/*
    Copyright 2021 natinusala

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at

        http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
*/

#pragma once

#include <pulsar.h>

#include <borealis/core/audio.hpp>

namespace brls
{

// AudioPlayer implementation that uses libpulsar to load and play
// qlaunch sounds loaded at runtime
class SwitchAudioPlayer : public AudioPlayer
{
  public:
    SwitchAudioPlayer();
    ~SwitchAudioPlayer();

    bool load(enum Sound sound) override;
    bool play(enum Sound sound) override;

  private:
    bool init = false;

    PLSR_BFSAR qlaunchBfsar;

    PLSR_PlayerSoundId sounds[_SOUND_MAX];
};

} //namespace brls
