance = (t * t) * accelDistance; } else if (scrollTime <= accelTime + constantVelocityTime) { const double t = scrollTime - accelTime; distance = accelDistance + (t * maxVelocity); } else { const double decelStart = accelTime + constantVelocityTime; const double t = (scrollTime - decelStart) * invDecelTime; const double smooth = 1.0 - (1.0 - t) * (1.0 - t); distance = accelDistance + constantVelocityDistance + smooth * (minScrollDistance - accelDistance - constantVelocityDistance); } cachedScrollOffset = static_cast( distance < minScrollDistance ? distance : minScrollDistance); } else { cachedScrollOffset = static_cast(m_textWidth); } m_scrollOffset = cachedScrollOffset; } void resetTextProperties() { m_scrollOffset = 0.0f; cachedScrollOffset = 0.0f; lastFrameTime_ns = 0; accumulatedTime_s = 0.0; m_maxWidth = 0; m_textWidth = 0; m_scroll = false; constantsInitialized = false; } }; /** * @brief A customizable analog trackbar going from 0% to 100% (like the brightness slider) * */ class TrackBar : public Element { public: /** * @brief Constructor * * @param icon Icon shown next to the track bar * @param usingStepTrackbar Whether this is a step trackbar * @param usingNamedStepTrackbar Whether this is a named step trackbar * @param useV2Style Whether to use V2 visual style (label + value instead of icon) * @param label Label text for V2 style * @param units Units text for V2 style */ TrackBar(const char icon[3], bool usingStepTrackbar=false, bool usingNamedStepTrackbar = false, bool useV2Style = false, const std::string& label = "", const std::string& units = "", bool unlockedTrackbar = true) : m_icon(icon), m_usingStepTrackbar(usingStepTrackbar), m_usingNamedStepTrackbar(usingNamedStepTrackbar), m_unlockedTrackbar(unlockedTrackbar), m_useV2Style(useV2Style), m_label(label), m_units(units) { m_isItem = true; } virtual ~TrackBar() {} virtual void triggerClickAnimation() { Element::triggerClickAnimation(); // Activate the click animation this->m_clickAnimationStartTime = ult::nowNs(); this->m_clickAnimationActive = true; } virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) { return this; } virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState leftJoyStick, HidAnalogStickState rightJoyStick) override { const u64 keysReleased = m_prevKeysHeld & ~keysHeld; m_prevKeysHeld = keysHeld; const u64 currentTime_ns = ult::nowNs(); static u64 lastUpdate_ns = currentTime_ns; const u64 elapsed_ns = currentTime_ns - lastUpdate_ns; // KEY_R + directional: shake highlight (same as V2) if (keysHeld & KEY_R) { if (keysDown & KEY_UP && !(keysHeld & ~KEY_UP & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Up); else if (keysDown & KEY_DOWN && !(keysHeld & ~KEY_DOWN & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Down); else if (keysDown & KEY_LEFT && !(keysHeld & ~KEY_LEFT & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Left); else if (keysDown & KEY_RIGHT && !(keysHeld & ~KEY_RIGHT & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Right); return true; } // KEY_A: lock/unlock toggle (when locked), or click animation (when unlocked) if ((keysDown & KEY_A) && !(keysHeld & ~KEY_A & ALL_KEYS_MASK)) { if (!m_unlockedTrackbar) { ult::atomicToggle(ult::allowSlide); m_holding = false; if (ult::allowSlide.load(std::memory_order_acquire)) { // Unlocking: rumble + on sound only, no click animation, no enter feedback triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } else { // Locking: rumble + off sound only, no click animation triggerRumbleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); } } else { // Always-unlocked trackbar: full click animation + enter feedback this->triggerClickAnimation(); triggerEnterFeedback(); } return true; } // Guard all movement behind lock state if (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire)) { return false; } static s16 lastHapticSegment = -1; // Handle key release if ((keysReleased & KEY_LEFT) || (keysReleased & KEY_RIGHT)) { lastHapticSegment = -1; if (m_wasLastHeld) { m_wasLastHeld = false; m_holding = false; lastUpdate_ns = currentTime_ns; return true; } else if (m_holding) { m_holding = false; lastUpdate_ns = currentTime_ns; return true; } } // Ignore simultaneous left+right if (keysHeld & KEY_LEFT && keysHeld & KEY_RIGHT) return true; // Handle initial key press if (keysDown & KEY_LEFT || keysDown & KEY_RIGHT) { m_holding = true; m_wasLastHeld = false; m_holdStartTime_ns = currentTime_ns; lastUpdate_ns = currentTime_ns; if (keysDown & KEY_LEFT && this->m_value > 0) { this->m_value--; this->m_valueChangedListener(this->m_value); const s16 currentSegment = (this->m_value * 10) / 100; if (this->m_value == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } } else if (keysDown & KEY_RIGHT && this->m_value < 100) { this->m_value++; this->m_valueChangedListener(this->m_value); const s16 currentSegment = (this->m_value * 10) / 100; if (this->m_value == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } } return true; } // Handle continued holding with acceleration if (m_holding && ((keysHeld & KEY_LEFT) || (keysHeld & KEY_RIGHT))) { const u64 holdDuration_ns = currentTime_ns - m_holdStartTime_ns; static constexpr u64 initialDelay_ns = 300000000ULL; static constexpr u64 initialInterval_ns = 67000000ULL; static constexpr u64 shortInterval_ns = 10000000ULL; static constexpr u64 transitionPoint_ns = 1000000000ULL; if (holdDuration_ns < initialDelay_ns) { return true; } const u64 holdDurationAfterDelay_ns = holdDuration_ns - initialDelay_ns; const float t = std::min(1.0f, static_cast(holdDurationAfterDelay_ns) / static_cast(transitionPoint_ns)); const u64 currentInterval_ns = static_cast((initialInterval_ns - shortInterval_ns) * (1.0f - t) + shortInterval_ns); if (elapsed_ns >= currentInterval_ns) { if (keysHeld & KEY_LEFT && this->m_value > 0) { this->m_value--; this->m_valueChangedListener(this->m_value); const s16 currentSegment = (this->m_value * 10) / 100; if (this->m_value == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } lastUpdate_ns = currentTime_ns; m_wasLastHeld = true; return true; } if (keysHeld & KEY_RIGHT && this->m_value < 100) { this->m_value++; this->m_valueChangedListener(this->m_value); const s16 currentSegment = (this->m_value * 10) / 100; if (this->m_value == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } lastUpdate_ns = currentTime_ns; m_wasLastHeld = true; return true; } } } else { m_holding = false; } return false; } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) override { s32 trackBarLeft = this->getX() + 59; s32 width = this->getWidth() - 95; if (m_icon[0] != '\0') { const s32 iconOffset = 14 + 23; trackBarLeft += iconOffset; width -= iconOffset; } const s32 trackBarRight = trackBarLeft + width; const u16 handlePos = (width * this->m_value) / 100; const s32 circleCenterX = trackBarLeft + handlePos; const s32 circleCenterY = this->getY() + 40 + 16 - 3 - ((!m_usingNamedStepTrackbar && !m_useV2Style) ? 11 : 0); static constexpr s32 circleRadius = 16; static bool triggerOnce = true; static s16 lastHapticSegment = -1; const bool touchInCircle = (std::abs(currX - circleCenterX) <= circleRadius) && (std::abs(currY - circleCenterY) <= circleRadius); const bool currentlyInHorizontalBounds = (currX >= trackBarLeft && currX <= trackBarRight); if (event == TouchEvent::Release) { triggerOnce = true; lastHapticSegment = -1; if (touchInSliderBounds) { triggerRumbleDoubleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); tsl::shiftItemFocus(this); } touchInSliderBounds = false; return false; } if (touchInCircle || touchInSliderBounds) { if (touchInSliderBounds && !currentlyInHorizontalBounds) { if (currX > trackBarRight) { this->m_value = 100; } else if (currX < trackBarLeft) { this->m_value = 0; } this->m_valueChangedListener(this->getProgress()); touchInSliderBounds = false; return false; } if (currentlyInHorizontalBounds) { if (triggerOnce) { triggerOnce = false; triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } touchInSliderBounds = true; s16 newValue = (static_cast(currX - trackBarLeft) / static_cast(width)) * 100; if (newValue < 0) { newValue = 0; } else if (newValue > 100) { newValue = 100; } if (newValue != this->m_value) { this->m_value = newValue; this->m_valueChangedListener(this->getProgress()); const s16 currentSegment = (this->m_value * 10) / 100; if (this->m_value == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } } return true; } } return false; } // Define drawBar function outside the draw method void drawBar(gfx::Renderer *renderer, s32 x, s32 y, u16 width, Color& color, bool isRounded = true) { if (isRounded) { renderer->drawUniformRoundedRect(x, y, width, 7, a(color)); } else { renderer->drawRect(x, y, width, 7, a(color)); } } virtual void draw(gfx::Renderer *renderer) override { if (touchInSliderBounds) { m_drawFrameless = true; drawHighlight(renderer); } else { m_drawFrameless = false; } s32 xPos = this->getX() + 59; s32 yPos = this->getY() + 40 + 16 - 3; s32 width = this->getWidth() - 95; const int maxValue = (m_usingStepTrackbar || m_usingNamedStepTrackbar) ? ((100 / (this->m_numSteps - 1)) * (this->m_numSteps - 1)) : 100; u16 handlePos = width * (this->m_value) / maxValue; if (!m_usingNamedStepTrackbar && !m_useV2Style) { yPos -= 11; } s32 iconOffset = 0; if (m_icon[0] != '\0') { s32 iconWidth = 23; iconOffset = 14 + iconWidth; xPos += iconOffset; width -= iconOffset; handlePos = (width) * (this->m_value) / (100); } // Draw step tick marks if this is a step trackbar if (m_usingStepTrackbar || m_usingNamedStepTrackbar) { const u8 numSteps = m_numSteps; const u16 baseX = xPos; const u16 baseY = this->getY() + 44; const u8 halfNumSteps = (numSteps - 1) / 2; const u16 lastStepX = baseX + width - 1; const float stepSpacing = static_cast(width) / (numSteps - 1); const auto stepColor = a(trackBarEmptyColor); u16 stepX; for (u8 i = 0; i < numSteps; i++) { if (i == numSteps - 1) { stepX = lastStepX; } else { stepX = baseX + static_cast(std::round(i * stepSpacing)); if (i > halfNumSteps) { stepX -= 1; } } renderer->drawRect(stepX, baseY, 1, 8, stepColor); } } // Draw track bar background drawBar(renderer, xPos, yPos-3, width, trackBarEmptyColor, !m_usingNamedStepTrackbar); const bool isEffectivelyUnlocked = m_unlockedTrackbar || ult::allowSlide.load(std::memory_order_acquire); if (!this->m_focused) { drawBar(renderer, xPos, yPos-3, handlePos, trackBarFullColor, !m_usingNamedStepTrackbar); renderer->drawCircle(xPos + handlePos, yPos, 16, true, a(m_drawFrameless ? s_highlightColor : trackBarSliderBorderColor)); renderer->drawCircle(xPos + handlePos, yPos, 13, true, a((isEffectivelyUnlocked || touchInSliderBounds) ? trackBarSliderMalleableColor : trackBarSliderColor)); } else { touchInSliderBounds = false; if (m_unlockedTrackbar != ult::unlockedSlide.load(std::memory_order_acquire)) ult::unlockedSlide.store(m_unlockedTrackbar, std::memory_order_release); drawBar(renderer, xPos, yPos-3, handlePos, trackBarFullColor, !m_usingNamedStepTrackbar); renderer->drawCircle(xPos + x + handlePos, yPos +y, 16, true, a(s_highlightColor)); renderer->drawCircle(xPos + x + handlePos, yPos +y, 12, true, a(isEffectivelyUnlocked ? trackBarSliderMalleableColor : trackBarSliderColor)); } // Draw icon (always if provided), then label + value (V2 style) if (m_useV2Style) { std::string labelPart = this->m_label; ult::removeTag(labelPart); std::string valuePart; if (!m_usingNamedStepTrackbar) { valuePart = (m_units.compare("%") == 0 || m_units.compare("°C") == 0 || m_units.compare("°F") == 0) ? ult::to_string(m_value) + m_units : ult::to_string(m_value) + (m_units.empty() ? "" : " ") + m_units; } else { valuePart = this->m_selection; } const auto valueWidth = renderer->getTextDimensions(valuePart, false, 16).first; const s32 labelX = xPos; const s32 valueX = xPos + width - valueWidth; renderer->drawString(labelPart, false, labelX, this->getY() + 14 + 16, 16, ((!this->m_focused || !ult::useSelectionText) ? defaultTextColor : selectedTextColor)); renderer->drawString(valuePart, false, valueX, this->getY() + 14 + 16, 16, (this->m_focused && ult::useSelectionValue) ? selectedValueTextColor : onTextColor); if (m_icon[0] != '\0') renderer->drawString(this->m_icon, false, this->getX()+42, this->getY() + 50+2+2, 30, ((!this->m_focused || !ult::useSelectionText) ? defaultTextColor : selectedTextColor)); } else { if (m_icon[0] != '\0') renderer->drawString(this->m_icon, false, this->getX()+42, this->getY() + 50+2+2, 30, ((!this->m_focused || !ult::useSelectionText) ? defaultTextColor : selectedTextColor)); } if (m_lastBottomBound != this->getTopBound()) renderer->drawRect(this->getX() + 4+20-1, this->getTopBound(), this->getWidth() + 6 + 10+20 +4, 1, a(separatorColor)); renderer->drawRect(this->getX() + 4+20-1, this->getBottomBound(), this->getWidth() + 6 + 10+20 +4, 1, a(separatorColor)); m_lastBottomBound = this->getBottomBound(); } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { this->setBoundaries(this->getX() - 16 , this->getY(), this->getWidth()+20+4, tsl::style::TrackBarDefaultHeight ); } virtual void drawFocusBackground(gfx::Renderer *renderer) { // No background drawn here in HOS } virtual void drawHighlight(gfx::Renderer *renderer) override { const u64 currentTime_ns = ult::nowNs(); const double time_seconds = static_cast(currentTime_ns) / 1000000000.0; progress = (ult::cos(2.0 * ult::_M_PI * std::fmod(time_seconds, 1.0) - ult::_M_PI / 2) + 1.0) / 2.0; if (m_clickAnimationActive) { Color clickColor1 = highlightColor1; Color clickColor2 = clickColor; if (progress >= 0.5) { clickColor1 = clickColor; clickColor2 = highlightColor2; } const u64 elapsedTime_ns = currentTime_ns - this->m_clickAnimationStartTime; if (elapsedTime_ns < 500000000ULL) { s_highlightColor = lerpColor(clickColor1, clickColor2, progress); } else { m_clickAnimationActive = false; } } else { // Use dim colors when locked, bright colors when unlocked if (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire)) { s_highlightColor = lerpColor(highlightColor3, highlightColor4, progress); } else { s_highlightColor = lerpColor(highlightColor1, highlightColor2, progress); } } x = 0; y = 0; if (this->m_highlightShaking) { t_ns = currentTime_ns - this->m_highlightShakingStartTime; const double t_ms = t_ns / 1000000.0; static constexpr double SHAKE_DURATION_MS = 200.0; if (t_ms >= SHAKE_DURATION_MS) this->m_highlightShaking = false; else { const double amplitude = 6.0 + ((this->m_highlightShakingStartTime / 1000000) % 5); const double progress = t_ms / SHAKE_DURATION_MS; const double damping = 1.0 / (1.0 + 2.5 * progress * (1.0 + 1.3 * progress)); const double oscillation = ult::cos(ult::_M_PI * 4.0 * progress); const double displacement = amplitude * oscillation * damping; const int offset = static_cast(displacement); switch (this->m_highlightShakingDirection) { case FocusDirection::Up: y = -offset; break; case FocusDirection::Down: y = offset; break; case FocusDirection::Left: x = -offset; break; case FocusDirection::Right: x = offset; break; default: break; } } } if (!m_drawFrameless) { if (ult::useSelectionBG) { renderer->drawRectAdaptive(this->getX() + x +19, this->getY() + y, this->getWidth()-11-4, this->getHeight(), aWithOpacity(selectionBGColor)); } renderer->drawBorderedRoundedRect(this->getX() + x +19, this->getY() + y, this->getWidth()-11, this->getHeight(), 5, 5, a(s_highlightColor)); } else { if (ult::useSelectionBG) { renderer->drawRectAdaptive(this->getX() + x +19, this->getY() + y, this->getWidth()-11-4, this->getHeight(), aWithOpacity(clickColor)); } } ult::onTrackBar.exchange(true, std::memory_order_acq_rel); if (this->m_clickAnimationActive) { const u64 elapsedTime_ns = currentTime_ns - this->m_clickAnimationStartTime; auto clickAnimationProgress = tsl::style::ListItemHighlightLength * (1.0f - (static_cast(elapsedTime_ns) / 500000000.0f)); if (clickAnimationProgress < 0.0f) { clickAnimationProgress = 0.0f; this->m_clickAnimationActive = false; } if (clickAnimationProgress > 0.0f) { const u8 saturation = tsl::style::ListItemHighlightSaturation * (float(clickAnimationProgress) / float(tsl::style::ListItemHighlightLength)); Color animColor = {0xF, 0xF, 0xF, 0xF}; if (invertBGClickColor) { animColor.r = 15 - saturation; animColor.g = 15 - saturation; animColor.b = 15 - saturation; } else { animColor.r = saturation; animColor.g = saturation; animColor.b = saturation; } animColor.a = selectionBGColor.a; renderer->drawRect(this->getX() +22, this->getY(), this->getWidth() -22, this->getHeight(), aWithOpacity(animColor)); } } } /** * @brief Gets the current value of the trackbar * * @return State */ virtual u8 getProgress() { return this->m_value; } /** * @brief Sets the current state of the toggle. Updates the Value * * @param state State */ virtual void setProgress(u8 value) { this->m_value = value; } /** * @brief Adds a listener that gets called whenever the state of the toggle changes * * @param stateChangedListener Listener with the current state passed in as parameter */ void setValueChangedListener(std::function valueChangedListener) { this->m_valueChangedListener = valueChangedListener; } protected: const char *m_icon = nullptr; s16 m_value = 0; bool m_interactionLocked = false; std::function m_valueChangedListener = [](u8){}; bool m_usingStepTrackbar = false; bool m_usingNamedStepTrackbar = false; bool m_unlockedTrackbar = true; bool touchInSliderBounds = false; u64 m_clickAnimationStartTime = 0; bool m_clickAnimationActive = false; u8 m_numSteps = 101; // V2 Style properties bool m_useV2Style = false; std::string m_label; std::string m_units; std::string m_selection; // Used for named step trackbars bool m_drawFrameless = false; float m_lastBottomBound; s16 m_index = 0; // Add index tracking like V2 u64 m_holdStartTime_ns = 0; bool m_holding = false; bool m_wasLastHeld = false; u64 m_prevKeysHeld = 0; }; /** * @brief A customizable analog trackbar going from 0% to 100% but using discrete steps (Like the volume slider) * */ class StepTrackBar : public TrackBar { public: /** * @brief Constructor * * @param icon Icon shown next to the track bar * @param numSteps Number of steps the track bar has * @param usingNamedStepTrackbar Whether this is a named step trackbar * @param useV2Style Whether to use V2 visual style (label + value instead of icon) * @param label Label text for V2 style * @param units Units text for V2 style */ StepTrackBar(const char icon[3], size_t numSteps, bool usingNamedStepTrackbar = false, bool useV2Style = false, const std::string& label = "", const std::string& units = "", bool unlockedTrackbar = true) : TrackBar(icon, true, usingNamedStepTrackbar, useV2Style, label, units, unlockedTrackbar), m_numSteps(numSteps) {} virtual ~StepTrackBar() {} virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState leftJoyStick, HidAnalogStickState rightJoyStick) override { const u64 keysReleased = m_prevKeysHeld & ~keysHeld; m_prevKeysHeld = keysHeld; const u64 currentTime_ns = ult::nowNs(); static u64 lastUpdate_ns = currentTime_ns; const u64 elapsed_ns = currentTime_ns - lastUpdate_ns; // KEY_R + directional: shake highlight if (keysHeld & KEY_R) { if (keysDown & KEY_UP && !(keysHeld & ~KEY_UP & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Up); else if (keysDown & KEY_DOWN && !(keysHeld & ~KEY_DOWN & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Down); else if (keysDown & KEY_LEFT && !