warmboot: add fuse bypass init
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@@ -19,6 +19,7 @@
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#include "mc.h"
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#include "pmc.h"
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#include "misc.h"
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#include "fuse.h"
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#include "timer.h"
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void reboot(void) {
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@@ -30,19 +31,40 @@ void reboot(void) {
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}
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void lp0_entry_main(warmboot_metadata_t *meta) {
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const uint32_t target_firmware = meta->target_firmware;
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/* Before doing anything else, ensure some sanity. */
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if (meta->magic != WARMBOOT_MAGIC || meta->target_firmware > ATMOSPHERE_TARGET_FIRMWARE_MAX) {
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if (meta->magic != WARMBOOT_MAGIC || target_firmware > ATMOSPHERE_TARGET_FIRMWARE_MAX) {
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reboot();
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}
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/* [4.0.0+] First thing warmboot does is disable BPMP access to memory. */
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if (meta->target_firmware >= ATMOSPHERE_TARGET_FIRMWARE_400) {
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if (target_firmware >= ATMOSPHERE_TARGET_FIRMWARE_400) {
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disable_bpmp_access_to_dram();
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}
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/* Configure debugging depending on FUSE_PRODUCTION_MODE */
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configure_device_dbg_settings();
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/* Check for downgrade. */
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/* NOTE: We implemented this as "return false" */
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if (fuse_check_downgrade_status()) {
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reboot();
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}
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if (target_firmware >= ATMOSPHERE_TARGET_FIRMWARE_300) {
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/* Nintendo's firmware checks APBDEV_PMC_SECURE_SCRATCH32_0 against a per-warmboot binary value here. */
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/* We won't bother with that. */
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if (false /* APBDEV_PMC_SECURE_SCRATCH32_0 == WARMBOOT_MAGIC_NUMBER */) {
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reboot();
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}
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}
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/* TODO: Check that we're running at the correct physical address. */
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/* Setup fuses, disable bypass. */
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fuse_configure_fuse_bypass();
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/* TODO: stuff */
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while (true) { /* TODO: Halt BPMP */ }
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