romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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@@ -79,7 +79,7 @@
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"svcReplyAndReceiveWithUserBuffer": "0x44",
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"svcCreateEvent": "0x45",
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"svcMapPhysicalMemoryUnsafe": "0x48",
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"svcUnmapPhysicalMemoryUnsafe": "0x48",
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"svcUnmapPhysicalMemoryUnsafe": "0x49",
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"svcSetUnsafeLimit": "0x4A",
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"svcReadWriteRegister": "0x4E",
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"svcDebugActiveProcess": "0x60",
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