(keysHeld & ~KEY_LEFT & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Left); else if (keysDown & KEY_RIGHT && !(keysHeld & ~KEY_RIGHT & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Right); return true; } // KEY_A: lock/unlock toggle (when locked), or click animation (when unlocked) if ((keysDown & KEY_A) && !(keysHeld & ~KEY_A & ALL_KEYS_MASK)) { if (!m_unlockedTrackbar) { ult::atomicToggle(ult::allowSlide); m_holding = false; if (ult::allowSlide.load(std::memory_order_acquire)) { // Unlocking: rumble + on sound only, no click animation, no enter feedback triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } else { // Locking: rumble + off sound only, no click animation triggerRumbleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); } } else { // Always-unlocked trackbar: full click animation + enter feedback this->triggerClickAnimation(); triggerEnterFeedback(); } return true; } // Guard all movement behind lock state if (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire)) { return false; } // Calculate actual max value based on steps const int stepSize = 100 / (this->m_numSteps - 1); const int maxValue = stepSize * (this->m_numSteps - 1); // Handle key release if ((keysReleased & KEY_LEFT) || (keysReleased & KEY_RIGHT)) { if (m_wasLastHeld) { m_wasLastHeld = false; m_holding = false; lastUpdate_ns = currentTime_ns; return true; } else if (m_holding) { m_holding = false; lastUpdate_ns = currentTime_ns; return true; } } // Ignore simultaneous left+right if (keysHeld & KEY_LEFT && keysHeld & KEY_RIGHT) return true; // Handle initial key press if (keysDown & KEY_LEFT || keysDown & KEY_RIGHT) { m_holding = true; m_wasLastHeld = false; m_holdStartTime_ns = currentTime_ns; lastUpdate_ns = currentTime_ns; if (keysDown & KEY_LEFT && this->m_value > 0) { triggerNavigationFeedback(); this->m_value = std::max(this->m_value - stepSize, 0); this->m_valueChangedListener(this->getProgress()); } else if (keysDown & KEY_RIGHT && this->m_value < maxValue) { triggerNavigationFeedback(); this->m_value = std::min(this->m_value + stepSize, maxValue); this->m_valueChangedListener(this->getProgress()); } return true; } // Handle continued holding with acceleration if (m_holding && ((keysHeld & KEY_LEFT) || (keysHeld & KEY_RIGHT))) { const u64 holdDuration_ns = currentTime_ns - m_holdStartTime_ns; static constexpr u64 initialDelay_ns = 300000000ULL; static constexpr u64 initialInterval_ns = 67000000ULL; static constexpr u64 shortInterval_ns = 10000000ULL; static constexpr u64 transitionPoint_ns = 1000000000ULL; if (holdDuration_ns < initialDelay_ns) { return true; } const u64 holdDurationAfterDelay_ns = holdDuration_ns - initialDelay_ns; const float t = std::min(1.0f, static_cast(holdDurationAfterDelay_ns) / static_cast(transitionPoint_ns)); const u64 currentInterval_ns = static_cast((initialInterval_ns - shortInterval_ns) * (1.0f - t) + shortInterval_ns); if (elapsed_ns >= currentInterval_ns) { if (keysHeld & KEY_LEFT && this->m_value > 0) { triggerNavigationFeedback(); this->m_value = std::max(this->m_value - stepSize, 0); this->m_valueChangedListener(this->getProgress()); lastUpdate_ns = currentTime_ns; m_wasLastHeld = true; return true; } if (keysHeld & KEY_RIGHT && this->m_value < maxValue) { triggerNavigationFeedback(); this->m_value = std::min(this->m_value + stepSize, maxValue); this->m_valueChangedListener(this->getProgress()); lastUpdate_ns = currentTime_ns; m_wasLastHeld = true; return true; } } } else { m_holding = false; } return false; } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) override { const int stepSize = 100 / (this->m_numSteps - 1); const int maxValue = stepSize * (this->m_numSteps - 1); s32 trackBarLeft = this->getX() + 59; s32 width = this->getWidth() - 95; if (m_icon[0] != '\0') { const s32 iconOffset = 14 + 23; trackBarLeft += iconOffset; width -= iconOffset; } const s32 trackBarRight = trackBarLeft + width; const u16 handlePos = (width * this->m_value) / maxValue; const s32 circleCenterX = trackBarLeft + handlePos; const s32 circleCenterY = this->getY() + 40 + 16 - 3 - ((!m_usingNamedStepTrackbar && !m_useV2Style) ? 11 : 0); static constexpr s32 circleRadius = 16; static bool triggerOnce = true; const bool touchInCircle = (std::abs(currX - circleCenterX) <= circleRadius) && (std::abs(currY - circleCenterY) <= circleRadius); const bool currentlyInHorizontalBounds = (currX >= trackBarLeft && currX <= trackBarRight); if (event == TouchEvent::Release) { triggerOnce = true; if (touchInSliderBounds) { triggerRumbleDoubleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); tsl::shiftItemFocus(this); } touchInSliderBounds = false; return false; } if (touchInCircle || touchInSliderBounds) { if (touchInSliderBounds && !currentlyInHorizontalBounds) { if (currX > trackBarRight) { this->m_value = maxValue; } else if (currX < trackBarLeft) { this->m_value = 0; } this->m_valueChangedListener(this->getProgress()); touchInSliderBounds = false; return false; } if (currentlyInHorizontalBounds) { if (triggerOnce) { triggerOnce = false; triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } touchInSliderBounds = true; float rawValue = (static_cast(currX - trackBarLeft) / static_cast(width)) * maxValue; s16 newValue; if (rawValue < 0) { newValue = 0; } else if (rawValue > maxValue) { newValue = maxValue; } else { newValue = std::round(rawValue / stepSize) * stepSize; newValue = std::min(std::max(newValue, s16(0)), s16(maxValue)); } if (newValue != this->m_value) { triggerNavigationFeedback(); this->m_value = newValue; this->m_valueChangedListener(this->getProgress()); } return true; } } return false; } /** * @brief Gets the current value of the trackbar * * @return State */ virtual u8 getProgress() override { return this->m_value / (100 / (this->m_numSteps - 1)); } /** * @brief Sets the current state of the toggle. Updates the Value * * @param state State */ virtual void setProgress(u8 value) override { value = std::min(value, u8(this->m_numSteps - 1)); this->m_value = value * (100 / (this->m_numSteps - 1)); } protected: u8 m_numSteps = 1; }; /** * @brief A customizable trackbar with multiple discrete steps with specific names. Name gets displayed above the bar * */ class NamedStepTrackBar : public StepTrackBar { public: NamedStepTrackBar(const char icon[3], std::initializer_list stepDescriptions, bool useV2Style = false, const std::string& label = "", bool unlockedTrackbar = true) : StepTrackBar(icon, stepDescriptions.size(), true, useV2Style, label, "", unlockedTrackbar), m_stepDescriptions(stepDescriptions.begin(), stepDescriptions.end()) { this->m_usingNamedStepTrackbar = true; m_numSteps = m_stepDescriptions.size(); if (!m_stepDescriptions.empty()) { this->m_selection = m_stepDescriptions[0]; } } virtual ~NamedStepTrackBar() {} virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState leftJoyStick, HidAnalogStickState rightJoyStick) override { const u8 prevProgress = this->getProgress(); const bool result = StepTrackBar::handleInput(keysDown, keysHeld, touchPos, leftJoyStick, rightJoyStick); if (this->getProgress() != prevProgress) { const u8 currentIndex = this->getProgress(); if (currentIndex < m_stepDescriptions.size()) { this->m_selection = m_stepDescriptions[currentIndex]; } } return result; } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) override { const u8 prevProgress = this->getProgress(); const bool result = StepTrackBar::onTouch(event, currX, currY, prevX, prevY, initialX, initialY); if (result && this->getProgress() != prevProgress) { const u8 currentIndex = this->getProgress(); if (currentIndex < m_stepDescriptions.size()) { this->m_selection = m_stepDescriptions[currentIndex]; } } return result; } virtual void setProgress(u8 value) override { StepTrackBar::setProgress(value); const u8 currentIndex = this->getProgress(); if (currentIndex < m_stepDescriptions.size()) { this->m_selection = m_stepDescriptions[currentIndex]; } } const std::string& getSelection() const { return this->m_selection; } virtual void draw(gfx::Renderer *renderer) override { if (touchInSliderBounds) { m_drawFrameless = true; drawHighlight(renderer); } else { m_drawFrameless = false; } s32 xPos = this->getX() + 59; s32 yPos = this->getY() + 40 + 16 - 3; s32 width = this->getWidth() - 95; const int maxValue = (100 / (this->m_numSteps - 1)) * (this->m_numSteps - 1); u16 handlePos = width * (this->m_value) / maxValue; s32 iconOffset = 0; if (m_icon[0] != '\0') { s32 iconWidth = 23; iconOffset = 14 + iconWidth; xPos += iconOffset; width -= iconOffset; handlePos = (width) * (this->m_value) / (100); } // Draw step tick marks const u8 numSteps = m_numSteps; const u16 baseX = xPos; const u16 baseY = this->getY() + 44; const u8 halfNumSteps = (numSteps - 1) / 2; const u16 lastStepX = baseX + width - 1; const float stepSpacing = static_cast(width) / (numSteps - 1); const auto stepColor = a(trackBarEmptyColor); u16 stepX; for (u8 i = 0; i < numSteps; i++) { if (i == numSteps - 1) { stepX = lastStepX; } else { stepX = baseX + static_cast(std::round(i * stepSpacing)); if (i > halfNumSteps) { stepX -= 1; } } renderer->drawRect(stepX, baseY, 1, 8, stepColor); } // Draw track bar background drawBar(renderer, xPos, yPos-3, width, trackBarEmptyColor, false); const bool isEffectivelyUnlocked = m_unlockedTrackbar || ult::allowSlide.load(std::memory_order_acquire); if (!this->m_focused) { drawBar(renderer, xPos, yPos-3, handlePos, trackBarFullColor, false); renderer->drawCircle(xPos + handlePos, yPos, 16, true, a(m_drawFrameless ? s_highlightColor : trackBarSliderBorderColor)); renderer->drawCircle(xPos + handlePos, yPos, 13, true, a((isEffectivelyUnlocked || touchInSliderBounds) ? trackBarSliderMalleableColor : trackBarSliderColor)); } else { touchInSliderBounds = false; if (m_unlockedTrackbar != ult::unlockedSlide.load(std::memory_order_acquire)) ult::unlockedSlide.store(m_unlockedTrackbar, std::memory_order_release); drawBar(renderer, xPos, yPos-3, handlePos, trackBarFullColor, false); renderer->drawCircle(xPos + x + handlePos, yPos +y, 16, true, a(s_highlightColor)); renderer->drawCircle(xPos + x + handlePos, yPos +y, 12, true, a(isEffectivelyUnlocked ? trackBarSliderMalleableColor : trackBarSliderColor)); } if (m_useV2Style) { std::string labelPart = this->m_label; ult::removeTag(labelPart); std::string valuePart = this->m_selection; const auto valueWidth = renderer->getTextDimensions(valuePart, false, 16).first; const s32 labelX = xPos; const s32 valueX = xPos + width - valueWidth; renderer->drawString(labelPart, false, labelX, this->getY() + 14 + 16, 16, ((!this->m_focused || !ult::useSelectionText) ? defaultTextColor : selectedTextColor)); renderer->drawString(valuePart, false, valueX, this->getY() + 14 + 16, 16, (this->m_focused && ult::useSelectionValue) ? selectedValueTextColor : onTextColor); if (m_icon[0] != '\0') renderer->drawString(this->m_icon, false, this->getX()+42, this->getY() + 50+2+2, 30, tsl::style::color::ColorText); } else { const auto textDimensions = renderer->getTextDimensions(this->m_selection, false, 16); const s32 textWidth = textDimensions.first; const s32 textX = xPos + (width / 2) - (textWidth / 2); const s32 textY = this->getY() + 14 + 16; renderer->drawString(this->m_selection.c_str(), false, textX, textY, 16, a(this->m_focused ? tsl::style::color::ColorHighlight : tsl::style::color::ColorText)); if (m_icon[0] != '\0') renderer->drawString(this->m_icon, false, this->getX()+42, this->getY() + 50+2+2, 30, tsl::style::color::ColorText); } // Draw separators if (m_lastBottomBound != this->getTopBound()) renderer->drawRect(this->getX() + 4+20-1, this->getTopBound(), this->getWidth() + 6 + 10+20 +4, 1, a(separatorColor)); renderer->drawRect(this->getX() + 4+20-1, this->getBottomBound(), this->getWidth() + 6 + 10+20 +4, 1, a(separatorColor)); m_lastBottomBound = this->getBottomBound(); } protected: std::vector m_stepDescriptions; }; /** * @brief A customizable analog trackbar going from minValue to maxValue * */ class TrackBarV2 : public Element { public: using SimpleValueChangeCallback = std::function; u64 lastUpdate_ns; Color highlightColor = {0xf, 0xf, 0xf, 0xf}; float progress; float counter = 0.0; s32 x, y; s32 amplitude; u32 descWidth, descHeight; void setScriptKeyListener(std::function listener) { m_scriptKeyListener = std::move(listener); } TrackBarV2(std::string label, std::string packagePath = "", s16 minValue = 0, s16 maxValue = 100, std::string units = "", std::function>&&, const std::string&, const std::string&)> executeCommands = nullptr, std::function>(const std::vector>&, const std::string&, size_t, const std::string&)> sourceReplacementFunc = nullptr, std::vector> cmd = {}, const std::string& selCmd = "", bool usingStepTrackbar = false, bool usingNamedStepTrackbar = false, s16 numSteps = -1, bool unlockedTrackbar = false, bool executeOnEveryTick = false) : m_label(label), m_packagePath(packagePath), m_minValue(minValue), m_maxValue(maxValue), m_units(units), interpretAndExecuteCommands(executeCommands), getSourceReplacement(sourceReplacementFunc), commands(std::move(cmd)), selectedCommand(selCmd), m_usingStepTrackbar(usingStepTrackbar), m_usingNamedStepTrackbar(usingNamedStepTrackbar), m_numSteps(numSteps), m_unlockedTrackbar(unlockedTrackbar), m_executeOnEveryTick(executeOnEveryTick) { m_isItem = true; if (maxValue < minValue) { std::swap(minValue, maxValue); m_minValue = minValue; m_maxValue = maxValue; } if ((!usingStepTrackbar && !usingNamedStepTrackbar) || numSteps == -1) { m_numSteps = (maxValue - minValue) + 1; } if (m_numSteps < 2) { m_numSteps = 2; } bool loadedValue = false; if (!m_packagePath.empty()) { auto configIniData = ult::getParsedDataFromIniFile(m_packagePath + "config.ini"); auto sectionIt = configIniData.find(m_label); if (sectionIt != configIniData.end()) { auto indexIt = sectionIt->second.find("index"); if (indexIt != sectionIt->second.end() && !indexIt->second.empty()) { m_index = static_cast(ult::stoi(indexIt->second)); } if (!m_usingNamedStepTrackbar) { auto valueIt = sectionIt->second.find("value"); if (valueIt != sectionIt->second.end() && !valueIt->second.empty()) { m_value = static_cast(ult::stoi(valueIt->second)); loadedValue = true; } } } } if (m_index >= m_numSteps) m_index = m_numSteps - 1; if (m_index < 0) m_index = 0; if (!loadedValue) { if (m_numSteps > 1) { m_value = minValue + m_index * (static_cast(maxValue - minValue) / (m_numSteps - 1)); } else { m_value = minValue; } } if (m_value > maxValue) m_value = maxValue; if (m_value < minValue) m_value = minValue; lastUpdate_ns = ult::nowNs(); } virtual ~TrackBarV2() {} virtual Element* requestFocus(Element *oldFocus, FocusDirection direction) { return this; } inline void updateAndExecute(bool updateIni = true) { if (m_simpleCallback) { m_simpleCallback(m_value, m_index); return; } if (m_packagePath.empty()) { return; } const std::string indexStr = ult::to_string(m_index); const std::string valueStr = m_usingNamedStepTrackbar ? m_selection : ult::to_string(m_value); if (updateIni) { const std::string configPath = m_packagePath + "config.ini"; ult::setIniFileValue(configPath, m_label, "index", indexStr); ult::setIniFileValue(configPath, m_label, "value", valueStr); } bool success = false; static const std::string valuePlaceholder = "{value}"; static const std::string indexPlaceholder = "{index}"; static const size_t valuePlaceholderLen = valuePlaceholder.length(); static const size_t indexPlaceholderLen = indexPlaceholder.length(); const size_t valueStrLen = valueStr.length(); const size_t indexStrLen = indexStr.length(); size_t tryCount = 0; while (!success) { if (interpretAndExecuteCommands) { if (tryCount > 3) break; auto modifiedCmds = getSourceReplacement(commands, valueStr, m_index, m_packagePath); for (auto& cmd : modifiedCmds) { for (auto& arg : cmd) { for (size_t pos = 0; (pos = arg.find(valuePlaceholder, pos)) != std::string::npos; pos += valueStrLen) { arg.replace(pos, valuePlaceholderLen, valueStr); } if (m_usingNamedStepTrackbar) { for (size_t pos = 0; (pos = arg.find(indexPlaceholder, pos)) != std::string::npos; pos += indexStrLen) { arg.replace(pos, indexPlaceholderLen, indexStr); } } } } success = interpretAndExecuteCommands(std::move(modifiedCmds), m_packagePath, selectedCommand); ult::resetPercentages(); if (success) break; tryCount++; } } } virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState leftJoyStick, HidAnalogStickState rightJoyStick) override { const u64 keysReleased = m_prevKeysHeld & ~keysHeld; m_prevKeysHeld = keysHeld; const u64 currentTime_ns = ult::nowNs(); const u64 elapsed_ns = currentTime_ns - lastUpdate_ns; m_keyRHeld = (keysHeld & KEY_R) != 0; if ((keysHeld & KEY_R)) { if (keysDown & KEY_UP && !(keysHeld & ~KEY_UP & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Up); else if (keysDown & KEY_DOWN && !(keysHeld & ~KEY_DOWN & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Down); else if (keysDown & KEY_LEFT && !(keysHeld & ~KEY_LEFT & ~KEY_R & ALL_KEYS_MASK)){ this->shakeHighlight(FocusDirection::Left); } else if (keysDown & KEY_RIGHT && !(keysHeld & ~KEY_RIGHT & ~KEY_R & ALL_KEYS_MASK)) { this->shakeHighlight(FocusDirection::Right); } return true; } if ((keysDown & KEY_A) && !(keysHeld & ~KEY_A & ALL_KEYS_MASK)) { if (!m_unlockedTrackbar) { ult::atomicToggle(ult::allowSlide); m_holding = false; if (ult::allowSlide.load(std::memory_order_acquire)) { triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } } if (m_unlockedTrackbar || (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire))) { // Only trigger click animation when unlocked if (m_unlockedTrackbar || ult::allowSlide.load(std::memory_order_acquire)) { triggerClick = true; triggerEnterFeedback(); } else if (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire)) { triggerRumbleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); } updateAndExecute(); } return true; } if ((keysDown & SCRIPT_KEY) && !