/* * Copyright (c) NVIDIA * * Copyright (c) Souldbminer * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../mapping/mem_map.hpp" #include "gm20b.hpp" namespace gm20b { u64 gpu_base = 0; #define GPU_PA 0x57000000 #define GPU_SIZE 0x1000000 #define GPU_TRIM_SYS_GPCPLL_CFG 0x00 #define GPU_TRIM_SYS_GPCPLL_COEFF 0x04 #define GPU_TRIM_SYS_GPCPLL_CFG2 0x0C #define GPU_TRIM_SYS_GPCPLL_CFG3 0x18 #define GPU_TRIM_SYS_GPCPLL_DVFS0 0x10 #define GPU_TRIM_SYS_GPCPLL_DVFS1 0x14 #define GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN 0x1C #define GPU_TRIM_SYS_SEL_VCO 0x100 #define GPU_TRIM_SYS_GPC2CLK_OUT 0x250 #define GPC_BCAST(x) (*(volatile u32 *)(gpu_base + 0x132800ul + (x))) #define GPU_TRIM_SYS_GPCPLL(x) (*(volatile u32 *)(gpu_base + 0x137000ul + (x))) #define GPC_BCAST_GPCPLL_DVFS2 0x20 #define GPC_BCAST_NDIV_SLOWDOWN_DBG 0xa0 #define GPCPLL_CFG_ENABLE BIT(0) #define GPCPLL_CFG_IDDQ BIT(1) #define GPCPLL_CFG_SYNC_MODE BIT(2) #define GPCPLL_CFG_LOCK BIT(17) #define GPCPLL_CFG2_SDM_DIN_MASK 0x000000FFu #define GPCPLL_CFG2_SDM_DIN_NEW_MASK 0x0000FF00u #define GPCPLL_CFG2_STEPA_SHIFT 24 #define GPCPLL_CFG2_STEPA_MASK 0xFF000000u #define GPCPLL_CFG3_STEPB_SHIFT 16 #define GPCPLL_CFG3_STEPB_MASK 0x00FF0000u #define GPCPLL_DVFS0_DFS_COEFF_MASK 0x0000007Fu #define NDIV_SLOWDOWN_SLOWDOWN_USING_PLL BIT(22) #define NDIV_SLOWDOWN_EN_DYNRAMP BIT(31) #define DYNRAMP_DONE_SYNCED BIT(24) #define GPCPLL_DVFS2_DFS_EXT_STROBE BIT(16) #define RAMP_TIMEOUT_US 500 static inline void _gpu_mask(u32 reg, u32 mask, u32 val) { u32 tmp = GPU_TRIM_SYS_GPCPLL(reg); GPU_TRIM_SYS_GPCPLL(reg) = (tmp & ~mask) | (val & mask); (void)GPU_TRIM_SYS_GPCPLL(reg); } static inline void _gbc_mask(u32 reg, u32 mask, u32 val) { u32 tmp = GPC_BCAST(reg); GPC_BCAST(reg) = (tmp & ~mask) | (val & mask); (void)GPC_BCAST(reg); } static void _clk_setup_slide() { _gpu_mask(GPU_TRIM_SYS_GPCPLL_CFG2, GPCPLL_CFG2_STEPA_MASK, 0x04u << GPCPLL_CFG2_STEPA_SHIFT); _gpu_mask(GPU_TRIM_SYS_GPCPLL_CFG3, GPCPLL_CFG3_STEPB_MASK, 0x05u << GPCPLL_CFG3_STEPB_SHIFT); } static bool _gpu_pllg_slide(u32 new_divn) { u32 coeff = GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_COEFF); u32 cur_divn = (coeff >> 8) & 0xFF; if (new_divn == cur_divn) return true; _clk_setup_slide(); _gpu_mask(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN, NDIV_SLOWDOWN_SLOWDOWN_USING_PLL, NDIV_SLOWDOWN_SLOWDOWN_USING_PLL); _gpu_mask(GPU_TRIM_SYS_GPCPLL_CFG2, GPCPLL_CFG2_SDM_DIN_NEW_MASK, 0); coeff = (coeff & ~(0xFFu << 8)) | (new_divn << 8); usleep(1); GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_COEFF) = coeff; usleep(1); _gpu_mask(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN, NDIV_SLOWDOWN_EN_DYNRAMP, NDIV_SLOWDOWN_EN_DYNRAMP); int ramp_timeout = RAMP_TIMEOUT_US; bool success = false; do { usleep(1); ramp_timeout--; if (GPC_BCAST(GPC_BCAST_NDIV_SLOWDOWN_DBG) & DYNRAMP_DONE_SYNCED) { success = true; break; } } while (ramp_timeout > 0); if (success) { _gpu_mask(GPU_TRIM_SYS_GPCPLL_CFG2, GPCPLL_CFG2_SDM_DIN_MASK, 0); } _gpu_mask(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN, NDIV_SLOWDOWN_SLOWDOWN_USING_PLL | NDIV_SLOWDOWN_EN_DYNRAMP, 0); (void)GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN); return success; } bool setClock(u32 khz) { if (!gpu_base) QueryMemoryMapping(&gpu_base, GPU_PA, GPU_SIZE); const u32 osc_khz = 38400; // PLL Hz u32 coeff = GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_COEFF); u32 divm = coeff & 0xFF; u32 divp = (coeff >> 16) & 0x3F; if (divm == 0 || divp == 0) return false; u32 new_divn = (u64)khz * divm * divp * 2 / osc_khz; // L4T clamps the registers here for some reason, do that if (new_divn < 8) new_divn = 8; if (new_divn > 255) new_divn = 255; return _gpu_pllg_slide(new_divn); } } // namespace gm20b