add entire atmosphere source code and also add ram timing fixes
This commit is contained in:
697
Source/Atmosphere/troposphere/daybreak/nanovg/include/nanovg.h
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697
Source/Atmosphere/troposphere/daybreak/nanovg/include/nanovg.h
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@@ -0,0 +1,697 @@
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//
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// Copyright (c) 2013 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef NANOVG_H
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#define NANOVG_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define NVG_PI 3.14159265358979323846264338327f
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
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#endif
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typedef struct NVGcontext NVGcontext;
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struct NVGcolor {
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union {
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float rgba[4];
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struct {
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float r,g,b,a;
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};
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};
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};
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typedef struct NVGcolor NVGcolor;
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struct NVGpaint {
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float xform[6];
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float extent[2];
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float radius;
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float feather;
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NVGcolor innerColor;
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NVGcolor outerColor;
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int image;
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};
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typedef struct NVGpaint NVGpaint;
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enum NVGwinding {
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NVG_CCW = 1, // Winding for solid shapes
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NVG_CW = 2, // Winding for holes
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};
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enum NVGsolidity {
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NVG_SOLID = 1, // CCW
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NVG_HOLE = 2, // CW
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};
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enum NVGlineCap {
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NVG_BUTT,
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NVG_ROUND,
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NVG_SQUARE,
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NVG_BEVEL,
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NVG_MITER,
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};
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enum NVGalign {
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// Horizontal align
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NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left.
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NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center.
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NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right.
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// Vertical align
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NVG_ALIGN_TOP = 1<<3, // Align text vertically to top.
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NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle.
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NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom.
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NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline.
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};
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enum NVGblendFactor {
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NVG_ZERO = 1<<0,
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NVG_ONE = 1<<1,
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NVG_SRC_COLOR = 1<<2,
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NVG_ONE_MINUS_SRC_COLOR = 1<<3,
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NVG_DST_COLOR = 1<<4,
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NVG_ONE_MINUS_DST_COLOR = 1<<5,
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NVG_SRC_ALPHA = 1<<6,
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NVG_ONE_MINUS_SRC_ALPHA = 1<<7,
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NVG_DST_ALPHA = 1<<8,
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NVG_ONE_MINUS_DST_ALPHA = 1<<9,
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NVG_SRC_ALPHA_SATURATE = 1<<10,
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};
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enum NVGcompositeOperation {
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NVG_SOURCE_OVER,
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NVG_SOURCE_IN,
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NVG_SOURCE_OUT,
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NVG_ATOP,
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NVG_DESTINATION_OVER,
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NVG_DESTINATION_IN,
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NVG_DESTINATION_OUT,
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NVG_DESTINATION_ATOP,
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NVG_LIGHTER,
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NVG_COPY,
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NVG_XOR,
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};
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struct NVGcompositeOperationState {
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int srcRGB;
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int dstRGB;
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int srcAlpha;
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int dstAlpha;
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};
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typedef struct NVGcompositeOperationState NVGcompositeOperationState;
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struct NVGglyphPosition {
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const char* str; // Position of the glyph in the input string.
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float x; // The x-coordinate of the logical glyph position.
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float minx, maxx; // The bounds of the glyph shape.
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};
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typedef struct NVGglyphPosition NVGglyphPosition;
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struct NVGtextRow {
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const char* start; // Pointer to the input text where the row starts.
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const char* end; // Pointer to the input text where the row ends (one past the last character).
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const char* next; // Pointer to the beginning of the next row.
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float width; // Logical width of the row.
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float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.
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};
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typedef struct NVGtextRow NVGtextRow;
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enum NVGimageFlags {
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NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image.
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NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction.
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NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction.
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NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered.
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NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha.
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NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear
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};
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// Begin drawing a new frame
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// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
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// nvgBeginFrame() defines the size of the window to render to in relation currently
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// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to
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// control the rendering on Hi-DPI devices.
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// For example, GLFW returns two dimension for an opened window: window size and
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// frame buffer size. In that case you would set windowWidth/Height to the window size
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// devicePixelRatio to: frameBufferWidth / windowWidth.
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void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio);
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// Cancels drawing the current frame.
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void nvgCancelFrame(NVGcontext* ctx);
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// Ends drawing flushing remaining render state.
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void nvgEndFrame(NVGcontext* ctx);
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//
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// Composite operation
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//
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// The composite operations in NanoVG are modeled after HTML Canvas API, and
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// the blend func is based on OpenGL (see corresponding manuals for more info).
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// The colors in the blending state have premultiplied alpha.
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// Sets the composite operation. The op parameter should be one of NVGcompositeOperation.
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void nvgGlobalCompositeOperation(NVGcontext* ctx, int op);
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// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.
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void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor);
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// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.
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void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
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//
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// Color utils
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//
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// Colors in NanoVG are stored as unsigned ints in ABGR format.
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// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).
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NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b);
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// Returns a color value from red, green, blue values. Alpha will be set to 1.0f.
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NVGcolor nvgRGBf(float r, float g, float b);
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// Returns a color value from red, green, blue and alpha values.
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NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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// Returns a color value from red, green, blue and alpha values.
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NVGcolor nvgRGBAf(float r, float g, float b, float a);
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// Linearly interpolates from color c0 to c1, and returns resulting color value.
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NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u);
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// Sets transparency of a color value.
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NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a);
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// Sets transparency of a color value.
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NVGcolor nvgTransRGBAf(NVGcolor c0, float a);
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// Returns color value specified by hue, saturation and lightness.
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// HSL values are all in range [0..1], alpha will be set to 255.
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NVGcolor nvgHSL(float h, float s, float l);
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// Returns color value specified by hue, saturation and lightness and alpha.
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// HSL values are all in range [0..1], alpha in range [0..255]
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NVGcolor nvgHSLA(float h, float s, float l, unsigned char a);
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//
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// State Handling
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//
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// NanoVG contains state which represents how paths will be rendered.
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// The state contains transform, fill and stroke styles, text and font styles,
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// and scissor clipping.
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// Pushes and saves the current render state into a state stack.
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// A matching nvgRestore() must be used to restore the state.
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void nvgSave(NVGcontext* ctx);
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// Pops and restores current render state.
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void nvgRestore(NVGcontext* ctx);
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// Resets current render state to default values. Does not affect the render state stack.
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void nvgReset(NVGcontext* ctx);
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//
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// Render styles
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//
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// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.
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// Solid color is simply defined as a color value, different kinds of paints can be created
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// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern().
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//
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// Current render style can be saved and restored using nvgSave() and nvgRestore().
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// Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default.
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void nvgShapeAntiAlias(NVGcontext* ctx, int enabled);
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// Sets current stroke style to a solid color.
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void nvgStrokeColor(NVGcontext* ctx, NVGcolor color);
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// Sets current stroke style to a paint, which can be a one of the gradients or a pattern.
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void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint);
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// Sets current fill style to a solid color.
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void nvgFillColor(NVGcontext* ctx, NVGcolor color);
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// Sets current fill style to a paint, which can be a one of the gradients or a pattern.
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void nvgFillPaint(NVGcontext* ctx, NVGpaint paint);
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// Sets the miter limit of the stroke style.
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// Miter limit controls when a sharp corner is beveled.
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void nvgMiterLimit(NVGcontext* ctx, float limit);
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// Sets the stroke width of the stroke style.
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void nvgStrokeWidth(NVGcontext* ctx, float size);
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// Sets how the end of the line (cap) is drawn,
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// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE.
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void nvgLineCap(NVGcontext* ctx, int cap);
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// Sets how sharp path corners are drawn.
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// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL.
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void nvgLineJoin(NVGcontext* ctx, int join);
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// Sets the transparency applied to all rendered shapes.
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// Already transparent paths will get proportionally more transparent as well.
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void nvgGlobalAlpha(NVGcontext* ctx, float alpha);
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//
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// Transforms
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//
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// The paths, gradients, patterns and scissor region are transformed by an transformation
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// matrix at the time when they are passed to the API.
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// The current transformation matrix is a affine matrix:
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// [sx kx tx]
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// [ky sy ty]
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// [ 0 0 1]
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||||
// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.
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// The last row is assumed to be 0,0,1 and is not stored.
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//
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// Apart from nvgResetTransform(), each transformation function first creates
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// specific transformation matrix and pre-multiplies the current transformation by it.
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//
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// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore().
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// Resets current transform to a identity matrix.
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void nvgResetTransform(NVGcontext* ctx);
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// Premultiplies current coordinate system by specified matrix.
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// The parameters are interpreted as matrix as follows:
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// [a c e]
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// [b d f]
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// [0 0 1]
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void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f);
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// Translates current coordinate system.
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void nvgTranslate(NVGcontext* ctx, float x, float y);
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// Rotates current coordinate system. Angle is specified in radians.
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void nvgRotate(NVGcontext* ctx, float angle);
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// Skews the current coordinate system along X axis. Angle is specified in radians.
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void nvgSkewX(NVGcontext* ctx, float angle);
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// Skews the current coordinate system along Y axis. Angle is specified in radians.
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void nvgSkewY(NVGcontext* ctx, float angle);
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// Scales the current coordinate system.
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void nvgScale(NVGcontext* ctx, float x, float y);
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// Stores the top part (a-f) of the current transformation matrix in to the specified buffer.
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// [a c e]
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||||
// [b d f]
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||||
// [0 0 1]
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||||
// There should be space for 6 floats in the return buffer for the values a-f.
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void nvgCurrentTransform(NVGcontext* ctx, float* xform);
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||||
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||||
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// The following functions can be used to make calculations on 2x3 transformation matrices.
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// A 2x3 matrix is represented as float[6].
|
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// Sets the transform to identity matrix.
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void nvgTransformIdentity(float* dst);
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// Sets the transform to translation matrix matrix.
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void nvgTransformTranslate(float* dst, float tx, float ty);
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||||
// Sets the transform to scale matrix.
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void nvgTransformScale(float* dst, float sx, float sy);
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||||
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||||
// Sets the transform to rotate matrix. Angle is specified in radians.
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void nvgTransformRotate(float* dst, float a);
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||||
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||||
// Sets the transform to skew-x matrix. Angle is specified in radians.
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||||
void nvgTransformSkewX(float* dst, float a);
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||||
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||||
// Sets the transform to skew-y matrix. Angle is specified in radians.
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void nvgTransformSkewY(float* dst, float a);
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||||
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||||
// Sets the transform to the result of multiplication of two transforms, of A = A*B.
