kern: devirtualize most things that are free to devirtualize (see #1672)
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@@ -35,7 +35,8 @@ namespace ams::kern {
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constexpr ALWAYS_INLINE explicit KSynchronizationObject(util::ConstantInitializeTag) : KAutoObjectWithList(util::ConstantInitialize), m_thread_list_head(), m_thread_list_tail() { MESOSPHERE_ASSERT_THIS(); }
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ALWAYS_INLINE explicit KSynchronizationObject() : m_thread_list_head(), m_thread_list_tail() { MESOSPHERE_ASSERT_THIS(); }
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virtual void OnFinalizeSynchronizationObject() { MESOSPHERE_ASSERT_THIS(); }
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/* NOTE: This is a virtual function which is overridden only by KDebugBase in Nintendo's kernel. */
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/* virtual void OnFinalizeSynchronizationObject() { MESOSPHERE_ASSERT_THIS(); } */
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void NotifyAvailable(Result result);
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ALWAYS_INLINE void NotifyAvailable() {
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