- Remove PLL clock limit (Mariko GPU 1300MHz, MEM 2133MHz; Erista MEM 1866MHz)

- Remove partial DRAM timing customization (waste of time & mem space, import and edit from ams fusee mtc_table instead)
This commit is contained in:
KazushiM
2022-02-06 14:19:51 +08:00
parent 2a08a6f714
commit eed44be28b
5 changed files with 102 additions and 379 deletions

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@@ -16,7 +16,7 @@ I'd appreciate if someone is willing to contribute or upload latest binaries. Bu
- There is **no dynamic frequency scaling** in HOS, which makes _overclocking acts differently than PC_ or other mobile devices. The console will be _sticking to what frequency you've set in the long term_, until you close the game or put it into sleep.
- Higher RAM clocks (> 1996.8 MHz) without proper timings could be UNSTABLE and cause graphical glitches / instabilities / filesystem corruption. **Always make backup before usage.**
- Higher RAM clocks without proper timings could be UNSTABLE and cause graphical glitches / instabilities / filesystem corruption. **Always make backup before usage.**
@@ -26,13 +26,14 @@ I'd appreciate if someone is willing to contribute or upload latest binaries. Bu
- Most games are **bottlenecked by RAM bandwidth**
- Timings could be auto-adjusted (default), partially customized, or overwritten with entire mtc table.
- Safe: ≤1996.8 MHz
- 1996.8 MHz has been tested stable for all (Samsung / Micron / Hynix), with built-in timing auto-adjustment.
- Safe:
- Mariko: 1996.8 MHz has been tested stable for all (Samsung / Micron / Hynix), with built-in timing auto-adjustment.
- Erista: 1862.4 MHz.
- Unsafe: > 1996.8 MHz or overvolting
- Timing customization: No GUI tool, requires [rebuilding](#Build).
- Timing:
- Timing parameters could be auto-adjusted (default) or overwritten with user-provided mtc table.
- Customization: No GUI tool, requires [rebuilding](#Build).
- DRAM bus overvolting (Erista Only).
- Mariko: [use this to set DRAM bus voltage](https://gist.github.com/KazushiMe/6bb0fcbefe0e03b1274079522516d56d).
@@ -66,7 +67,7 @@ I'd appreciate if someone is willing to contribute or upload latest binaries. Bu
- GPU: 1305 MHz (no overvolting, less than official threshold 1050 mV)
- NVIDIA Official Maximum: 1267.2 MHz
- Tested with deko3d compute shaders converted from Maxwell SASS assembly. Single-precision floating point (FP32 FFMA) performance maxes out at 1305 MHz.
- ~~Tested with deko3d compute shaders converted from Maxwell SASS assembly. Single-precision floating point (FP32 FFMA) performance maxes out at 1305 MHz.~~
- 1305 MHz CANNOT be set without charger connected.
- **Modded sys-clk and ReverseNX**(-RT)
@@ -103,7 +104,7 @@ I'd appreciate if someone is willing to contribute or upload latest binaries. Bu
| CPU OC | 2397 MHz Max | Disabled |
| CPU Volt | 1220 mV Max | Disabled |
| GPU OC | 1305 MHz Max | N/A |
| RAM OC | 1996 MHz Max | 1996 MHz Max |
| RAM OC | 1996 MHz Max | 1862 MHz Max |
| RAM Volt | N/A | Disabled |
| RAM Timing | Auto-Adjusted | Disabled |