LogManager: implement system module, client api, logging api (#1617)
Some notes: * Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead. * This prevents paying memory costs for LM when not enabling logging. * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's. * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`. * LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default). * Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
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@@ -24,7 +24,7 @@ namespace ams::impl {
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};
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#define AMS_DEFINE_SYSTEM_THREAD(__AMS_THREAD_PRIORITY__, __AMS_MODULE__, __AMS_THREAD_NAME__) \
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constexpr inline const ::ams::impl::SystemThreadDefinition SystemThreadDefinition##__AMS_MODULE__##__AMS_THREAD_NAME__ = { __AMS_THREAD_PRIORITY__, "ams." # __AMS_MODULE__ "." #__AMS_THREAD_NAME__ }
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constexpr inline const ::ams::impl::SystemThreadDefinition SystemThreadDefinition_##__AMS_MODULE__##_##__AMS_THREAD_NAME__ = { __AMS_THREAD_PRIORITY__, "ams." # __AMS_MODULE__ "." #__AMS_THREAD_NAME__ }
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/* sm. */
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AMS_DEFINE_SYSTEM_THREAD(-1, sm, Main);
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@@ -69,6 +69,12 @@ namespace ams::impl {
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/* boot2. */
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AMS_DEFINE_SYSTEM_THREAD(20, boot2, Main);
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/* LogManager. */
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AMS_DEFINE_SYSTEM_THREAD(10, LogManager, MainThread);
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AMS_DEFINE_SYSTEM_THREAD(10, lm, IpcServer);
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AMS_DEFINE_SYSTEM_THREAD(10, lm, Flush);
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AMS_DEFINE_SYSTEM_THREAD(10, lm, HtcsConnection);
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/* dmnt. */
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AMS_DEFINE_SYSTEM_THREAD(-3, dmnt, MultiCoreEventManager);
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AMS_DEFINE_SYSTEM_THREAD(-1, dmnt, CheatDebugEvents);
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@@ -167,5 +173,5 @@ namespace ams::impl {
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}
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#define AMS_GET_SYSTEM_THREAD_PRIORITY(__AMS_MODULE__, __AMS_THREAD_NAME__) ::ams::impl::SystemThreadDefinition##__AMS_MODULE__##__AMS_THREAD_NAME__.priority
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#define AMS_GET_SYSTEM_THREAD_NAME(__AMS_MODULE__, __AMS_THREAD_NAME__) ::ams::impl::SystemThreadDefinition##__AMS_MODULE__##__AMS_THREAD_NAME__.name
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#define AMS_GET_SYSTEM_THREAD_PRIORITY(__AMS_MODULE__, __AMS_THREAD_NAME__) ::ams::impl::SystemThreadDefinition_##__AMS_MODULE__##_##__AMS_THREAD_NAME__.priority
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#define AMS_GET_SYSTEM_THREAD_NAME(__AMS_MODULE__, __AMS_THREAD_NAME__) ::ams::impl::SystemThreadDefinition_##__AMS_MODULE__##_##__AMS_THREAD_NAME__.name
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