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||||
void nvgTransformMultiply(float* dst, const float* src);
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||||
|
||||
// Sets the transform to the result of multiplication of two transforms, of A = B*A.
|
||||
void nvgTransformPremultiply(float* dst, const float* src);
|
||||
|
||||
// Sets the destination to inverse of specified transform.
|
||||
// Returns 1 if the inverse could be calculated, else 0.
|
||||
int nvgTransformInverse(float* dst, const float* src);
|
||||
|
||||
// Transform a point by given transform.
|
||||
void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy);
|
||||
|
||||
// Converts degrees to radians and vice versa.
|
||||
float nvgDegToRad(float deg);
|
||||
float nvgRadToDeg(float rad);
|
||||
|
||||
//
|
||||
// Images
|
||||
//
|
||||
// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.
|
||||
// In addition you can upload your own image. The image loading is provided by stb_image.
|
||||
// The parameter imageFlags is combination of flags defined in NVGimageFlags.
|
||||
|
||||
// Creates image by loading it from the disk from specified file name.
|
||||
// Returns handle to the image.
|
||||
int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags);
|
||||
|
||||
// Creates image by loading it from the specified chunk of memory.
|
||||
// Returns handle to the image.
|
||||
int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata);
|
||||
|
||||
// Creates image from specified image data.
|
||||
// Returns handle to the image.
|
||||
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);
|
||||
|
||||
// Updates image data specified by image handle.
|
||||
void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data);
|
||||
|
||||
// Returns the dimensions of a created image.
|
||||
void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h);
|
||||
|
||||
// Deletes created image.
|
||||
void nvgDeleteImage(NVGcontext* ctx, int image);
|
||||
|
||||
//
|
||||
// Paints
|
||||
//
|
||||
// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.
|
||||
// These can be used as paints for strokes and fills.
|
||||
|
||||
// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates
|
||||
// of the linear gradient, icol specifies the start color and ocol the end color.
|
||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
|
||||
NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey,
|
||||
NVGcolor icol, NVGcolor ocol);
|
||||
|
||||
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
|
||||
// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
|
||||
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
|
||||
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
|
||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
|
||||
NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h,
|
||||
float r, float f, NVGcolor icol, NVGcolor ocol);
|
||||
|
||||
// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify
|
||||
// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.
|
||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
|
||||
NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr,
|
||||
NVGcolor icol, NVGcolor ocol);
|
||||
|
||||
// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern,
|
||||
// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render.
|
||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
|
||||
NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey,
|
||||
float angle, int image, float alpha);
|
||||
|
||||
//
|
||||
// Scissoring
|
||||
//
|
||||
// Scissoring allows you to clip the rendering into a rectangle. This is useful for various
|
||||
// user interface cases like rendering a text edit or a timeline.
|
||||
|
||||
// Sets the current scissor rectangle.
|
||||
// The scissor rectangle is transformed by the current transform.
|
||||
void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h);
|
||||
|
||||
// Intersects current scissor rectangle with the specified rectangle.
|
||||
// The scissor rectangle is transformed by the current transform.
|
||||
// Note: in case the rotation of previous scissor rect differs from
|
||||
// the current one, the intersection will be done between the specified
|
||||
// rectangle and the previous scissor rectangle transformed in the current
|
||||
// transform space. The resulting shape is always rectangle.
|
||||
void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h);
|
||||
|
||||
// Reset and disables scissoring.
|
||||
void nvgResetScissor(NVGcontext* ctx);
|
||||
|
||||
//
|
||||
// Paths
|
||||
//
|
||||
// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths.
|
||||
// Then you define one or more paths and sub-paths which describe the shape. The are functions
|
||||
// to draw common shapes like rectangles and circles, and lower level step-by-step functions,
|
||||
// which allow to define a path curve by curve.
|
||||
//
|
||||
// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise
|
||||
// winding and holes should have counter clockwise order. To specify winding of a path you can
|
||||
// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW.
|
||||
//
|
||||
// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it
|
||||
// with current stroke style by calling nvgStroke().
|
||||
//
|
||||
// The curve segments and sub-paths are transformed by the current transform.
|
||||
|
||||
// Clears the current path and sub-paths.
|
||||
void nvgBeginPath(NVGcontext* ctx);
|
||||
|
||||
// Starts new sub-path with specified point as first point.
|
||||
void nvgMoveTo(NVGcontext* ctx, float x, float y);
|
||||
|
||||
// Adds line segment from the last point in the path to the specified point.
|
||||
void nvgLineTo(NVGcontext* ctx, float x, float y);
|
||||
|
||||
// Adds cubic bezier segment from last point in the path via two control points to the specified point.
|
||||
void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y);
|
||||
|
||||
// Adds quadratic bezier segment from last point in the path via a control point to the specified point.
|
||||
void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y);
|
||||
|
||||
// Adds an arc segment at the corner defined by the last path point, and two specified points.
|
||||
void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius);
|
||||
|
||||
// Closes current sub-path with a line segment.
|
||||
void nvgClosePath(NVGcontext* ctx);
|
||||
|
||||
// Sets the current sub-path winding, see NVGwinding and NVGsolidity.
|
||||
void nvgPathWinding(NVGcontext* ctx, int dir);
|
||||
|
||||
// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r,
|
||||
// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW).
|
||||
// Angles are specified in radians.
|
||||
void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir);
|
||||
|
||||
// Creates new rectangle shaped sub-path.
|
||||
void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);
|
||||
|
||||
// Creates new rounded rectangle shaped sub-path.
|
||||
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);
|
||||
|
||||
// Creates new rounded rectangle shaped sub-path with varying radii for each corner.
|
||||
void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft);
|
||||
|
||||
// Creates new ellipse shaped sub-path.
|
||||
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);
|
||||
|
||||
// Creates new circle shaped sub-path.
|
||||
void nvgCircle(NVGcontext* ctx, float cx, float cy, float r);
|
||||
|
||||
// Fills the current path with current fill style.
|
||||
void nvgFill(NVGcontext* ctx);
|
||||
|
||||
// Fills the current path with current stroke style.
|
||||
void nvgStroke(NVGcontext* ctx);
|
||||
|
||||
|
||||
//
|
||||
// Text
|
||||
//
|
||||
// NanoVG allows you to load .ttf files and use the font to render text.
|
||||
//
|
||||
// The appearance of the text can be defined by setting the current text style
|
||||
// and by specifying the fill color. Common text and font settings such as
|
||||
// font size, letter spacing and text align are supported. Font blur allows you
|
||||
// to create simple text effects such as drop shadows.
|
||||
//
|
||||
// At render time the font face can be set based on the font handles or name.
|
||||
//
|
||||
// Font measure functions return values in local space, the calculations are
|
||||
// carried in the same resolution as the final rendering. This is done because
|
||||
// the text glyph positions are snapped to the nearest pixels sharp rendering.
|
||||
//
|
||||
// The local space means that values are not rotated or scale as per the current
|
||||
// transformation. For example if you set font size to 12, which would mean that
|
||||
// line height is 16, then regardless of the current scaling and rotation, the
|
||||
// returned line height is always 16. Some measures may vary because of the scaling
|
||||
// since aforementioned pixel snapping.
|
||||
//
|
||||
// While this may sound a little odd, the setup allows you to always render the
|
||||
// same way regardless of scaling. I.e. following works regardless of scaling:
|
||||
//
|
||||
// const char* txt = "Text me up.";
|
||||
// nvgTextBounds(vg, x,y, txt, NULL, bounds);
|
||||
// nvgBeginPath(vg);
|
||||
// nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);
|
||||
// nvgFill(vg);
|
||||
//
|
||||
// Note: currently only solid color fill is supported for text.
|
||||
|
||||
// Creates font by loading it from the disk from specified file name.
|
||||
// Returns handle to the font.
|
||||
int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename);
|
||||
|
||||
// fontIndex specifies which font face to load from a .ttf/.ttc file.
|
||||
int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex);
|
||||
|
||||
// Creates font by loading it from the specified memory chunk.
|
||||
// Returns handle to the font.
|
||||
int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData);
|
||||
|
||||
// fontIndex specifies which font face to load from a .ttf/.ttc file.
|
||||
int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex);
|
||||
|
||||
// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.
|
||||
int nvgFindFont(NVGcontext* ctx, const char* name);
|
||||
|
||||
// Adds a fallback font by handle.
|
||||
int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont);
|
||||
|
||||
// Adds a fallback font by name.
|
||||
int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont);
|
||||
|
||||
// Resets fallback fonts by handle.
|
||||
void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont);
|
||||
|
||||
// Resets fallback fonts by name.
|
||||
void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont);
|
||||
|
||||
// Sets the font size of current text style.
|
||||
void nvgFontSize(NVGcontext* ctx, float size);
|
||||
|
||||
// Sets the blur of current text style.
|
||||
void nvgFontBlur(NVGcontext* ctx, float blur);
|
||||
|
||||
// Sets the letter spacing of current text style.
|
||||
void nvgTextLetterSpacing(NVGcontext* ctx, float spacing);
|
||||
|
||||
// Sets the proportional line height of current text style. The line height is specified as multiple of font size.
|
||||
void nvgTextLineHeight(NVGcontext* ctx, float lineHeight);
|
||||
|
||||
// Sets the text align of current text style, see NVGalign for options.
|
||||
void nvgTextAlign(NVGcontext* ctx, int align);
|
||||
|
||||
// Sets the font face based on specified id of current text style.
|
||||
void nvgFontFaceId(NVGcontext* ctx, int font);
|
||||
|
||||
// Sets the font face based on specified name of current text style.
|
||||
void nvgFontFace(NVGcontext* ctx, const char* font);
|
||||
|
||||
// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.
|
||||
float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end);
|
||||
|
||||
// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn.
|
||||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
|
||||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation).
|
||||
void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end);
|
||||
|
||||
// Measures the specified text string. Parameter bounds should be a pointer to float[4],
|
||||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
|
||||
// Returns the horizontal advance of the measured text (i.e. where the next character should drawn).
|
||||
// Measured values are returned in local coordinate space.
|
||||
float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds);
|
||||
|
||||
// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],
|
||||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
|
||||
// Measured values are returned in local coordinate space.
|
||||
void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds);
|
||||
|
||||
// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.
|
||||
// Measured values are returned in local coordinate space.
|
||||
int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions);
|
||||
|
||||
// Returns the vertical metrics based on the current text style.
|
||||
// Measured values are returned in local coordinate space.
|
||||
void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh);
|
||||
|
||||
// Breaks the specified text into lines. If end is specified only the sub-string will be used.
|
||||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
|
||||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation).
