romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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35
stratosphere/ams_mitm/source/mitm_pm/mitm_pm_service.cpp
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35
stratosphere/ams_mitm/source/mitm_pm/mitm_pm_service.cpp
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/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "../amsmitm_initialization.hpp"
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#include "mitm_pm_service.hpp"
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#include "mitm_pm_service.hpp"
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#include "../fs_mitm/fsmitm_romfs.hpp"
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namespace ams::mitm::pm {
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Result PmService::PrepareLaunchProgram(sf::Out<u64> out, ncm::ProgramId program_id, const cfg::OverrideStatus &status, bool is_application) {
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/* Default to zero heap. */
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*out = 0;
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/* Actually configure the required boost size for romfs. */
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R_TRY(mitm::fs::romfs::ConfigureDynamicHeap(out.GetPointer(), program_id, status, is_application));
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/* TODO: Is there anything else we should do, while we have the opportunity? */
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R_SUCCEED();
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}
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}
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