Add lbl screen backlight control toggle for overlay (in misc submenu) and memtester (press minus button)
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@@ -124,7 +124,7 @@ int testJobId[4] = {0};
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int testWorkerReport[4] = {0};
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size_t bufsize[4], wantbytes[4];
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void volatile *aligned[4];
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Thread threads[4];
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Thread threads[5];
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struct test* test_select = tests;
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void testWorker(int div)
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@@ -158,7 +158,8 @@ void testWorker(int div)
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while (testJobId[div] != currentJobId)
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svcSleepThread(10000000ULL);
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if (!test_select[currentJobId].fp(aligned[div], ((size_t)aligned[div] + bufsize[div]/2), bufsize[div]/sizeof(ul)/2))
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int test_rc = test_select[currentJobId].fp(aligned[div], ((size_t)aligned[div] + bufsize[div]/2), bufsize[div]/sizeof(ul)/2);
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if (!test_rc)
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{
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testWorkerReport[div] = 1;
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currentJobId++;
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@@ -184,6 +185,35 @@ void* workers[] = {
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testWorker3,
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};
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void LblUpdate()
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{
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smInitialize();
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lblInitialize();
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LblBacklightSwitchStatus lblstatus = LblBacklightSwitchStatus_Disabled;
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lblGetBacklightSwitchStatus(&lblstatus);
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if (lblstatus) {
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lblSwitchBacklightOff(0);
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} else {
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lblSwitchBacklightOn(0);
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}
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lblExit();
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smExit();
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}
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void keyListener()
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{
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while (true)
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{
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padUpdate(&pad);
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Minus)
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{
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LblUpdate();
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}
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svcSleepThread(10000000ULL);
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}
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}
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// Main program entrypoint
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int main(int argc, char* argv[])
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{
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@@ -314,6 +344,18 @@ int main(int argc, char* argv[])
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}
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}
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// keyListener
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{
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const int kl = testThreads;
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Result rc = threadCreate(&threads[kl], keyListener, NULL, NULL, 0x1000, 0x20, -2);
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if (R_FAILED(rc))
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{
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printf("Fatal: threadCreate[%d] failed: 0x%X\n", div, rc);
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consoleUpdate(NULL);
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}
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threadStart(&threads[kl]);
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}
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printf("\nTotal RAM available: %lldMB\n\n", totalmem >> memshift);
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consoleUpdate(NULL);
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