romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)

* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
This commit is contained in:
SciresM
2023-05-14 03:06:52 -07:00
committed by GitHub
parent 85c23b5781
commit f2ee44da74
31 changed files with 871 additions and 111 deletions

View File

@@ -71,7 +71,7 @@ namespace ams::mitm::fs {
Result OpenHblWebContentFileSystem(sf::Out<sf::SharedPointer<ams::fssrv::sf::IFileSystem>> &out, ncm::ProgramId program_id) {
/* Verify eligibility. */
bool is_hbl;
R_UNLESS(R_SUCCEEDED(pm::info::IsHblProgramId(std::addressof(is_hbl), program_id)), sm::mitm::ResultShouldForwardToSession());
R_UNLESS(R_SUCCEEDED(ams::pm::info::IsHblProgramId(std::addressof(is_hbl), program_id)), sm::mitm::ResultShouldForwardToSession());
R_UNLESS(is_hbl, sm::mitm::ResultShouldForwardToSession());
/* Hbl html directory must exist. */