romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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@@ -71,7 +71,7 @@ namespace ams::mitm::fs {
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Result OpenHblWebContentFileSystem(sf::Out<sf::SharedPointer<ams::fssrv::sf::IFileSystem>> &out, ncm::ProgramId program_id) {
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/* Verify eligibility. */
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bool is_hbl;
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R_UNLESS(R_SUCCEEDED(pm::info::IsHblProgramId(std::addressof(is_hbl), program_id)), sm::mitm::ResultShouldForwardToSession());
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R_UNLESS(R_SUCCEEDED(ams::pm::info::IsHblProgramId(std::addressof(is_hbl), program_id)), sm::mitm::ResultShouldForwardToSession());
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R_UNLESS(is_hbl, sm::mitm::ResultShouldForwardToSession());
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/* Hbl html directory must exist. */
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