dmnt: Implement three more easy commands
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@@ -32,3 +32,21 @@ Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
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/* This command is, entertainingly, also pretty unsafe in general... */
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return svcCloseHandle(debug_hnd);
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}
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Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
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/* Nintendo discards the output of this command, but we will return it. */
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return svcGetProcessId(out_pid.GetPointer(), hnd);
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}
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Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
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Result rc = svcDebugActiveProcess(out_hnd.GetPointer(), pid);
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if (rc == 0xF401) {
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rc = 0x4B7;
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}
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return rc;
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}
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Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
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/* Nintendo discards the output of this command, but we will return it. */
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return svcWaitSynchronizationSingle(hnd, ns);
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}
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