Added Daybreak, a system updater homebrew (#1073)
* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation
This commit is contained in:
545
troposphere/daybreak/nanovg/source/dk_renderer.cpp
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545
troposphere/daybreak/nanovg/source/dk_renderer.cpp
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#include "dk_renderer.hpp"
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <switch.h>
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#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES /* Enforces GLSL std140/std430 alignment rules for glm types. */
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#define GLM_FORCE_INTRINSICS /* Enables usage of SIMD CPU instructions (requiring the above as well). */
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#include <glm/vec2.hpp>
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namespace nvg {
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namespace {
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constexpr std::array VertexBufferState = { DkVtxBufferState{sizeof(NVGvertex), 0}, };
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constexpr std::array VertexAttribState = {
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DkVtxAttribState{0, 0, offsetof(NVGvertex, x), DkVtxAttribSize_2x32, DkVtxAttribType_Float, 0},
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DkVtxAttribState{0, 0, offsetof(NVGvertex, u), DkVtxAttribSize_2x32, DkVtxAttribType_Float, 0},
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};
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struct View {
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glm::vec2 size;
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};
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void UpdateImage(dk::Image &image, CMemPool &scratchPool, dk::Device device, dk::Queue transferQueue, int type, int x, int y, int w, int h, const u8 *data) {
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/* Do not proceed if no data is provided upfront. */
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if (data == nullptr) {
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return;
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}
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/* Allocate memory from the pool for the image. */
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const size_t imageSize = type == NVG_TEXTURE_RGBA ? w * h * 4 : w * h;
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CMemPool::Handle tempimgmem = scratchPool.allocate(imageSize, DK_IMAGE_LINEAR_STRIDE_ALIGNMENT);
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memcpy(tempimgmem.getCpuAddr(), data, imageSize);
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dk::UniqueCmdBuf tempcmdbuf = dk::CmdBufMaker{device}.create();
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CMemPool::Handle tempcmdmem = scratchPool.allocate(DK_MEMBLOCK_ALIGNMENT);
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tempcmdbuf.addMemory(tempcmdmem.getMemBlock(), tempcmdmem.getOffset(), tempcmdmem.getSize());
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dk::ImageView imageView{image};
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tempcmdbuf.copyBufferToImage({ tempimgmem.getGpuAddr() }, imageView, { static_cast<uint32_t>(x), static_cast<uint32_t>(y), 0, static_cast<uint32_t>(w), static_cast<uint32_t>(h), 1 });
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transferQueue.submitCommands(tempcmdbuf.finishList());
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transferQueue.waitIdle();
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/* Destroy temp mem. */
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tempcmdmem.destroy();
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tempimgmem.destroy();
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}
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}
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Texture::Texture(int id) : m_id(id) { /* ... */ }
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Texture::~Texture() {
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m_image_mem.destroy();
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}
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void Texture::Initialize(CMemPool &image_pool, CMemPool &scratch_pool, dk::Device device, dk::Queue queue, int type, int w, int h, int image_flags, const u8 *data) {
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m_texture_descriptor = {
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.width = w,
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.height = h,
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.type = type,
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.flags = image_flags,
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};
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/* Create an image layout. */
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dk::ImageLayout layout;
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auto layout_maker = dk::ImageLayoutMaker{device}.setFlags(0).setDimensions(w, h);
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if (type == NVG_TEXTURE_RGBA) {
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layout_maker.setFormat(DkImageFormat_RGBA8_Unorm);
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} else {
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layout_maker.setFormat(DkImageFormat_R8_Unorm);
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}
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layout_maker.initialize(layout);
