add entire atmosphere source code and also add ram timing fixes
This commit is contained in:
170
Source/Atmosphere/stratosphere/loader/source/ldr_main.cpp
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170
Source/Atmosphere/stratosphere/loader/source/ldr_main.cpp
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/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "ldr_development_manager.hpp"
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#include "ldr_loader_service.hpp"
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namespace ams {
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namespace ldr {
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namespace {
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constinit u8 g_heap_memory[16_KB];
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lmem::HeapHandle g_server_heap_handle;
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constinit ams::sf::ExpHeapAllocator g_server_allocator;
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void *Allocate(size_t size) {
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return lmem::AllocateFromExpHeap(g_server_heap_handle, size);
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}
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void Deallocate(void *p, size_t size) {
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AMS_UNUSED(size);
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return lmem::FreeToExpHeap(g_server_heap_handle, p);
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}
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void InitializeHeap() {
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g_server_heap_handle = lmem::CreateExpHeap(g_heap_memory, sizeof(g_heap_memory), lmem::CreateOption_None);
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g_server_allocator.Attach(g_server_heap_handle);
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}
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}
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namespace {
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struct ServerOptions {
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static constexpr size_t PointerBufferSize = 0x420;
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static constexpr size_t MaxDomains = 0;
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static constexpr size_t MaxDomainObjects = 0;
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static constexpr bool CanDeferInvokeRequest = false;
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static constexpr bool CanManageMitmServers = false;
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};
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/* ldr:pm, ldr:shel, ldr:dmnt. */
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enum PortIndex {
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PortIndex_ProcessManager,
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PortIndex_Shell,
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PortIndex_DebugMonitor,
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PortIndex_Count,
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};
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constexpr sm::ServiceName ProcessManagerServiceName = sm::ServiceName::Encode("ldr:pm");
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constexpr size_t ProcessManagerMaxSessions = 1;
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constexpr sm::ServiceName ShellServiceName = sm::ServiceName::Encode("ldr:shel");
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constexpr size_t ShellMaxSessions = 3;
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constexpr sm::ServiceName DebugMonitorServiceName = sm::ServiceName::Encode("ldr:dmnt");
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constexpr size_t DebugMonitorMaxSessions = 3;
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constinit sf::UnmanagedServiceObject<impl::IProcessManagerInterface, LoaderService> g_pm_service;
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constinit sf::UnmanagedServiceObject<impl::IShellInterface, LoaderService> g_shell_service;
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constinit sf::UnmanagedServiceObject<impl::IDebugMonitorInterface, LoaderService> g_dmnt_service;
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constexpr size_t MaxSessions = ProcessManagerMaxSessions + ShellMaxSessions + DebugMonitorMaxSessions + 1;
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using ServerManager = ams::sf::hipc::ServerManager<PortIndex_Count, ServerOptions, MaxSessions>;
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ServerManager g_server_manager;
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void RegisterServiceSessions() {
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R_ABORT_UNLESS(g_server_manager.RegisterObjectForServer(g_pm_service.GetShared(), ProcessManagerServiceName, ProcessManagerMaxSessions));
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R_ABORT_UNLESS(g_server_manager.RegisterObjectForServer(g_shell_service.GetShared(), ShellServiceName, ShellMaxSessions));
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R_ABORT_UNLESS(g_server_manager.RegisterObjectForServer(g_dmnt_service.GetShared(), DebugMonitorServiceName, DebugMonitorMaxSessions));
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}
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void LoopProcess() {
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g_server_manager.LoopProcess();
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}
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}
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}
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namespace init {
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void InitializeSystemModule() {
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/* Initialize heap. */
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ldr::InitializeHeap();
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/* Set fs allocator. */
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fs::SetAllocator(ldr::Allocate, ldr::Deallocate);
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/* Initialize services we need. */
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R_ABORT_UNLESS(sm::Initialize());
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fs::InitializeForSystem();
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lr::Initialize();
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R_ABORT_UNLESS(fsldrInitialize());
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spl::Initialize();
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/* Verify that we can sanely execute. */
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ams::CheckApiVersion();
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}
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void FinalizeSystemModule() { /* ... */ }
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void Startup() { /* ... */ }
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}
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void NORETURN Exit(int rc) {
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AMS_UNUSED(rc);
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AMS_ABORT("Exit called by immortal process");
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}
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void Main() {
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/* Disable auto-abort in fs operations. */
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fs::SetEnabledAutoAbort(false);
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/* Set thread name. */
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os::SetThreadNamePointer(os::GetCurrentThread(), AMS_GET_SYSTEM_THREAD_NAME(ldr, Main));
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AMS_ASSERT(os::GetThreadPriority(os::GetCurrentThread()) == AMS_GET_SYSTEM_THREAD_PRIORITY(ldr, Main));
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/* Configure development. */
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/* NOTE: Nintendo really does call the getter function three times instead of caching the value. */
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ldr::SetDevelopmentForAcidProductionCheck(spl::IsDevelopment());
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ldr::SetDevelopmentForAntiDowngradeCheck(spl::IsDevelopment());
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ldr::SetDevelopmentForAcidSignatureCheck(spl::IsDevelopment());
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/* Register the loader services. */
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ldr::RegisterServiceSessions();
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/* Loop forever, servicing our services. */
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ldr::LoopProcess();
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/* This can never be reached. */
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AMS_ASSUME(false);
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}
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}
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/* Override operator new. */
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void *operator new(size_t size) {
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return ams::ldr::Allocate(size);
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}
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void *operator new(size_t size, const std::nothrow_t &) {
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return ams::ldr::Allocate(size);
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}
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void operator delete(void *p) {
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return ams::ldr::Deallocate(p, 0);
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}
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void operator delete(void *p, size_t size) {
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return ams::ldr::Deallocate(p, size);
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}
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