LogManager: implement system module, client api, logging api (#1617)
Some notes: * Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead. * This prevents paying memory costs for LM when not enabling logging. * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's. * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`. * LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default). * Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "lm_log_service_impl.hpp"
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#include "lm_logger_impl.hpp"
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namespace ams::lm::srv {
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namespace {
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struct LoggerImplAllocatorTag;
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using LoggerAllocator = ams::sf::ExpHeapStaticAllocator<3_KB, LoggerImplAllocatorTag>;
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using LoggerObjectFactory = ams::sf::ObjectFactory<typename LoggerAllocator::Policy>;
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class StaticAllocatorInitializer {
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public:
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StaticAllocatorInitializer() {
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LoggerAllocator::Initialize(lmem::CreateOption_None);
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}
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} g_static_allocator_initializer;
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}
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Result LogServiceImpl::OpenLogger(sf::Out<sf::SharedPointer<::ams::lm::ILogger>> out, const sf::ClientProcessId &client_process_id) {
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/* Open logger. */
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out.SetValue(LoggerObjectFactory::CreateSharedEmplaced<::ams::lm::ILogger, LoggerImpl>(this, client_process_id.GetValue()));
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return ResultSuccess();
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}
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}
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