spl: refactor into sts namespace
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@@ -20,41 +20,45 @@
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#include "spl_types.hpp"
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/* Nintendo implements CTR_DRBG for their csrng. We will do the same. */
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class CtrDrbg {
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public:
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static constexpr size_t MaxRequestSize = 0x10000;
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static constexpr size_t ReseedInterval = 0x7FFFFFF0;
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static constexpr size_t BlockSize = AES_BLOCK_SIZE;
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static constexpr size_t SeedSize = 2 * AES_BLOCK_SIZE;
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private:
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Aes128Context aes_ctx;
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u8 counter[BlockSize];
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u8 key[BlockSize];
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u8 work[2][SeedSize];
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u32 reseed_counter;
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private:
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static void Xor(void *dst, const void *src, size_t size) {
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const u8 *src_u8 = reinterpret_cast<const u8 *>(src);
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u8 *dst_u8 = reinterpret_cast<u8 *>(dst);
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namespace sts::spl {
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for (size_t i = 0; i < size; i++) {
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dst_u8[i] ^= src_u8[i];
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/* Nintendo implements CTR_DRBG for their csrng. We will do the same. */
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class CtrDrbg {
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public:
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static constexpr size_t MaxRequestSize = 0x10000;
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static constexpr size_t ReseedInterval = 0x7FFFFFF0;
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static constexpr size_t BlockSize = AES_BLOCK_SIZE;
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static constexpr size_t SeedSize = 2 * AES_BLOCK_SIZE;
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private:
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Aes128Context aes_ctx;
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u8 counter[BlockSize];
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u8 key[BlockSize];
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u8 work[2][SeedSize];
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u32 reseed_counter;
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private:
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static void Xor(void *dst, const void *src, size_t size) {
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const u8 *src_u8 = reinterpret_cast<const u8 *>(src);
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u8 *dst_u8 = reinterpret_cast<u8 *>(dst);
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for (size_t i = 0; i < size; i++) {
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dst_u8[i] ^= src_u8[i];
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}
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}
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}
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static void IncrementCounter(void *ctr) {
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u64 *ctr_64 = reinterpret_cast<u64 *>(ctr);
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static void IncrementCounter(void *ctr) {
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u64 *ctr_64 = reinterpret_cast<u64 *>(ctr);
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ctr_64[1] = __builtin_bswap64(__builtin_bswap64(ctr_64[1]) + 1);
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if (!ctr_64[1]) {
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ctr_64[0] = __builtin_bswap64(__builtin_bswap64(ctr_64[0]) + 1);
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ctr_64[1] = __builtin_bswap64(__builtin_bswap64(ctr_64[1]) + 1);
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if (!ctr_64[1]) {
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ctr_64[0] = __builtin_bswap64(__builtin_bswap64(ctr_64[0]) + 1);
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}
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}
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}
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private:
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void Update(const void *data);
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public:
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void Initialize(const void *seed);
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void Reseed(const void *seed);
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bool GenerateRandomBytes(void *out, size_t size);
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};
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private:
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void Update(const void *data);
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public:
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void Initialize(const void *seed);
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void Reseed(const void *seed);
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bool GenerateRandomBytes(void *out, size_t size);
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};
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}
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