romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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@@ -55,5 +55,6 @@ namespace ams::pm::impl {
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Result GetAppletCurrentResourceLimitValues(pm::ResourceLimitValues *out);
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Result GetAppletPeakResourceLimitValues(pm::ResourceLimitValues *out);
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Result AtmosphereGetCurrentLimitInfo(s64 *out_cur_val, s64 *out_lim_val, u32 group, u32 resource);
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Result BoostSystemMemoryResourceLimitForMitm(u64 boost_size);
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}
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