|
||||
int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows);
|
||||
|
||||
//
|
||||
// Internal Render API
|
||||
//
|
||||
enum NVGtexture {
|
||||
NVG_TEXTURE_ALPHA = 0x01,
|
||||
NVG_TEXTURE_RGBA = 0x02,
|
||||
};
|
||||
|
||||
struct NVGscissor {
|
||||
float xform[6];
|
||||
float extent[2];
|
||||
};
|
||||
typedef struct NVGscissor NVGscissor;
|
||||
|
||||
struct NVGvertex {
|
||||
float x,y,u,v;
|
||||
};
|
||||
typedef struct NVGvertex NVGvertex;
|
||||
|
||||
struct NVGpath {
|
||||
int first;
|
||||
int count;
|
||||
unsigned char closed;
|
||||
int nbevel;
|
||||
NVGvertex* fill;
|
||||
int nfill;
|
||||
NVGvertex* stroke;
|
||||
int nstroke;
|
||||
int winding;
|
||||
int convex;
|
||||
};
|
||||
typedef struct NVGpath NVGpath;
|
||||
|
||||
struct NVGparams {
|
||||
void* userPtr;
|
||||
int edgeAntiAlias;
|
||||
int (*renderCreate)(void* uptr);
|
||||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data);
|
||||
int (*renderDeleteTexture)(void* uptr, int image);
|
||||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
|
||||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
|
||||
void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio);
|
||||
void (*renderCancel)(void* uptr);
|
||||
void (*renderFlush)(void* uptr);
|
||||
void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
|
||||
void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
|
||||
void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts, float fringe);
|
||||
void (*renderDelete)(void* uptr);
|
||||
};
|
||||
typedef struct NVGparams NVGparams;
|
||||
|
||||
// Constructor and destructor, called by the render back-end.
|
||||
NVGcontext* nvgCreateInternal(NVGparams* params);
|
||||
void nvgDeleteInternal(NVGcontext* ctx);
|
||||
|
||||
NVGparams* nvgInternalParams(NVGcontext* ctx);
|
||||
|
||||
// Debug function to dump cached path data.
|
||||
void nvgDebugDumpPathCache(NVGcontext* ctx);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; }
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // NANOVG_H
|
||||
@@ -0,0 +1,208 @@
|
||||
#pragma once
|
||||
|
||||
#include <deko3d.hpp>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
|
||||
#include "framework/CDescriptorSet.h"
|
||||
#include "framework/CMemPool.h"
|
||||
#include "framework/CShader.h"
|
||||
#include "framework/CCmdMemRing.h"
|
||||
#include "nanovg.h"
|
||||
|
||||
// Create flags
|
||||
enum NVGcreateFlags {
|
||||
// Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).
|
||||
NVG_ANTIALIAS = 1<<0,
|
||||
// Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little
|
||||
// slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.
|
||||
NVG_STENCIL_STROKES = 1<<1,
|
||||
// Flag indicating that additional debug checks are done.
|
||||
NVG_DEBUG = 1<<2,
|
||||
};
|
||||
|
||||
enum DKNVGuniformLoc
|
||||
{
|
||||
DKNVG_LOC_VIEWSIZE,
|
||||
DKNVG_LOC_TEX,
|
||||
DKNVG_LOC_FRAG,
|
||||
DKNVG_MAX_LOCS
|
||||
};
|
||||
|
||||
enum VKNVGshaderType {
|
||||
NSVG_SHADER_FILLGRAD,
|
||||
NSVG_SHADER_FILLIMG,
|
||||
NSVG_SHADER_SIMPLE,
|
||||
NSVG_SHADER_IMG
|
||||
};
|
||||
|
||||
struct DKNVGtextureDescriptor {
|
||||
int width, height;
|
||||
int type;
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct DKNVGblend {
|
||||
int srcRGB;
|
||||
int dstRGB;
|
||||
int srcAlpha;
|
||||
int dstAlpha;
|
||||
};
|
||||
|
||||
enum DKNVGcallType {
|
||||
DKNVG_NONE = 0,
|
||||
DKNVG_FILL,
|
||||
DKNVG_CONVEXFILL,
|
||||
DKNVG_STROKE,
|
||||
DKNVG_TRIANGLES,
|
||||
};
|
||||
|
||||
struct DKNVGcall {
|
||||
int type;
|
||||
int image;
|
||||
int pathOffset;
|
||||
int pathCount;
|
||||
int triangleOffset;
|
||||
int triangleCount;
|
||||
int uniformOffset;
|
||||
DKNVGblend blendFunc;
|
||||
};
|
||||
|
||||
struct DKNVGpath {
|
||||
int fillOffset;
|
||||
int fillCount;
|
||||
int strokeOffset;
|
||||
int strokeCount;
|
||||
};
|
||||
|
||||
struct DKNVGfragUniforms {
|
||||
float scissorMat[12]; // matrices are actually 3 vec4s
|
||||
float paintMat[12];
|
||||
struct NVGcolor innerCol;
|
||||
struct NVGcolor outerCol;
|
||||
float scissorExt[2];
|
||||
float scissorScale[2];
|
||||
float extent[2];
|
||||
float radius;
|
||||
float feather;
|
||||
float strokeMult;
|
||||
float strokeThr;
|
||||
int texType;
|
||||
int type;
|
||||
};
|
||||
|
||||
namespace nvg {
|
||||
class DkRenderer;
|
||||
}
|
||||
|
||||
struct DKNVGcontext {
|
||||
nvg::DkRenderer *renderer;
|
||||
float view[2];
|
||||
int fragSize;
|
||||
int flags;
|
||||
// Per frame buffers
|
||||
DKNVGcall* calls;
|
||||
int ccalls;
|
||||
int ncalls;
|
||||
DKNVGpath* paths;
|
||||
int cpaths;
|
||||
int npaths;
|
||||
struct NVGvertex* verts;
|
||||
int cverts;
|
||||
int nverts;
|
||||
unsigned char* uniforms;
|
||||
int cuniforms;
|
||||
int nuniforms;
|
||||
};
|
||||
|
||||
namespace nvg {
|
||||
|
||||
class Texture {
|
||||
private:
|
||||
const int m_id;
|
||||
dk::Image m_image;
|
||||
dk::ImageDescriptor m_image_descriptor;
|
||||
CMemPool::Handle m_image_mem;
|
||||
DKNVGtextureDescriptor m_texture_descriptor;
|
||||
public:
|
||||
Texture(int id);
|
||||
~Texture();
|
||||
|
||||
void Initialize(CMemPool &image_pool, CMemPool &scratch_pool, dk::Device device, dk::Queue transfer_queue, int type, int w, int h, int image_flags, const u8 *data);
|
||||
void Update(CMemPool &image_pool, CMemPool &scratch_pool, dk::Device device, dk::Queue transfer_queue, int type, int w, int h, int image_flags, const u8 *data);
|
||||
|
||||
int GetId();
|
||||
const DKNVGtextureDescriptor &GetDescriptor();
|
||||
|
||||
dk::Image &GetImage();
|
||||
dk::ImageDescriptor &GetImageDescriptor();
|
||||
};
|
||||
|
||||
class DkRenderer {
|
||||
private:
|
||||
enum SamplerType : u8 {
|
||||
SamplerType_MipFilter = 1 << 0,
|
||||
SamplerType_Nearest = 1 << 1,
|
||||
SamplerType_RepeatX = 1 << 2,
|
||||
SamplerType_RepeatY = 1 << 3,
|
||||
SamplerType_Total = 0x10,
|
||||
};
|
||||
private:
|
||||
static constexpr size_t DynamicCmdSize = 0x20000;
|
||||
static constexpr size_t FragmentUniformSize = sizeof(DKNVGfragUniforms) + 4 - sizeof(DKNVGfragUniforms) % 4;
|
||||
static constexpr size_t MaxImages = 0x1000;
|
||||
|
||||
/* From the application. */
|
||||
u32 m_view_width;
|
||||
u32 m_view_height;
|
||||
dk::Device m_device;
|
||||
dk::Queue m_queue;
|
||||
CMemPool &m_image_mem_pool;
|
||||
CMemPool &m_code_mem_pool;
|
||||
CMemPool &m_data_mem_pool;
|
||||
|
||||
/* State. */
|
||||
dk::UniqueCmdBuf m_dyn_cmd_buf;
|
||||
CCmdMemRing<1> m_dyn_cmd_mem;
|
||||
std::optional<CMemPool::Handle> m_vertex_buffer;
|
||||
CShader m_vertex_shader;
|
||||
CShader m_fragment_shader;
|
||||
CMemPool::Handle m_view_uniform_buffer;
|
||||
CMemPool::Handle m_frag_uniform_buffer;
|
||||
|
||||
u32 m_next_texture_id = 1;
|
||||
std::vector<std::shared_ptr<Texture>> m_textures;
|
||||
CDescriptorSet<MaxImages> m_image_descriptor_set;
|
||||
CDescriptorSet<SamplerType_Total> m_sampler_descriptor_set;
|
||||
std::array<int, MaxImages> m_image_descriptor_mappings;
|
||||
int m_last_image_descriptor = 0;
|
||||
|
||||
int AcquireImageDescriptor(std::shared_ptr<Texture> texture, int image);
|
||||
void FreeImageDescriptor(int image);
|
||||
void SetUniforms(const DKNVGcontext &ctx, int offset, int image);
|
||||
|
||||
void UpdateVertexBuffer(const void *data, size_t size);
|
||||
|
||||
void DrawFill(const DKNVGcontext &ctx, const DKNVGcall &call);
|
||||
void DrawConvexFill(const DKNVGcontext &ctx, const DKNVGcall &call);
|
||||
void DrawStroke(const DKNVGcontext &ctx, const DKNVGcall &call);
|
||||
void DrawTriangles(const DKNVGcontext &ctx, const DKNVGcall &call);
|
||||
|
||||
std::shared_ptr<Texture> FindTexture(int id);
|
||||
public:
|
||||
DkRenderer(unsigned int view_width, unsigned int view_height, dk::Device device, dk::Queue queue, CMemPool &image_mem_pool, CMemPool &code_mem_pool, CMemPool &data_mem_pool);
|
||||
~DkRenderer();
|
||||
|
||||
int Create(DKNVGcontext &ctx);
|
||||
int CreateTexture(const DKNVGcontext &ctx, int type, int w, int h, int image_flags, const u8 *data);
|
||||
int DeleteTexture(const DKNVGcontext &ctx, int id);
|
||||
int UpdateTexture(const DKNVGcontext &ctx, int id, int x, int y, int w, int h, const u8 *data);
|
||||
int GetTextureSize(const DKNVGcontext &ctx, int id, int *w, int *h);
|
||||
const DKNVGtextureDescriptor *GetTextureDescriptor(const DKNVGcontext &ctx, int id);
|
||||
|
||||
void Flush(DKNVGcontext &ctx);
|
||||
};
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CApplication.h: Wrapper class containing common application boilerplate
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
class CApplication
|
||||
{
|
||||
protected:
|
||||
virtual void onFocusState(AppletFocusState) { }
|
||||