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/* Initialize image. */
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m_image_mem = image_pool.allocate(layout.getSize(), layout.getAlignment());
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m_image.initialize(layout, m_image_mem.getMemBlock(), m_image_mem.getOffset());
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m_image_descriptor.initialize(m_image);
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/* Only update the image if the data isn't null. */
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if (data != nullptr) {
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UpdateImage(m_image, scratch_pool, device, queue, type, 0, 0, w, h, data);
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}
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}
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int Texture::GetId() {
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return m_id;
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}
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const DKNVGtextureDescriptor &Texture::GetDescriptor() {
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return m_texture_descriptor;
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}
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dk::Image &Texture::GetImage() {
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return m_image;
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}
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dk::ImageDescriptor &Texture::GetImageDescriptor() {
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return m_image_descriptor;
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}
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DkRenderer::DkRenderer(unsigned int view_width, unsigned int view_height, dk::Device device, dk::Queue queue, CMemPool &image_mem_pool, CMemPool &code_mem_pool, CMemPool &data_mem_pool) :
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m_view_width(view_width), m_view_height(view_height), m_device(device), m_queue(queue), m_image_mem_pool(image_mem_pool), m_code_mem_pool(code_mem_pool), m_data_mem_pool(data_mem_pool), m_image_descriptor_mappings({0})
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{
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/* Create a dynamic command buffer and allocate memory for it. */
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m_dyn_cmd_buf = dk::CmdBufMaker{m_device}.create();
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m_dyn_cmd_mem.allocate(m_data_mem_pool, DynamicCmdSize);
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m_image_descriptor_set.allocate(m_data_mem_pool);
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m_sampler_descriptor_set.allocate(m_data_mem_pool);
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m_view_uniform_buffer = m_data_mem_pool.allocate(sizeof(View), DK_UNIFORM_BUF_ALIGNMENT);
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m_frag_uniform_buffer = m_data_mem_pool.allocate(sizeof(FragmentUniformSize), DK_UNIFORM_BUF_ALIGNMENT);
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/* Create and bind preset samplers. */
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dk::UniqueCmdBuf init_cmd_buf = dk::CmdBufMaker{m_device}.create();
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CMemPool::Handle init_cmd_mem = m_data_mem_pool.allocate(DK_MEMBLOCK_ALIGNMENT);
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init_cmd_buf.addMemory(init_cmd_mem.getMemBlock(), init_cmd_mem.getOffset(), init_cmd_mem.getSize());
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for (u8 i = 0; i < SamplerType_Total; i++) {
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const DkFilter filter = (i & SamplerType_Nearest) ? DkFilter_Nearest : DkFilter_Linear;
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const DkMipFilter mip_filter = (i & SamplerType_Nearest) ? DkMipFilter_Nearest : DkMipFilter_Linear;
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const DkWrapMode u_wrap_mode = (i & SamplerType_RepeatX) ? DkWrapMode_Repeat : DkWrapMode_ClampToEdge;
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const DkWrapMode v_wrap_mode = (i & SamplerType_RepeatY) ? DkWrapMode_Repeat : DkWrapMode_ClampToEdge;
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auto sampler = dk::Sampler{};
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auto sampler_descriptor = dk::SamplerDescriptor{};
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sampler.setFilter(filter, filter, (i & SamplerType_MipFilter) ? mip_filter : DkMipFilter_None);
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sampler.setWrapMode(u_wrap_mode, v_wrap_mode);
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sampler_descriptor.initialize(sampler);
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m_sampler_descriptor_set.update(init_cmd_buf, i, sampler_descriptor);
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}
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/* Flush the descriptor cache. */
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init_cmd_buf.barrier(DkBarrier_None, DkInvalidateFlags_Descriptors);
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m_sampler_descriptor_set.bindForSamplers(init_cmd_buf);
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m_image_descriptor_set.bindForImages(init_cmd_buf);
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m_queue.submitCommands(init_cmd_buf.finishList());
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m_queue.waitIdle();
