Loader: Implement ldr:ro->UnloadNrr()
This commit is contained in:
@@ -111,7 +111,7 @@ Result Registration::AddNrrInfo(u64 index, MappedCodeMemory *nrr_info) {
|
||||
return 0x7009;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < NSO_INFO_MAX; i++) {
|
||||
for (unsigned int i = 0; i < NRR_INFO_MAX; i++) {
|
||||
if (!target_process->nrr_infos[i].IsActive()) {
|
||||
target_process->nrr_infos[i] = *nrr_info;
|
||||
return 0;
|
||||
@@ -120,6 +120,21 @@ Result Registration::AddNrrInfo(u64 index, MappedCodeMemory *nrr_info) {
|
||||
return 0x7009;
|
||||
}
|
||||
|
||||
Result Registration::RemoveNrrInfo(u64 index, u64 base_address) {
|
||||
Registration::Process *target_process = GetProcess(index);
|
||||
if (target_process == NULL) {
|
||||
/* Despite the fact that this should really be a panic condition, Nintendo returns 0x1009 in this case. */
|
||||
return 0x1009;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < NRR_INFO_MAX; i++) {
|
||||
if (target_process->nrr_infos[i].IsActive() && target_process->nrr_infos[i].base_address == base_address) {
|
||||
target_process->nrr_infos[i].Close();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0xAA09;
|
||||
}
|
||||
|
||||
Result Registration::GetNsoInfosForProcessId(Registration::NsoInfo *out, u32 max_out, u64 process_id, u32 *num_written) {
|
||||
Registration::Process *target_process = GetProcessByProcessId(process_id);
|
||||
|
||||
Reference in New Issue
Block a user