ro: reduce memory usage by excising (unused) std::malloc
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@@ -37,7 +37,7 @@ namespace ams::os::impl {
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return ResultSuccess();
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}
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Result ReplyAndReceiveN(s32 *out_index, s32 num, Handle arr[], s32 array_size, s64 ns, Handle reply_target) {
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Result WaitableManagerHorizonImpl::ReplyAndReceiveN(s32 *out_index, s32 num, Handle arr[], s32 array_size, s64 ns, Handle reply_target) {
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/* NOTE: Nintendo does not initialize this value, which seems like it can cause incorrect behavior. */
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s32 index = WaitableManagerImpl::WaitInvalid;
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static_assert(WaitableManagerImpl::WaitInvalid != -1);
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