(keysHeld & ~SCRIPT_KEY & ALL_KEYS_MASK)) { if (m_scriptKeyListener) { m_scriptKeyListener(); } return true; } if (ult::allowSlide.load(std::memory_order_acquire) || m_unlockedTrackbar) { static s16 lastHapticSegment = -1; // Handle key release if (((keysReleased & KEY_LEFT) || (keysReleased & KEY_RIGHT))) { lastHapticSegment = -1; // Reset for next interaction // If we were holding and repeating, just stop if (m_wasLastHeld) { m_wasLastHeld = false; m_holding = false; updateAndExecute(); lastUpdate_ns = ult::nowNs(); return true; } // If it was a quick tap (no repeat happened), handle the single tick else if (m_holding) { m_holding = false; updateAndExecute(); lastUpdate_ns = ult::nowNs(); return true; } } // Ignore simultaneous left+right if (keysDown & KEY_LEFT && keysDown & KEY_RIGHT) return true; if (keysHeld & KEY_LEFT && keysHeld & KEY_RIGHT) return true; // Handle initial key press if (keysDown & KEY_LEFT || keysDown & KEY_RIGHT) { triggerRumbleClick.store(true, std::memory_order_release); // Start tracking the hold m_holding = true; m_wasLastHeld = false; m_holdStartTime_ns = ult::nowNs(); lastUpdate_ns = currentTime_ns; // Perform the initial single tick if (keysDown & KEY_LEFT && this->m_value > m_minValue) { this->m_index--; this->m_value--; this->m_valueChangedListener(this->m_value); updateAndExecute(false); // Calculate and store initial segment (0-10 for 11 segments) const s16 currentSegment = (this->m_index * 10) / (m_numSteps - 1); if (this->m_index == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } } else if (keysDown & KEY_RIGHT && this->m_value < m_maxValue) { this->m_index++; this->m_value++; this->m_valueChangedListener(this->m_value); updateAndExecute(false); // Calculate and store initial segment (0-10 for 11 segments) const s16 currentSegment = (this->m_index * 10) / (m_numSteps - 1); if (this->m_index == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } } return true; } // Handle continued holding (after initial press) if (m_holding && ((keysHeld & KEY_LEFT) || (keysHeld & KEY_RIGHT))) { const u64 holdDuration_ns = currentTime_ns - m_holdStartTime_ns; // Initial delay before repeating starts (e.g., 300ms) static constexpr u64 initialDelay_ns = 300000000ULL; // Calculate interval with acceleration static constexpr u64 initialInterval_ns = 67000000ULL; // ~67ms static constexpr u64 shortInterval_ns = 10000000ULL; // ~10ms static constexpr u64 transitionPoint_ns = 1000000000ULL; // 1 second // If we haven't passed the initial delay, don't repeat yet if (holdDuration_ns < initialDelay_ns) { return true; } const u64 holdDurationAfterDelay_ns = holdDuration_ns - initialDelay_ns; const float t = std::min(1.0f, static_cast(holdDurationAfterDelay_ns) / static_cast(transitionPoint_ns)); const u64 currentInterval_ns = static_cast((initialInterval_ns - shortInterval_ns) * (1.0f - t) + shortInterval_ns); if (elapsed_ns >= currentInterval_ns) { if (keysHeld & KEY_LEFT && this->m_value > m_minValue) { this->m_index--; this->m_value--; this->m_valueChangedListener(this->m_value); if (m_executeOnEveryTick) { updateAndExecute(false); } // Calculate current segment (0-10 for 11 segments) and trigger haptics on segment change const s16 currentSegment = (this->m_index * 10) / (m_numSteps - 1); if (this->m_index == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } lastUpdate_ns = currentTime_ns; m_wasLastHeld = true; return true; } if (keysHeld & KEY_RIGHT && this->m_value < m_maxValue) { this->m_index++; this->m_value++; this->m_valueChangedListener(this->m_value); if (m_executeOnEveryTick) { updateAndExecute(false); } // Calculate current segment (0-10 for 11 segments) and trigger haptics on segment change const s16 currentSegment = (this->m_index * 10) / (m_numSteps - 1); if (this->m_index == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } lastUpdate_ns = currentTime_ns; m_wasLastHeld = true; return true; } } } else { m_holding = false; } } return false; } virtual bool onTouch(TouchEvent event, s32 currX, s32 currY, s32 prevX, s32 prevY, s32 initialX, s32 initialY) override { const u16 trackBarWidth = this->getWidth() - 95; const u16 handlePos = (trackBarWidth * (this->m_value - m_minValue)) / (m_maxValue - m_minValue); const s32 circleCenterX = this->getX() + 59 + handlePos; const s32 circleCenterY = this->getY() + 40 + 16 - 1; static constexpr s32 circleRadius = 16; static bool triggerOnce = true; static s16 lastHapticSegment = -1; static bool wasOriginallyLocked = false; const bool touchInCircle = (std::abs(initialX - circleCenterX) <= circleRadius) && (std::abs(initialY - circleCenterY) <= circleRadius); // CRITICAL FIX: Check if current touch is within valid horizontal bounds // Allow vertical drift (top/bottom), only care about left/right bounds const s32 trackBarLeft = this->getX() + 59; const s32 trackBarRight = trackBarLeft + trackBarWidth; const bool currentlyInHorizontalBounds = (currX >= trackBarLeft && currX <= trackBarRight); // Handle touch start if (event == TouchEvent::Touch && touchInCircle) { // Remember if it was locked before we touched it wasOriginallyLocked = !m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire); // Temporarily unlock if it was locked if (wasOriginallyLocked) { ult::allowSlide.store(true, std::memory_order_release); } } // Handle release if (event == TouchEvent::Release) { triggerOnce = true; lastHapticSegment = -1; // Re-lock if it was originally locked if (wasOriginallyLocked) { ult::allowSlide.store(false, std::memory_order_release); wasOriginallyLocked = false; } if (touchInSliderBounds) { updateAndExecute(); touchInSliderBounds = false; triggerRumbleDoubleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); tsl::shiftItemFocus(this); } return false; } const bool isUnlocked = m_unlockedTrackbar || ult::allowSlide.load(std::memory_order_acquire); // CRITICAL FIX: Only process touch if we're in bounds OR if we were already interacting // When going out of horizontal bounds, clamp to min/max value before stopping if ((touchInCircle || touchInSliderBounds) && isUnlocked) { // If we were touching but now went out of horizontal bounds, clamp to edge value then stop if (touchInSliderBounds && !currentlyInHorizontalBounds) { // Clamp to max if past right edge, min if past left edge if (currX > trackBarRight) { this->m_value = m_maxValue; this->m_index = m_numSteps - 1; } else if (currX < trackBarLeft) { this->m_value = m_minValue; this->m_index = 0; } this->m_valueChangedListener(this->getProgress()); if (m_executeOnEveryTick) { updateAndExecute(false); } touchInSliderBounds = false; return false; } // We're in valid horizontal bounds, continue interaction if (currentlyInHorizontalBounds) { touchInSliderBounds = true; if (triggerOnce) { triggerOnce = false; triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } // Add 0.5 to round to nearest step instead of truncating const s16 newIndex = std::max(static_cast(0), std::min(static_cast((currX - trackBarLeft) / static_cast(trackBarWidth) * (m_numSteps - 1) + 0.5f), static_cast(m_numSteps - 1))); const s16 newValue = m_minValue + newIndex * (static_cast(m_maxValue - m_minValue) / (m_numSteps - 1)); if (newValue != this->m_value || newIndex != this->m_index) { this->m_value = newValue; this->m_index = newIndex; this->m_valueChangedListener(this->getProgress()); if (m_executeOnEveryTick) { updateAndExecute(false); } // Calculate which 10% segment we're in (0-10 for 11 segments) const s16 currentSegment = (newIndex * 10) / (m_numSteps - 1); // Trigger haptics when crossing into a new 10% segment OR at index 0 if (newIndex == 0 || currentSegment != lastHapticSegment) { lastHapticSegment = currentSegment; triggerNavigationFeedback(); } } return true; } } return false; } void drawBar(gfx::Renderer *renderer, s32 x, s32 y, u16 width, Color& color, bool isRounded = true) { if (isRounded) { renderer->drawUniformRoundedRect(x, y, width, 7, a(color)); } else { renderer->drawRect(x, y, width, 7, a(color)); } } virtual void draw(gfx::Renderer *renderer) override { const u16 handlePos = (this->getWidth() - 95) * (this->m_value - m_minValue) / (m_maxValue - m_minValue); const s32 xPos = this->getX() + 59; const s32 yPos = this->getY() + 40 + 16 - 3; const s32 width = this->getWidth() - 95; const bool shouldAppearLocked = m_unlockedTrackbar && m_keyRHeld; const bool visuallyUnlocked = (m_unlockedTrackbar && !m_keyRHeld) || touchInSliderBounds; if (visuallyUnlocked && touchInSliderBounds) { m_drawFrameless = true; drawHighlight(renderer); } else { m_drawFrameless = false; } drawBar(renderer, xPos, yPos-3, width, trackBarEmptyColor, !m_usingNamedStepTrackbar); if (!this->m_focused) { drawBar(renderer, xPos, yPos-3, handlePos, trackBarFullColor, !m_usingNamedStepTrackbar); renderer->drawCircle(xPos + handlePos, yPos, 16, true, a(!m_drawFrameless ? trackBarSliderBorderColor : highlightColor)); renderer->drawCircle(xPos + handlePos, yPos, 13, true, a(visuallyUnlocked ? trackBarSliderMalleableColor : trackBarSliderColor)); } else { touchInSliderBounds = false; if (m_unlockedTrackbar != ult::unlockedSlide.load(std::memory_order_acquire)) ult::unlockedSlide.store(m_unlockedTrackbar, std::memory_order_release); drawBar(renderer, xPos, yPos-3, handlePos, trackBarFullColor, !m_usingNamedStepTrackbar); renderer->drawCircle(xPos + x + handlePos, yPos +y, 16, true, a(highlightColor)); const bool focusedVisuallyUnlocked = (ult::allowSlide.load(std::memory_order_acquire) || m_unlockedTrackbar) && !shouldAppearLocked; renderer->drawCircle(xPos + x + handlePos, yPos +y, 12, true, a(focusedVisuallyUnlocked ? trackBarSliderMalleableColor : trackBarSliderColor)); } std::string labelPart = this->m_label; ult::removeTag(labelPart); if (!m_usingNamedStepTrackbar) { m_valuePart = (this->m_units.compare("%") == 0 || this->m_units.compare("°C") == 0 || this->m_units.compare("°F") == 0) ? ult::to_string(this->m_value) + this->m_units : ult::to_string(this->m_value) + (this->m_units.empty() ? "" : " ") + this->m_units; } else m_valuePart = this->m_selection; const auto valueWidth = renderer->getTextDimensions(m_valuePart, false, 16).first; renderer->drawString(labelPart, false, xPos, this->getY() + 14 + 16, 16, (!this->m_focused || !ult::useSelectionText) ? defaultTextColor : selectedTextColor); renderer->drawString(m_valuePart, false, this->getWidth() -17 - valueWidth, this->getY() + 14 + 16, 16, (this->m_focused && ult::useSelectionValue) ? selectedValueTextColor : onTextColor); if (m_lastBottomBound != this->getTopBound()) renderer->drawRect(this->getX() + 4+20-1, this->getTopBound(), this->getWidth() + 6 + 10+20 +4, 1, a(separatorColor)); renderer->drawRect(this->getX() + 4+20-1, this->getBottomBound(), this->getWidth() + 6 + 10+20 +4, 1, a(separatorColor)); m_lastBottomBound = this->getBottomBound(); } virtual void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight) override { this->setBoundaries(this->getX() - 16 , this->getY(), this->getWidth()+20+4, tsl::style::TrackBarDefaultHeight ); } virtual void drawFocusBackground(gfx::Renderer *renderer) { } virtual void drawHighlight(gfx::Renderer *renderer) override { const u64 currentTime_ns = ult::nowNs(); const double timeInSeconds = static_cast(currentTime_ns) / 1000000000.0; progress = ((ult::cos(2.0 * ult::_M_PI * std::fmod(timeInSeconds, 1.0) - ult::_M_PI / 2) + 1.0) / 2.0); Color clickColor1 = highlightColor1; Color clickColor2 = clickColor; if (triggerClick && !m_clickActive) { m_clickStartTime_ns = currentTime_ns; m_clickActive = true; if (progress >= 0.5) { clickColor1 = clickColor; clickColor2 = highlightColor2; } } if (m_lastLabel != m_label) { m_clickActive = false; triggerClick = false; } m_lastLabel = m_label; if (m_clickActive) { const u64 elapsedTime_ns = currentTime_ns - m_clickStartTime_ns; if (elapsedTime_ns < 500000000ULL) { highlightColor = lerpColor(clickColor1, clickColor2, progress); } else { m_clickActive = false; triggerClick = false; } } else { const bool shouldAppearLocked = m_unlockedTrackbar && m_keyRHeld; if ((ult::allowSlide.load(std::memory_order_acquire) || m_unlockedTrackbar) && !shouldAppearLocked) { highlightColor = lerpColor(highlightColor1, highlightColor2, progress); } else { highlightColor = lerpColor(highlightColor3, highlightColor4, progress); } } x = 0; y = 0; if (this->m_highlightShaking) { t_ns = currentTime_ns - this->m_highlightShakingStartTime; const double t_ms = t_ns / 1000000.0; static constexpr double SHAKE_DURATION_MS = 200.0; if (t_ms >= SHAKE_DURATION_MS) this->m_highlightShaking = false; else { // Generate random amplitude only once per shake using the start time as seed const double amplitude = 6.0 + ((this->m_highlightShakingStartTime / 1000000) % 5); const double progress = t_ms / SHAKE_DURATION_MS; // 0 to 1 // Lighter damping so both bounces are visible const double damping = 1.0 / (1.0 + 2.5 * progress * (1.0 + 1.3 * progress)); // 2 full oscillations = 2 clear bounces const double oscillation = ult::cos(ult::_M_PI * 4.0 * progress); const double displacement = amplitude * oscillation * damping; const int offset = static_cast(displacement); switch (this->m_highlightShakingDirection) { case FocusDirection::Up: y = -offset; break; case FocusDirection::Down: y = offset; break; case FocusDirection::Left: x = -offset; break; case FocusDirection::Right: x = offset; break; default: break; } } } if (ult::useSelectionBG) renderer->drawRectAdaptive(this->getX() + x +19, this->getY() + y, this->getWidth()-11-4, this->getHeight(), aWithOpacity(m_drawFrameless ? clickColor : selectionBGColor)); if (!m_drawFrameless) renderer->drawBorderedRoundedRect(this->getX() + x +19, this->getY() + y, this->getWidth()-11, this->getHeight(), 5, 5, a(highlightColor)); ult::onTrackBar.store(true, std::memory_order_release); if (m_clickActive && m_useClickAnimation) { const u64 elapsedTime_ns = currentTime_ns - m_clickStartTime_ns; auto clickAnimationProgress = tsl::style::ListItemHighlightLength * (1.0f - (static_cast(elapsedTime_ns) / 500000000.0f)); if (clickAnimationProgress < 0.0f) { clickAnimationProgress = 0.0f; } if (clickAnimationProgress > 0.0f) { const u8 saturation = tsl::style::ListItemHighlightSaturation * (float(clickAnimationProgress) / float(tsl::style::ListItemHighlightLength)); Color animColor = {0xF, 0xF, 0xF, 0xF}; if (invertBGClickColor) { animColor.r = 15 - saturation; animColor.g = 15 - saturation; animColor.b = 15 - saturation; } else { animColor.r = saturation; animColor.g = saturation; animColor.b = saturation; } animColor.a = selectionBGColor.a; renderer->drawRect(this->getX() +22, this->getY(), this->getWidth() -22, this->getHeight(), aWithOpacity(animColor)); } } } virtual u8 getIndex() { return this->m_index; } virtual u8 getProgress() { return this->m_value; } virtual void setProgress(u8 value) { this->m_value = value; } void setValueChangedListener(std::function valueChangedListener) { this->m_valueChangedListener = valueChangedListener; } void setSimpleCallback(SimpleValueChangeCallback callback) { m_simpleCallback = std::move(callback); } inline void disableClickAnimation() { m_useClickAnimation = false; } protected: std::string m_label; std::string m_packagePath; std::string m_selection; s16 m_value = 0; s16 m_minValue = 0; s16 m_maxValue = 100; std::string m_units; bool m_interactionLocked = false; bool m_keyRHeld = false; std::function m_valueChangedListener = [](u8) {}; std::function>&&, const std::string&, const std::string&)> interpretAndExecuteCommands; std::function>(const std::vector>&, const std::string&, size_t, const std::string&)> getSourceReplacement; std::vector> commands; std::string selectedCommand; bool m_usingStepTrackbar = false; bool m_usingNamedStepTrackbar = false; s16 m_numSteps = 2; s16 m_index = 0; bool m_unlockedTrackbar = false; bool m_executeOnEveryTick = false; bool touchInSliderBounds = false; bool triggerClick = false; std::function m_scriptKeyListener; // Instance variables replacing static ones float m_lastBottomBound = 0.0f; std::string m_valuePart = ""; u64 m_clickStartTime_ns = 0; bool m_clickActive = false; std::string m_lastLabel = ""; bool m_holding = false; u64 m_holdStartTime_ns = 0; u64 m_prevKeysHeld = 0; bool m_wasLastHeld = false; bool m_drawFrameless = false; bool m_useClickAnimation = true; SimpleValueChangeCallback m_simpleCallback = nullptr; }; /** * @brief A customizable analog trackbar going from 0% to 100% but using discrete steps (Like the volume slider) * */ class StepTrackBarV2 : public TrackBarV2 { public: /** * @brief Constructor * * @param icon Icon shown next to the track bar * @param numSteps Number of steps the track bar has */ StepTrackBarV2(std::string label, std::string packagePath, size_t numSteps, s16 minValue, s16 maxValue, std::string units, std::function>&&, const std::string&, const std::string&)> executeCommands = nullptr, std::function>(const std::vector>&, const std::string&, size_t, const std::string&)> sourceReplacementFunc = nullptr, std::vector> cmd = {}, const std::string& selCmd = "", bool usingNamedStepTrackbar = false, bool unlockedTrackbar = false, bool executeOnEveryTick = false) : TrackBarV2(label, packagePath, minValue, maxValue, units, executeCommands, sourceReplacementFunc, cmd, selCmd, !usingNamedStepTrackbar, usingNamedStepTrackbar, numSteps, unlockedTrackbar, executeOnEveryTick) {} virtual ~StepTrackBarV2() {} virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState leftJoyStick, HidAnalogStickState rightJoyStick) override { static u32 tick = 0; static bool holding = false; static u64 prevKeysHeld = 0; const u64 keysReleased = prevKeysHeld & ~keysHeld; prevKeysHeld = keysHeld; static bool wasLastHeld = false; // Update KEY_R state for visual appearance m_keyRHeld = (keysHeld & KEY_R) != 0; if ((keysHeld & KEY_R)) { if (keysDown & KEY_UP && !(keysHeld & ~KEY_UP & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Up); else if (keysDown & KEY_DOWN && !(keysHeld & ~KEY_DOWN & ~KEY_R & ALL_KEYS_MASK)) this->shakeHighlight(FocusDirection::Down); else if (keysDown & KEY_LEFT && !(keysHeld & ~KEY_LEFT & ~KEY_R & ALL_KEYS_MASK)){ this->shakeHighlight(FocusDirection::Left); } else if (keysDown & KEY_RIGHT && !(keysHeld & ~KEY_RIGHT & ~KEY_R & ALL_KEYS_MASK)) { this->shakeHighlight(FocusDirection::Right); } return true; } // Check if KEY_A is pressed to toggle ult::allowSlide if ((keysDown & KEY_A) && !(keysHeld & ~KEY_A & ALL_KEYS_MASK)) { if (!m_unlockedTrackbar) { ult::atomicToggle(ult::allowSlide); m_holding = false; if (ult::allowSlide.load(std::memory_order_acquire)) { triggerRumbleClick.store(true, std::memory_order_release); triggerOnSound.store(true, std::memory_order_release); } } if (m_unlockedTrackbar || (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire))) { // Only trigger click animation when unlocked if (m_unlockedTrackbar || ult::allowSlide.load(std::memory_order_acquire)) { triggerClick = true; triggerEnterFeedback(); } else if (!m_unlockedTrackbar && !ult::allowSlide.load(std::memory_order_acquire)) { triggerRumbleClick.store(true, std::memory_order_release); triggerOffSound.store(true, std::memory_order_release); } updateAndExecute(); } return true; } // Handle SCRIPT_KEY press if ((keysDown & SCRIPT_KEY) && !(keysHeld & ~SCRIPT_KEY & ALL_KEYS_MASK)) { if (m_scriptKeyListener) { m_scriptKeyListener(); } return true; } if (ult::allowSlide.load(std::memory_order_acquire) || m_unlockedTrackbar) { if (((keysReleased & KEY_LEFT) || (keysReleased & KEY_RIGHT)) || (wasLastHeld && !