romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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@@ -29,7 +29,7 @@ namespace ams::mitm::settings {
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PortIndex_Count,
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};
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constexpr sm::ServiceName SetMitmServiceName = sm::ServiceName::Encode("set");
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constexpr sm::ServiceName SetMitmServiceName = sm::ServiceName::Encode("set");
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constexpr sm::ServiceName SetSysMitmServiceName = sm::ServiceName::Encode("set:sys");
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struct ServerOptions {
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