#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/libnx/switch_rules #--------------------------------------------------------------------------------- TARGET := Benchmark-Toolbox BUILD := build SOURCES := source source/furmark source/memtester source/cpustress DATA := data ICON := icon.jpg INCLUDES := source source/furmark source/memtester source/cpustress ../hoc-clk/common/include APP_TITLE := Benchmark Toolbox APP_AUTHOR := Horizon-OC APP_VERSION := 2.0.0 ROMFS := resources BOREALIS_PATH := lib/borealis # Output folder (in romfs) for borealis' autogenerated nanovg shaders OUT_SHADERS := shaders #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE CFLAGS := -g -Wall -O2 -ffunction-sections \ $(ARCH) $(DEFINES) CFLAGS += $(INCLUDE) -D__SWITCH__ -pthread # -include optional: borealis' nanovg dk_renderer.hpp uses std::optional without # including (newer libstdc++ dropped the transitive include). CXXFLAGS := $(CFLAGS) -std=gnu++17 -O2 -Wno-volatile -fexceptions -include optional ASFLAGS := -g $(ARCH) LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -pthread # borealis.mk prepends -ldeko3d -lm. gpu_bw.c uses EGL/GLES; the Furmark tests # use desktop GL via glad. Add the full GL stack. LIBS := -lglad -lGLESv2 -lEGL -lglapi -ldrm_nouveau -lnx #--------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(LIBNX) # Pull in borealis: appends its SOURCES / INCLUDES / LIBS / CXXFLAGS. # Run `git submodule update --init --recursive` so lib/borealis is populated. include $(TOPDIR)/$(BOREALIS_PATH)/library/borealis.mk #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) GLSLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) ifneq ($(strip $(ROMFS)),) ROMFS_TARGETS := ROMFS_FOLDERS := ifneq ($(strip $(OUT_SHADERS)),) ROMFS_SHADERS := $(ROMFS)/$(OUT_SHADERS) ROMFS_TARGETS += $(patsubst %.glsl, $(ROMFS_SHADERS)/%.dksh, $(GLSLFILES)) ROMFS_FOLDERS += $(ROMFS_SHADERS) endif export ROMFS_DEPS := $(foreach file,$(ROMFS_TARGETS),$(CURDIR)/$(file)) endif export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export APP_ICON := $(TOPDIR)/$(ICON) ifeq ($(strip $(NO_ICON)),) export NROFLAGS += --icon=$(APP_ICON) endif ifeq ($(strip $(NO_NACP)),) export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp endif ifneq ($(APP_TITLEID),) export NACPFLAGS += --titleid=$(APP_TITLEID) endif ifneq ($(ROMFS),) export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS) endif .PHONY: all clean #--------------------------------------------------------------------------------- all: $(ROMFS_TARGETS) | $(BUILD) @MSYS2_ARG_CONV_EXCL="-D;$(MSYS2_ARG_CONV_EXCL)" $(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $(BUILD): @mkdir -p $@ ifneq ($(strip $(ROMFS_TARGETS)),) $(ROMFS_TARGETS): | $(ROMFS_FOLDERS) $(ROMFS_FOLDERS): @mkdir -p $@ $(ROMFS_SHADERS)/%_vsh.dksh: %_vsh.glsl @echo {vert} $(notdir $<) @uam -s vert -o $@ $< $(ROMFS_SHADERS)/%_tcsh.dksh: %_tcsh.glsl @echo {tess_ctrl} $(notdir $<) @uam -s tess_ctrl -o $@ $< $(ROMFS_SHADERS)/%_tesh.dksh: %_tesh.glsl @echo {tess_eval} $(notdir $<) @uam -s tess_eval -o $@ $< $(ROMFS_SHADERS)/%_gsh.dksh: %_gsh.glsl @echo {geom} $(notdir $<) @uam -s geom -o $@ $< $(ROMFS_SHADERS)/%_fsh.dksh: %_fsh.glsl @echo {frag} $(notdir $<) @uam -s frag -o $@ $< $(ROMFS_SHADERS)/%.dksh: %.glsl @echo {comp} $(notdir $<) @uam -s comp -o $@ $< endif #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(ROMFS_FOLDERS) $(TARGET).nro $(TARGET).nacp $(TARGET).elf #--------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- all : $(OUTPUT).nro ifeq ($(strip $(NO_NACP)),) $(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp $(ROMFS_DEPS) else $(OUTPUT).nro : $(OUTPUT).elf $(ROMFS_DEPS) endif $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.png.o %_png.h : %.png #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------