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init_cmd_mem.destroy();
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init_cmd_buf.destroy();
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}
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DkRenderer::~DkRenderer() {
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if (m_vertex_buffer) {
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m_vertex_buffer->destroy();
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}
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m_view_uniform_buffer.destroy();
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m_frag_uniform_buffer.destroy();
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m_textures.clear();
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}
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int DkRenderer::AcquireImageDescriptor(std::shared_ptr<Texture> texture, int image) {
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int free_image_descriptor = m_last_image_descriptor + 1;
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int mapping = 0;
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for (int desc = 0; desc <= m_last_image_descriptor; desc++) {
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mapping = m_image_descriptor_mappings[desc];
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/* We've found the image descriptor requested. */
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if (mapping == image) {
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return desc;
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}
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/* Update the free image descriptor. */
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if (mapping == 0 && free_image_descriptor == m_last_image_descriptor + 1) {
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free_image_descriptor = desc;
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}
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}
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/* No descriptors are free. */
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if (free_image_descriptor >= static_cast<int>(MaxImages)) {
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return -1;
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}
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/* Update descriptor sets. */
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m_image_descriptor_set.update(m_dyn_cmd_buf, free_image_descriptor, texture->GetImageDescriptor());
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/* Flush the descriptor cache. */
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m_dyn_cmd_buf.barrier(DkBarrier_None, DkInvalidateFlags_Descriptors);
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/* Update the map. */
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m_image_descriptor_mappings[free_image_descriptor] = image;
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m_last_image_descriptor = free_image_descriptor;
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return free_image_descriptor;
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}
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void DkRenderer::FreeImageDescriptor(int image) {
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for (int desc = 0; desc <= m_last_image_descriptor; desc++) {
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if (m_image_descriptor_mappings[desc] == image) {
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m_image_descriptor_mappings[desc] = 0;
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}
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}
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}
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void DkRenderer::UpdateVertexBuffer(const void *data, size_t size) {
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/* Destroy the existing vertex buffer if it is too small. */
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if (m_vertex_buffer && m_vertex_buffer->getSize() < size) {
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m_vertex_buffer->destroy();
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m_vertex_buffer.reset();
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}
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/* Create a new buffer if needed. */
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if (!m_vertex_buffer) {
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m_vertex_buffer = m_data_mem_pool.allocate(size);
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}
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/* Copy data to the vertex buffer if it exists. */
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if (m_vertex_buffer) {
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memcpy(m_vertex_buffer->getCpuAddr(), data, size);
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}
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}
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void DkRenderer::SetUniforms(const DKNVGcontext &ctx, int offset, int image) {
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m_dyn_cmd_buf.pushConstants(m_frag_uniform_buffer.getGpuAddr(), m_frag_uniform_buffer.getSize(), 0, ctx.fragSize, ctx.uniforms + offset);
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m_dyn_cmd_buf.bindUniformBuffer(DkStage_Fragment, 0, m_frag_uniform_buffer.getGpuAddr(), m_frag_uniform_buffer.getSize());
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/* Attempt to find a texture. */