(keysHeld & (KEY_LEFT | KEY_RIGHT)))) { updateAndExecute(); holding = false; wasLastHeld = false; tick = 0; return true; } if (keysHeld & KEY_LEFT && keysHeld & KEY_RIGHT) { tick = 0; return true; } if (keysHeld & (KEY_LEFT | KEY_RIGHT)) { if (!holding) { holding = true; tick = 0; } if ((tick == 0 || tick > 20) && (tick % 3) == 0) { const float stepSize = static_cast(m_maxValue - m_minValue) / (this->m_numSteps - 1); if (keysHeld & KEY_LEFT && this->m_index > 0) { triggerNavigationFeedback(); this->m_index--; this->m_value = static_cast(std::round(m_minValue + m_index * stepSize)); } else if (keysHeld & KEY_RIGHT && this->m_index < this->m_numSteps-1) { triggerNavigationFeedback(); this->m_index++; this->m_value = static_cast(std::round(m_minValue + m_index * stepSize)); } else { return false; } this->m_valueChangedListener(this->getProgress()); if (m_executeOnEveryTick) updateAndExecute(false); wasLastHeld = true; } tick++; return true; } else { holding = false; tick = 0; } } return false; } /** * @brief Gets the current value of the trackbar * * @return State */ virtual u8 getProgress() override { return this->m_value / (100 / (this->m_numSteps - 1)); } /** * @brief Sets the current state of the toggle. Updates the Value * * @param state State */ virtual void setProgress(u8 value) override { value = std::min(value, u8(this->m_numSteps - 1)); this->m_index = value; // If using simple callback (modern API), use minValue/maxValue range // Otherwise use legacy 0-100 range for config.ini compatibility if (m_simpleCallback) { const float stepSize = static_cast(m_maxValue - m_minValue) / (this->m_numSteps - 1); this->m_value = static_cast(std::round(m_minValue + m_index * stepSize)); } else { // Legacy behavior for command system this->m_value = value * (100 / (this->m_numSteps - 1)); } } }; /** * @brief A customizable trackbar with multiple discrete steps with specific names. Name gets displayed above the bar * */ class NamedStepTrackBarV2 : public StepTrackBarV2 { public: u16 trackBarWidth, stepWidth, currentDescIndex; u32 descWidth, descHeight; /** * @brief Constructor * * @param icon Icon shown next to the track bar * @param stepDescriptions Step names displayed above the track bar */ NamedStepTrackBarV2(std::string label, std::string packagePath, std::vector& stepDescriptions, std::function>&&, const std::string&, const std::string&)> executeCommands = nullptr, std::function>(const std::vector>&, const std::string&, size_t, const std::string&)> sourceReplacementFunc = nullptr, std::vector> cmd = {}, const std::string& selCmd = "", bool unlockedTrackbar = false, bool executeOnEveryTick = false) : StepTrackBarV2(label, packagePath, stepDescriptions.size(), 0, (stepDescriptions.size()-1), "", executeCommands, sourceReplacementFunc, cmd, selCmd, true, unlockedTrackbar, executeOnEveryTick), m_stepDescriptions(stepDescriptions) { // Initialize the selection with the current index if (!m_stepDescriptions.empty() && m_index >= 0 && m_index < static_cast(m_stepDescriptions.size())) { this->m_selection = m_stepDescriptions[m_index]; currentDescIndex = m_index; } } virtual ~NamedStepTrackBarV2() {} virtual void draw(gfx::Renderer *renderer) override { // Cache frequently used values const u16 trackBarWidth = this->getWidth() - 95; const u16 baseX = this->getX() + 59; const u16 baseY = this->getY() + 44; // 50 - 3 const u8 numSteps = this->m_numSteps; const u8 halfNumSteps = (numSteps - 1) / 2; const u16 lastStepX = baseX + trackBarWidth - 1; // Pre-calculate step spacing const float stepSpacing = static_cast(trackBarWidth) / (numSteps - 1); // Cache color for multiple drawRect calls const auto stepColor = a(trackBarEmptyColor); // Draw step rectangles - optimized loop u16 stepX; for (u8 i = 0; i < numSteps; i++) { if (i == numSteps - 1) { // Last step - avoid overshooting stepX = lastStepX; } else { stepX = baseX + static_cast(std::round(i * stepSpacing)); // Adjust for steps on right side of center if (i > halfNumSteps) { stepX -= 1; } } renderer->drawRect(stepX, baseY, 1, 8, stepColor); } // Update selection (only if index changed - optional optimization) if (currentDescIndex != this->m_index) { currentDescIndex = this->m_index; this->m_selection = this->m_stepDescriptions[currentDescIndex]; } // Draw the parent trackbar StepTrackBarV2::draw(renderer); } protected: std::vector m_stepDescriptions; }; } // Global state and event system static inline Event notificationEvent; static inline std::mutex notificationJsonMutex; static inline std::atomic notificationGeneration{0}; // Max notifications cap (max value of 4 on limited memory, 8 otherwise) extern int maxNotifications; class NotificationPrompt { public: NotificationPrompt() : enabled_(true), generation_(notificationGeneration.load(std::memory_order_acquire)) {} ~NotificationPrompt() { shutdown(); } enum class PromptState : u8 { Inactive, FadingIn, Visible, FadingOut }; enum class Alignment : u8 { Center = 0, Left = 1, Right = 2 }; enum class SplitType : u8 { Word = 0, Char = 1 }; struct NotifEntry { std::string text; std::string title; char timestamp[10] = {}; std::string fileName; u8 fontSize = 28; u16 durationMs = 3000; u8 priority = 20; u64 arrivalNs = 0; PromptState state = PromptState::Inactive; u64 expireNs = 0; u64 stateStartNs = 0; bool showTime = true; bool hasIcon = false; bool iconPending = false; Alignment alignment = Alignment::Center; SplitType splitType = SplitType::Word; }; struct NotifCompare { bool operator()(const NotifEntry& a, const NotifEntry& b) const { if (a.priority == b.priority) return a.arrivalNs > b.arrivalNs; return a.priority > b.priority; } }; struct Lines { static constexpr u8 MAX_LINES = 10; std::string buf[MAX_LINES]; u8 count = 0; const std::string& operator[](s32 i) const { return buf[i]; } }; static constexpr size_t TITLE_FONT = 18; static constexpr s32 NOTIF_ICON_DIM = 50; static constexpr size_t NOTIF_ICON_BYTES = NOTIF_ICON_DIM * NOTIF_ICON_DIM * 2; static constexpr int MAX_VISIBLE = 8; static constexpr s32 NOTIF_WIDTH = 448; static constexpr s32 NOTIF_HEIGHT = 88; // ── Public API ─────────────────────────────────────────────────────────── void show(const std::string& msg, size_t fontSize = 26, u32 priority = 20, const std::string& fileName = "", const std::string& title = "", u32 durationMs = 3000, bool immediately = false, bool resume = false, bool showTime = true, std::string_view alignment = {}, std::string_view splitType = {}, std::string_view timestamp = {}) { if (msg.empty()) return; if (isStale()) return; NotifEntry data; data.text = msg; data.title = title; data.fileName = fileName; data.fontSize = static_cast(std::clamp(fontSize, size_t(8), size_t(48))); data.durationMs = (durationMs == 0) ? 0 : static_cast(std::clamp(durationMs, 500u, 30000u)); data.priority = static_cast(immediately ? 0u : priority); data.showTime = showTime; data.alignment = parseAlignment(alignment, !title.empty()); data.splitType = (!splitType.empty() && splitType[0] == 'c') ? SplitType::Char : SplitType::Word; data.arrivalNs = ult::nowNs(); if (!timestamp.empty()) { const size_t n = std::min(timestamp.size(), sizeof(data.timestamp) - 1); std::memcpy(data.timestamp, timestamp.data(), n); data.timestamp[n] = '\0'; } else { ult::formatTimestamp(time(nullptr), data.timestamp, sizeof(data.timestamp)); } std::lock_guard lg(state_mutex_); if (isStale()) return; if (immediately) { bool skipFadeIn = false; Slot& s0 = slots_[0]; if (s0.flags & SLOT_ACTIVE) { if (s0.flags & SLOT_SHOW_NOW) { evictSlot_NoLock(0); skipFadeIn = true; } else { // Delay bottom-most only if all slots are full if (slots_[maxNotifications - 1].flags & SLOT_ACTIVE) { if (pending_queue_.size() < MAX_NOTIFS) pending_queue_.push(std::move(slots_[maxNotifications - 1].data)); slots_[maxNotifications - 1] = Slot{}; } // Shift all slots down by one to make room at slot 0 for (int j = maxNotifications - 1; j >= 1; --j) slots_[j] = std::move(slots_[j - 1]); slots_[0] = Slot{}; } } placeInSlot_NoLock(0, std::move(data), true, skipFadeIn); repackSlots_NoLock(ult::nowNs()); } else { int freeSlot = -1; for (int i = 0; i < maxNotifications; ++i) if (!(slots_[i].flags & SLOT_ACTIVE)) { freeSlot = i; break; } if (freeSlot >= 0) { placeInSlot_NoLock(freeSlot, std::move(data), false, resume, resume); } else { if (pending_queue_.size() < MAX_NOTIFS) pending_queue_.push(std::move(data)); return; } } eventFire(¬ificationEvent); #if IS_STATUS_MONITOR_DIRECTIVE if (isRendering) { isRendering = false; wasRendering = true; leventSignal(&renderingStopEvent); } #endif } void showNow(const std::string& msg, size_t fontSize = 26, const std::string& title = "", u32 durationMs = 2500, bool showTime = true, const std::string& fileName = "", std::string_view alignment = {}, std::string_view splitType = {}) { show(msg, fontSize, 0u, fileName, title, durationMs, true, false, showTime, alignment, splitType); } [[nodiscard]] bool hasActiveFile(std::string_view fname) const; void draw(gfx::Renderer* renderer, bool promptOnly = false); void update(); [[nodiscard]] bool isActive() const; [[nodiscard]] int activeCount() const; void shutdown(); void forceShutdown() { enabled_.store(false, std::memory_order_release); } [[nodiscard]] bool hitTest(s32 tx, s32 ty) const; bool dismissAt(s32 tx, s32 ty); bool dismissFront(); private: static constexpr size_t MAX_NOTIFS = 30; static constexpr u32 FADE_DURATION_MS = 83; static constexpr u32 SLIDE_DURATION_MS = 150; static constexpr u8 SLOT_ACTIVE = 1 << 0; static constexpr u8 SLOT_SHOW_NOW = 1 << 1; static constexpr u8 SLOT_SLIDING = 1 << 2; static constexpr u8 SLOT_ICON_LOADED = 1 << 3; static constexpr u8 SLOT_SOUND_PENDING = 1 << 4; struct Slot { NotifEntry data; float yCurrent = 0.f; float yTarget = 0.f; float ySlideFrom = 0.f; u64 slideStartNs = 0; u8 flags = 0; std::unique_ptr iconBuf; }; Slot slots_[MAX_VISIBLE]; mutable std::mutex state_mutex_; std::priority_queue, NotifCompare> pending_queue_; std::atomic enabled_{true}; std::atomic generation_{0}; bool isStale() const { return !enabled_.load(std::memory_order_acquire) || generation_.load(std::memory_order_acquire) != notificationGeneration.load(std::memory_order_acquire); } // Transition a slot's data into FadingOut state. Caller holds state_mutex_. static void startFadeOut(NotifEntry& e, u64 now) { e.state = PromptState::FadingOut; e.stateStartNs = now; } // Parse alignment string to enum, with a sensible title-aware default. static Alignment parseAlignment(std::string_view sv, bool hasTitle) { if (!sv.empty()) { if (sv[0] == 'l') return Alignment::Left; if (sv[0] == 'r') return Alignment::Right; return Alignment::Center; } return hasTitle ? Alignment::Left : Alignment::Center; } void evictSlot_NoLock(int i) { if (!slots_[i].data.fileName.empty()) remove((ult::NOTIFICATIONS_PATH + slots_[i].data.fileName).c_str()); slots_[i] = Slot{}; } void clearAll_NoLock() { for (int i = 0; i < maxNotifications; ++i) slots_[i] = Slot{}; while (!pending_queue_.empty()) pending_queue_.pop(); } [[nodiscard]] int findHitSlot_NoLock(s32 tx, s32 ty) const; // Icon/text-area geometry, computed once and shared between // getEffectiveHeight and drawSlot. struct IconGeom { s32 baseIconPad; s32 iconColW; bool hasIconCol; s32 textAreaX; s32 textAreaW; }; static IconGeom computeIconGeom(const Slot& slot, s32 x = 0) { IconGeom g; g.baseIconPad = (NOTIF_HEIGHT - NOTIF_ICON_DIM) / 2; g.iconColW = g.baseIconPad + NOTIF_ICON_DIM + g.baseIconPad; g.hasIconCol = (slot.data.hasIcon && (slot.flags & SLOT_ICON_LOADED)) || slot.data.iconPending; g.textAreaW = g.hasIconCol ? NOTIF_WIDTH - g.iconColW : NOTIF_WIDTH; g.textAreaX = g.hasIconCol ? x + g.iconColW : x; return g; } // Height contributed by n additional wrapped lines beyond the first: // n * (lineHeight + 3) static s32 extraLinesHeight(s32 n, s32 lineHeight) { return n * (lineHeight + 3); } static constexpr float easeInOut(float t) { return (t < 0.5f) ? (2*t*t) : (-1 + (4 - 2*t)*t); } static constexpr Color applyAlpha(Color c, float a) { c.a = static_cast(static_cast(c.a) * a); return c; } [[gnu::noinline]] Lines getWrappedLines(const std::string& text, float pixelWidth, size_t fontSize, u8 maxLines, SplitType splitType = SplitType::Word) const; [[gnu::noinline]] s32 getEffectiveHeight(const Slot& slot) const; [[gnu::noinline]] void placeInSlot_NoLock(int idx, NotifEntry&& e, bool isShowNow, bool skipFadeIn, bool suppressSound = false); [[gnu::noinline]] void repackSlots_NoLock(u64 now); [[gnu::noinline]] void applyEllipsis(Lines& lines, u8 maxLines, float pixelWidth, size_t fontSize, gfx::Renderer* renderer) const; [[gnu::noinline]] void drawSlot(gfx::Renderer* renderer, const Slot& slot, s32 baseY, float fadeAlpha, bool promptOnly); #if IS_LAUNCHER_DIRECTIVE [[gnu::noinline]] void drawUltrahandLine(gfx::Renderer* renderer, const std::string& line, s32 x, s32 y, u32 fontSize, float fadeAlpha, Color textColor = notificationTextColor); #endif }; inline NotificationPrompt* notification = nullptr; // GUI /** * @brief The top level Gui class * @note The main menu and every sub menu are a separate Gui. Create your own Gui class that extends from this one to create your own menus * */ class Gui { public: Gui() { #if !IS_LAUNCHER_DIRECTIVE { #if INITIALIZE_IN_GUI_DIRECTIVE // for different project structures // Load the bitmap file into memory ult::loadWallpaperFileWhenSafe(); #endif } #endif } virtual ~Gui() { if (this->m_topElement != nullptr) delete this->m_topElement; if (this->m_bottomElement != nullptr) delete this->m_bottomElement; } /** * @brief Creates all elements present in this Gui * @note Implement this function and let it return a heap allocated element used as the top level element. This is usually some kind of frame e.g \ref OverlayFrame * * @return Top level element */ virtual elm::Element* createUI() = 0; /** * @brief Called once per frame to update values * */ virtual void update() {} /** * @brief Called once per frame with the latest HID inputs * * @param keysDown Buttons pressed in the last frame * @param keysHeld Buttons held down longer than one frame * @param touchInput Last touch position * @param leftJoyStick Left joystick position * @param rightJoyStick Right joystick position * @return Weather or not the input has been consumed */ virtual bool handleInput(u64 keysDown, u64 keysHeld, const HidTouchState &touchPos, HidAnalogStickState leftJoyStick, HidAnalogStickState rightJoyStick) { return false; } /** * @brief Gets the top level element * * @return Top level element */ elm::Element* getTopElement() { return this->m_topElement; } /** * @brief Gets the bottom level element * * @return Bottom level element */ elm::Element* getBottomElement() { return this->m_bottomElement; } /** * @brief Get the currently focused element * * @return Focused element */ elm::Element* getFocusedElement() { return this->m_focusedElement; } /** * @brief Requests focus to a element * @note Use this function when focusing a element outside of a element's requestFocus function * * @param element Element to focus * @param direction Focus direction */ inline void requestFocus(elm::Element *element, FocusDirection direction, bool shake = true) { elm::Element *oldFocus = this->m_focusedElement; if (element != nullptr) { this->m_focusedElement = element->requestFocus(oldFocus, direction); if (oldFocus != nullptr) oldFocus->setFocused(false); if (this->m_focusedElement != nullptr) { this->m_focusedElement->setFocused(true); } } if (shake && oldFocus == this->m_focusedElement && this->m_focusedElement != nullptr) { if (!tsl::elm::isTableScrolling.load(std::memory_order_acquire)) { this->m_focusedElement->shakeHighlight(direction); } } } /** * @brief Removes focus from a element * * @param element Element to remove focus from. Pass nullptr to remove the focus unconditionally */ inline void removeFocus(elm::Element* element = nullptr) { if (element == nullptr || element == this->m_focusedElement) { if (this->m_focusedElement != nullptr) { this->m_focusedElement->setFocused(false); this->m_focusedElement = nullptr; } } } inline void restoreFocus() { this->m_initialFocusSet = false; } protected: constexpr static inline auto a = &gfx::Renderer::a; constexpr static inline auto aWithOpacity = &gfx::Renderer::aWithOpacity; private: elm::Element *m_focusedElement = nullptr; elm::Element *m_topElement = nullptr; elm::Element *m_bottomElement = nullptr; bool m_initialFocusSet = false; friend class Overlay; friend class gfx::Renderer; /** * @brief Draws the Gui * * @param renderer */ void draw(gfx::Renderer *renderer) { if (this->m_topElement != nullptr) this->m_topElement->draw(renderer); } inline bool initialFocusSet() { return this->m_initialFocusSet; } inline void markInitialFocusSet() { this->m_initialFocusSet = true; } }; // Overlay /** * @brief The top level Overlay class * @note Every Tesla overlay should have exactly one Overlay class initializing services and loading the default Gui */ class Overlay { protected: /** * @brief Constructor * @note Called once when the Overlay gets loaded */ Overlay() {} public: /** * @brief Deconstructor * @note Called once when the Overlay exits * */ virtual ~Overlay() {} /** * @brief Initializes services * @note Called once at the start to initializes services. You have a sm session available during this call, no need to initialize sm yourself */ virtual void initServices() {} /** * @brief Exits services * @note Make sure to exit all services you initialized in \ref Overlay::initServices() here to prevent leaking handles */ virtual void exitServices() {} /** * @brief Called before overlay changes from invisible to visible state * */ virtual void onShow() {} /** * @brief Called before overlay changes from visible to invisible state * */ virtual void onHide() {} /** * @brief Loads the default Gui * @note This function should return the initial Gui to load using the \ref Gui::initially(Args.. args) function * e.g `return initially();` * * @return Default Gui */ virtual std::unique_ptr loadInitialGui() = 0; /** * @brief Gets a reference to the current Gui on top of the Gui stack * * @return Current Gui reference */ std::unique_ptr& getCurrentGui() { return this->m_guiStack.top(); } /** * @brief Shows the Gui * */ void show() { if (ult::useHapticFeedback) { if (!ult::isHidden.load(std::memory_order_acquire)) { triggerInitHaptics.store(true, std::memory_order_release); } } // reinitialize audio for changes from handheld to docked and vise versa if (!ult::limitedMemory && ult::useSoundEffects) reloadIfDockedChangedNow.store(true, std::memory_order_release); if (this->m_disableNextAnimation) { this->m_animationCounter = MAX_ANIMATION_COUNTER; this->m_disableNextAnimation = false; } else { this->m_fadeInAnimationPlaying = true; this->m_animationCounter = 0; } this->onShow(); ult::isHidden.store(false); if (ult::useHapticFeedback) { triggerRumbleClick.store(true, std::memory_order_release); } } /** * @brief Hides the Gui * */ void hide(bool useNoFade = false) { if (useNoFade) { // Immediately hide overlay ult::isHidden.store(true); this->m_shouldHide = true; return; } #if IS_STATUS_MONITOR_DIRECTIVE if (FullMode && !deactivateOriginalFooter) { if (this->m_disableNextAnimation) { this->m_animationCounter = 0; this->m_disableNextAnimation = false; } else { this->m_fadeOutAnimationPlaying = true; this->m_animationCounter = MAX_ANIMATION_COUNTER; } ult::isHidden.store(true); this->onHide(); } #else if (this->m_disableNextAnimation) { this->m_animationCounter = 0; this->m_disableNextAnimation = false; } else { this->m_fadeOutAnimationPlaying = true; this->m_animationCounter = MAX_ANIMATION_COUNTER; } ult::isHidden.store(true); this->onHide(); #endif triggerRumbleClick.store(true, std::memory_order_release); } /** * @brief Returns whether fade animation is playing * * @return whether fade animation is playing */ bool fadeAnimationPlaying() { return this->m_fadeInAnimationPlaying || this->m_fadeOutAnimationPlaying; } /** * @brief Closes the Gui * @note This makes the Tesla overlay exit and return back to the Tesla-Menu * */ void close(bool forceClose = false) { if (!forceClose && notification && notification->isActive()) { this->closeAfter(); this->hide(true); return; } this->m_shouldClose = true; } /** * @brief Closes the Gui * @note This makes the Tesla overlay exit and return back to the Tesla-Menu * */ void closeAfter() { this->m_shouldCloseAfter = true; } /** * @brief Gets the Overlay instance * * @return Overlay instance */ static inline Overlay* const get() { return Overlay::s_overlayInstance; } /** * @brief Creates the initial Gui of an Overlay and moves the object to the Gui stack * * @tparam T * @tparam Args * @param args * @return constexpr std::unique_ptr */ template constexpr inline std::unique_ptr initially(Args&&... args) { return std::make_unique(args...); } private: using GuiPtr = std::unique_ptr; std::stack> m_guiStack; static inline Overlay *s_overlayInstance = nullptr; bool m_fadeInAnimationPlaying = false, m_fadeOutAnimationPlaying = false; u8 m_animationCounter = 0; static constexpr int MAX_ANIMATION_COUNTER = 5; // Define the maximum animation counter value bool m_shouldHide = false; bool m_shouldClose = false; bool m_shouldCloseAfter = false; bool m_disableNextAnimation = false; bool m_closeOnExit; static inline std::atomic isNavigatingBackwards{false}; bool justNavigated = false; /** * @brief Initializes the Renderer * */ void initScreen() { gfx::Renderer::get().init(); } /** * @brief Exits the Renderer * */ void exitScreen() { gfx::Renderer::get().exit(); } /** * @brief Weather or not the Gui should get hidden * * @return should hide */ bool shouldHide() { return this->m_shouldHide; } /** * @brief Weather or not hte Gui should get closed * * @return should close */ bool shouldClose() { return this->m_shouldClose; } /** * @brief Weather or not hte Gui should get closed after * * @return should close after */ bool shouldCloseAfter() { return this->m_shouldCloseAfter; } /** * @brief Quadratic ease-in-out function * * @param t Normalized time (0 to 1) * @return Eased value */ float calculateEaseInOut(float t) { if (t < 0.5) { return 2 * t * t; } else { return -1 + (4 - 2 * t) * t; } } /** * @brief Handles fade in and fade out animations of the Overlay * */ void animationLoop() { if (this->m_fadeInAnimationPlaying) { if (this->m_animationCounter < MAX_ANIMATION_COUNTER) { this->m_animationCounter++; } if (this->m_animationCounter >= MAX_ANIMATION_COUNTER) { this->m_fadeInAnimationPlaying = false; } } if (this->m_fadeOutAnimationPlaying) { if (this->m_animationCounter > 0) { this->m_animationCounter--; } if (this->m_animationCounter == 0) { this->m_fadeOutAnimationPlaying = false; this->m_shouldHide = true; } } // Calculate and set the opacity using an easing function gfx::Renderer::setOpacity(calculateEaseInOut(static_cast(this->m_animationCounter) / MAX_ANIMATION_COUNTER)); } /** * @brief Overlay Main loop * */ void loop(bool promptOnly = false) { // Early exit check - avoid all work if shutting down if (ult::launchingOverlay.load(std::memory_order_acquire)) { return; } // CRITICAL: Initialize to TRUE because stacks are added in init()! static std::atomic screenshotStacksAdded{true}; static std::atomic notificationCacheNeedsClearing{false}; auto& renderer = gfx::Renderer::get(); renderer.startFrame(); // Handle main UI rendering if (!promptOnly) { // In normal mode, ensure screenshots are enabled // Only re-add if they were removed AND force-disable is not set if (!screenshotStacksAdded.load(std::memory_order_acquire) && !screenshotsAreForceDisabled.load(std::memory_order_acquire)) { if (!screenshotStacksAdded.exchange(true, std::memory_order_acq_rel)) { renderer.addScreenshotStacks(false); } } this->animationLoop(); this->getCurrentGui()->update(); this->getCurrentGui()->draw(&renderer); } else { // Prompt-only mode - temporarily remove screenshots if (screenshotStacksAdded.load(std::memory_order_acquire) && !screenshotsAreDisabled.load(std::memory_order_acquire) && !screenshotsAreForceDisabled.load(std::memory_order_acquire)) { if (screenshotStacksAdded.exchange(false, std::memory_order_acq_rel)) { renderer.removeScreenshotStacks(false); } } renderer.clearScreen(); } // Notification handling — safe, consistent, and null-guarded { if (notification && notification->isActive()) { #if IS_STATUS_MONITOR_DIRECTIVE if (isRendering && !wasRendering) { isRendering = false; wasRendering = true; leventSignal(&renderingStopEvent); } #endif notification->update(); notification->draw(&renderer, promptOnly); // Only set flag if it's not already set notificationCacheNeedsClearing.exchange(true, std::memory_order_acq_rel); } else if (notificationCacheNeedsClearing.exchange(false, std::memory_order_acq_rel)) { tsl::gfx::FontManager::clearNotificationCache(); #if IS_STATUS_MONITOR_DIRECTIVE if (wasRendering) { pendingExit = false; wasRendering = false; isRendering = true; leventClear(&renderingStopEvent); } #endif } } renderer.endFrame(); } // Calculate transition using ease-in-out curve instead of linear float easeInOutCubic(float t) { return t < 0.5f ? 4.0f * t * t * t : 1.0f - pow(-2.0f * t + 2.0f, 3.0f) / 2.0f; } void handleInput(u64 keysDown, u64 keysHeld, bool touchDetected, const HidTouchState &touchPos, HidAnalogStickState joyStickPosLeft, HidAnalogStickState joyStickPosRight) { if (!ult::internalTouchReleased.load(std::memory_order_acquire) || ult::launchingOverlay.load(std::memory_order_acquire)) return; static HidTouchState initialTouchPos = { 0 }; static HidTouchState oldTouchPos = { 0 }; static bool oldTouchDetected = false; static elm::TouchEvent touchEvent, oldTouchEvent; static u64 buttonPressTime_ns = 0, lastKeyEventTime_ns = 0, keyEventInterval_ns = 67000000ULL; static bool singlePressHandled = false; static bool notificationTouchConsumed = false; static constexpr u64 CLICK_THRESHOLD_NS = 340000000ULL; static bool hasScrolled = false; static void* lastGuiPtr = nullptr; static std::array lastSimulatedTouch = {}; auto& currentGui = this->getCurrentGui(); if (!currentGui) { elm::Element::setInputMode(InputMode::Controller); oldTouchPos = { 0 }; initialTouchPos = { 0 }; touchEvent = elm::TouchEvent::None; ult::stillTouching.store(false, std::memory_order_release); ult::interruptedTouch.store(false, std::memory_order_release); return; } auto currentFocus = currentGui->getFocusedElement(); // Focus color debounce — snap true immediately, delay false { static u64 focusLostTime_ns = 0; static constexpr u64 UNFOCUS_DELAY_NS = 10'000'000ULL; if (currentFocus) { usingUnfocusedColor = true; focusLostTime_ns = 0; } else { if (!bypassUnfocused) { const u64 now = ult::nowNs(); if (focusLostTime_ns == 0) focusLostTime_ns = now; if (now - focusLostTime_ns >= UNFOCUS_DELAY_NS) usingUnfocusedColor = false; } else { usingUnfocusedColor = true; } } } const bool interpreterIsRunning = ult::runningInterpreter.load(std::memory_order_acquire); #if !IS_STATUS_MONITOR_DIRECTIVE if (interpreterIsRunning) { const struct { u64 key; FocusDirection dir; } shakes[] = { {KEY_UP, FocusDirection::Up}, {KEY_DOWN, FocusDirection::Down}, {KEY_LEFT, FocusDirection::Left}, {KEY_RIGHT, FocusDirection::Right}, }; for (auto& s : shakes) { if (keysDown & s.key && !(keysHeld & ~s.key & ALL_KEYS_MASK)) { currentFocus->shakeHighlight(s.dir); return; } } } #endif #if IS_STATUS_MONITOR_DIRECTIVE if (FullMode && !deactivateOriginalFooter) { if ((keysDown & ALL_KEYS_MASK) && ult::stillTouching && ult::currentForeground.load(std::memory_order_acquire)) { triggerWallFeedback(); return; } if (ult::simulatedSelect.exchange(false, std::memory_order_acq_rel)) keysDown |= KEY_A; if (ult::simulatedBack.exchange(false, std::memory_order_acq_rel)) keysDown |= KEY_B; if (!overrideBackButton) { if (keysDown & KEY_B && !(keysHeld & ~KEY_B & ALL_KEYS_MASK)) { if (!currentGui->handleInput(KEY_B,0,{},{},{})) { this->goBack(); if (this->m_guiStack.size() >= 1) triggerExitFeedback(); } return; } } } else { ult::simulatedSelect.exchange(false, std::memory_order_acq_rel); ult::simulatedBack.exchange(false, std::memory_order_acq_rel); } #else if (ult::simulatedSelect.exchange(false, std::memory_order_acq_rel)) keysDown |= KEY_A; if (ult::simulatedBack.exchange(false, std::memory_order_acq_rel)) keysDown |= KEY_B; if ((keysDown & ALL_KEYS_MASK) && ult::stillTouching && ult::currentForeground.load(std::memory_order_acquire)) { triggerWallFeedback(); return; } if (!overrideBackButton) { if (keysDown & KEY_B && !(keysHeld & ~KEY_B & ALL_KEYS_MASK)) { if (!currentGui->handleInput(KEY_B,0,{},{},{})) { this->goBack(); if (this->m_guiStack.size() >= 1 && !interpreterIsRunning) triggerExitFeedback(); } return; } } else { #if IS_LAUNCHER_DIRECTIVE if (keysDown & KEY_B && !(keysHeld & ~KEY_B & ALL_KEYS_MASK)) { if (this->m_guiStack.size() >= 1 && !interpreterIsRunning) triggerExitFeedback(); } #endif } #endif if (currentGui.get() != lastGuiPtr) { hasScrolled = false; oldTouchEvent = elm::TouchEvent::None; oldTouchDetected = false; oldTouchPos = { 0 }; initialTouchPos = { 0 }; lastGuiPtr = currentGui.get(); } auto topElement = currentGui->getTopElement(); const u64 currentTime_ns = ult::nowNs(); if (!currentFocus && !ult::simulatedBack.load(std::memory_order_acquire) && !ult::stillTouching.load(std::memory_order_acquire) && !oldTouchDetected && !interpreterIsRunning) { if (!topElement) return; if (!currentGui->initialFocusSet() && !(keysDown & (KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT))) { currentGui->requestFocus(topElement, FocusDirection::None); currentGui->markInitialFocusSet(); } } if (isNavigatingBackwards.load(std::memory_order_acquire) && !currentFocus && topElement && keysDown & (KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT)) { currentGui->requestFocus(topElement, FocusDirection::None); currentGui->markInitialFocusSet(); isNavigatingBackwards.store(false, std::memory_order_release); buttonPressTime_ns = lastKeyEventTime_ns = currentTime_ns; singlePressHandled = false; } if (!currentFocus && !touchDetected && (!oldTouchDetected || oldTouchEvent == elm::TouchEvent::Scroll)) { if (!isNavigatingBackwards.load(std::memory_order_acquire) && !ult::shortTouchAndRelease.load(std::memory_order_acquire) && !ult::longTouchAndRelease.load(std::memory_order_acquire) && !ult::simulatedSelect.load(std::memory_order_acquire) && !ult::simulatedBack.load(std::memory_order_acquire) && !ult::simulatedNextPage.load(std::memory_order_acquire) && topElement) { if (oldTouchEvent == elm::TouchEvent::Scroll) hasScrolled = true; if (!hasScrolled) { currentGui->removeFocus(); currentGui->requestFocus(topElement, FocusDirection::None); } } else if (ult::longTouchAndRelease.exchange(false, std::memory_order_acq_rel) || ult::shortTouchAndRelease.exchange(false, std::memory_order_acq_rel)) { hasScrolled = true; } } bool handled = false; for (elm::Element* p = currentFocus; !handled && p; p = p->getParent()) handled = p->onClick(keysDown) || p->handleInput(keysDown, keysHeld, touchPos, joyStickPosLeft, joyStickPosRight); if (currentGui != this->getCurrentGui()) return; handled |= currentGui->handleInput(keysDown, keysHeld, touchPos, joyStickPosLeft, joyStickPosRight); // Directional key release tracking { static bool lastDirectionPressed = true; const bool directionPressed = (keysHeld & (KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT)) != 0; if (!directionPressed && lastDirectionPressed) tsl::elm::s_directionalKeyReleased.store(true, std::memory_order_release); else if (directionPressed && lastDirectionPressed) tsl::elm::s_directionalKeyReleased.store(false, std::memory_order_release); lastDirectionPressed = directionPressed; } const float currentScrollVelocity = tsl::elm::s_currentScrollVelocity.load(std::memory_order_acquire); const u64 velMask = currentScrollVelocity != 0.0f ? (KEY_A | KEY_UP) : KEY_UP; const bool singleArrowKeyPress = ((keysHeld & KEY_UP) != 0) + ((keysHeld & KEY_DOWN) != 0) + ((keysHeld & KEY_LEFT) != 0) + ((keysHeld & KEY_RIGHT) != 0) == 1 && !(keysHeld & ~(velMask | KEY_DOWN | KEY_LEFT | KEY_RIGHT) & ALL_KEYS_MASK); if (hasScrolled) { if (singleArrowKeyPress) { buttonPressTime_ns = lastKeyEventTime_ns = currentTime_ns; hasScrolled = false; isNavigatingBackwards.store(false, std::memory_order_release); } } else { if (!touchDetected && !oldTouchDetected && !handled && currentFocus && !ult::stillTouching.load(std::memory_order_acquire) && !interpreterIsRunning) { static bool shouldShake = true; if (singleArrowKeyPress) { if (keysDown) { buttonPressTime_ns = lastKeyEventTime_ns = currentTime_ns; singlePressHandled = false; if (keysHeld & KEY_UP && !(keysHeld & ~KEY_UP & ALL_KEYS_MASK)) currentGui->requestFocus(topElement, FocusDirection::Up, shouldShake); else if (keysHeld & KEY_DOWN && !(keysHeld & ~KEY_DOWN & ALL_KEYS_MASK)) currentGui->requestFocus(currentFocus ? currentFocus->getParent() : topElement, FocusDirection::Down, shouldShake); else if (keysHeld & KEY_LEFT && !(keysHeld & ~KEY_LEFT & ALL_KEYS_MASK)) currentGui->requestFocus(currentFocus ? currentFocus->getParent() : topElement, FocusDirection::Left, shouldShake); else if (keysHeld & KEY_RIGHT && !(keysHeld & ~KEY_RIGHT & ALL_KEYS_MASK)) currentGui->requestFocus(currentFocus ? currentFocus->getParent() : topElement, FocusDirection::Right, shouldShake); } if (keysHeld & ~KEY_DOWN & ~KEY_UP & ~KEY_LEFT & ~KEY_RIGHT & ALL_KEYS_MASK) buttonPressTime_ns = currentTime_ns; const u64 durationSincePress_ns = currentTime_ns - buttonPressTime_ns; if (!singlePressHandled && durationSincePress_ns >= CLICK_THRESHOLD_NS) singlePressHandled = true; // Compute repeat interval with acceleration { const bool tableScroll = tsl::elm::isTableScrolling.load(std::memory_order_acquire); const u64 tp = tableScroll ? 200000000ULL : 2000000000ULL; const u64 ini = tableScroll ? 33000000ULL : 67000000ULL; const u64 sht = tableScroll ? 5000000ULL : 10000000ULL; const float t = durationSincePress_ns >= tp ? 1.0f : (float)durationSincePress_ns / (float)tp; keyEventInterval_ns = (u64)((1.0f - t) * ini + t * sht); } if (singlePressHandled && (currentTime_ns - lastKeyEventTime_ns) >= keyEventInterval_ns) { lastKeyEventTime_ns = currentTime_ns; const u64 upMask = currentScrollVelocity != 0.0f ? (KEY_A | KEY_UP) : KEY_UP; const u64 downMask = currentScrollVelocity != 0.0f ? (KEY_A | KEY_DOWN) : KEY_DOWN; if (keysHeld & KEY_UP && !(keysHeld & ~upMask & ALL_KEYS_MASK)) currentGui->requestFocus(topElement, FocusDirection::Up, false); else if (keysHeld & KEY_DOWN && !(keysHeld & ~downMask & ALL_KEYS_MASK)) currentGui->requestFocus(currentFocus->getParent(), FocusDirection::Down, false); else if (keysHeld & KEY_LEFT && !(keysHeld & ~KEY_LEFT & ALL_KEYS_MASK)) currentGui->requestFocus(currentFocus->getParent(), FocusDirection::Left, false); else if (keysHeld & KEY_RIGHT && !(keysHeld & ~KEY_RIGHT & ALL_KEYS_MASK)) currentGui->requestFocus(currentFocus->getParent(), FocusDirection::Right, false); } #if !IS_STATUS_MONITOR_DIRECTIVE } else { buttonPressTime_ns = lastKeyEventTime_ns = currentTime_ns; #endif } } } #if !IS_STATUS_MONITOR_DIRECTIVE if (!touchDetected && !interpreterIsRunning && topElement) { #else if (!disableJumpTo && !touchDetected && !interpreterIsRunning && topElement) { #endif static constexpr u64 INITIAL_HOLD_THRESHOLD_NS = 400000000ULL; static constexpr u64 HOLD_THRESHOLD_NS = 300000000ULL; static constexpr u64 RAPID_CLICK_WINDOW_NS = 500000000ULL; static constexpr u64 RAPID_MODE_TIMEOUT_NS = 1000000000ULL; static constexpr u64 ACCELERATION_POINT_NS = 1500000000ULL; static constexpr u64 INITIAL_INTERVAL_NS = 67000000ULL; static constexpr u64 FAST_INTERVAL_NS = 10000000ULL; const bool lKeyPressed = (keysHeld & KEY_L); const bool rKeyPressed = (keysHeld & KEY_R); const bool zlKeyPressed = (keysHeld & KEY_ZL); const bool zrKeyPressed = (keysHeld & KEY_ZR); const bool notlKeyPressed = (keysHeld & ~KEY_L & ALL_KEYS_MASK); const bool notrKeyPressed = (keysHeld & ~KEY_R & ALL_KEYS_MASK); const bool notzlKeyPressed = (keysHeld & ~KEY_ZL & ALL_KEYS_MASK); const bool notzrKeyPressed = (keysHeld & ~KEY_ZR & ALL_KEYS_MASK); struct JumpButtonState { bool keyWasPressed = false, wasIsolated = false; u64 pressStart_ns = 0; }; static JumpButtonState lState, rState; auto handleJumpButton = [&](JumpButtonState& s, bool keyPressed, bool notKeyPressed, std::atomic& jumpSignal) { if (keyPressed) { if (!s.keyWasPressed) { s.pressStart_ns = currentTime_ns; s.wasIsolated = !notKeyPressed; } if (notKeyPressed) s.wasIsolated = false; // another key pressed during hold — cancel s.keyWasPressed = true; } else { if (s.keyWasPressed && s.wasIsolated && !notKeyPressed && currentTime_ns - s.pressStart_ns < INITIAL_HOLD_THRESHOLD_NS) { jumpSignal.store(true, std::memory_order_release); currentGui->requestFocus(topElement, FocusDirection::None); } s.keyWasPressed = s.wasIsolated = false; } }; handleJumpButton(lState, lKeyPressed, notlKeyPressed, jumpToTop); handleJumpButton(rState, rKeyPressed, notrKeyPressed, jumpToBottom); struct SkipButtonState { u64 lastClickTime_ns = 0, firstClickPressStart_ns = 0, buttonPressStart_ns = 0, lastHoldTrigger_ns = 0; bool keyWasPressed = false, wasIsolated = false, inRapidClickMode = false, holdTriggered = false; }; static SkipButtonState zlState, zrState; auto handleSkipButton = [&](SkipButtonState& s, bool keyPressed, bool notKeyPressed, std::atomic& skipSignal) { if (s.inRapidClickMode && (currentTime_ns - s.lastClickTime_ns) > RAPID_MODE_TIMEOUT_NS) s.inRapidClickMode = false; if (keyPressed) { if (!s.keyWasPressed) { s.wasIsolated = !notKeyPressed; if (!s.inRapidClickMode) s.firstClickPressStart_ns = currentTime_ns; if (currentTime_ns - s.lastClickTime_ns <= RAPID_CLICK_WINDOW_NS) s.inRapidClickMode = true; if (s.inRapidClickMode && s.wasIsolated) { skipSignal.store(true, std::memory_order_release); currentGui->requestFocus(topElement, FocusDirection::None); s.lastClickTime_ns = currentTime_ns; } s.buttonPressStart_ns = s.lastHoldTrigger_ns = currentTime_ns; s.holdTriggered = false; } if (notKeyPressed) s.wasIsolated = false; // another key pressed during hold — cancel if (s.inRapidClickMode && s.wasIsolated) { const u64 holdDuration = currentTime_ns - s.buttonPressStart_ns; if (holdDuration >= HOLD_THRESHOLD_NS) { const float t = holdDuration >= ACCELERATION_POINT_NS ? 