Replaced Release Roadmap with Upcoming Features, added Changelog and added HBL and Button Override sections to
loader.md
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# Release Roadmap
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## Upcoming Releases
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### 0.7
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0.7 will be Atmosphère's first official release.
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This release will include:
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+ Fusée
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+ Supports loading/customizing of arbitrary KIPs from the SD card.
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+ Supports compile-time defined kernel patches on a per-firmware basis.
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+ Configurable by editing BCT.ini on the SD card.
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+ Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
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+ Exosphère
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+ Exosphere is a re-implementation of Nintendo's TrustZone firmware, fully replicating all of its features.
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+ In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
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+ Stratosphère
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+ loader system module
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+ Service Manager system module (sm)
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+ Process Manager system module (pm)
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+ fs.mitm system module
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+ creport system module
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# Planned Features
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The following features are planned to be added in future versions of Atmosphère:
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+ Thermosphère, a hypervisor-based emunand implementation.
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+ A feature-rich debugging toolset (a component of Stratosphère).
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+ A custom debug monitor system module, providing an API for debugging Switch's processes. This may not be a reimplementation of Nintendo's own debug monitor.
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+ This should include a gdbstub implementation, possibly borrowing from Luma3DS's.
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+ This API should be additionally usable for RAM Editing/"Cheat Engine" purposes.
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+ A custom shell system module, providing an means for users to perform various RPC (with support for common/interesting functionality) on their Switch remotely. This may not be a reimplementation of Nintendo's own shell.
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+ This should support client connections over both Wi-Fi and USB.
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+ A custom logging system module, providing a means for other Atmosphère components (and possibly Nintendo's own system modules) to log debug output.
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+ This should support logging to the SD card, over Wi-Fi, and over USB.
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+ An application-level plugin system.
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+ This will, ideally, work somewhat like NTR-CFW's plugin system on the 3DS, allowing users to run their own code in a game's process in their own thread.
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+ An AR Code/Gameshark analog implementation, allowing for easy sharing/development of cheat codes to run on device.
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+ Further extensions to existing Atmosphère components.
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+ General system stability improvements to enhance the user's experience.
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