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const auto texture = this->FindTexture(image);
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if (texture == nullptr) {
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return;
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}
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/* Acquire an image descriptor. */
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const int image_desc_id = this->AcquireImageDescriptor(texture, image);
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if (image_desc_id == -1) {
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return;
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}
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const int image_flags = texture->GetDescriptor().flags;
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uint32_t sampler_id = 0;
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if (image_flags & NVG_IMAGE_GENERATE_MIPMAPS) sampler_id |= SamplerType_MipFilter;
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if (image_flags & NVG_IMAGE_NEAREST) sampler_id |= SamplerType_Nearest;
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if (image_flags & NVG_IMAGE_REPEATX) sampler_id |= SamplerType_RepeatX;
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if (image_flags & NVG_IMAGE_REPEATY) sampler_id |= SamplerType_RepeatY;
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m_dyn_cmd_buf.bindTextures(DkStage_Fragment, 0, dkMakeTextureHandle(image_desc_id, sampler_id));
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}
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void DkRenderer::DrawFill(const DKNVGcontext &ctx, const DKNVGcall &call) {
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DKNVGpath *paths = &ctx.paths[call.pathOffset];
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int npaths = call.pathCount;
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/* Set the stencils to be used. */
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m_dyn_cmd_buf.setStencil(DkFace_FrontAndBack, 0xFF, 0x0, 0xFF);
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/* Set the depth stencil state. */
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auto depth_stencil_state = dk::DepthStencilState{}
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.setStencilTestEnable(true)
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.setStencilFrontCompareOp(DkCompareOp_Always)
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.setStencilFrontFailOp(DkStencilOp_Keep)
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.setStencilFrontDepthFailOp(DkStencilOp_Keep)
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.setStencilFrontPassOp(DkStencilOp_IncrWrap)
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.setStencilBackCompareOp(DkCompareOp_Always)
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.setStencilBackFailOp(DkStencilOp_Keep)
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.setStencilBackDepthFailOp(DkStencilOp_Keep)
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.setStencilBackPassOp(DkStencilOp_DecrWrap);
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m_dyn_cmd_buf.bindDepthStencilState(depth_stencil_state);
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/* Configure for shape drawing. */
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m_dyn_cmd_buf.bindColorWriteState(dk::ColorWriteState{}.setMask(0, 0));
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this->SetUniforms(ctx, call.uniformOffset, 0);
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m_dyn_cmd_buf.bindRasterizerState(dk::RasterizerState{}.setCullMode(DkFace_None));
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/* Draw vertices. */
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for (int i = 0; i < npaths; i++) {
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleFan, paths[i].fillCount, 1, paths[i].fillOffset, 0);
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}
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m_dyn_cmd_buf.bindColorWriteState(dk::ColorWriteState{});
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this->SetUniforms(ctx, call.uniformOffset + ctx.fragSize, call.image);
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m_dyn_cmd_buf.bindRasterizerState(dk::RasterizerState{});
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if (ctx.flags & NVG_ANTIALIAS) {
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/* Configure stencil anti-aliasing. */
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depth_stencil_state
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.setStencilFrontCompareOp(DkCompareOp_Equal)
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.setStencilFrontFailOp(DkStencilOp_Keep)
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.setStencilFrontDepthFailOp(DkStencilOp_Keep)
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.setStencilFrontPassOp(DkStencilOp_Keep)
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.setStencilBackCompareOp(DkCompareOp_Equal)
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.setStencilBackFailOp(DkStencilOp_Keep)
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.setStencilBackDepthFailOp(DkStencilOp_Keep)
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.setStencilBackPassOp(DkStencilOp_Keep);
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m_dyn_cmd_buf.bindDepthStencilState(depth_stencil_state);
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/* Draw fringes. */
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for (int i = 0; i < npaths; i++) {