virtual void onOperationMode(AppletOperationMode) { }
|
||||
virtual bool onFrame(u64) { return true; }
|
||||
|
||||
public:
|
||||
CApplication();
|
||||
~CApplication();
|
||||
|
||||
void run();
|
||||
|
||||
static constexpr void chooseFramebufferSize(uint32_t& width, uint32_t& height, AppletOperationMode mode);
|
||||
};
|
||||
|
||||
constexpr void CApplication::chooseFramebufferSize(uint32_t& width, uint32_t& height, AppletOperationMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
case AppletOperationMode_Handheld:
|
||||
width = 1280;
|
||||
height = 720;
|
||||
break;
|
||||
case AppletOperationMode_Console:
|
||||
width = 1920;
|
||||
height = 1080;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CCmdMemRing.h: Memory provider class for dynamic command buffers
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
template <unsigned NumSlices>
|
||||
class CCmdMemRing
|
||||
{
|
||||
static_assert(NumSlices > 0, "Need a non-zero number of slices...");
|
||||
CMemPool::Handle m_mem;
|
||||
unsigned m_curSlice;
|
||||
dk::Fence m_fences[NumSlices];
|
||||
public:
|
||||
CCmdMemRing() : m_mem{}, m_curSlice{}, m_fences{} { }
|
||||
~CCmdMemRing()
|
||||
{
|
||||
m_mem.destroy();
|
||||
}
|
||||
|
||||
bool allocate(CMemPool& pool, uint32_t sliceSize)
|
||||
{
|
||||
sliceSize = (sliceSize + DK_CMDMEM_ALIGNMENT - 1) &~ (DK_CMDMEM_ALIGNMENT - 1);
|
||||
m_mem = pool.allocate(NumSlices*sliceSize);
|
||||
return m_mem;
|
||||
}
|
||||
|
||||
void begin(dk::CmdBuf cmdbuf)
|
||||
{
|
||||
// Clear/reset the command buffer, which also destroys all command list handles
|
||||
// (but remember: it does *not* in fact destroy the command data)
|
||||
cmdbuf.clear();
|
||||
|
||||
// Wait for the current slice of memory to be available, and feed it to the command buffer
|
||||
uint32_t sliceSize = m_mem.getSize() / NumSlices;
|
||||
m_fences[m_curSlice].wait();
|
||||
|
||||
// Feed the memory to the command buffer
|
||||
cmdbuf.addMemory(m_mem.getMemBlock(), m_mem.getOffset() + m_curSlice * sliceSize, sliceSize);
|
||||
}
|
||||
|
||||
DkCmdList end(dk::CmdBuf cmdbuf)
|
||||
{
|
||||
// Signal the fence corresponding to the current slice; so that in the future when we want
|
||||
// to use it again, we can wait for the completion of the commands we've just submitted
|
||||
// (and as such we don't overwrite in-flight command data with new one)
|
||||
cmdbuf.signalFence(m_fences[m_curSlice]);
|
||||
|
||||
// Advance the current slice counter; wrapping around when we reach the end
|
||||
m_curSlice = (m_curSlice + 1) % NumSlices;
|
||||
|
||||
// Finish off the command list, returning it to the caller
|
||||
return cmdbuf.finishList();
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CDescriptorSet.h: Image/Sampler descriptor set class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
template <unsigned NumDescriptors>
|
||||
class CDescriptorSet
|
||||
{
|
||||
static_assert(NumDescriptors > 0, "Need a non-zero number of descriptors...");
|
||||
static_assert(sizeof(DkImageDescriptor) == sizeof(DkSamplerDescriptor), "shouldn't happen");
|
||||
static_assert(DK_IMAGE_DESCRIPTOR_ALIGNMENT == DK_SAMPLER_DESCRIPTOR_ALIGNMENT, "shouldn't happen");
|
||||
static constexpr size_t DescriptorSize = sizeof(DkImageDescriptor);
|
||||
static constexpr size_t DescriptorAlign = DK_IMAGE_DESCRIPTOR_ALIGNMENT;
|
||||
|
||||
CMemPool::Handle m_mem;
|
||||
public:
|
||||
CDescriptorSet() : m_mem{} { }
|
||||
~CDescriptorSet()
|
||||
{
|
||||
m_mem.destroy();
|
||||
}
|
||||
|
||||
bool allocate(CMemPool& pool)
|
||||
{
|
||||
m_mem = pool.allocate(NumDescriptors*DescriptorSize, DescriptorAlign);
|
||||
return m_mem;
|
||||
}
|
||||
|
||||
void bindForImages(dk::CmdBuf cmdbuf)
|
||||
{
|
||||
cmdbuf.bindImageDescriptorSet(m_mem.getGpuAddr(), NumDescriptors);
|
||||
}
|
||||
|
||||
void bindForSamplers(dk::CmdBuf cmdbuf)
|
||||
{
|
||||
cmdbuf.bindSamplerDescriptorSet(m_mem.getGpuAddr(), NumDescriptors);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, T const& descriptor)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
|
||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, &descriptor, DescriptorSize);
|
||||
}
|
||||
|
||||
template <typename T, size_t N>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, std::array<T, N> const& descriptors)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
|
||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, descriptors.data(), descriptors.size()*DescriptorSize);
|
||||
}
|
||||
|
||||
#ifdef DK_HPP_SUPPORT_VECTOR
|
||||
template <typename T, typename Allocator = std::allocator<T>>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, std::vector<T,Allocator> const& descriptors)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
|
||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, descriptors.data(), descriptors.size()*DescriptorSize);
|
||||
}
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, std::initializer_list<T const> const& descriptors)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
|
||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, descriptors.data(), descriptors.size()*DescriptorSize);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CExternalImage.h: Utility class for loading images from the filesystem
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
class CExternalImage
|
||||
{
|
||||
dk::Image m_image;
|
||||
dk::ImageDescriptor m_descriptor;
|
||||
CMemPool::Handle m_mem;
|
||||
public:
|
||||
CExternalImage() : m_image{}, m_descriptor{}, m_mem{} { }
|
||||
~CExternalImage()
|
||||
{
|
||||
m_mem.destroy();
|
||||
}
|
||||
|
||||
constexpr operator bool() const
|
||||
{
|
||||
return m_mem;
|
||||
}
|
||||
|
||||
constexpr dk::Image& get()
|
||||
{
|
||||
return m_image;
|
||||
}
|
||||
|
||||
constexpr dk::ImageDescriptor const& getDescriptor() const
|
||||
{
|
||||
return m_descriptor;
|
||||
}
|
||||
|
||||
bool load(CMemPool& imagePool, CMemPool& scratchPool, dk::Device device, dk::Queue transferQueue, const char* path, uint32_t width, uint32_t height, DkImageFormat format, uint32_t flags = 0);
|
||||
};
|
||||
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CIntrusiveList.h: Intrusive doubly-linked list helper class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
template <typename T>
|
||||
struct CIntrusiveListNode
|
||||
{
|
||||
T *m_next, *m_prev;
|
||||
|
||||
constexpr CIntrusiveListNode() : m_next{}, m_prev{} { }
|
||||
constexpr operator bool() const { return m_next || m_prev; }
|
||||
};
|
||||
|
||||
template <typename T, CIntrusiveListNode<T> T::* node_ptr>
|
||||
class CIntrusiveList
|
||||
{
|
||||
T *m_first, *m_last;
|
||||
|
||||
public:
|
||||
constexpr CIntrusiveList() : m_first{}, m_last{} { }
|
||||
|
||||
constexpr T* first() const { return m_first; }
|
||||
constexpr T* last() const { return m_last; }
|
||||
constexpr bool empty() const { return !m_first; }
|
||||
constexpr void clear() { m_first = m_last = nullptr; }
|
||||
|
||||
constexpr bool isLinked(T* obj) const { return obj->*node_ptr || m_first == obj; }
|
||||
constexpr T* prev(T* obj) const { return (obj->*node_ptr).m_prev; }
|
||||
constexpr T* next(T* obj) const { return (obj->*node_ptr).m_next; }
|
||||
|
||||
void add(T* obj)
|
||||
{
|
||||
return addBefore(nullptr, obj);
|
||||
}
|
||||
|
||||
void addBefore(T* pos, T* obj)
|
||||
{
|
||||
auto& node = obj->*node_ptr;
|
||||
node.m_next = pos;
|
||||
node.m_prev = pos ? (pos->*node_ptr).m_prev : m_last;
|
||||
|
||||
if (pos)
|
||||
(pos->*node_ptr).m_prev = obj;
|
||||
else
|
||||
m_last = obj;
|
||||
|
||||
if (node.m_prev)
|
||||
(node.m_prev->*node_ptr).m_next = obj;
|
||||
else
|
||||
m_first = obj;
|
||||
}
|
||||
|
||||
void addAfter(T* pos, T* obj)
|
||||
{
|
||||
auto& node = obj->*node_ptr;
|
||||
node.m_next = pos ? (pos->*node_ptr).m_next : m_first;
|
||||
node.m_prev = pos;
|
||||
|
||||
if (pos)
|
||||
(pos->*node_ptr).m_next = obj;
|
||||
else
|
||||
m_first = obj;
|
||||
|
||||
if (node.m_next)
|
||||
(node.m_next->*node_ptr).m_prev = obj;
|
||||
else
|
||||
m_last = obj;
|
||||
}
|
||||
|
||||
T* pop()
|
||||
{
|
||||
T* ret = m_first;
|
||||
if (ret)
|
||||
{
|
||||
m_first = (ret->*node_ptr).m_next;
|
||||
if (m_first)
|
||||
(m_first->*node_ptr).m_prev = nullptr;
|
||||
else
|
||||
m_last = nullptr;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void remove(T* obj)
|
||||
{
|
||||
auto& node = obj->*node_ptr;
|
||||
if (node.m_prev)
|
||||
{
|
||||
(node.m_prev->*node_ptr).m_next = node.m_next;
|
||||
if (node.m_next)
|
||||
(node.m_next->*node_ptr).m_prev = node.m_prev;
|
||||
else
|
||||
m_last = node.m_prev;
|
||||
} else
|
||||
{
|
||||
m_first = node.m_next;
|
||||
if (m_first)
|
||||
