Add cpu load, thanks masa for the help!
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@@ -12,9 +12,9 @@
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/* --------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <p-sam@d3vs.net>, <natinusala@gmail.com>, <m4x@m4xw.net>
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@@ -36,13 +36,13 @@ BaseMenuGui::BaseMenuGui() : tempColors{ tsl::Color(0), tsl::Color(0), tsl::Colo
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this->context = nullptr;
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this->lastContextUpdate = 0;
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this->listElement = nullptr;
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// Pre-cache hardware model during initialization
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IsAula();
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IsMariko();
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IsHoag();
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// Initialize display strings
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memset(displayStrings, 0, sizeof(displayStrings));
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}
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@@ -55,14 +55,14 @@ BaseMenuGui::~BaseMenuGui() {
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void BaseMenuGui::preDraw(tsl::gfx::Renderer* renderer) {
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BaseGui::preDraw(renderer);
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if(!this->context) [[unlikely]] return;
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// All constants pre-calculated and cached
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static constexpr const char* const labels[] = {
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"App ID", "Profile", "CPU", "GPU", "MEM", "SoC", "Board", "Skin", "Now", "Avg", "BAT", "PMIC", "FAN", "DISP"
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};
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static constexpr u32 dataPositions[6] = {63-3+3, 200-1, 344-1-3, 200-1, 342-1, 321-1};
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static u32 labelWidths[10];
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static bool positionsInitialized = false;
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@@ -77,29 +77,29 @@ void BaseMenuGui::preDraw(tsl::gfx::Renderer* renderer) {
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static u32 maxProfileValueWidth = renderer->getTextDimensions("PD Charger", false, SMALL_TEXT_SIZE).first; // longest word
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u32 y = 91;
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// === TOP SECTION ===
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renderer->drawRoundedRect(14, 70-1, 420, 30+2, 15.0f, renderer->aWithOpacity(tsl::tableBGColor));
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// App ID - use pre-formatted string
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renderer->drawString(labels[0], false, positions[0], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(displayStrings[0], false, positions[0] + labelWidths[0] + 9, y, SMALL_TEXT_SIZE, tsl::infoTextColor);
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// Profile - use pre-formatted string
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renderer->drawString(labels[1], false, 423 - maxProfileValueWidth - labelWidths[1] - 9, y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(displayStrings[1], false, 423 - maxProfileValueWidth, y, SMALL_TEXT_SIZE, tsl::infoTextColor);
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y = 129; // Direct assignment instead of += 38
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// === MAIN DATA SECTION ===
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renderer->drawRoundedRect(14, 106, 420, 156, 10.0f, renderer->aWithOpacity(tsl::tableBGColor));
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// === FREQUENCY SECTION ===
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// Labels first (better cache locality)
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renderer->drawString(labels[2], false, positions[2], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(labels[3], false, positions[3], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(labels[4], false, positions[4], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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// Current frequencies - use pre-formatted strings
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renderer->drawString(displayStrings[2], false, dataPositions[0], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // CPU
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renderer->drawString(displayStrings[3], false, dataPositions[1], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // GPU
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@@ -107,7 +107,7 @@ void BaseMenuGui::preDraw(tsl::gfx::Renderer* renderer) {
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y = 149; // Direct assignment (129 + 20)
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// renderer->drawString(displayStrings[19], false, positions[2], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // CPU Usage
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renderer->drawString(displayStrings[19], false, positions[2], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // CPU Usage
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renderer->drawString(displayStrings[17], false, positions[3], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // GPU Usage
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renderer->drawString(displayStrings[18], false, positions[4], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // RAM Usage
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@@ -115,39 +115,39 @@ void BaseMenuGui::preDraw(tsl::gfx::Renderer* renderer) {
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renderer->drawString(displayStrings[5], false, dataPositions[0], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // CPU real
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renderer->drawString(displayStrings[6], false, dataPositions[1], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // GPU real
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renderer->drawString(displayStrings[7], false, dataPositions[2], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // MEM real
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y = 169; // Direct assignment (149 + 20)
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// === VOLTAGES ===
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renderer->drawString(displayStrings[8], false, dataPositions[0], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // CPU voltage
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renderer->drawString(displayStrings[9], false, dataPositions[1], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // GPU voltage
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renderer->drawStringWithColoredSections(displayStrings[10], false, {""}, dataPositions[5]-16, y, SMALL_TEXT_SIZE, tsl::infoTextColor, tsl::separatorColor);
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y = 191; // Direct assignment (169 + 22)
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// === TEMPERATURE SECTION ===
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// Labels
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renderer->drawString(labels[5], false, positions[5], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(labels[6], false, positions[6]-1, y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(labels[7], false, positions[7], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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// Temperatures with color - use pre-computed colors
