romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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@@ -32,7 +32,7 @@ namespace ams::mitm::settings {
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SetMitmService::SetMitmService(std::shared_ptr<::Service> &&s, const sm::MitmProcessInfo &c) : sf::MitmServiceImplBase(std::forward<std::shared_ptr<::Service>>(s), c) {
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if (m_client_info.program_id == ncm::SystemProgramId::Ns) {
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os::ProcessId application_process_id;
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if (R_SUCCEEDED(pm::dmnt::GetApplicationProcessId(std::addressof(application_process_id))) && g_application_process_id == application_process_id) {
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if (R_SUCCEEDED(ams::pm::dmnt::GetApplicationProcessId(std::addressof(application_process_id))) && g_application_process_id == application_process_id) {
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m_locale = g_application_locale;
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m_is_valid_language = g_valid_language;
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m_is_valid_region = g_valid_region;
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@@ -61,8 +61,8 @@ namespace ams::mitm::settings {
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if (is_ns) {
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/* When NS asks for a locale, refresh to get the current application locale. */
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R_TRY(pm::dmnt::GetApplicationProcessId(std::addressof(application_process_id)));
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R_TRY(pm::info::GetProgramId(std::addressof(program_id), application_process_id));
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R_TRY(ams::pm::dmnt::GetApplicationProcessId(std::addressof(application_process_id)));
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R_TRY(ams::pm::info::GetProgramId(std::addressof(program_id), application_process_id));
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}
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m_locale = cfg::GetOverrideLocale(program_id);
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m_is_valid_language = settings::IsValidLanguageCode(m_locale.language_code);
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