Replaced Release Roadmap with Upcoming Features, added Changelog and added HBL and Button Override sections to

loader.md
This commit is contained in:
Hylian
2018-10-22 17:37:21 -05:00
committed by HylianMedia
parent e61bb00d7a
commit d55a9d168e
4 changed files with 99 additions and 23 deletions

View File

@@ -1,19 +1,16 @@
# Release Roadmap
## Upcoming Releases
### 0.7
0.7 will be Atmosphère's first official release.
This release will include:
+ Fusée
+ Supports loading/customizing of arbitrary KIPs from the SD card.
+ Supports compile-time defined kernel patches on a per-firmware basis.
+ Configurable by editing BCT.ini on the SD card.
+ Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
+ Exosphère
+ Exosphere is a re-implementation of Nintendo's TrustZone firmware, fully replicating all of its features.
+ In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
+ Stratosphère
+ loader system module
+ Service Manager system module (sm)
+ Process Manager system module (pm)
+ fs.mitm system module
+ creport system module
# Planned Features
The following features are planned to be added in future versions of Atmosphère:
+ Thermosphère, a hypervisor-based emunand implementation.
+ A feature-rich debugging toolset (a component of Stratosphère).
+ A custom debug monitor system module, providing an API for debugging Switch's processes. This may not be a reimplementation of Nintendo's own debug monitor.
+ This should include a gdbstub implementation, possibly borrowing from Luma3DS's.
+ This API should be additionally usable for RAM Editing/"Cheat Engine" purposes.
+ A custom shell system module, providing an means for users to perform various RPC (with support for common/interesting functionality) on their Switch remotely. This may not be a reimplementation of Nintendo's own shell.
+ This should support client connections over both Wi-Fi and USB.
+ A custom logging system module, providing a means for other Atmosphère components (and possibly Nintendo's own system modules) to log debug output.
+ This should support logging to the SD card, over Wi-Fi, and over USB.
+ An application-level plugin system.
+ This will, ideally, work somewhat like NTR-CFW's plugin system on the 3DS, allowing users to run their own code in a game's process in their own thread.
+ An AR Code/Gameshark analog implementation, allowing for easy sharing/development of cheat codes to run on device.
+ Further extensions to existing Atmosphère components.
+ General system stability improvements to enhance the user's experience.