fs: implement AccessLog, enable for File operations
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@@ -0,0 +1,47 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stratosphere/os/os_thread_local_storage.hpp>
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#include <stratosphere/os/os_sdk_thread_local_storage_api.hpp>
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namespace ams::os {
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class SdkThreadLocalStorage {
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NON_COPYABLE(SdkThreadLocalStorage);
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NON_MOVEABLE(SdkThreadLocalStorage);
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private:
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TlsSlot tls_slot;
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public:
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SdkThreadLocalStorage() {
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R_ABORT_UNLESS(os::SdkAllocateTlsSlot(std::addressof(this->tls_slot), nullptr));
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}
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explicit SdkThreadLocalStorage(TlsDestructor destructor) {
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R_ABORT_UNLESS(os::SdkAllocateTlsSlot(std::addressof(this->tls_slot), destructor));
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}
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~SdkThreadLocalStorage() {
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os::FreeTlsSlot(this->tls_slot);
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}
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uintptr_t GetValue() const { return os::GetTlsValue(this->tls_slot); }
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void SetValue(uintptr_t value) { return os::SetTlsValue(this->tls_slot, value); }
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TlsSlot GetTlsSlot() const { return this->tls_slot; }
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};
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}
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@@ -0,0 +1,26 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stratosphere/os/os_common_types.hpp>
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#include <stratosphere/os/os_memory_common.hpp>
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#include <stratosphere/os/os_thread_local_storage_common.hpp>
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namespace ams::os {
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Result SdkAllocateTlsSlot(TlsSlot *out, TlsDestructor destructor);
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}
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@@ -0,0 +1,47 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stratosphere/os/os_thread_local_storage_common.hpp>
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#include <stratosphere/os/os_thread_local_storage_api.hpp>
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namespace ams::os {
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class ThreadLocalStorage {
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NON_COPYABLE(ThreadLocalStorage);
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NON_MOVEABLE(ThreadLocalStorage);
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private:
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TlsSlot tls_slot;
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public:
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ThreadLocalStorage() {
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R_ABORT_UNLESS(os::AllocateTlsSlot(std::addressof(this->tls_slot), nullptr));
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}
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explicit ThreadLocalStorage(TlsDestructor destructor) {
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R_ABORT_UNLESS(os::AllocateTlsSlot(std::addressof(this->tls_slot), destructor));
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}
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~ThreadLocalStorage() {
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os::FreeTlsSlot(this->tls_slot);
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}
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uintptr_t GetValue() const { return os::GetTlsValue(this->tls_slot); }
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void SetValue(uintptr_t value) { return os::SetTlsValue(this->tls_slot, value); }
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TlsSlot GetTlsSlot() const { return this->tls_slot; }
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};
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}
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@@ -57,6 +57,12 @@ namespace ams::os {
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size_t stack_size;
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ThreadFunction function;
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void *argument;
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/* NOTE: Here, Nintendo stores the TLS array. This is handled by libnx in our case. */
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/* However, we need to access certain values in other threads' TLS (Nintendo uses a hardcoded layout for SDK tls members...) */
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/* These members are tls slot holders in sdk code, but just normal thread type members under our scheme. */
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uintptr_t atomic_sf_inline_context;
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mutable impl::InternalCriticalSectionStorage cs_thread;
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mutable impl::InternalConditionVariableStorage cv_thread;
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