strat: use m_ for member variables
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@@ -31,18 +31,18 @@ namespace ams::fs {
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class GameCardCommonMountNameGenerator : public fsa::ICommonMountNameGenerator, public impl::Newable {
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private:
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const GameCardHandle handle;
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const GameCardPartition partition;
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const GameCardHandle m_handle;
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const GameCardPartition m_partition;
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public:
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explicit GameCardCommonMountNameGenerator(GameCardHandle h, GameCardPartition p) : handle(h), partition(p) { /* ... */ }
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explicit GameCardCommonMountNameGenerator(GameCardHandle h, GameCardPartition p) : m_handle(h), m_partition(p) { /* ... */ }
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virtual Result GenerateCommonMountName(char *dst, size_t dst_size) override {
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/* Determine how much space we need. */
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const size_t needed_size = strnlen(impl::GameCardFileSystemMountName, MountNameLengthMax) + strnlen(GetGameCardMountNameSuffix(this->partition), MountNameLengthMax) + sizeof(GameCardHandle) * 2 + 2;
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const size_t needed_size = strnlen(impl::GameCardFileSystemMountName, MountNameLengthMax) + strnlen(GetGameCardMountNameSuffix(m_partition), MountNameLengthMax) + sizeof(GameCardHandle) * 2 + 2;
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AMS_ABORT_UNLESS(dst_size >= needed_size);
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/* Generate the name. */
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const auto size = util::SNPrintf(dst, dst_size, "%s%s%08x:", impl::GameCardFileSystemMountName, GetGameCardMountNameSuffix(this->partition), this->handle);
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const auto size = util::SNPrintf(dst, dst_size, "%s%s%08x:", impl::GameCardFileSystemMountName, GetGameCardMountNameSuffix(m_partition), m_handle);
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AMS_ASSERT(static_cast<size_t>(size) == needed_size - 1);
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AMS_UNUSED(size);
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