1.0f : (float)holdDuration / ACCELERATION_POINT_NS; const u64 interval = (u64)((1.0f - t) * INITIAL_INTERVAL_NS + t * FAST_INTERVAL_NS); if (!s.holdTriggered || (currentTime_ns - s.lastHoldTrigger_ns) >= interval) { skipSignal.store(true, std::memory_order_release); currentGui->requestFocus(topElement, FocusDirection::None); s.holdTriggered = true; s.lastHoldTrigger_ns = s.lastClickTime_ns = currentTime_ns; } } } s.keyWasPressed = true; } else { if (s.keyWasPressed && !s.inRapidClickMode && s.wasIsolated && !notKeyPressed && currentTime_ns - s.firstClickPressStart_ns < INITIAL_HOLD_THRESHOLD_NS) { skipSignal.store(true, std::memory_order_release); currentGui->requestFocus(topElement, FocusDirection::None); s.lastClickTime_ns = currentTime_ns; s.inRapidClickMode = true; } s.keyWasPressed = s.wasIsolated = false; } }; handleSkipButton(zlState, zlKeyPressed, notzlKeyPressed, skipUp); handleSkipButton(zrState, zrKeyPressed, notzrKeyPressed, skipDown); } // Notification touch consume if (!oldTouchDetected && touchDetected) { if (notification && notification->hitTest(static_cast(touchPos.x), static_cast(touchPos.y))) { notification->dismissAt(static_cast(touchPos.x), static_cast(touchPos.y)); notificationTouchConsumed = true; } } if (!touchDetected && oldTouchDetected) notificationTouchConsumed = false; if (notificationTouchConsumed) { oldTouchDetected = touchDetected; oldTouchPos = touchPos; return; } if (!touchDetected && oldTouchDetected && currentGui && topElement) topElement->onTouch(elm::TouchEvent::Release, oldTouchPos.x, oldTouchPos.y, oldTouchPos.x, oldTouchPos.y, initialTouchPos.x, initialTouchPos.y); // Footer touch regions const float edgePadding = ult::halfGap.load(std::memory_order_acquire) - 5; const float backLeftEdge = edgePadding + ult::layerEdge; const float backRightEdge = backLeftEdge + ult::backWidth.load(std::memory_order_acquire); const float selectLeftEdge = backRightEdge; const float selectRightEdge = selectLeftEdge + ult::selectWidth.load(std::memory_order_acquire); const bool noClickable = ult::noClickableItems.load(std::memory_order_acquire); const float nextPageLeftEdge = noClickable ? backRightEdge : selectRightEdge; const float nextPageRightEdge = nextPageLeftEdge + ult::nextPageWidth.load(std::memory_order_acquire); const float menuRightEdge = 245.0f + ult::layerEdge - 13; const u32 footerY = cfg::FramebufferHeight - 73U + 1; const bool backTouched = (touchPos.x >= backLeftEdge && touchPos.x < backRightEdge && touchPos.y > footerY) && (initialTouchPos.x >= backLeftEdge && initialTouchPos.x < backRightEdge && initialTouchPos.y > footerY); const bool selectTouched = !noClickable && (touchPos.x >= selectLeftEdge && touchPos.x < selectRightEdge && touchPos.y > footerY) && (initialTouchPos.x >= selectLeftEdge && initialTouchPos.x < selectRightEdge && initialTouchPos.y > footerY); const bool nextPageTouched = ult::hasNextPageButton.load(std::memory_order_acquire) && (touchPos.x >= nextPageLeftEdge && touchPos.x < nextPageRightEdge && touchPos.y > footerY) && (initialTouchPos.x >= nextPageLeftEdge && initialTouchPos.x < nextPageRightEdge && initialTouchPos.y > footerY); const bool menuTouched = (touchPos.x > ult::layerEdge+7U && touchPos.x <= menuRightEdge && touchPos.y > 10U && touchPos.y <= 83U) && (initialTouchPos.x > ult::layerEdge+7U && initialTouchPos.x <= menuRightEdge && initialTouchPos.y > 10U && initialTouchPos.y <= 83U); bool shouldTriggerRumble = false; auto checkTouched = [&](bool touched, std::atomic& state) { if (touched != state.exchange(touched, std::memory_order_acq_rel) && touched) shouldTriggerRumble = true; }; checkTouched(backTouched, ult::touchingBack); if (usingUnfocusedColor) checkTouched(selectTouched, ult::touchingSelect); checkTouched(nextPageTouched, ult::touchingNextPage); if (menuTouched != ult::touchingMenu.exchange(menuTouched, std::memory_order_acq_rel)) { if (menuTouched && (ult::inMainMenu.load(std::memory_order_acquire) || (ult::inHiddenMode.load(std::memory_order_acquire) && !ult::inSettingsMenu.load(std::memory_order_acquire) && !ult::inSubSettingsMenu.load(std::memory_order_acquire)))) shouldTriggerRumble = true; } if (shouldTriggerRumble) triggerNavigationFeedback(); if (touchDetected) { lastSimulatedTouch = {backTouched, selectTouched, nextPageTouched, menuTouched}; //const bool touchInFooter = (touchPos.y > static_cast(cfg::FramebufferHeight - 73U + 1)); ult::interruptedTouch.store(!(touchPos.y > static_cast(cfg::FramebufferHeight - 73U + 1)) && (keysHeld & ALL_KEYS_MASK) != 0, std::memory_order_release); const u32 xd = std::abs(static_cast(initialTouchPos.x) - static_cast(touchPos.x)); const u32 yd = std::abs(static_cast(initialTouchPos.y) - static_cast(touchPos.y)); if (xd*xd + yd*yd > 1000) { elm::Element::setInputMode(InputMode::TouchScroll); touchEvent = elm::TouchEvent::Scroll; } else if (touchEvent != elm::TouchEvent::Scroll) { touchEvent = elm::TouchEvent::Hold; } if (!oldTouchDetected) { initialTouchPos = touchPos; elm::Element::setInputMode(InputMode::Touch); if (!interpreterIsRunning) { ult::touchInBounds = (initialTouchPos.y <= footerY && initialTouchPos.y > 73U && initialTouchPos.x <= ult::layerEdge + cfg::FramebufferWidth - 30U && initialTouchPos.x > 40U + ult::layerEdge); if (ult::touchInBounds) currentGui->removeFocus(); } touchEvent = elm::TouchEvent::Touch; } if (currentGui && topElement && !interpreterIsRunning) { if (touchPos.x > 40U + ult::layerEdge && touchPos.x <= cfg::FramebufferWidth - 30U + ult::layerEdge && touchPos.y > 73U && touchPos.y <= footerY) currentGui->removeFocus(); topElement->onTouch(touchEvent, touchPos.x, touchPos.y, oldTouchPos.x, oldTouchPos.y, initialTouchPos.x, initialTouchPos.y); } oldTouchPos = touchPos; if ((touchPos.x < ult::layerEdge || touchPos.x > cfg::FramebufferWidth + ult::layerEdge) && tsl::elm::Element::getInputMode() == tsl::InputMode::Touch) { oldTouchPos = { 0 }; initialTouchPos = { 0 }; #if IS_STATUS_MONITOR_DIRECTIVE if (FullMode && !deactivateOriginalFooter) this->hide(); #else if (!disableHiding) this->hide(); #endif } ult::stillTouching.store(true, std::memory_order_release); } else { for (int i = 0; i < 4; ++i) { if (!lastSimulatedTouch[i]) continue; if (!ult::interruptedTouch.load(std::memory_order_acquire) && !interpreterIsRunning) { switch (i) { case 0: ult::simulatedBack.store(true, std::memory_order_release); break; case 1: ult::simulatedSelect.store(true, std::memory_order_release); break; case 2: ult::simulatedNextPage.store(true, std::memory_order_release); break; case 3: ult::simulatedMenu.store(true, std::memory_order_release); break; } } else if (interpreterIsRunning) { switch (i) { case 0: this->hide(); break; case 1: ult::externalAbortCommands.store(true, std::memory_order_release); break; } } } lastSimulatedTouch.fill(false); elm::Element::setInputMode(InputMode::Controller); oldTouchPos = { 0 }; initialTouchPos = { 0 }; touchEvent = elm::TouchEvent::None; ult::stillTouching.store(false, std::memory_order_release); ult::interruptedTouch.store(false, std::memory_order_release); } oldTouchDetected = touchDetected; oldTouchEvent = touchEvent; } /** * @brief Clears the screen * */ void clearScreen() { auto& renderer = gfx::Renderer::get(); renderer.startFrame(); renderer.clearScreen(); renderer.endFrame(); } /** * @brief Reset hide and close flags that were previously set by \ref Overlay::close() or \ref Overlay::hide() * */ void resetFlags() { this->m_shouldHide = false; this->m_shouldClose = false; this->m_shouldCloseAfter = false; } /** * @brief Disables the next animation that would play * */ void disableNextAnimation() { this->m_disableNextAnimation = true; } /** * @brief Changes to a different Gui * * @param gui Gui to change to * @return Reference to the Gui */ std::unique_ptr& changeTo(std::unique_ptr&& gui, bool clearGlyphCache = false) { if (this->m_guiStack.top() != nullptr && this->m_guiStack.top()->m_focusedElement != nullptr) this->m_guiStack.top()->m_focusedElement->resetClickAnimation(); isNavigatingBackwards.store(false, std::memory_order_release); // cache frame for forward rendering using external list method (to be implemented) // Create the top element of the new Gui gui->m_topElement = gui->createUI(); // Push the new Gui onto the stack this->m_guiStack.push(std::move(gui)); return this->m_guiStack.top(); } /** * @brief Creates a new Gui and changes to it * * @tparam G Gui to create * @tparam Args Arguments to pass to the Gui * @param args Arguments to pass to the Gui * @return Reference to the newly created Gui */ // Template version without clearGlyphCache (for backward compatibility) template std::unique_ptr& changeTo(Args&&... args) { return this->changeTo(std::make_unique(std::forward(args)...), false); } /** * @brief Swaps to a different Gui * * @param gui Gui to change to * @return Reference to the Gui */ std::unique_ptr& swapTo(std::unique_ptr&& gui, u32 count = 1) { isNavigatingBackwards.store(true, std::memory_order_release); // Clamp count to available stack size to prevent underflow const u32 actualCount = std::min(count, static_cast(this->m_guiStack.size())); if (actualCount > 1) { // Pop the specified number of GUIs for (u32 i = 0; i < actualCount; ++i) { this->m_guiStack.pop(); } } else { this->m_guiStack.pop(); } if (this->m_guiStack.top() != nullptr && this->m_guiStack.top()->m_focusedElement != nullptr) this->m_guiStack.top()->m_focusedElement->resetClickAnimation(); isNavigatingBackwards.store(false, std::memory_order_release); // Create the top element of the new Gui gui->m_topElement = gui->createUI(); // Push the new Gui onto the stack this->m_guiStack.push(std::move(gui)); return this->m_guiStack.top(); } /** * @brief Creates a new Gui and changes to it * * @tparam G Gui to create * @tparam Args Arguments to pass to the Gui * @param args Arguments to pass to the Gui * @return Reference to the newly created Gui */ // Template version without clearGlyphCache (for backward compatibility) template std::unique_ptr& swapTo(SwapDepth depth, Args&&... args) { return this->swapTo(std::make_unique(std::forward(args)...), depth.value); } template std::unique_ptr& swapTo(Args&&... args) { return this->swapTo(std::make_unique(std::forward(args)...), 1); } /** * @brief Pops the top Gui(s) from the stack and goes back count number of times * @param count Number of Guis to pop from the stack (default: 1) * @note The Overlay gets closed once there are no more Guis on the stack */ void goBack(u32 count = 1) { if (ult::stillTouching && ult::currentForeground.load(std::memory_order_acquire)) { triggerWallFeedback(); return; } // If there is exactly one GUI and an active notification, handle that first if (this->m_guiStack.size() == 1 && notification && notification->isActive()) { this->close(); return; } isNavigatingBackwards.store(true, std::memory_order_release); // Clamp count to available stack size to prevent underflow const u32 actualCount = std::min(count, static_cast(this->m_guiStack.size())); // Special case: if we don't close on exit and popping everything would leave us with 0 or 1 GUI if (!this->m_closeOnExit && this->m_guiStack.size() <= actualCount) { this->hide(); return; } // Pop the specified number of GUIs for (u32 i = 0; i < actualCount && !this->m_guiStack.empty(); ++i) { this->m_guiStack.pop(); } // Close overlay if stack is empty if (this->m_guiStack.empty()) { this->close(); } } void pop(u32 count = 1) { if (ult::stillTouching && ult::currentForeground.load(std::memory_order_acquire)) { triggerWallFeedback(); return; } isNavigatingBackwards.store(true, std::memory_order_release); // Clamp count to available stack size to prevent underflow const u32 actualCount = std::min(count, static_cast(this->m_guiStack.size())); if (actualCount > 1) { // Pop the specified number of GUIs for (u32 i = 0; i < actualCount; ++i) { this->m_guiStack.pop(); } } else { this->m_guiStack.pop(); } } template friend std::unique_ptr& changeTo(Args&&... args); template friend std::unique_ptr& swapTo(Args&&... args); template friend std::unique_ptr& swapTo(SwapDepth depth, Args&&... args); friend void goBack(u32 count); friend void pop(u32 count); template friend int loop(int argc, char** argv); friend class tsl::Gui; }; namespace impl { static constexpr const char* TESLA_CONFIG_FILE = "/config/tesla/config.ini"; static constexpr const char* ULTRAHAND_CONFIG_FILE = "/config/ultrahand/config.ini"; /** * @brief Data shared between the different ult::renderThreads * */ struct SharedThreadData { std::atomic running = false; Event comboEvent = { 0 }; std::atomic overlayOpen = false; std::mutex dataMutex; u64 keysDown = 0; u64 keysDownPending = 0; u64 keysHeld = 0; HidTouchScreenState touchState = { 0 }; HidAnalogStickState joyStickPosLeft = { 0 }, joyStickPosRight = { 0 }; }; /** * @brief Extract values from Tesla settings file * */ void parseOverlaySettings(); /** * @brief Update and save launch combo keys * * @param keys the new combo keys */ static void updateCombo(u64 keys) { tsl::cfg::launchCombo = keys; const std::string comboStr = tsl::hlp::keysToComboString(keys); ult::setIniFileValue(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::KEY_COMBO_STR, comboStr); ult::setIniFileValue(ult::TESLA_CONFIG_INI_PATH, ult::TESLA_STR, ult::KEY_COMBO_STR, comboStr); } static auto currentUnderscanPixels = std::make_pair(0, 0); /** * @brief Background event polling loop thread * * @param args Used to pass in a pointer to a \ref SharedThreadData struct */ static void backgroundEventPoller(void *args) { requiresLNY2 = amsVersionAtLeast(1,10,0); // Detect if using HOS 21+ // Initialize the audio service if (ult::useSoundEffects && !ult::limitedMemory) { ult::Audio::initialize(); } tsl::hlp::loadEntryKeyCombos(); ult::launchingOverlay.store(false, std::memory_order_release); SharedThreadData *shData = static_cast(args); const auto fireLaunch = [&]() __attribute__((noinline)) { ult::launchingOverlay.store(true, std::memory_order_release); tsl::Overlay::get()->close(); eventFire(&shData->comboEvent); launchComboHasTriggered.store(true, std::memory_order_release); }; // To prevent focus glitchout, close the overlay immediately when the home button gets pressed Event homeButtonPressEvent = {}; hidsysAcquireHomeButtonEventHandle(&homeButtonPressEvent, false); eventClear(&homeButtonPressEvent); tsl::hlp::ScopeGuard homeButtonEventGuard([&] { eventClose(&homeButtonPressEvent); }); // To prevent focus glitchout, close the overlay immediately when the power button gets pressed Event powerButtonPressEvent = {}; hidsysAcquireSleepButtonEventHandle(&powerButtonPressEvent, false); eventClear(&powerButtonPressEvent); tsl::hlp::ScopeGuard powerButtonEventGuard([&] { eventClose(&powerButtonPressEvent); }); // For handling screenshots color alpha Event captureButtonPressEvent = {}; for (int i = 0; i < 2; i++) { hidsysAcquireCaptureButtonEventHandle(&captureButtonPressEvent, false); eventClear(&captureButtonPressEvent); } tsl::hlp::ScopeGuard captureButtonEventGuard([&] { eventClose(&captureButtonPressEvent); }); // Allow only Player 1 and handheld mode HidNpadIdType id_list[2] = { HidNpadIdType_No1, HidNpadIdType_Handheld }; // Configure HID system to only listen to these IDs hidSetSupportedNpadIdType(id_list, 2); // Configure input for up to 2 supported controllers (P1 + Handheld) padConfigureInput(2, HidNpadStyleSet_NpadStandard | HidNpadStyleTag_NpadSystemExt); // Initialize separate pad states for both controllers auto pad_p1_ptr = std::make_unique(); auto pad_handheld_ptr = std::make_unique(); PadState& pad_p1 = *pad_p1_ptr; PadState& pad_handheld = *pad_handheld_ptr; padInitialize(&pad_p1, HidNpadIdType_No1); padInitialize(&pad_handheld, HidNpadIdType_Handheld); // Touch screen init hidInitializeTouchScreen(); // Clear any stale input from both controllers padUpdate(&pad_p1); padUpdate(&pad_handheld); //ult::initHaptics(); // initialize rumble enum WaiterObject { WaiterObject_HomeButton, WaiterObject_PowerButton, WaiterObject_CaptureButton, WaiterObject_Count }; // Construct waiter Waiter objects[3] = { [WaiterObject_HomeButton] = waiterForEvent(&homeButtonPressEvent), [WaiterObject_PowerButton] = waiterForEvent(&powerButtonPressEvent), [WaiterObject_CaptureButton] = waiterForEvent(&captureButtonPressEvent), }; u64 currentTouchTick = 0; auto lastTouchX = 0; auto lastTouchY = 0; // Preset touch boundaries constexpr int SWIPE_RIGHT_BOUND = 16; // 16 + 80 constexpr int SWIPE_LEFT_BOUND = (1280 - 16); constexpr u64 TOUCH_THRESHOLD_NS = 150'000'000ULL; // 150ms in nanoseconds constexpr u64 FAST_SWAP_THRESHOLD_NS = 150'000'000ULL; // Global underscan monitoring - run at most once every 300ms auto lastUnderscanPixels = std::make_pair(0, 0); bool firstUnderscanCheck = true; u64 lastUnderscanCheckNs = 0; // store last execution in nanoseconds constexpr u64 UNDERSCAN_INTERVAL_NS = 300'000'000ULL; // 300ms in ns s32 idx; Result rc; std::string currentTitleID; u64 lastPollTick = 0; u64 resetStartTick = armGetSystemTick(); const u64 startNs = armTicksToNs(resetStartTick); ult::lastTitleID = ult::getTitleIdAsString(); // Notification variables u64 lastNotifCheck = 0; u64 minusHoldStartTick = 0; bool minusHoldArmed = false; while (shData->running.load(std::memory_order_acquire)) { u64 nowTick = armGetSystemTick(); u64 nowNs = armTicksToNs(nowTick); // Scan for input changes from both controllers padUpdate(&pad_p1); padUpdate(&pad_handheld); // Read in HID values { // Poll Title ID every 1 seconds if (!ult::resetForegroundCheck.load(std::memory_order_acquire)) { const u64 elapsedNs = armTicksToNs(nowTick - lastPollTick); if (elapsedNs >= 1'000'000'000ULL) { lastPollTick = nowTick; currentTitleID = ult::getTitleIdAsString(); if (currentTitleID != ult::lastTitleID) { ult::lastTitleID = currentTitleID; if (currentTitleID != ult::NULL_STR) { ult::resetForegroundCheck.store(true, std::memory_order_release); resetStartTick = nowTick; } } } } // If a reset is scheduled, trigger after 3.5s delay if (ult::resetForegroundCheck.load(std::memory_order_acquire)) { const u64 resetElapsedNs = armTicksToNs(nowTick - resetStartTick); if (resetElapsedNs >= 3'500'000'000ULL) { if (shData->overlayOpen && ult::currentForeground.load(std::memory_order_acquire)) { #if IS_STATUS_MONITOR_DIRECTIVE if (!isValidOverlayMode()) hlp::requestForeground(true, false); #else hlp::requestForeground(true, false); #endif } ult::resetForegroundCheck.store(false, std::memory_order_release); } } if (firstUnderscanCheck || (nowNs - lastUnderscanCheckNs) >= UNDERSCAN_INTERVAL_NS) { currentUnderscanPixels = tsl::gfx::getUnderscanPixels(); if (firstUnderscanCheck || currentUnderscanPixels != lastUnderscanPixels) { // Update layer dimensions without destroying state tsl::gfx::Renderer::get().updateLayerSize(); lastUnderscanPixels = currentUnderscanPixels; firstUnderscanCheck = false; } lastUnderscanCheckNs = nowNs; } // Process notification files every 300ms { std::lock_guard jsonLock(notificationJsonMutex); if (armTicksToNs(nowTick - lastNotifCheck) >= 300'000'000ULL) { lastNotifCheck = nowTick; DIR* dir = opendir(ult::NOTIFICATIONS_PATH.c_str()); if (dir) { if (ult::useNotifications) { static u32 seenGeneration = UINT32_MAX; const u32 curGen = notificationGeneration.load(std::memory_order_acquire); const bool firstPoll = (seenGeneration != curGen); if (firstPoll) seenGeneration = curGen; const std::string& notifPath = ult::NOTIFICATIONS_PATH; if (!firstPoll && notification && notification->activeCount() >= maxNotifications) { closedir(dir); } else { // ── Single-pass: stat + JSON read + top-N insertion ───────────── // No candidates vector — filenames never heap-copied unless they // beat the current worst slot. Safe on small heap threads. struct NotifData { std::string fname, text, title; struct timespec mtime; int priority, fontSize; int duration = 0; bool showTime; std::string alignment; bool splitChar = false; char timestamp[10] = {}; }; static NotifData topSlots[NotificationPrompt::MAX_VISIBLE]; static int topCount = 0; topCount = 0; const int activeNow = notification ? notification->activeCount() : 0; const int slotsWanted = firstPoll ? (maxNotifications - activeNow) : 1; auto isBetter = [](const NotifData& a, const NotifData& b) noexcept { if (a.priority != b.priority) return a.priority > b.priority; if (a.mtime.tv_sec != b.mtime.tv_sec) return a.mtime.tv_sec < b.mtime.tv_sec; return a.mtime.tv_nsec < b.mtime.tv_nsec; }; static std::string fullPath; struct dirent* entry; while ((entry = readdir(dir)) != nullptr) { if (entry->d_type != DT_REG) continue; const char* fname = entry->d_name; const size_t len = strlen(fname); if (len <= 7 || strcmp(fname + len - 7, ".notify") != 0) continue; if (notification && notification->hasActiveFile(fname)) continue; // ── Flag check: suppress & delete if {APP_NAME}.flag exists ────── { const char* dash = strchr(fname, '-'); if (dash) { static std::string flagPath; flagPath = ult::NOTIFICATIONS_FLAGS_PATH; flagPath.append(fname, dash - fname); // extract APP_NAME flagPath += ".flag"; if (ult::isFile(flagPath)) { fullPath = notifPath; fullPath += fname; remove(fullPath.c_str()); continue; } } } // ── End flag check ──────────────────────────────────────────────── fullPath = notifPath; fullPath += fname; struct stat fileStat; struct timespec mtime = {0, 0}; char timestampBuf[10] = {}; if (stat(fullPath.c_str(), &fileStat) == 0) { mtime = fileStat.st_mtim; ult::formatTimestamp(mtime.tv_sec, timestampBuf, sizeof(timestampBuf)); } std::unique_ptr r( ult::readJsonFromFile(fullPath), ult::JsonDeleter()); if (!r) continue; cJSON* cr = reinterpret_cast(r.get()); const cJSON* textObj = cJSON_GetObjectItemCaseSensitive(cr, "text"); if (!cJSON_IsString(textObj) || !textObj->valuestring || !textObj->valuestring[0]) continue; const cJSON* priorityObj = cJSON_GetObjectItemCaseSensitive(cr, "priority"); NotifData nd; nd.priority = cJSON_IsNumber(priorityObj) ? (int)priorityObj->valuedouble : 20; nd.mtime = mtime; // Prune before copying strings — skip heap allocs for non-qualifiers. if (topCount == slotsWanted) { if (!isBetter(nd, topSlots[topCount - 1])) continue; } const cJSON* titleObj = cJSON_GetObjectItemCaseSensitive(cr, "title"); const cJSON* fontSizeObj = cJSON_GetObjectItemCaseSensitive(cr, "font_size"); const cJSON* durationObj = cJSON_GetObjectItemCaseSensitive(cr, "duration"); const cJSON* showTimeObj = cJSON_GetObjectItemCaseSensitive(cr, "show_time"); const cJSON* alignmentObj = cJSON_GetObjectItemCaseSensitive(cr, "alignment"); const cJSON* splitTypeObj = cJSON_GetObjectItemCaseSensitive(cr, "split_type"); nd.showTime = !