romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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@@ -69,7 +69,7 @@ namespace ams::fatal::srv {
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/* Neither heap nor insecure is available, so we're going to have to try to raid the unsafe pool. */
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{
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/* First, increase the limit to an extremely high value. */
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size_t large_size = std::max(64_MB, FrameBufferRequiredSizeHeapAligned);
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size_t large_size = std::max(128_MB, FrameBufferRequiredSizeHeapAligned);
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while (svc::ResultLimitReached::Includes(svc::SetUnsafeLimit(large_size))) {
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large_size *= 2;
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}
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