(m_first->*node_ptr).m_prev = nullptr;
|
||||
else
|
||||
m_last = nullptr;
|
||||
}
|
||||
|
||||
node.m_next = node.m_prev = 0;
|
||||
}
|
||||
|
||||
template <typename L>
|
||||
void iterate(L lambda) const
|
||||
{
|
||||
T* next = nullptr;
|
||||
for (T* cur = m_first; cur; cur = next)
|
||||
{
|
||||
next = (cur->*node_ptr).m_next;
|
||||
lambda(cur);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,250 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CIntrusiveTree.h: Intrusive red-black tree helper class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
struct CIntrusiveTreeNode
|
||||
{
|
||||
enum Color
|
||||
{
|
||||
Red,
|
||||
Black,
|
||||
};
|
||||
|
||||
enum Leaf
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
};
|
||||
|
||||
private:
|
||||
uintptr_t m_parent_color;
|
||||
CIntrusiveTreeNode* m_children[2];
|
||||
|
||||
public:
|
||||
constexpr CIntrusiveTreeNode() : m_parent_color{}, m_children{} { }
|
||||
|
||||
constexpr CIntrusiveTreeNode* getParent() const
|
||||
{
|
||||
return reinterpret_cast<CIntrusiveTreeNode*>(m_parent_color &~ 1);
|
||||
}
|
||||
|
||||
void setParent(CIntrusiveTreeNode* parent)
|
||||
{
|
||||
m_parent_color = (m_parent_color & 1) | reinterpret_cast<uintptr_t>(parent);
|
||||
}
|
||||
|
||||
constexpr Color getColor() const
|
||||
{
|
||||
return static_cast<Color>(m_parent_color & 1);
|
||||
}
|
||||
|
||||
void setColor(Color color)
|
||||
{
|
||||
m_parent_color = (m_parent_color &~ 1) | static_cast<uintptr_t>(color);
|
||||
}
|
||||
|
||||
constexpr CIntrusiveTreeNode*& child(Leaf leaf)
|
||||
{
|
||||
return m_children[leaf];
|
||||
}
|
||||
|
||||
constexpr CIntrusiveTreeNode* const& child(Leaf leaf) const
|
||||
{
|
||||
return m_children[leaf];
|
||||
}
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
constexpr bool isRed() const { return getColor() == Red; }
|
||||
constexpr bool isBlack() const { return getColor() == Black; }
|
||||
void setRed() { setColor(Red); }
|
||||
void setBlack() { setColor(Black); }
|
||||
|
||||
constexpr CIntrusiveTreeNode*& left() { return child(Left); }
|
||||
constexpr CIntrusiveTreeNode*& right() { return child(Right); }
|
||||
constexpr CIntrusiveTreeNode* const& left() const { return child(Left); }
|
||||
constexpr CIntrusiveTreeNode* const& right() const { return child(Right); }
|
||||
};
|
||||
|
||||
NX_CONSTEXPR CIntrusiveTreeNode::Leaf operator!(CIntrusiveTreeNode::Leaf val) noexcept
|
||||
{
|
||||
return static_cast<CIntrusiveTreeNode::Leaf>(!static_cast<unsigned>(val));
|
||||
}
|
||||
|
||||
class CIntrusiveTreeBase
|
||||
{
|
||||
using N = CIntrusiveTreeNode;
|
||||
|
||||
void rotate(N* node, N::Leaf leaf);
|
||||
void recolor(N* parent, N* node);
|
||||
protected:
|
||||
N* m_root;
|
||||
|
||||
constexpr CIntrusiveTreeBase() : m_root{} { }
|
||||
|
||||
N* walk(N* node, N::Leaf leaf) const;
|
||||
void insert(N* node, N* parent);
|
||||
void remove(N* node);
|
||||
|
||||
N* minmax(N::Leaf leaf) const
|
||||
{
|
||||
N* p = m_root;
|
||||
if (!p)
|
||||
return nullptr;
|
||||
while (p->child(leaf))
|
||||
p = p->child(leaf);
|
||||
return p;
|
||||
}
|
||||
|
||||
template <typename H>
|
||||
N*& navigate(N*& node, N*& parent, N::Leaf leafOnEqual, H helm) const
|
||||
{
|
||||
node = nullptr;
|
||||
parent = nullptr;
|
||||
|
||||
N** point = const_cast<N**>(&m_root);
|
||||
while (*point)
|
||||
{
|
||||
int direction = helm(*point);
|
||||
parent = *point;
|
||||
if (direction < 0)
|
||||
point = &(*point)->left();
|
||||
else if (direction > 0)
|
||||
point = &(*point)->right();
|
||||
else
|
||||
{
|
||||
node = *point;
|
||||
point = &(*point)->child(leafOnEqual);
|
||||
}
|
||||
}
|
||||
return *point;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename ClassT, typename MemberT>
|
||||
constexpr ClassT* parent_obj(MemberT* member, MemberT ClassT::* ptr)
|
||||
{
|
||||
union whatever
|
||||
{
|
||||
MemberT ClassT::* ptr;
|
||||
intptr_t offset;
|
||||
};
|
||||
// This is technically UB, but basically every compiler worth using admits it as an extension
|
||||
return (ClassT*)((intptr_t)member - whatever{ptr}.offset);
|
||||
}
|
||||
|
||||
template <
|
||||
typename T,
|
||||
CIntrusiveTreeNode T::* node_ptr,
|
||||
typename Comparator = std::less<>
|
||||
>
|
||||
class CIntrusiveTree final : protected CIntrusiveTreeBase
|
||||
{
|
||||
using N = CIntrusiveTreeNode;
|
||||
|
||||
static constexpr T* toType(N* m)
|
||||
{
|
||||
return m ? parent_obj(m, node_ptr) : nullptr;
|
||||
}
|
||||
|
||||
static constexpr N* toNode(T* m)
|
||||
{
|
||||
return m ? &(m->*node_ptr) : nullptr;
|
||||
}
|
||||
|
||||
template <typename A, typename B>
|
||||
static int compare(A const& a, B const& b)
|
||||
{
|
||||
Comparator comp;
|
||||
if (comp(a, b))
|
||||
return -1;
|
||||
if (comp(b, a))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public:
|
||||
constexpr CIntrusiveTree() : CIntrusiveTreeBase{} { }
|
||||
|
||||
T* first() const { return toType(minmax(N::Left)); }
|
||||
T* last() const { return toType(minmax(N::Right)); }
|
||||
bool empty() const { return m_root != nullptr; }
|
||||
void clear() { m_root = nullptr; }
|
||||
|
||||
T* prev(T* node) const { return toType(walk(toNode(node), N::Left)); }
|
||||
T* next(T* node) const { return toType(walk(toNode(node), N::Right)); }
|
||||
|
||||
enum SearchMode
|
||||
{
|
||||
Exact = 0,
|
||||
LowerBound = 1,
|
||||
UpperBound = 2,
|
||||
};
|
||||
|
||||
template <typename Lambda>
|
||||
T* search(SearchMode mode, Lambda lambda) const
|
||||
{
|
||||
N *node, *parent;
|
||||
N*& point = navigate(node, parent,
|
||||
mode != UpperBound ? N::Left : N::Right,
|
||||
[&lambda](N* curnode) { return lambda(toType(curnode)); });
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
case Exact:
|
||||
break;
|
||||
case LowerBound:
|
||||
if (!node && parent)
|
||||
{
|
||||
if (&parent->left() == &point)
|
||||
node = parent;
|
||||
else
|
||||
node = walk(parent, N::Right);
|
||||
}
|
||||
break;
|
||||
case UpperBound:
|
||||
if (node)
|
||||
node = walk(node, N::Right);
|
||||
else if (parent)
|
||||
{
|
||||
if (&parent->right() == &point)
|
||||
node = walk(parent, N::Right);
|
||||
else
|
||||
node = parent;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return toType(node);
|
||||
}
|
||||
|
||||
template <typename K>
|
||||
T* find(K const& key, SearchMode mode = Exact) const
|
||||
{
|
||||
return search(mode, [&key](T* obj) { return compare(key, *obj); });
|
||||
}
|
||||
|
||||
T* insert(T* obj, bool allow_dupes = false)
|
||||
{
|
||||
N *node, *parent;
|
||||
N*& point = navigate(node, parent, N::Right,
|
||||
[obj](N* curnode) { return compare(*obj, *toType(curnode)); });
|
||||
|
||||
if (node && !allow_dupes)
|
||||
return toType(node);
|
||||
|
||||
point = toNode(obj);
|
||||
CIntrusiveTreeBase::insert(point, parent);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void remove(T* obj)
|
||||
{
|
||||
CIntrusiveTreeBase::remove(toNode(obj));
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CMemPool.h: Pooled dynamic memory allocation manager class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CIntrusiveList.h"
|
||||
#include "CIntrusiveTree.h"
|
||||
|
||||
class CMemPool
|
||||
{
|
||||
dk::Device m_dev;
|
||||
uint32_t m_flags;
|
||||
uint32_t m_blockSize;
|
||||
|
||||
struct Block
|
||||
{
|
||||
CIntrusiveListNode<Block> m_node;
|
||||
dk::MemBlock m_obj;
|
||||
void* m_cpuAddr;
|
||||
DkGpuAddr m_gpuAddr;
|
||||
|
||||
constexpr void* cpuOffset(uint32_t offset) const
|
||||
{
|
||||
return m_cpuAddr ? ((u8*)m_cpuAddr + offset) : nullptr;
|
||||
}
|
||||
|
||||
constexpr DkGpuAddr gpuOffset(uint32_t offset) const
|
||||
{
|
||||
return m_gpuAddr != DK_GPU_ADDR_INVALID ? (m_gpuAddr + offset) : DK_GPU_ADDR_INVALID;
|
||||
}
|
||||
};
|
||||
|
||||
CIntrusiveList<Block, &Block::m_node> m_blocks;
|
||||
|
||||
struct Slice
|
||||
{
|
||||
CIntrusiveListNode<Slice> m_node;
|
||||
CIntrusiveTreeNode m_treenode;
|
||||
CMemPool* m_pool;
|
||||
Block* m_block;
|
||||
uint32_t m_start;
|
||||
uint32_t m_end;
|
||||
|
||||
constexpr uint32_t getSize() const { return m_end - m_start; }
|
||||
constexpr bool canCoalesce(Slice const& rhs) const { return m_pool == rhs.m_pool && m_block == rhs.m_block && m_end == rhs.m_start; }
|
||||
|
||||
constexpr bool operator<(Slice const& rhs) const { return getSize() < rhs.getSize(); }
|
||||
constexpr bool operator<(uint32_t rhs) const { return getSize() < rhs; }
|
||||
};
|
||||
|
||||
friend constexpr bool operator<(uint32_t lhs, Slice const& rhs);
|
||||
|
||||
CIntrusiveList<Slice, &Slice::m_node> m_memMap, m_sliceHeap;
|
||||
CIntrusiveTree<Slice, &Slice::m_treenode> m_freeList;
|
||||
|
||||
Slice* _newSlice();
|
||||