(cJSON_IsString(showTimeObj) && showTimeObj->valuestring && strcmp(showTimeObj->valuestring, ult::FALSE_STR.c_str()) == 0); nd.fname = fname; nd.text = textObj->valuestring; nd.title = (cJSON_IsString(titleObj) && titleObj->valuestring) ? titleObj->valuestring : ""; nd.fontSize = cJSON_IsNumber(fontSizeObj) ? std::clamp((int)fontSizeObj->valuedouble, 8, 48) : (nd.title.empty() ? 26 : 24); nd.duration = cJSON_IsNumber(durationObj) ? ((int)durationObj->valuedouble == 0 ? -1 : std::clamp((int)durationObj->valuedouble, 500, 30000)) : 0; const bool alignmentExplicit = cJSON_IsString(alignmentObj) && alignmentObj->valuestring && alignmentObj->valuestring[0]; nd.alignment = alignmentExplicit ? alignmentObj->valuestring : (nd.title.empty() ? "" : ult::LEFT_STR); nd.splitChar = cJSON_IsString(splitTypeObj) && splitTypeObj->valuestring && strcmp(splitTypeObj->valuestring, ult::CHAR_STR.c_str()) == 0; int pos = topCount; while (pos > 0 && isBetter(nd, topSlots[pos - 1])) --pos; if (pos < slotsWanted) { if (topCount < slotsWanted) ++topCount; for (int i = topCount - 1; i > pos; --i) topSlots[i] = std::move(topSlots[i - 1]); topSlots[pos] = std::move(nd); } } closedir(dir); // ── Dispatch ──────────────────────────────────────────────────── if (notification) { for (int i = 0; i < topCount; ++i) { if (notification->activeCount() >= maxNotifications) break; const NotifData& nd = topSlots[i]; // Resume: stagger expiry so earlier slots fade first. // Slot 0 of N loses (N-1) seconds, slot 1 loses (N-2), …, last loses 0. const int baseDuration = nd.duration > 0 ? nd.duration : 4000; const u32 duration = nd.duration == -1 ? 0u : (firstPoll && topCount > 1) ? static_cast(std::max(500, baseDuration - (topCount - 1 - i) * 200)) : static_cast(baseDuration); notification->show(nd.text, nd.fontSize, nd.priority, nd.fname, nd.title, duration, false, firstPoll, nd.showTime, nd.alignment, nd.splitChar ? ult::CHAR_STR : ult::WORD_STR, nd.timestamp); } } } // end dispatch branch } else { // Notifications disabled: delete all .notify files. struct dirent* entry; static std::string fullPath; while ((entry = readdir(dir)) != nullptr) { if (entry->d_type != DT_REG) continue; const char* fname = entry->d_name; const size_t len = strlen(fname); if (len > 7 && strcmp(fname + len - 7, ".notify") == 0) { fullPath.clear(); fullPath = ult::NOTIFICATIONS_PATH; fullPath.append(fname, len); remove(fullPath.c_str()); } } closedir(dir); } } } } // Combine inputs from both controllers const u64 kDown_p1 = padGetButtonsDown(&pad_p1); const u64 kHeld_p1 = padGetButtons(&pad_p1); const u64 kDown_handheld = padGetButtonsDown(&pad_handheld); const u64 kHeld_handheld = padGetButtons(&pad_handheld); // For joysticks, prioritize handheld if available, otherwise use P1 const HidAnalogStickState leftStick_handheld = padGetStickPos(&pad_handheld, 0); const HidAnalogStickState rightStick_handheld = padGetStickPos(&pad_handheld, 1); // Check if handheld has any stick input (not at center position) const bool handheldHasInput = (leftStick_handheld.x != 0 || leftStick_handheld.y != 0 || rightStick_handheld.x != 0 || rightStick_handheld.y != 0); // Read touch before acquiring lock (static = BSS, not stack) static HidTouchScreenState newTouchState; newTouchState = { 0 }; const bool hasTouchNow = hidGetTouchScreenStates(&newTouchState, 1) > 0; const HidTouchState& currentTouch = newTouchState.touches[0]; // Swipe detection (uses only local variables, safe outside lock) if (hasTouchNow) { const u64 elapsedTime_ns = armTicksToNs(nowTick - currentTouchTick); if (ult::useSwipeToOpen && elapsedTime_ns <= TOUCH_THRESHOLD_NS) { if ((lastTouchX != 0 && lastTouchY != 0) && (currentTouch.x != 0 || currentTouch.y != 0)) { if (ult::layerEdge == 0 && currentTouch.x > SWIPE_RIGHT_BOUND + 84 && lastTouchX <= SWIPE_RIGHT_BOUND) { eventFire(&shData->comboEvent); mainComboHasTriggered.store(true, std::memory_order_release); } else if (ult::layerEdge > 0 && currentTouch.x < SWIPE_LEFT_BOUND - 84 && lastTouchX >= SWIPE_LEFT_BOUND) { eventFire(&shData->comboEvent); mainComboHasTriggered.store(true, std::memory_order_release); } } } if (currentTouch.x == 0 && currentTouch.y == 0) { ult::internalTouchReleased.store(true, std::memory_order_release); lastTouchX = 0; lastTouchY = 0; } else if ((lastTouchX == 0 && lastTouchY == 0) && (currentTouch.x != 0 || currentTouch.y != 0)) { currentTouchTick = nowTick; lastTouchX = currentTouch.x; lastTouchY = currentTouch.y; } if (!shData->overlayOpen) ult::internalTouchReleased.store(false, std::memory_order_release); } else { ult::internalTouchReleased.store(true, std::memory_order_release); lastTouchX = 0; lastTouchY = 0; } // Write all shared input state under the mutex { std::lock_guard lock(shData->dataMutex); shData->keysDown = kDown_p1 | kDown_handheld; shData->keysHeld = kHeld_p1 | kHeld_handheld; if (handheldHasInput) { shData->joyStickPosLeft = leftStick_handheld; shData->joyStickPosRight = rightStick_handheld; } else { shData->joyStickPosLeft = padGetStickPos(&pad_p1, 0); shData->joyStickPosRight = padGetStickPos(&pad_p1, 1); } shData->touchState = hasTouchNow ? newTouchState : HidTouchScreenState{ 0 }; } #if IS_STATUS_MONITOR_DIRECTIVE if (triggerExitNow) { ult::launchingOverlay.store(true, std::memory_order_release); ult::setIniFileValue( ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::IN_OVERLAY_STR, ult::FALSE_STR ); tsl::setNextOverlay( returnOverlayPath ); tsl::Overlay::get()->close(); break; } #endif // KEY_MINUS: dismiss topmost notification, consume key // Fires whether overlay is open or hidden. // Skipped if MINUS is (part of) a launch combo, or if // other buttons are also held (which means it's mid-combo). if ((shData->keysDown & KEY_MINUS) && !(shData->keysHeld & ~KEY_MINUS & ALL_KEYS_MASK) && tsl::cfg::launchCombo != KEY_MINUS && tsl::cfg::launchCombo2 != KEY_MINUS && notification && notification->isActive()) { notification->dismissFront(); shData->keysDown &= ~KEY_MINUS; shData->keysHeld &= ~KEY_MINUS; } // KEY_MINUS: hold 3s to toggle notifications if (ult::useNotificationsHotkey && tsl::cfg::launchCombo != KEY_MINUS && tsl::cfg::launchCombo2 != KEY_MINUS) { const bool minusAlone = (shData->keysHeld & KEY_MINUS) && !(shData->keysHeld & ~KEY_MINUS & ALL_KEYS_MASK); if (minusAlone) { if (!minusHoldArmed) { minusHoldArmed = true; minusHoldStartTick = nowTick; } else if (armTicksToNs(nowTick - minusHoldStartTick) >= 3'000'000'000ULL) { minusHoldArmed = false; ult::useNotifications = !ult::useNotifications; ult::setIniFileValue( ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, "notifications", ult::useNotifications ? ult::TRUE_STR : ult::FALSE_STR ); if (ult::useNotifications) { if (!ult::isFile(ult::NOTIFICATIONS_FLAG_FILEPATH)) { if (FILE* f = std::fopen(ult::NOTIFICATIONS_FLAG_FILEPATH.c_str(), "w")) std::fclose(f); } if (notification) notification->show(ult::NOTIFY_HEADER+"API notifications enabled.", 22, 0); } else { ult::deleteFileOrDirectory(ult::NOTIFICATIONS_FLAG_FILEPATH); if (notification) notification->show(ult::NOTIFY_HEADER+"API notifications disabled.", 22, 0); } shData->keysDown &= ~KEY_MINUS; shData->keysHeld &= ~KEY_MINUS; } } else { minusHoldArmed = false; } } // Check main launch combo first (highest priority) if ((((shData->keysHeld & tsl::cfg::launchCombo) == tsl::cfg::launchCombo) && shData->keysDown & tsl::cfg::launchCombo)) { #if IS_LAUNCHER_DIRECTIVE if (ult::updateMenuCombos) { ult::setIniFileValue(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::KEY_COMBO_STR , ult::ULTRAHAND_COMBO_STR); ult::setIniFileValue(ult::TESLA_CONFIG_INI_PATH, ult::TESLA_STR, ult::KEY_COMBO_STR , ult::ULTRAHAND_COMBO_STR); ult::updateMenuCombos = false; } #endif #if IS_STATUS_MONITOR_DIRECTIVE isRendering = false; leventSignal(&renderingStopEvent); // always — wakes frame limiter immediately #endif if (shData->overlayOpen) { if (!disableHiding) { #if IS_STATUS_MONITOR_DIRECTIVE if (!isValidOverlayMode()) { // only guard the hide #endif tsl::Overlay::get()->hide(); shData->overlayOpen = false; #if IS_STATUS_MONITOR_DIRECTIVE } #endif } } else { eventFire(&shData->comboEvent); mainComboHasTriggered.store(true, std::memory_order_release); } } #if IS_LAUNCHER_DIRECTIVE else if (ult::updateMenuCombos && (((shData->keysHeld & tsl::cfg::launchCombo2) == tsl::cfg::launchCombo2) && shData->keysDown & tsl::cfg::launchCombo2)) { std::swap(tsl::cfg::launchCombo, tsl::cfg::launchCombo2); // Swap the two launch combos ult::setIniFileValue(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::KEY_COMBO_STR , ult::TESLA_COMBO_STR); ult::setIniFileValue(ult::TESLA_CONFIG_INI_PATH, ult::TESLA_STR, ult::KEY_COMBO_STR , ult::TESLA_COMBO_STR); eventFire(&shData->comboEvent); mainComboHasTriggered.store(true, std::memory_order_release); ult::updateMenuCombos = false; } else if (ult::overlayLaunchRequested.load(std::memory_order_acquire) && !ult::runningInterpreter.load(std::memory_order_acquire) && ult::settingsInitialized.load(std::memory_order_acquire) && (nowNs - startNs) >= FAST_SWAP_THRESHOLD_NS) { std::string requestedPath, requestedArgs; // Get the request data safely { std::lock_guard lock(ult::overlayLaunchMutex); requestedPath = ult::requestedOverlayPath; requestedArgs = ult::requestedOverlayArgs; ult::overlayLaunchRequested.store(false, std::memory_order_release); } if (!requestedPath.empty()) { const std::string overlayFileName = ult::getNameFromPath(requestedPath); // Set overlay state for ovlmenu.ovl // OPTIMIZED: Batch INI file writes { ult::setIniFileValue(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::IN_OVERLAY_STR, ult::TRUE_STR); ult::setIniFileValue(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, "to_packages", ult::TRUE_STR); } // Reset navigation state variables (these control slide navigation) ult::allowSlide.store(false, std::memory_order_release); ult::unlockedSlide.store(false, std::memory_order_release); // Launch the overlay using the same mechanism as key combos tsl::setNextOverlay(requestedPath, requestedArgs+" --direct"); fireLaunch(); return; } } #endif // Check overlay key combos (only when overlay is not open, keys are pressed, and not conflicting with main combos) else if (shData->keysDown != 0 && ult::useLaunchCombos) { if (shData->keysHeld != tsl::cfg::launchCombo) { // Lookup both path and optional mode launch args const auto comboInfo = tsl::hlp::getEntryForKeyCombo(shData->keysHeld); const std::string& overlayPath = comboInfo.path; #if IS_LAUNCHER_DIRECTIVE if (!overlayPath.empty() && (shData->keysHeld) && !ult::runningInterpreter.load(std::memory_order_acquire) && ult::settingsInitialized.load(std::memory_order_acquire) && (armTicksToNs(nowTick) - startNs) >= FAST_SWAP_THRESHOLD_NS) { #else if (!overlayPath.empty() && (shData->keysHeld) && (nowNs - startNs) >= FAST_SWAP_THRESHOLD_NS) { #endif const std::string& modeArg = comboInfo.launchArg; const std::string overlayFileName = ult::getNameFromPath(overlayPath); // Check HOS21 support before doing anything if (requiresLNY2 && !usingLNY2(overlayPath)) { // Skip launch if not supported const auto forceSupportStatus = ult::parseValueFromIniSection( ult::OVERLAYS_INI_FILEPATH, overlayFileName, "force_support"); if (forceSupportStatus != ult::TRUE_STR) { if (tsl::notification) { tsl::notification->showNow(ult::NOTIFY_HEADER+ult::INCOMPATIBLE_WARNING, 22); } continue; } } // hideHidden check if (hideHidden) { const auto hideStatus = ult::parseValueFromIniSection( ult::OVERLAYS_INI_FILEPATH, overlayFileName, ult::HIDE_STR); if (hideStatus == ult::TRUE_STR) { shData->keysDownPending |= shData->keysDown; continue; } } #if IS_STATUS_MONITOR_DIRECTIVE isRendering = false; leventSignal(&renderingStopEvent); #endif #if !IS_LAUNCHER_DIRECTIVE if (lastOverlayFilename == overlayFileName && lastOverlayMode == modeArg) { #else if (lastOverlayFilename == overlayFileName && lastOverlayMode == modeArg && lastOverlayMode.find("--package") != std::string::npos) { #endif ult::setIniFileValue( ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::IN_OVERLAY_STR, ult::TRUE_STR ); tsl::setNextOverlay(returnOverlayPath, "--direct --comboReturn"); fireLaunch(); return; } // Compose launch args std::string finalArgs; if (!modeArg.empty()) { finalArgs = modeArg; } else { // Only check overlay-specific launch args for non-ovlmenu entries if (overlayFileName.compare("ovlmenu.ovl") != 0) { // OPTIMIZED: Single INI read for both values const std::string useArgs = ult::parseValueFromIniSection(ult::OVERLAYS_INI_FILEPATH, overlayFileName, ult::USE_LAUNCH_ARGS_STR); const std::string launchArgs = ult::parseValueFromIniSection(ult::OVERLAYS_INI_FILEPATH, overlayFileName, ult::LAUNCH_ARGS_STR); if (useArgs == ult::TRUE_STR) { finalArgs = launchArgs; ult::removeQuotes(finalArgs); } } } if (finalArgs.empty()) { finalArgs = "--direct"; } else { finalArgs += " --direct"; } if (overlayFileName.compare("ovlmenu.ovl") == 0) { finalArgs += " --comboReturn"; ult::setIniFileValue(ult::ULTRAHAND_CONFIG_INI_PATH, ult::ULTRAHAND_PROJECT_NAME, ult::IN_OVERLAY_STR, ult::TRUE_STR); } tsl::setNextOverlay(overlayPath, finalArgs); fireLaunch(); return; } } } //#endif shData->keysDownPending |= shData->keysDown; } //20 ms //s32 idx = 0; rc = waitObjects(&idx, objects, WaiterObject_Count, 20'000'000ul); if (R_SUCCEEDED(rc)) { #if IS_STATUS_MONITOR_DIRECTIVE if (idx == WaiterObject_HomeButton || idx == WaiterObject_PowerButton) { // Changed condition to exclude capture button if (shData->overlayOpen && !isValidOverlayMode()) { tsl::Overlay::get()->hide(); shData->overlayOpen = false; } } #else if (idx == WaiterObject_HomeButton || idx == WaiterObject_PowerButton) { // Changed condition to exclude capture button if (shData->overlayOpen && !disableHiding) { tsl::Overlay::get()->hide(); shData->overlayOpen = false; } } #endif switch (idx) { case WaiterObject_HomeButton: eventClear(&homeButtonPressEvent); break; case WaiterObject_PowerButton: eventClear(&powerButtonPressEvent); // Block feedback thread from touching HID during reinit hidReinitInProgress.store(true, std::memory_order_seq_cst); svcSleepThread(20'000'000ULL); // 20ms — let feedback thread finish its current iteration // Perform any necessary cleanup hidExit(); // Reinitialize resources ASSERT_FATAL(hidInitialize()); // Reinitialize HID to reset states // Reinitialize both controllers padInitialize(&pad_p1, HidNpadIdType_No1); padInitialize(&pad_handheld, HidNpadIdType_Handheld); hidInitializeTouchScreen(); // Update both controllers padUpdate(&pad_p1); padUpdate(&pad_handheld); // Clear shared input state so wake doesn't see phantom held keys { std::lock_guard lock(shData->dataMutex); shData->keysDown = 0; shData->keysHeld = 0; shData->keysDownPending = 0; shData->touchState = { 0 }; } triggerInitHaptics.store(true, std::memory_order_release); hidReinitInProgress.store(false, std::memory_order_seq_cst); break; case WaiterObject_CaptureButton: if (screenshotsAreDisabled) { eventClear(&captureButtonPressEvent); break; } #if IS_STATUS_MONITOR_DIRECTIVE const bool inOverlayMode = isValidOverlayMode(); if (inOverlayMode) { delayUpdate = true; isRendering = false; leventSignal(&renderingStopEvent); } #endif ult::disableTransparency = true; eventClear(&captureButtonPressEvent); svcSleepThread(1'500'000'000); ult::disableTransparency = false; #if IS_STATUS_MONITOR_DIRECTIVE if (inOverlayMode) { if (notification && notification->isActive()) { // Notification is still animating — don't re-enable the frame limiter yet. // Restore wasRendering so the notification draw loop handles re-enabling when done. wasRendering = true; } else { isRendering = true; leventClear(&renderingStopEvent); } delayUpdate = false; } #endif break; } } else if (rc != KERNELRESULT(TimedOut)) { ASSERT_FATAL(rc); } } //hidExit(); } /** * @brief Background event polling loop thread * * @param args Used to pass in a pointer to a \ref SharedThreadData struct */ static void backgroundFeedbackPoller(void *args) { while (!feedbackPollerStop.load(std::memory_order_acquire)) { if (ult::launchingOverlay.load(std::memory_order_acquire)) break; const u64 nowNs = ult::nowNs(); // --- Haptics --- if (ult::useHapticFeedback && !disableHaptics.load(std::memory_order_acquire) && !hidReinitInProgress.load(std::memory_order_acquire)) { if (triggerInitHaptics.exchange(false, std::memory_order_acq_rel)) { ult::initHaptics(); } else { static u64 lastHapticsCheckNs = 0; if ((nowNs - lastHapticsCheckNs) >= 300'000'000ULL) { lastHapticsCheckNs = nowNs; ult::checkAndReinitHaptics(); } } if (triggerRumbleDoubleClick.exchange(false, std::memory_order_acq_rel)) { triggerRumbleClick.store(false, std::memory_order_release); ult::rumbleDoubleClick(); } else if (triggerRumbleClick.exchange(false, std::memory_order_acq_rel)) { ult::rumbleClick(); } // Must be called every loop to advance timing state ult::processRumbleStop(nowNs); ult::processRumbleDoubleClick(nowNs); } else { triggerRumbleClick.store(false, std::memory_order_release); triggerRumbleDoubleClick.store(false, std::memory_order_release); } // --- Sound --- if (!ult::limitedMemory) { if (!ult::useSoundEffects || disableSound.load(std::memory_order_acquire)) { triggerNavigationSound.store(false, std::memory_order_release); triggerEnterSound.store(false, std::memory_order_release); triggerExitSound.store(false, std::memory_order_release); triggerWallSound.store(false, std::memory_order_release); triggerOnSound.store(false, std::memory_order_release); triggerOffSound.store(false, std::memory_order_release); triggerSettingsSound.store(false, std::memory_order_release); triggerMoveSound.store(false, std::memory_order_release); triggerNotificationSound.store(false, std::memory_order_release); } else { if (reloadIfDockedChangedNow.exchange(false, std::memory_order_acq_rel)) ult::Audio::reloadIfDockedChanged(); if (reloadSoundCacheNow.exchange(false, std::memory_order_acq_rel)) ult::Audio::reloadAllSounds(); if (triggerNavigationSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playNavigateSound(); else if (triggerEnterSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playEnterSound(); else if (triggerExitSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playExitSound(); else if (triggerWallSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playWallSound(); else if (triggerOnSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playOnSound(); else if (triggerOffSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playOffSound(); else if (triggerSettingsSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playSettingsSound(); else if (triggerMoveSound.exchange(false, std::memory_order_acq_rel)) ult::Audio::playMoveSound(); else if (triggerNotificationSound.exchange(false, std::memory_order_acq_rel) && !ult::silenceNotifications) ult::Audio::playNotificationSound(); } } svcSleepThread((ult::useSoundEffects || ult::useHapticFeedback) ? 