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, paths[i].strokeCount, 1, paths[i].strokeOffset, 0);
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}
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}
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/* Configure and draw fill. */
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depth_stencil_state
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.setStencilFrontCompareOp(DkCompareOp_NotEqual)
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.setStencilFrontFailOp(DkStencilOp_Zero)
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.setStencilFrontDepthFailOp(DkStencilOp_Zero)
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.setStencilFrontPassOp(DkStencilOp_Zero)
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.setStencilBackCompareOp(DkCompareOp_NotEqual)
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.setStencilBackFailOp(DkStencilOp_Zero)
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.setStencilBackDepthFailOp(DkStencilOp_Zero)
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.setStencilBackPassOp(DkStencilOp_Zero);
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m_dyn_cmd_buf.bindDepthStencilState(depth_stencil_state);
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, call.triangleCount, 1, call.triangleOffset, 0);
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/* Reset the depth stencil state to default. */
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m_dyn_cmd_buf.bindDepthStencilState(dk::DepthStencilState{});
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}
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void DkRenderer::DrawConvexFill(const DKNVGcontext &ctx, const DKNVGcall &call) {
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DKNVGpath *paths = &ctx.paths[call.pathOffset];
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int npaths = call.pathCount;
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this->SetUniforms(ctx, call.uniformOffset, call.image);
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for (int i = 0; i < npaths; i++) {
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleFan, paths[i].fillCount, 1, paths[i].fillOffset, 0);
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/* Draw fringes. */
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if (paths[i].strokeCount > 0) {
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, paths[i].strokeCount, 1, paths[i].strokeOffset, 0);
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}
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}
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}
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void DkRenderer::DrawStroke(const DKNVGcontext &ctx, const DKNVGcall &call) {
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DKNVGpath* paths = &ctx.paths[call.pathOffset];
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int npaths = call.pathCount;
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if (ctx.flags & NVG_STENCIL_STROKES) {
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/* Set the stencil to be used. */
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m_dyn_cmd_buf.setStencil(DkFace_Front, 0xFF, 0x0, 0xFF);
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/* Configure for filling the stroke base without overlap. */
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auto depth_stencil_state = dk::DepthStencilState{}
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.setStencilTestEnable(true)
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.setStencilFrontCompareOp(DkCompareOp_Equal)
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.setStencilFrontFailOp(DkStencilOp_Keep)
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.setStencilFrontDepthFailOp(DkStencilOp_Keep)
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.setStencilFrontPassOp(DkStencilOp_Incr);
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m_dyn_cmd_buf.bindDepthStencilState(depth_stencil_state);
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this->SetUniforms(ctx, call.uniformOffset + ctx.fragSize, call.image);
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/* Draw vertices. */
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for (int i = 0; i < npaths; i++) {
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, paths[i].strokeCount, 1, paths[i].strokeOffset, 0);
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}
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/* Configure for drawing anti-aliased pixels. */
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depth_stencil_state.setStencilFrontPassOp(DkStencilOp_Keep);
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m_dyn_cmd_buf.bindDepthStencilState(depth_stencil_state);
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this->SetUniforms(ctx, call.uniformOffset, call.image);
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/* Draw vertices. */
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for (int i = 0; i < npaths; i++) {
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m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, paths[i].strokeCount, 1, paths[i].strokeOffset, 0);
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||||
}
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||||
/* Configure for clearing the stencil buffer. */
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||||
depth_stencil_state
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||||
.setStencilTestEnable(true)
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||||
.setStencilFrontCompareOp(DkCompareOp_Always)