void _deleteSlice(Slice*);
|
||||
|
||||
void _destroy(Slice* slice);
|
||||
|
||||
public:
|
||||
static constexpr uint32_t DefaultBlockSize = 0x800000;
|
||||
class Handle
|
||||
{
|
||||
Slice* m_slice;
|
||||
public:
|
||||
constexpr Handle(Slice* slice = nullptr) : m_slice{slice} { }
|
||||
constexpr operator bool() const { return m_slice != nullptr; }
|
||||
constexpr operator Slice*() const { return m_slice; }
|
||||
constexpr bool operator!() const { return !m_slice; }
|
||||
constexpr bool operator==(Handle const& rhs) const { return m_slice == rhs.m_slice; }
|
||||
constexpr bool operator!=(Handle const& rhs) const { return m_slice != rhs.m_slice; }
|
||||
|
||||
void destroy()
|
||||
{
|
||||
if (m_slice)
|
||||
{
|
||||
m_slice->m_pool->_destroy(m_slice);
|
||||
m_slice = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr dk::MemBlock getMemBlock() const
|
||||
{
|
||||
return m_slice->m_block->m_obj;
|
||||
}
|
||||
|
||||
constexpr uint32_t getOffset() const
|
||||
{
|
||||
return m_slice->m_start;
|
||||
}
|
||||
|
||||
constexpr uint32_t getSize() const
|
||||
{
|
||||
return m_slice->getSize();
|
||||
}
|
||||
|
||||
constexpr void* getCpuAddr() const
|
||||
{
|
||||
return m_slice->m_block->cpuOffset(m_slice->m_start);
|
||||
}
|
||||
|
||||
constexpr DkGpuAddr getGpuAddr() const
|
||||
{
|
||||
return m_slice->m_block->gpuOffset(m_slice->m_start);
|
||||
}
|
||||
};
|
||||
|
||||
CMemPool(dk::Device dev, uint32_t flags = DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached, uint32_t blockSize = DefaultBlockSize) :
|
||||
m_dev{dev}, m_flags{flags}, m_blockSize{blockSize}, m_blocks{}, m_memMap{}, m_sliceHeap{}, m_freeList{} { }
|
||||
~CMemPool();
|
||||
|
||||
Handle allocate(uint32_t size, uint32_t alignment = DK_CMDMEM_ALIGNMENT);
|
||||
};
|
||||
|
||||
constexpr bool operator<(uint32_t lhs, CMemPool::Slice const& rhs)
|
||||
{
|
||||
return lhs < rhs.getSize();
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CShader.h: Utility class for loading shaders from the filesystem
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
class CShader
|
||||
{
|
||||
dk::Shader m_shader;
|
||||
CMemPool::Handle m_codemem;
|
||||
public:
|
||||
CShader() : m_shader{}, m_codemem{} { }
|
||||
~CShader()
|
||||
{
|
||||
m_codemem.destroy();
|
||||
}
|
||||
|
||||
constexpr operator bool() const
|
||||
{
|
||||
return m_codemem;
|
||||
}
|
||||
|
||||
constexpr operator dk::Shader const*() const
|
||||
{
|
||||
return &m_shader;
|
||||
}
|
||||
|
||||
bool load(CMemPool& pool, const char* path);
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** FileLoader.h: Helpers for loading data from the filesystem directly into GPU memory
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
CMemPool::Handle LoadFile(CMemPool& pool, const char* path, uint32_t alignment = DK_CMDMEM_ALIGNMENT);
|
||||
@@ -0,0 +1,12 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** common.h: Common includes
|
||||
*/
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <switch.h>
|
||||
|
||||
#include <deko3d.hpp>
|
||||
@@ -0,0 +1,158 @@
|
||||
//
|
||||
// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
#ifndef NANOVG_GL_UTILS_H
|
||||
#define NANOVG_GL_UTILS_H
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
|
||||
struct NVGLUframebuffer {
|
||||
NVGcontext* ctx;
|
||||
GLuint fbo;
|
||||
GLuint rbo;
|
||||
GLuint texture;
|
||||
int image;
|
||||
};
|
||||
typedef struct NVGLUframebuffer NVGLUframebuffer;
|
||||
|
||||
// Helper function to create GL frame buffer to render to.
|
||||
void nvgluBindFramebuffer(NVGLUframebuffer* fb);
|
||||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
|
||||
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb);
|
||||
|
||||
#endif // NANOVG_GL_UTILS_H
|
||||
|
||||
#ifdef NANOVG_GL_IMPLEMENTATION
|
||||
|
||||
#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
|
||||
// FBO is core in OpenGL 3>.
|
||||
# define NANOVG_FBO_VALID 1
|
||||
#elif defined(NANOVG_GL2)
|
||||
// On OS X including glext defines FBO on GL2 too.
|
||||
# ifdef __APPLE__
|
||||
# include <OpenGL/glext.h>
|
||||
# define NANOVG_FBO_VALID 1
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static GLint defaultFBO = -1;
|
||||
|
||||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
|
||||
{
|
||||
#ifdef NANOVG_FBO_VALID
|
||||
GLint defaultFBO;
|
||||
GLint defaultRBO;
|
||||
NVGLUframebuffer* fb = NULL;
|
||||
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
||||
glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
|
||||
|
||||
fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
|
||||
if (fb == NULL) goto error;
|
||||
memset(fb, 0, sizeof(NVGLUframebuffer));
|
||||
|
||||
fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
|
||||
|
||||
#if defined NANOVG_GL2
|
||||
fb->texture = nvglImageHandleGL2(ctx, fb->image);
|
||||
#elif defined NANOVG_GL3
|
||||
fb->texture = nvglImageHandleGL3(ctx, fb->image);
|
||||
#elif defined NANOVG_GLES2
|
||||
fb->texture = nvglImageHandleGLES2(ctx, fb->image);
|
||||
#elif defined NANOVG_GLES3
|
||||
fb->texture = nvglImageHandleGLES3(ctx, fb->image);
|
||||
#endif
|
||||
|
||||
fb->ctx = ctx;
|
||||
|
||||
// frame buffer object
|
||||
glGenFramebuffers(1, &fb->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
|
||||
|
||||
// render buffer object
|
||||
glGenRenderbuffers(1, &fb->rbo);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
|
||||
|
||||
// combine all
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
#ifdef GL_DEPTH24_STENCIL8
|
||||
// If GL_STENCIL_INDEX8 is not supported, try GL_DEPTH24_STENCIL8 as a fallback.
|
||||
// Some graphics cards require a depth buffer along with a stencil.
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
#endif // GL_DEPTH24_STENCIL8
|
||||
goto error;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
|
||||
return fb;
|
||||
error:
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
|
||||
nvgluDeleteFramebuffer(fb);
|
||||
return NULL;
|
||||
#else
|
||||
NVG_NOTUSED(ctx);
|
||||
NVG_NOTUSED(w);
|
||||
NVG_NOTUSED(h);
|
||||
NVG_NOTUSED(imageFlags);
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
void nvgluBindFramebuffer(NVGLUframebuffer* fb)
|
||||
{
|
||||
#ifdef NANOVG_FBO_VALID
|
||||
if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
|
||||
#else
|
||||
NVG_NOTUSED(fb);
|
||||
#endif
|
||||
}
|
||||
|
||||
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb)
|
||||
{
|
||||
#ifdef NANOVG_FBO_VALID
|
||||
if (fb == NULL) return;
|
||||
if (fb->fbo != 0)
|
||||
glDeleteFramebuffers(1, &fb->fbo);
|
||||
if (fb->rbo != 0)
|
||||
glDeleteRenderbuffers(1, &fb->rbo);
|
||||
if (fb->image >= 0)
|
||||
nvgDeleteImage(fb->ctx, fb->image);
|
||||
fb->ctx = NULL;
|
||||
fb->fbo = 0;
|
||||
fb->rbo = 0;
|
||||
fb->texture = 0;
|
||||
fb->image = -1;
|
||||
free(fb);
|
||||
#else
|
||||
NVG_NOTUSED(fb);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif // NANOVG_GL_IMPLEMENTATION
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,520 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "nanovg.h"
|
||||
#include "nanovg/dk_renderer.hpp"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static int dknvg__maxi(int a, int b) { return a > b ? a : b; }
|
||||
|
||||
static const DKNVGtextureDescriptor* dknvg__findTexture(DKNVGcontext* dk, int id) {
|
||||
return dk->renderer->GetTextureDescriptor(*dk, id);
|
||||
}
|
||||
|
||||
static int dknvg__renderCreate(void* uptr)
|
||||
{
|
||||
DKNVGcontext *dk = (DKNVGcontext*)uptr;
|
||||
return dk->renderer->Create(*dk);
|
||||
}
|
||||
|
||||
static int dknvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data)
|
||||
{
|
||||
DKNVGcontext *dk = (DKNVGcontext*)uptr;
|
||||
return dk->renderer->CreateTexture(*dk, type, w, h, imageFlags, data);
|
||||
}
|
||||
|
||||
static int dknvg__renderDeleteTexture(void* uptr, int image) {
|
||||
DKNVGcontext *dk = (DKNVGcontext*)uptr;
|
||||
return dk->renderer->DeleteTexture(*dk, image);
|
||||
}
|
||||
|
||||
static int dknvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data) {
|
||||
DKNVGcontext *dk = (DKNVGcontext*)uptr;
|
||||
return dk->renderer->UpdateTexture(*dk, image, x, y, w, h, data);
|
||||
}
|
||||
|
||||
static int dknvg__renderGetTextureSize(void* uptr, int image, int* w, int* h) {
|
||||
DKNVGcontext *dk = (DKNVGcontext*)uptr;
|
||||
return dk->renderer->GetTextureSize(*dk, image, w, h);
|
||||
}
|
||||
|
||||
static void dknvg__xformToMat3x4(float* m3, float* t) {
|
||||
m3[0] = t[0];
|
||||
m3[1] = t[1];
|
||||
m3[2] = 0.0f;
|
||||
m3[3] = 0.0f;
|
||||
m3[4] = t[2];
|
||||
m3[5] = t[3];
|
||||
m3[6] = 0.0f;
|
||||
m3[7] = 0.0f;
|
||||
m3[8] = t[4];
|
||||
m3[9] = t[5];
|
||||
m3[10] = 1.0f;
|
||||