16'000'000ULL : 160'000'000ULL); } } } /** * @brief Creates a new Gui and changes to it * * @tparam G Gui to create * @tparam Args Arguments to pass to the Gui * @param args Arguments to pass to the Gui * @return Reference to the newly created Gui */ template std::unique_ptr& changeTo(Args&&... args) { return Overlay::get()->changeTo(std::forward(args)...); } template std::unique_ptr& swapTo(Args&&... args) { return Overlay::get()->swapTo(std::forward(args)...); } template std::unique_ptr& swapTo(SwapDepth depth, Args&&... args) { return Overlay::get()->swapTo(depth, std::forward(args)...); } /** * @brief Pops the top Gui from the stack and goes back to the last one * @note The Overlay gets closed once there are no more Guis on the stack */ inline void goBack(u32 count) { Overlay::get()->goBack(count); } inline void pop(u32 count) { Overlay::get()->pop(count); } /** * @brief Shifts focus to a specific UI element * * Requests focus on the provided element without directional navigation. * Uses FocusDirection::None to set focus directly on the target element, * typically centering it in the viewport without triggering navigation effects. * * Useful for jumping to specific items programmatically (e.g., after search, * restoring saved position, or responding to external events). * * @param element The element to receive focus */ inline void shiftItemFocus(elm::Element* element) { if (auto& currentGui = Overlay::get()->getCurrentGui()) { currentGui->requestFocus(element, FocusDirection::None); } } inline std::mutex setNextOverlayMutex; inline std::string nextOverlayName; __attribute__((noinline)) inline void setNextOverlay(const std::string& ovlPath, std::string origArgs) { std::lock_guard lk(setNextOverlayMutex); char buffer[1024]; char* p = buffer; char* bufferEnd = buffer + sizeof(buffer) - 1; const std::string filenameStr = ult::getNameFromPath(ovlPath); nextOverlayName = filenameStr; const char* filename = filenameStr.c_str(); while (*filename && p < bufferEnd) *p++ = *filename++; if (p < bufferEnd) *p++ = ' '; const char* src = origArgs.c_str(); const char* end = src + origArgs.length(); bool hasSkipCombo = false; while (src < end && p < bufferEnd) { while (src < end && *src == ' ' && p < bufferEnd) *p++ = *src++; if (src >= end || p >= bufferEnd) break; if (src[0] == '-' && src[1] == '-') { if (strncmp(src, "--skipCombo", 11) == 0 && (src[11] == ' ' || src[11] == '\0')) { hasSkipCombo = true; while (src < end && *src != ' ' && p < bufferEnd) *p++ = *src++; } else if (strncmp(src, "--foregroundFix", 15) == 0) { src += 15; while (src < end && *src == ' ') src++; if (src < end && (*src == '0' || *src == '1')) src++; } else if (strncmp(src, "--lastTitleID", 13) == 0) { src += 13; while (src < end && *src == ' ') src++; while (src < end && *src != ' ' && *src != '\0') src++; } else { while (src < end && *src != ' ' && p < bufferEnd) *p++ = *src++; } } else { while (src < end && *src != ' ' && p < bufferEnd) *p++ = *src++; } } if (!hasSkipCombo && (p + 12) < bufferEnd) { memcpy(p, " --skipCombo", 12); p += 12; } if ((p + 17) < bufferEnd) { memcpy(p, " --foregroundFix ", 17); p += 17; if (p < bufferEnd) { *p++ = (ult::resetForegroundCheck.load(std::memory_order_acquire) || ult::lastTitleID != ult::getTitleIdAsString()) ? '1' : '0'; } } if ((p + 15 + (ptrdiff_t)ult::lastTitleID.length()) < bufferEnd) { memcpy(p, " --lastTitleID ", 15); p += 15; const char* titleId = ult::lastTitleID.c_str(); while (*titleId && p < bufferEnd) *p++ = *titleId++; } if (p >= bufferEnd) p = bufferEnd; *p = '\0'; envSetNextLoad(ovlPath.c_str(), buffer); } struct option_entry { const char* name; u8 len; u8 action; }; static constexpr struct option_entry options[] = { {"direct", 6, 1}, {"skipCombo", 9, 2}, {"lastTitleID", 11, 3}, {"foregroundFix", 13, 4}, {"package", 7, 5}, {"lastSelectedItem", 16, 6}, {"comboReturn", 11, 7} // new option }; /** * @brief libtesla's main function * @note Call it directly from main passing in argc and argv and returning it e.g `return tsl::loop(argc, argv);` * * @tparam TOverlay Your overlay class * @tparam launchFlags \ref LaunchFlags * @param argc argc * @param argv argv * @return int result */ template static inline int loop(int argc, char** argv) { static_assert(std::is_base_of_v, "tsl::loop expects a type derived from tsl::Overlay"); #if IS_STATUS_MONITOR_DIRECTIVE leventClear(&renderingStopEvent); // Status monitor will load heap settings directly in main, so bypass here in loop #else ult::currentHeapSize = ult::getCurrentHeapSize(); ult::expandedMemory = ult::currentHeapSize >= ult::OverlayHeapSize::Size_8MB; ult::limitedMemory = ult::currentHeapSize == ult::OverlayHeapSize::Size_4MB; // Initialize buffer sizes based on expanded memory setting if (ult::expandedMemory) { ult::furtherExpandedMemory = ult::currentHeapSize > ult::OverlayHeapSize::Size_8MB; if (!ult::furtherExpandedMemory) { ult::loaderTitle += "+"; ult::COPY_BUFFER_SIZE = 262144; ult::HEX_BUFFER_SIZE = 8192; ult::UNZIP_READ_BUFFER = 262144; ult::UNZIP_WRITE_BUFFER = 131072; ult::DOWNLOAD_READ_BUFFER = 131072; ult::DOWNLOAD_WRITE_BUFFER = 131072; } else { ult::loaderTitle += "×"; ult::COPY_BUFFER_SIZE = 262144*2; ult::HEX_BUFFER_SIZE = 8192; ult::UNZIP_READ_BUFFER = 262144*2; ult::UNZIP_WRITE_BUFFER = 131072*4; ult::DOWNLOAD_READ_BUFFER = 131072*4; ult::DOWNLOAD_WRITE_BUFFER = 131072*4; } } else if (ult::limitedMemory) { ult::loaderTitle += "-"; ult::DOWNLOAD_READ_BUFFER = 16*1024; ult::UNZIP_READ_BUFFER = 16*1024; } #endif if (argc > 0) { lastOverlayFilename = ult::getNameFromPath(argv[0]); lastOverlayMode.clear(); bool skip; for (u8 arg = 1; arg < argc; arg++) { const char* s = argv[arg]; skip = false; if (arg > 1) { const char* prev = argv[arg - 1]; if (prev[0] == '-' && prev[1] == '-') { if (strcmp(prev, "--lastTitleID") == 0 || strcmp(prev, "--foregroundFix") == 0) { skip = true; } } } if (!skip && s[0] == '-' && s[1] == '-') { if (strcmp(s, "--direct") == 0 || strcmp(s, "--skipCombo") == 0 || strcmp(s, "--lastTitleID") == 0 || strcmp(s, "--foregroundFix") == 0) { skip = true; } } if (!skip) { if (strcmp(s, "--package") == 0) { lastOverlayMode = "--package"; arg++; if (arg < argc) { lastOverlayMode += " "; lastOverlayMode += argv[arg]; arg++; while (arg < argc && argv[arg][0] != '-') { lastOverlayMode += " "; lastOverlayMode += argv[arg]; arg++; } } } else { lastOverlayMode = s; } break; } } } // Detect -returning: overlay was launched as a return from a sub-mode // (e.g. windowed → normal). Uses exit feedback instead of enter feedback. // Only needed in the non-STATUS_MONITOR, non-LAUNCHER path below. #if !IS_STATUS_MONITOR_DIRECTIVE && !IS_LAUNCHER_DIRECTIVE bool isReturningLaunch = false; for (u8 arg = 1; arg < argc; arg++) { if (strcmp(argv[arg], "-returning") == 0) { isReturningLaunch = true; break; } } #endif bool skipCombo = false; #if IS_LAUNCHER_DIRECTIVE bool comboReturn = false; bool directMode = true; #else bool directMode = false; #endif bool usingPackageLauncher = false; for (u8 arg = 0; arg < argc; arg++) { const char* s = argv[arg]; if (s[0] != '-' || s[1] != '-') continue; const char* opt = s + 2; for (u8 i = 0; i < 7; i++) { // now 6 instead of 5 if (memcmp(opt, options[i].name, options[i].len) == 0 && opt[options[i].len] == '\0') { switch (options[i].action) { case 1: // direct directMode = true; jumpItemName = ""; jumpItemValue = ""; jumpItemExactMatch.store(true, std::memory_order_release); break; case 2: // skipCombo skipCombo = true; ult::firstBoot = false; break; case 3: // lastTitleID if (++arg < argc) { const char* providedID = argv[arg]; if (ult::getTitleIdAsString() != providedID) { ult::resetForegroundCheck.store(true, std::memory_order_release); } } break; case 4: // foregroundFix if (++arg < argc) { ult::resetForegroundCheck.store( ult::resetForegroundCheck.load(std::memory_order_acquire) || (argv[arg][0] == '1'), std::memory_order_release); } break; case 5: // package usingPackageLauncher = true; break; case 6: // lastSelectedItem #if IS_STATUS_MONITOR_DIRECTIVE lastMode = "returning"; #endif break; case 7: // comboReturn #if IS_LAUNCHER_DIRECTIVE comboReturn = true; #endif break; } } } } impl::SharedThreadData shData; shData.running.store(true, std::memory_order_release); auto& overlay = tsl::Overlay::s_overlayInstance; overlay = new TOverlay(); overlay->m_closeOnExit = (u8(launchFlags) & u8(impl::LaunchFlags::CloseOnExit)) == u8(impl::LaunchFlags::CloseOnExit); // Parse Tesla settings impl::parseOverlaySettings(); // Initialize overlay services & screen tsl::hlp::doWithSmSession([&overlay]{ overlay->initServices(); }); overlay->initScreen(); eventCreate(&shData.comboEvent, false); Thread backgroundFeedbackThread; threadCreate(&backgroundFeedbackThread, impl::backgroundFeedbackPoller, nullptr, nullptr, 0x1000, 0x2c, -2); threadStart(&backgroundFeedbackThread); Thread backgroundEventThread; threadCreate(&backgroundEventThread, impl::backgroundEventPoller, &shData, nullptr, 0x2000, 0x2c, -2); threadStart(&backgroundEventThread); bool shouldFireEvent = false; #if IS_LAUNCHER_DIRECTIVE { auto configData = ult::getParsedDataFromIniFile(ult::ULTRAHAND_CONFIG_INI_PATH); bool needsUpdate = false; // Get reference to project section (create if missing) auto& project = configData[ult::ULTRAHAND_PROJECT_NAME]; // Determine current overlay state bool inOverlay = true; auto it = project.find(ult::IN_OVERLAY_STR); if (it != project.end()) { inOverlay = (it->second != ult::FALSE_STR); } // Only update the overlay key once, for either firstBoot or skipCombo if (ult::firstBoot || (inOverlay && skipCombo)) { project[ult::IN_OVERLAY_STR] = ult::FALSE_STR; needsUpdate = true; if (inOverlay && skipCombo) { shouldFireEvent = true; } } // Write INI only if we changed something if (needsUpdate) { ult::saveIniFileData(ult::ULTRAHAND_CONFIG_INI_PATH, configData); } // Fire event if needed if (shouldFireEvent) { eventFire(&shData.comboEvent); } else { lastOverlayFilename = ""; } } #else { auto configData = ult::getParsedDataFromIniFile(ult::ULTRAHAND_CONFIG_INI_PATH); auto projectIt = configData.find(ult::ULTRAHAND_PROJECT_NAME); if (projectIt != configData.end()) { auto& project = projectIt->second; auto overlayIt = project.find(ult::IN_OVERLAY_STR); const bool inOverlay = (overlayIt == project.end() || overlayIt->second != ult::FALSE_STR); if (inOverlay && directMode) { project[ult::IN_OVERLAY_STR] = ult::FALSE_STR; ult::saveIniFileData(ult::ULTRAHAND_CONFIG_INI_PATH, configData); } } } if (skipCombo) { eventFire(&shData.comboEvent); shouldFireEvent = true; } #endif overlay->changeTo(overlay->loadInitialGui()); overlay->disableNextAnimation(); { const Handle handles[2] = { shData.comboEvent.revent, notificationEvent.revent }; s32 index = -1; bool exitAfterPrompt = false; bool comboBreakout = false; bool firstLoop = !ult::firstBoot; auto exitLaunching = [&]() __attribute__((noinline)) { shData.running.store(false, std::memory_order_release); shData.overlayOpen.store(false, std::memory_order_release); }; while (shData.running.load(std::memory_order_acquire)) { // Early exit if launching new overlay if (ult::launchingOverlay.load(std::memory_order_acquire)) { exitLaunching(); break; } // Wait for events only if no active notification if (!(notification && notification->isActive())) { svcWaitSynchronization(&index, handles, 2, UINT64_MAX); } eventClear(¬ificationEvent); eventClear(&shData.comboEvent); if ((notification && notification->isActive() && !firstLoop) || index == 1) { comboBreakout = false; while (shData.running.load(std::memory_order_acquire)) { { if (ult::launchingOverlay.load(std::memory_order_acquire)) { exitLaunching(); break; } overlay->loop(true); // Draw prompts while hidden // ── Notification touch-dismiss while overlay is hidden ────────────── { static bool hiddenTouchWasDown = false; bool touchNow = false; HidTouchState tp = {}; { std::scoped_lock lock(shData.dataMutex); touchNow = shData.touchState.count > 0; if (touchNow) tp = shData.touchState.touches[0]; } // dataMutex released — safe to call notification methods // which internally acquire state_mutex_ if (!hiddenTouchWasDown && touchNow) { if (notification && notification->hitTest( static_cast(tp.x), static_cast(tp.y))) { notification->dismissAt( static_cast(tp.x), static_cast(tp.y)); } } hiddenTouchWasDown = touchNow; } // ─────────────────────────────────────────────────────────────────── } if (mainComboHasTriggered.exchange(false, std::memory_order_acq_rel)) { comboBreakout = true; exitAfterPrompt = false; break; } if (launchComboHasTriggered.load(std::memory_order_acquire)) { exitAfterPrompt = true; usingPackageLauncher = false; directMode = false; break; } if (!(notification && notification->isActive())) { break; } } if (!comboBreakout || !shData.running.load(std::memory_order_acquire)) { { if (!ult::launchingOverlay.load(std::memory_order_acquire)) { overlay->clearScreen(); } } if (exitAfterPrompt) { std::scoped_lock lock(shData.dataMutex); exitAfterPrompt = false; exitLaunching(); ult::launchingOverlay.store(true, std::memory_order_release); launchComboHasTriggered.store(true, std::memory_order_release); // for isolating sound effect if (usingPackageLauncher || directMode) { tsl::setNextOverlay(returnOverlayPath); } hlp::requestForeground(false); break; } continue; } } { if (ult::launchingOverlay.load(std::memory_order_acquire)) { exitLaunching(); break; } firstLoop = false; shData.overlayOpen.store(true, std::memory_order_release); #if IS_STATUS_MONITOR_DIRECTIVE if (!isValidOverlayMode()) hlp::requestForeground(true); #else hlp::requestForeground(true); #endif overlay->show(); if (!comboBreakout && !(notification && notification->isActive())) overlay->clearScreen(); { std::scoped_lock lock(shData.dataMutex); // Clear derived states that the overlay loop will use shData.keysDown = 0; shData.keysHeld = 0; // Clear any queued pending keys so nothing gets processed one frame late shData.keysDownPending = 0; } } while (shData.running.load(std::memory_order_acquire)) { { if (ult::launchingOverlay.load(std::memory_order_acquire)) { shData.running.store(false, std::memory_order_release); shData.overlayOpen.store(false, std::memory_order_release); break; } overlay->loop(); { std::scoped_lock lock(shData.dataMutex); if (!overlay->fadeAnimationPlaying()) { overlay->handleInput(shData.keysDownPending, shData.keysHeld, shData.touchState.count, shData.touchState.touches[0], shData.joyStickPosLeft, shData.joyStickPosRight); } shData.keysDownPending = 0; } #if IS_LAUNCHER_DIRECTIVE if (shouldFireEvent) { shouldFireEvent = false; if (!comboReturn) { triggerExitFeedback(); } } #else if (!directMode && shouldFireEvent) { shouldFireEvent = false; #if IS_STATUS_MONITOR_DIRECTIVE if (lastMode.compare("returning") == 0) { triggerExitFeedback(); } else { triggerEnterFeedback(); } #else if (isReturningLaunch) { triggerExitFeedback(); } else { triggerEnterFeedback(); } #endif } #endif } #if IS_STATUS_MONITOR_DIRECTIVE if (pendingExit && wasRendering) { pendingExit = false; if (!(notification && notification->isActive())) { wasRendering = false; isRendering = true; leventClear(&renderingStopEvent); } } #endif if (overlay->shouldHide()) { if (overlay->shouldCloseAfter()) { if (!directMode) { shData.running.store(false, std::memory_order_release); shData.overlayOpen.store(false, std::memory_order_release); break; } else { exitAfterPrompt = true; #if IS_STATUS_MONITOR_DIRECTIVE pendingExit = true; #endif } } break; } if (overlay->shouldClose()) { shData.running.store(false, std::memory_order_release); shData.overlayOpen.store(false, std::memory_order_release); break; } } if (shData.running.load(std::memory_order_acquire)) { if (!(notification && notification->isActive())) overlay->clearScreen(); overlay->resetFlags(); hlp::requestForeground(false); shData.overlayOpen.store(false, std::memory_order_release); mainComboHasTriggered.store(false, std::memory_order_release); eventClear(&shData.comboEvent); } } // Ensure background thread is fully stopped before overlay cleanup shData.running.store(false, std::memory_order_release); feedbackPollerStop.store(true, std::memory_order_release); threadWaitForExit(&backgroundEventThread); threadClose(&backgroundEventThread); threadWaitForExit(&backgroundFeedbackThread); threadClose(&backgroundFeedbackThread); // Cleanup overlay resources hlp::requestForeground(false); overlay->exitScreen(); overlay->exitServices(); delete overlay; eventClose(&shData.comboEvent); if (directMode && !launchComboHasTriggered.load(std::memory_order_acquire)) { if (!disableSound.load(std::memory_order_acquire) && ult::useSoundEffects) ult::Audio::playExitSound(); if (ult::useHapticFeedback && !skipRumbleDoubleClick) { ult::rumbleDoubleClickStandalone(); } } return 0; } } } #ifdef TESLA_INIT_IMPL namespace tsl::cfg { u16 LayerWidth = 0; u16 LayerHeight = 0; u16 LayerPosX = 0; u16 LayerPosY = 0; u16 FramebufferWidth = 0; u16 FramebufferHeight = 0; u64 launchCombo = KEY_ZL | KEY_ZR | KEY_DDOWN; u64 launchCombo2 = KEY_L | KEY_DDOWN | KEY_RSTICK; } extern "C" void __libnx_init_time(void); extern "C" { u32 __nx_applet_type = AppletType_None; u32 __nx_fs_num_sessions = 1; u32 __nx_nv_transfermem_size = 0x15000; ViLayerFlags __nx_vi_stray_layer_flags = (ViLayerFlags)0; /** * @brief libtesla service initializing function to override libnx's * */ void __appInit(void) { ASSERT_FATAL(smInitialize()); // needed to prevent issues with powering device into sleep ASSERT_FATAL(fsInitialize()); ASSERT_FATAL(hidInitialize()); // Controller inputs and Touch if (hosversionAtLeast(16,0,0)) { ASSERT_FATAL(plInitialize(PlServiceType_User)); // Font data. Use pl:u for 16.0.0+ } else { ASSERT_FATAL(plInitialize(PlServiceType_System)); // Use pl:s for 15.0.1 and below to prevent qlaunch/overlaydisp session exhaustion } ASSERT_FATAL(pmdmntInitialize()); // PID querying ASSERT_FATAL(hidsysInitialize()); // Focus control ASSERT_FATAL(setsysInitialize()); // Settings querying // Time initializations if R_SUCCEEDED(timeInitialize()) { __libnx_init_time(); timeExit(); } #if USING_WIDGET_DIRECTIVE ult::powerInit(); i2cInitialize(); #endif fsdevMountSdmc(); splInitialize(); spsmInitialize(); #if IS_STATUS_MONITOR_DIRECTIVE Service *plSrv = plGetServiceSession(); Service plClone; ASSERT_FATAL(serviceClone(plSrv, &plClone)); serviceClose(plSrv); *plSrv = plClone; #endif eventCreate(&tsl::notificationEvent, false); tsl::notification = new tsl::NotificationPrompt(); } /** * @brief libtesla service exiting function to override libnx's * */ void __appExit(void) { delete tsl::notification; eventClose(&tsl::notificationEvent); if (!ult::limitedMemory) ult::Audio::exit(); spsmExit(); splExit(); fsdevUnmountAll(); #if USING_WIDGET_DIRECTIVE i2cExit(); ult::powerExit(); #endif fsExit(); hidExit(); plExit(); pmdmntExit(); hidsysExit(); setsysExit(); smExit(); // Final cleanup tsl::gfx::FontManager::cleanup(); } } #endif