ro: implement UnloadNrr, half of LoadNrr/LoadNrrEx
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@@ -19,9 +19,15 @@
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#include <stratosphere.hpp>
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enum RoModuleType : u32 {
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RoModuleType_ForSelf = 0,
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RoModuleType_ForOthers = 1,
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};
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class Registration {
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public:
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static constexpr size_t MaxSessions = 0x8;
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/* NOTE: 2 ldr:ro, 2 ro:1. Nintendo only actually supports 2 total, but we'll be a little more generous. */
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static constexpr size_t MaxSessions = 0x4;
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static constexpr size_t MaxNrrInfos = 0x40;
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static constexpr size_t MaxNroInfos = 0x40;
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public:
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@@ -98,11 +104,17 @@ class Registration {
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u64 process_id;
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bool in_use;
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};
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private:
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static Result MapAndValidateNrr(NrrHeader **out_header, u64 *out_mapped_code_address, Handle process_handle, u64 title_id, u64 nrr_heap_address, u64 nrr_heap_size);
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static Result UnmapNrr(Handle process_handle, const NrrHeader *header, u64 nrr_heap_address, u64 nrr_heap_size, u64 mapped_code_address);
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public:
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static void Initialize();
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static Result RegisterProcess(RoProcessContext **out_context, Handle process_handle, u64 process_id);
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static void UnregisterProcess(RoProcessContext *context);
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static Result LoadNrr(RoProcessContext *context, u64 title_id, u64 nrr_address, u64 nrr_size, RoModuleType expected_type, bool enforce_type);
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static Result UnloadNrr(RoProcessContext *context, u64 nrr_address);
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static Result GetProcessModuleInfo(u32 *out_count, LoaderModuleInfo *out_infos, size_t max_out_count, u64 process_id);
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static Result UnmapNrr(Handle process_handle, const NrrHeader *header, u64 nrr_heap_address, u64 nrr_heap_size, u64 mapped_code_address);
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};
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