m3[11] = 0.0f;
|
||||
}
|
||||
|
||||
static NVGcolor dknvg__premulColor(NVGcolor c) {
|
||||
c.r *= c.a;
|
||||
c.g *= c.a;
|
||||
c.b *= c.a;
|
||||
return c;
|
||||
}
|
||||
|
||||
static int dknvg__convertPaint(DKNVGcontext* dk, DKNVGfragUniforms* frag, NVGpaint* paint,
|
||||
NVGscissor* scissor, float width, float fringe, float strokeThr)
|
||||
{
|
||||
const DKNVGtextureDescriptor *tex = NULL;
|
||||
float invxform[6];
|
||||
|
||||
memset(frag, 0, sizeof(*frag));
|
||||
|
||||
frag->innerCol = dknvg__premulColor(paint->innerColor);
|
||||
frag->outerCol = dknvg__premulColor(paint->outerColor);
|
||||
|
||||
if (scissor->extent[0] < -0.5f || scissor->extent[1] < -0.5f) {
|
||||
memset(frag->scissorMat, 0, sizeof(frag->scissorMat));
|
||||
frag->scissorExt[0] = 1.0f;
|
||||
frag->scissorExt[1] = 1.0f;
|
||||
frag->scissorScale[0] = 1.0f;
|
||||
frag->scissorScale[1] = 1.0f;
|
||||
} else {
|
||||
nvgTransformInverse(invxform, scissor->xform);
|
||||
dknvg__xformToMat3x4(frag->scissorMat, invxform);
|
||||
frag->scissorExt[0] = scissor->extent[0];
|
||||
frag->scissorExt[1] = scissor->extent[1];
|
||||
frag->scissorScale[0] = sqrtf(scissor->xform[0]*scissor->xform[0] + scissor->xform[2]*scissor->xform[2]) / fringe;
|
||||
frag->scissorScale[1] = sqrtf(scissor->xform[1]*scissor->xform[1] + scissor->xform[3]*scissor->xform[3]) / fringe;
|
||||
}
|
||||
|
||||
memcpy(frag->extent, paint->extent, sizeof(frag->extent));
|
||||
frag->strokeMult = (width*0.5f + fringe*0.5f) / fringe;
|
||||
frag->strokeThr = strokeThr;
|
||||
|
||||
if (paint->image != 0) {
|
||||
tex = dknvg__findTexture(dk, paint->image);
|
||||
if (tex == NULL) return 0;
|
||||
if ((tex->flags & NVG_IMAGE_FLIPY) != 0) {
|
||||
float m1[6], m2[6];
|
||||
nvgTransformTranslate(m1, 0.0f, frag->extent[1] * 0.5f);
|
||||
nvgTransformMultiply(m1, paint->xform);
|
||||
nvgTransformScale(m2, 1.0f, -1.0f);
|
||||
nvgTransformMultiply(m2, m1);
|
||||
nvgTransformTranslate(m1, 0.0f, -frag->extent[1] * 0.5f);
|
||||
nvgTransformMultiply(m1, m2);
|
||||
nvgTransformInverse(invxform, m1);
|
||||
} else {
|
||||
nvgTransformInverse(invxform, paint->xform);
|
||||
}
|
||||
frag->type = NSVG_SHADER_FILLIMG;
|
||||
|
||||
if (tex->type == NVG_TEXTURE_RGBA)
|
||||
frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0 : 1;
|
||||
else
|
||||
frag->texType = 2;
|
||||
// printf("frag->texType = %d\n", frag->texType);
|
||||
} else {
|
||||
frag->type = NSVG_SHADER_FILLGRAD;
|
||||
frag->radius = paint->radius;
|
||||
frag->feather = paint->feather;
|
||||
nvgTransformInverse(invxform, paint->xform);
|
||||
}
|
||||
|
||||
dknvg__xformToMat3x4(frag->paintMat, invxform);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static DKNVGfragUniforms* nvg__fragUniformPtr(DKNVGcontext* dk, int i);
|
||||
|
||||
static void dknvg__renderViewport(void* uptr, float width, float height, float devicePixelRatio)
|
||||
{
|
||||
NVG_NOTUSED(devicePixelRatio);
|
||||
DKNVGcontext* dk = (DKNVGcontext*)uptr;
|
||||
dk->view[0] = width;
|
||||
dk->view[1] = height;
|
||||
}
|
||||
|
||||
static void dknvg__renderCancel(void* uptr) {
|
||||
DKNVGcontext* dk = (DKNVGcontext*)uptr;
|
||||
dk->nverts = 0;
|
||||
dk->npaths = 0;
|
||||
dk->ncalls = 0;
|
||||
dk->nuniforms = 0;
|
||||
}
|
||||
|
||||
static int dknvg_convertBlendFuncFactor(int factor) {
|
||||
switch (factor) {
|
||||
case NVG_ZERO:
|
||||
return DkBlendFactor_Zero;
|
||||
case NVG_ONE:
|
||||
return DkBlendFactor_One;
|
||||
case NVG_SRC_COLOR:
|
||||
return DkBlendFactor_SrcColor;
|
||||
case NVG_ONE_MINUS_SRC_COLOR:
|
||||
return DkBlendFactor_InvSrcColor;
|
||||
case NVG_DST_COLOR:
|
||||
return DkBlendFactor_DstColor;
|
||||
case NVG_ONE_MINUS_DST_COLOR:
|
||||
return DkBlendFactor_InvDstColor;
|
||||
case NVG_SRC_ALPHA:
|
||||
return DkBlendFactor_SrcAlpha;
|
||||
case NVG_ONE_MINUS_SRC_ALPHA:
|
||||
return DkBlendFactor_InvSrcAlpha;
|
||||
case NVG_DST_ALPHA:
|
||||
return DkBlendFactor_DstAlpha;
|
||||
case NVG_ONE_MINUS_DST_ALPHA:
|
||||
return DkBlendFactor_InvDstAlpha;
|
||||
case NVG_SRC_ALPHA_SATURATE:
|
||||
return DkBlendFactor_SrcAlphaSaturate;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static DKNVGblend dknvg__blendCompositeOperation(NVGcompositeOperationState op) {
|
||||
DKNVGblend blend;
|
||||
blend.srcRGB = dknvg_convertBlendFuncFactor(op.srcRGB);
|
||||
blend.dstRGB = dknvg_convertBlendFuncFactor(op.dstRGB);
|
||||
blend.srcAlpha = dknvg_convertBlendFuncFactor(op.srcAlpha);
|
||||
blend.dstAlpha = dknvg_convertBlendFuncFactor(op.dstAlpha);
|
||||
|
||||
if (blend.srcRGB == -1 || blend.dstRGB == -1 || blend.srcAlpha == -1 || blend.dstAlpha == -1) {
|
||||
blend.srcRGB = DkBlendFactor_One;
|
||||
blend.dstRGB = DkBlendFactor_InvSrcAlpha;
|
||||
blend.srcAlpha = DkBlendFactor_One;
|
||||
blend.dstAlpha = DkBlendFactor_InvSrcAlpha;
|
||||
}
|
||||
return blend;
|
||||
}
|
||||
|
||||
static void dknvg__renderFlush(void* uptr) {
|
||||
DKNVGcontext *dk = (DKNVGcontext*)uptr;
|
||||
dk->renderer->Flush(*dk);
|
||||
}
|
||||
|
||||
static int dknvg__maxVertCount(const NVGpath* paths, int npaths) {
|
||||
int i, count = 0;
|
||||
for (i = 0; i < npaths; i++) {
|
||||
count += paths[i].nfill;
|
||||
count += paths[i].nstroke;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static DKNVGcall* dknvg__allocCall(DKNVGcontext* dk)
|
||||
{
|
||||
DKNVGcall* ret = NULL;
|
||||
if (dk->ncalls+1 > dk->ccalls) {
|
||||
DKNVGcall* calls;
|
||||
int ccalls = dknvg__maxi(dk->ncalls+1, 128) + dk->ccalls/2; // 1.5x Overallocate
|
||||
calls = (DKNVGcall*)realloc(dk->calls, sizeof(DKNVGcall) * ccalls);
|
||||
if (calls == NULL) return NULL;
|
||||
dk->calls = calls;
|
||||
dk->ccalls = ccalls;
|
||||
}
|
||||
ret = &dk->calls[dk->ncalls++];
|
||||
memset(ret, 0, sizeof(DKNVGcall));
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int dknvg__allocPaths(DKNVGcontext* dk, int n)
|
||||
{
|
||||
int ret = 0;
|
||||
if (dk->npaths+n > dk->cpaths) {
|
||||
DKNVGpath* paths;
|
||||
int cpaths = dknvg__maxi(dk->npaths + n, 128) + dk->cpaths/2; // 1.5x Overallocate
|
||||
paths = (DKNVGpath*)realloc(dk->paths, sizeof(DKNVGpath) * cpaths);
|
||||
if (paths == NULL) return -1;
|
||||
dk->paths = paths;
|
||||
dk->cpaths = cpaths;
|
||||
}
|
||||
ret = dk->npaths;
|
||||
dk->npaths += n;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int dknvg__allocVerts(DKNVGcontext* dk, int n)
|
||||
{
|
||||
int ret = 0;
|
||||
if (dk->nverts+n > dk->cverts) {
|
||||
NVGvertex* verts;
|
||||
int cverts = dknvg__maxi(dk->nverts + n, 4096) + dk->cverts/2; // 1.5x Overallocate
|
||||
verts = (NVGvertex*)realloc(dk->verts, sizeof(NVGvertex) * cverts);
|
||||
if (verts == NULL) return -1;
|
||||
dk->verts = verts;
|
||||
dk->cverts = cverts;
|
||||
}
|
||||
ret = dk->nverts;
|
||||
dk->nverts += n;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int dknvg__allocFragUniforms(DKNVGcontext* dk, int n)
|
||||
{
|
||||
int ret = 0, structSize = dk->fragSize;
|
||||
if (dk->nuniforms+n > dk->cuniforms) {
|
||||
unsigned char* uniforms;
|
||||
int cuniforms = dknvg__maxi(dk->nuniforms+n, 128) + dk->cuniforms/2; // 1.5x Overallocate
|
||||
uniforms = (unsigned char*)realloc(dk->uniforms, structSize * cuniforms);
|
||||
if (uniforms == NULL) return -1;
|
||||
dk->uniforms = uniforms;
|
||||
dk->cuniforms = cuniforms;
|
||||
}
|
||||
ret = dk->nuniforms * structSize;
|
||||
dk->nuniforms += n;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static DKNVGfragUniforms* nvg__fragUniformPtr(DKNVGcontext* dk, int i)
|
||||
{
|
||||
return (DKNVGfragUniforms*)&dk->uniforms[i];
|
||||
}
|
||||
|
||||
static void dknvg__vset(NVGvertex* vtx, float x, float y, float u, float v)
|
||||
{
|
||||
vtx->x = x;
|
||||
vtx->y = y;
|
||||
vtx->u = u;
|
||||
vtx->v = v;
|
||||
}
|
||||
|
||||
static void dknvg__renderFill(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe,
|
||||
const float* bounds, const NVGpath* paths, int npaths)
|
||||
{
|
||||
DKNVGcontext* dk = (DKNVGcontext*)uptr;
|
||||
DKNVGcall* call = dknvg__allocCall(dk);
|
||||
NVGvertex* quad;
|
||||
DKNVGfragUniforms* frag;
|
||||
int i, maxverts, offset;
|
||||
|
||||
if (call == NULL) return;
|
||||
|
||||
call->type = DKNVG_FILL;
|
||||
call->triangleCount = 4;
|
||||
call->pathOffset = dknvg__allocPaths(dk, npaths);
|
||||
if (call->pathOffset == -1) goto error;
|
||||
call->pathCount = npaths;
|
||||
call->image = paint->image;
|
||||
call->blendFunc = dknvg__blendCompositeOperation(compositeOperation);
|
||||
|
||||
if (npaths == 1 && paths[0].convex)
|
||||
{
|
||||
call->type = DKNVG_CONVEXFILL;
|
||||
call->triangleCount = 0; // Bounding box fill quad not needed for convex fill
|
||||
}
|
||||
|
||||
// Allocate vertices for all the paths.
