LogManager: implement system module, client api, logging api (#1617)
Some notes: * Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead. * This prevents paying memory costs for LM when not enabling logging. * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's. * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`. * LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default). * Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
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@@ -13,9 +13,9 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "util/util_uuid_api.hpp"
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#include "util/util_compression.hpp"
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#include "util/util_ini.hpp"
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#include <stratosphere/util/util_uuid_api.hpp>
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#include <stratosphere/util/util_compression.hpp>
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#include <stratosphere/util/util_ini.hpp>
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#include <stratosphere/util/util_singleton_traits.hpp>
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