Cleanup FUSE, TSEC and SE code and add KFUSE state check during TSEC initialization (thanks @CTCaer).
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@@ -106,15 +106,15 @@ static void setup_se(void) {
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/* Perform some sanity initialization. */
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volatile tegra_se_t *se = se_get_regs();
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se->_0x0 &= 0xFFFEFFFF; /* Clear bit 16. */
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(void)(se->FLAGS_REG);
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se->SE_SE_SECURITY &= 0xFFFEFFFF; /* Clear bit 16. */
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(void)(se->SE_STATUS);
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__dsb_sy();
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/* NOTE: On 8.1.0+, Nintendo does not make keyslots 0-5 unreadable. */
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se->_0x4 = 0;
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se->AES_KEY_READ_DISABLE_REG = 0;
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se->RSA_KEY_READ_DISABLE_REG = 0;
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se->_0x0 &= 0xFFFFFFFB;
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se->SE_TZRAM_SECURITY = 0;
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se->SE_CRYPTO_SECURITY_PERKEY = 0;
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se->SE_RSA_SECURITY_PERKEY = 0;
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se->SE_SE_SECURITY &= 0xFFFFFFFB;
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/* Currently unknown what each flag does. */
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for (unsigned int i = 0; i < KEYSLOT_AES_MAX; i++) {
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