romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
This commit is contained in:
@@ -24,6 +24,7 @@
|
||||
#include "ns_mitm/nsmitm_module.hpp"
|
||||
#include "dns_mitm/dnsmitm_module.hpp"
|
||||
#include "sysupdater/sysupdater_module.hpp"
|
||||
#include "mitm_pm/mitm_pm_module.hpp"
|
||||
|
||||
namespace ams::mitm {
|
||||
|
||||
@@ -37,6 +38,7 @@ namespace ams::mitm {
|
||||
ModuleId_NsMitm,
|
||||
ModuleId_DnsMitm,
|
||||
ModuleId_Sysupdater,
|
||||
ModuleId_PmService,
|
||||
|
||||
ModuleId_Count,
|
||||
};
|
||||
@@ -70,6 +72,7 @@ namespace ams::mitm {
|
||||
GetModuleDefinition<ns::MitmModule>(),
|
||||
GetModuleDefinition<socket::resolver::MitmModule>(),
|
||||
GetModuleDefinition<sysupdater::MitmModule>(),
|
||||
GetModuleDefinition<pm::MitmModule>(),
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user