Start hoc-clk rewrite
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66
Source/rewrite-hoc-clk/sysmodule/src/board/board_load.cpp
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66
Source/rewrite-hoc-clk/sysmodule/src/board/board_load.cpp
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/*
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* Copyright (c) Souldbminer, Lightos_ and Horizon OC Contributors
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* --------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <p-sam@d3vs.net>, <natinusala@gmail.com>, <m4x@m4xw.net>
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* wrote this file. As long as you retain this notice you can do whatever you
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* want with this stuff. If you meet any of us some day, and you think this
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* stuff is worth it, you can buy us a beer in return. - The sys-clk authors
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* --------------------------------------------------------------------------
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*/
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#include <switch.h>
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namespace board {
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Thread gpuThread;
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u32 gpuLoad;
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u32 _fd;
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void GpuLoadThread(Result *nvCheck) {
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constexpr u32 GpuSamples = 8;
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u32 gpu_load_array[GpuSamples] = {};
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size_t i = 0;
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constexpr u32 NVGPU_GPU_IOCTL_PMU_GET_GPU_LOAD = 0x80044715;
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if (R_SUCCEEDED(nvCheck)) do {
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u32 temp;
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if (R_SUCCEEDED(nvIoctl(_fd, NVGPU_GPU_IOCTL_PMU_GET_GPU_LOAD, &temp))) {
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gpu_load_array[i++ % gpu_samples_average] = temp;
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gpuLoad = std::accumulate(&gpu_load_array[0], &gpu_load_array[gpu_samples_average], 0) / gpu_samples_average;
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}
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svcSleepThread(16'666'000); // wait a bit (this is the perfect amount of time to keep the reading accurate)
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} while(true);
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}
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void StartGpuLoad(Result nvCheck, u32 fd) {
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_fd = fd;
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threadCreate(&gpuThread, GpuLoadThread, &nvCheck, NULL, 0x1000, 0x3F, -2);
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threadStart(&gpuThread);
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}
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void ExitLoad() {
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threadClose(gpuThread);
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}
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void StartCpuLoad() {
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}
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}
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