LogManager: implement system module, client api, logging api (#1617)

Some notes:

* Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead.
  * This prevents paying memory costs for LM when not enabling logging.
  * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's.
  * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`.
* LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default).
* Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
This commit is contained in:
SciresM
2021-09-11 19:32:14 -07:00
committed by GitHub
parent a1fb8a91c8
commit e9849c74cf
94 changed files with 5595 additions and 45 deletions

View File

@@ -116,12 +116,14 @@ namespace ams::ncm {
}
static const AtmosphereProgramId Mitm;
static const AtmosphereProgramId AtmosphereLogManager;
};
inline constexpr const AtmosphereProgramId AtmosphereProgramId::Mitm = { 0x010041544D530000ul };
inline constexpr const AtmosphereProgramId AtmosphereProgramId::AtmosphereLogManager = { 0x0100000000000420ul };
inline constexpr bool IsAtmosphereProgramId(const ProgramId &program_id) {
return program_id == AtmosphereProgramId::Mitm;
return program_id == AtmosphereProgramId::Mitm || program_id == AtmosphereProgramId::AtmosphereLogManager;
}
inline constexpr bool IsSystemProgramId(const AtmosphereProgramId &program_id) {