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renderer->drawString(displayStrings[11], false, dataPositions[0], y, SMALL_TEXT_SIZE, tempColors[SysClkThermalSensor_SOC]); // SOC
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renderer->drawString(displayStrings[12], false, dataPositions[1], y, SMALL_TEXT_SIZE, tempColors[SysClkThermalSensor_PCB]); // PCB
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renderer->drawString(displayStrings[13], false, dataPositions[2], y, SMALL_TEXT_SIZE, tempColors[SysClkThermalSensor_Skin]); // Skin
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y = 211; // Direct assignment (191 + 20)
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renderer->drawString(displayStrings[14], false, dataPositions[0], y, SMALL_TEXT_SIZE, tsl::infoTextColor);
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// Power labels and values
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renderer->drawString(labels[8], false, positions[8]-1, y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(labels[9], false, positions[9], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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renderer->drawString(displayStrings[15], false, dataPositions[3], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // Power now
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renderer->drawString(displayStrings[16], false, dataPositions[4], y, SMALL_TEXT_SIZE, tsl::infoTextColor); // Power avg
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y+=20;
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renderer->drawString(labels[10], false, positions[2], y, SMALL_TEXT_SIZE, tsl::sectionTextColor);
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@@ -181,9 +181,9 @@ void BaseMenuGui::refresh()
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if (armTicksToNs(ticks - this->lastContextUpdate) <= 1000000000UL) [[likely]] {
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return; // Early exit for most calls
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}
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this->lastContextUpdate = ticks;
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// Lazy context allocation
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if (!this->context) [[unlikely]] {
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this->context = new SysClkContext;
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@@ -206,30 +206,30 @@ void BaseMenuGui::refresh()
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// === FORMAT ALL DISPLAY STRINGS (once per second) ===
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// App ID (hex conversion)
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sprintf(displayStrings[0], "%016lX", context->applicationId);
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// Profile
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strcpy(displayStrings[1], sysclkFormatProfile(context->profile, true));
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// Current frequencies
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u32 hz = context->freqs[SysClkModule_CPU]; // CPU
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sprintf(displayStrings[2], "%u.%u MHz", hz / 1000000U, (hz / 100000U) % 10U);
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hz = context->freqs[SysClkModule_GPU]; // GPU
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sprintf(displayStrings[3], "%u.%u MHz", hz / 1000000U, (hz / 100000U) % 10U);
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hz = context->freqs[SysClkModule_MEM]; // MEM
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sprintf(displayStrings[4], "%u.%u MHz", hz / 1000000U, (hz / 100000U) % 10U);
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// Real frequencies
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hz = context->realFreqs[SysClkModule_CPU]; // CPU
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sprintf(displayStrings[5], "%u.%u MHz", hz / 1000000U, (hz / 100000U) % 10U);
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hz = context->realFreqs[SysClkModule_GPU]; // GPU
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sprintf(displayStrings[6], "%u.%u MHz", hz / 1000000U, (hz / 100000U) % 10U);
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hz = context->realFreqs[SysClkModule_MEM]; // MEM
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sprintf(displayStrings[7], "%u.%u MHz", hz / 1000000U, (hz / 100000U) % 10U);
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// Voltages
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sprintf(displayStrings[8], "%.1f mV", context->voltages[HocClkVoltage_CPU] / 1000.0);
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sprintf(displayStrings[9], "%.1f mV", context->voltages[HocClkVoltage_GPU] / 1000.0);
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@@ -243,31 +243,30 @@ void BaseMenuGui::refresh()
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//sprintf(displayStrings[10], "%u mV", vddVoltageUv / 1000U);
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sprintf(displayStrings[10], "%u.%u%u mV", context->voltages[HocClkVoltage_EMCVDD2] / 1000U, (context->voltages[HocClkVoltage_EMCVDD2] % 1000U) / 100U, context->voltages[HocClkVoltage_EMCVDD2] / 1000U);
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}
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// Temperatures and pre-compute colors
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u32 millis = context->temps[SysClkThermalSensor_SOC]; // SOC
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sprintf(displayStrings[11], "%u.%u °C", millis / 1000U, (millis % 1000U) / 100U);
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tempColors[SysClkThermalSensor_SOC] = tsl::GradientColor(millis * 0.001f);
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millis = context->temps[SysClkThermalSensor_PCB]; // PCB
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sprintf(displayStrings[12], "%u.%u °C", millis / 1000U, (millis % 1000U) / 100U);
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tempColors[SysClkThermalSensor_PCB] = tsl::GradientColor(millis * 0.001f);
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millis = context->temps[SysClkThermalSensor_Skin]; // Skin
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sprintf(displayStrings[13], "%u.%u °C", millis / 1000U, (millis % 1000U) / 100U);
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tempColors[SysClkThermalSensor_Skin] = tsl::GradientColor(millis * 0.001f);
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// SOC voltage (if available)
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sprintf(displayStrings[14], "%u mV", context->voltages[HocClkVoltage_SOC] / 1000U);
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// Power
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sprintf(displayStrings[15], "%d mW", context->power[0]); // Now
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sprintf(displayStrings[16], "%d mW", context->power[1]); // Avg
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sprintf(displayStrings[17], "%u%%", context->partLoad[HocClkPartLoad_GPU] / 10);
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sprintf(displayStrings[18], "%u%%", context->partLoad[SysClkPartLoad_EMC] / 10);
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// sprintf(displayStrings[19], "%u", context->partLoad[HocClkPartLoad_CPUAvg]);
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sprintf(displayStrings[19], "%u%%", context->partLoad[HocClkPartLoad_CPUMax] / 10);
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millis = context->temps[HorizonOCThermalSensor_Battery]; // Battery
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sprintf(displayStrings[20], "%u.%u °C", millis / 1000U, (millis % 1000U) / 100U);
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