|
||||
maxverts = dknvg__maxVertCount(paths, npaths) + call->triangleCount;
|
||||
offset = dknvg__allocVerts(dk, maxverts);
|
||||
if (offset == -1) goto error;
|
||||
|
||||
for (i = 0; i < npaths; i++) {
|
||||
DKNVGpath* copy = &dk->paths[call->pathOffset + i];
|
||||
const NVGpath* path = &paths[i];
|
||||
memset(copy, 0, sizeof(DKNVGpath));
|
||||
if (path->nfill > 0) {
|
||||
copy->fillOffset = offset;
|
||||
copy->fillCount = path->nfill;
|
||||
memcpy(&dk->verts[offset], path->fill, sizeof(NVGvertex) * path->nfill);
|
||||
offset += path->nfill;
|
||||
}
|
||||
if (path->nstroke > 0) {
|
||||
copy->strokeOffset = offset;
|
||||
copy->strokeCount = path->nstroke;
|
||||
memcpy(&dk->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke);
|
||||
offset += path->nstroke;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup uniforms for draw calls
|
||||
if (call->type == DKNVG_FILL) {
|
||||
// Quad
|
||||
call->triangleOffset = offset;
|
||||
quad = &dk->verts[call->triangleOffset];
|
||||
dknvg__vset(&quad[0], bounds[2], bounds[3], 0.5f, 1.0f);
|
||||
dknvg__vset(&quad[1], bounds[2], bounds[1], 0.5f, 1.0f);
|
||||
dknvg__vset(&quad[2], bounds[0], bounds[3], 0.5f, 1.0f);
|
||||
dknvg__vset(&quad[3], bounds[0], bounds[1], 0.5f, 1.0f);
|
||||
|
||||
call->uniformOffset = dknvg__allocFragUniforms(dk, 2);
|
||||
if (call->uniformOffset == -1) goto error;
|
||||
// Simple shader for stencil
|
||||
frag = nvg__fragUniformPtr(dk, call->uniformOffset);
|
||||
memset(frag, 0, sizeof(*frag));
|
||||
frag->strokeThr = -1.0f;
|
||||
frag->type = NSVG_SHADER_SIMPLE;
|
||||
// Fill shader
|
||||
dknvg__convertPaint(dk, nvg__fragUniformPtr(dk, call->uniformOffset + dk->fragSize), paint, scissor, fringe, fringe, -1.0f);
|
||||
} else {
|
||||
call->uniformOffset = dknvg__allocFragUniforms(dk, 1);
|
||||
if (call->uniformOffset == -1) goto error;
|
||||
// Fill shader
|
||||
dknvg__convertPaint(dk, nvg__fragUniformPtr(dk, call->uniformOffset), paint, scissor, fringe, fringe, -1.0f);
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
error:
|
||||
// We get here if call alloc was ok, but something else is not.
|
||||
// Roll back the last call to prevent drawing it.
|
||||
if (dk->ncalls > 0) dk->ncalls--;
|
||||
}
|
||||
|
||||
static void dknvg__renderStroke(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe,
|
||||
float strokeWidth, const NVGpath* paths, int npaths)
|
||||
{
|
||||
DKNVGcontext* dk = (DKNVGcontext*)uptr;
|
||||
DKNVGcall* call = dknvg__allocCall(dk);
|
||||
int i, maxverts, offset;
|
||||
|
||||
if (call == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
call->type = DKNVG_STROKE;
|
||||
call->pathOffset = dknvg__allocPaths(dk, npaths);
|
||||
if (call->pathOffset == -1) goto error;
|
||||
call->pathCount = npaths;
|
||||
call->image = paint->image;
|
||||
call->blendFunc = dknvg__blendCompositeOperation(compositeOperation);
|
||||
|
||||
// Allocate vertices for all the paths.
|
||||
maxverts = dknvg__maxVertCount(paths, npaths);
|
||||
offset = dknvg__allocVerts(dk, maxverts);
|
||||
if (offset == -1) goto error;
|
||||
|
||||
for (i = 0; i < npaths; i++) {
|
||||
DKNVGpath* copy = &dk->paths[call->pathOffset + i];
|
||||
const NVGpath* path = &paths[i];
|
||||
memset(copy, 0, sizeof(DKNVGpath));
|
||||
if (path->nstroke) {
|
||||
copy->strokeOffset = offset;
|
||||
copy->strokeCount = path->nstroke;
|
||||
memcpy(&dk->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke);
|
||||
offset += path->nstroke;
|
||||
}
|
||||
}
|
||||
|
||||
if (dk->flags & NVG_STENCIL_STROKES) {
|
||||
// Fill shader
|
||||
call->uniformOffset = dknvg__allocFragUniforms(dk, 2);
|
||||
if (call->uniformOffset == -1) goto error;
|
||||
|
||||
dknvg__convertPaint(dk, nvg__fragUniformPtr(dk, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f);
|
||||
dknvg__convertPaint(dk, nvg__fragUniformPtr(dk, call->uniformOffset + dk->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f);
|
||||
} else {
|
||||
// Fill shader
|
||||
call->uniformOffset = dknvg__allocFragUniforms(dk, 1);
|
||||
if (call->uniformOffset == -1) goto error;
|
||||
|
||||
dknvg__convertPaint(dk, nvg__fragUniformPtr(dk, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f);
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
error:
|
||||
// We get here if call alloc was ok, but something else is not.
|
||||
// Roll back the last call to prevent drawing it.
|
||||
if (dk->ncalls > 0) dk->ncalls--;
|
||||
}
|
||||
|
||||
static void dknvg__renderTriangles(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor,
|
||||
const NVGvertex* verts, int nverts, float fringe)
|
||||
{
|
||||
DKNVGcontext* dk = (DKNVGcontext*)uptr;
|
||||
DKNVGcall* call = dknvg__allocCall(dk);
|
||||
DKNVGfragUniforms* frag;
|
||||
|
||||
if (call == NULL) return;
|
||||
|
||||
call->type = DKNVG_TRIANGLES;
|
||||
call->image = paint->image;
|
||||
call->blendFunc = dknvg__blendCompositeOperation(compositeOperation);
|
||||
|
||||
// Allocate vertices for all the paths.
|
||||
call->triangleOffset = dknvg__allocVerts(dk, nverts);
|
||||
if (call->triangleOffset == -1) goto error;
|
||||
call->triangleCount = nverts;
|
||||
|
||||
memcpy(&dk->verts[call->triangleOffset], verts, sizeof(NVGvertex) * nverts);
|
||||
|
||||
// Fill shader
|
||||
call->uniformOffset = dknvg__allocFragUniforms(dk, 1);
|
||||
if (call->uniformOffset == -1) goto error;
|
||||
frag = nvg__fragUniformPtr(dk, call->uniformOffset);
|
||||
dknvg__convertPaint(dk, frag, paint, scissor, 1.0f, fringe, -1.0f);
|
||||
frag->type = NSVG_SHADER_IMG;
|
||||
|
||||
return;
|
||||
|
||||
error:
|
||||
// We get here if call alloc was ok, but something else is not.
|
||||
// Roll back the last call to prevent drawing it.
|
||||
if (dk->ncalls > 0) dk->ncalls--;
|
||||
}
|
||||
|
||||
static void dknvg__renderDelete(void* uptr) {
|
||||
DKNVGcontext* dk = (DKNVGcontext*)uptr;
|
||||
if (dk == NULL) return;
|
||||
|
||||
free(dk->paths);
|
||||
free(dk->verts);
|
||||
free(dk->uniforms);
|
||||
free(dk->calls);
|
||||
|
||||
free(dk);
|
||||
}
|
||||
|
||||
NVGcontext* nvgCreateDk(nvg::DkRenderer *renderer, int flags) {
|
||||
NVGparams params;
|
||||
NVGcontext* ctx = NULL;
|
||||
DKNVGcontext* dk = (DKNVGcontext*)malloc(sizeof(DKNVGcontext));
|
||||
if (dk == NULL) goto error;
|
||||
memset(dk, 0, sizeof(DKNVGcontext));
|
||||
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.renderCreate = dknvg__renderCreate;
|
||||
params.renderCreateTexture = dknvg__renderCreateTexture;
|
||||
params.renderDeleteTexture = dknvg__renderDeleteTexture;
|
||||
params.renderUpdateTexture = dknvg__renderUpdateTexture;
|
||||
params.renderGetTextureSize = dknvg__renderGetTextureSize;
|
||||
params.renderViewport = dknvg__renderViewport;
|
||||
params.renderCancel = dknvg__renderCancel;
|
||||
params.renderFlush = dknvg__renderFlush;
|
||||
params.renderFill = dknvg__renderFill;
|
||||
params.renderStroke = dknvg__renderStroke;
|
||||
params.renderTriangles = dknvg__renderTriangles;
|
||||
params.renderDelete = dknvg__renderDelete;
|
||||
params.userPtr = dk;
|
||||
params.edgeAntiAlias = flags & NVG_ANTIALIAS ? 1 : 0;
|
||||
|
||||
dk->renderer = renderer;
|
||||
dk->flags = flags;
|
||||
|
||||
ctx = nvgCreateInternal(¶ms);
|
||||
if (ctx == NULL) goto error;
|
||||
|
||||
return ctx;
|
||||
|
||||
error:
|
||||
// 'dk' is freed by nvgDeleteInternal.
|
||||
if (ctx != NULL) nvgDeleteInternal(ctx);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void nvgDeleteDk(NVGcontext* ctx)
|
||||
{
|
||||
nvgDeleteInternal(ctx);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
1672
Source/Atmosphere/troposphere/daybreak/nanovg/include/nanovg_gl.h
Normal file
1672
Source/Atmosphere/troposphere/daybreak/nanovg/include/nanovg_gl.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user