move AOTAG to BPMP

This commit is contained in:
souldbminersmwc committed 2026-08-26 15:29:41 -04:00
1 parent 0262236d2c
commit 3141d0ea2e
4 files changed
+62 -19

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+57
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@@ -0,0 +1,57 @@
/*
* Copyright (c) 2014 - 2017, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) Souldbminer, Lightos and Horizon OC Contributors
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "regs.hpp"
#include <hocclk/bpmp.h>
namespace aotag {
constexpr u32 PmcBase = 0x7000E400;
constexpr u32 PmcTsensorStatus1 = 0x4AC;
constexpr u32 Status1ValidBit = (1u << 31);
constexpr u32 Status1AbsShift = 8;
constexpr u32 Status1AbsMask = 0xFF;
constexpr u32 Status1FracBit = (1u << 7);
constexpr u32 Status1SignBit = (1u << 0);
constexpr s32 InvalidSentinel = -125;
inline void Update(HocClkBpmpSharedInfo &info) {
const u32 regval = MMIO32(PmcBase + PmcTsensorStatus1);
if (!(regval & Status1ValidBit)) {
info.tempAO = InvalidSentinel;
return;
}
const u32 abs = (regval >> Status1AbsShift) & Status1AbsMask;
const bool frac = (regval & Status1FracBit) != 0;
const bool negative = (regval & Status1SignBit) != 0;
s32 temp = static_cast<s32>(abs) * 1000 + (frac ? 500 : 0);
if (negative) {
temp = -temp;
}
info.tempAO = temp;
}
} // namespace aotag
+2
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@@ -19,6 +19,7 @@
#include <string.h>
#include "actmon.hpp"
#include "aotag.hpp"
#include "bpmp_mmu.hpp"
#include "freq.hpp"
#include "libc_platform.hpp"
@@ -53,6 +54,7 @@ void MainLoop(HocClkBpmpSharedInfo &info) {
freq::Update(info);
actmon::Update(info);
aotag::Update(info);
msleep(250);
}