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||||
.setStencilFrontFailOp(DkStencilOp_Zero)
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||||
.setStencilFrontDepthFailOp(DkStencilOp_Zero)
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||||
.setStencilFrontPassOp(DkStencilOp_Zero);
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||||
m_dyn_cmd_buf.bindDepthStencilState(depth_stencil_state);
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||||
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||||
/* Draw vertices. */
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||||
for (int i = 0; i < npaths; i++) {
|
||||
m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, paths[i].strokeCount, 1, paths[i].strokeOffset, 0);
|
||||
}
|
||||
|
||||
/* Reset the depth stencil state to default. */
|
||||
m_dyn_cmd_buf.bindDepthStencilState(dk::DepthStencilState{});
|
||||
} else {
|
||||
this->SetUniforms(ctx, call.uniformOffset, call.image);
|
||||
|
||||
/* Draw vertices. */
|
||||
for (int i = 0; i < npaths; i++) {
|
||||
m_dyn_cmd_buf.draw(DkPrimitive_TriangleStrip, paths[i].strokeCount, 1, paths[i].strokeOffset, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DkRenderer::DrawTriangles(const DKNVGcontext &ctx, const DKNVGcall &call) {
|
||||
this->SetUniforms(ctx, call.uniformOffset, call.image);
|
||||
m_dyn_cmd_buf.draw(DkPrimitive_Triangles, call.triangleCount, 1, call.triangleOffset, 0);
|
||||
}
|
||||
|
||||
int DkRenderer::Create(DKNVGcontext &ctx) {
|
||||
m_vertex_shader.load(m_code_mem_pool, "romfs:/shaders/fill_vsh.dksh");
|
||||
|
||||
/* Load the appropriate fragment shader depending on whether AA is enabled. */
|
||||
if (ctx.flags & NVG_ANTIALIAS) {
|
||||
m_fragment_shader.load(m_code_mem_pool, "romfs:/shaders/fill_aa_fsh.dksh");
|
||||
} else {
|
||||
m_fragment_shader.load(m_code_mem_pool, "romfs:/shaders/fill_fsh.dksh");
|
||||
}
|
||||
|
||||
/* Set the size of fragment uniforms. */
|
||||
ctx.fragSize = FragmentUniformSize;
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::shared_ptr<Texture> DkRenderer::FindTexture(int id) {
|
||||
for (auto it = m_textures.begin(); it != m_textures.end(); it++) {
|
||||
if ((*it)->GetId() == id) {
|
||||
return *it;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int DkRenderer::CreateTexture(const DKNVGcontext &ctx, int type, int w, int h, int image_flags, const unsigned char* data) {
|
||||
const auto texture_id = m_next_texture_id++;
|
||||
auto texture = std::make_shared<Texture>(texture_id);
|
||||
texture->Initialize(m_image_mem_pool, m_data_mem_pool, m_device, m_queue, type, w, h, image_flags, data);
|
||||
m_textures.push_back(texture);
|
||||
return texture->GetId();
|
||||
}
|
||||
|
||||
int DkRenderer::DeleteTexture(const DKNVGcontext &ctx, int image) {
|
||||
bool found = false;
|
||||
|
||||
for (auto it = m_textures.begin(); it != m_textures.end();) {
|
||||
/* Remove textures with the given id. */
|
||||
if ((*it)->GetId() == image) {
|
||||
it = m_textures.erase(it);
|
||||
found = true;
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
/* Free any used image descriptors. */
|
||||
this->FreeImageDescriptor(image);
|
||||
return found;
|
||||
}
|
||||
|
||||
int DkRenderer::UpdateTexture(const DKNVGcontext &ctx, int image, int x, int y, int w, int h, const unsigned char *data) {
|
||||
const std::shared_ptr<Texture> texture = this->FindTexture(image);
|
||||
|
||||
/* Could not find a texture. */
|
||||
if (texture == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const DKNVGtextureDescriptor &tex_desc = texture->GetDescriptor();
|
||||
if (tex_desc.type == NVG_TEXTURE_RGBA) {
|
||||
data += y * tex_desc.width*4;
|
||||
} else {
|
||||
data += y * tex_desc.width;
|
||||
}
|
||||
x = 0;
|
||||
w = tex_desc.width;
|
||||
|
||||
UpdateImage(texture->GetImage(), m_data_mem_pool, m_device, m_queue, tex_desc.type, x, y, w, h, data);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int DkRenderer::GetTextureSize(const DKNVGcontext &ctx, int image, int *w, int *h) {
|
||||
const auto descriptor = this->GetTextureDescriptor(ctx, image);
|
||||
if (descriptor == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
*w = descriptor->width;
|
||||
*h = descriptor->height;
|
||||
return 1;
|
||||
}
|
||||
|
||||
const DKNVGtextureDescriptor *DkRenderer::GetTextureDescriptor(const DKNVGcontext &ctx, int id) {
|
||||
for (auto it = m_textures.begin(); it != m_textures.end(); it++) {
|
||||
if ((*it)->GetId() == id) {
|
||||
return &(*it)->GetDescriptor();
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DkRenderer::Flush(DKNVGcontext &ctx) {
|
||||
if (ctx.ncalls > 0) {
|
||||
/* Prepare dynamic command buffer. */
|
||||
m_dyn_cmd_mem.begin(m_dyn_cmd_buf);
|
||||
|
||||
/* Update buffers with data. */
|
||||
this->UpdateVertexBuffer(ctx.verts, ctx.nverts * sizeof(NVGvertex));
|
||||
|
||||
/* Enable blending. */
|
||||
m_dyn_cmd_buf.bindColorState(dk::ColorState{}.setBlendEnable(0, true));
|
||||
|
||||
/* Setup. */
|
||||
m_dyn_cmd_buf.bindShaders(DkStageFlag_GraphicsMask, { m_vertex_shader, m_fragment_shader });
|
||||
m_dyn_cmd_buf.bindVtxAttribState(VertexAttribState);
|
||||
m_dyn_cmd_buf.bindVtxBufferState(VertexBufferState);
|
||||
m_dyn_cmd_buf.bindVtxBuffer(0, m_vertex_buffer->getGpuAddr(), m_vertex_buffer->getSize());
|
||||
|
||||
/* Push the view size to the uniform buffer and bind it. */
|
||||
const auto view = View{glm::vec2{m_view_width, m_view_height}};
|
||||
m_dyn_cmd_buf.pushConstants(m_view_uniform_buffer.getGpuAddr(), m_view_uniform_buffer.getSize(), 0, sizeof(view), &view);
|
||||
m_dyn_cmd_buf.bindUniformBuffer(DkStage_Vertex, 0, m_view_uniform_buffer.getGpuAddr(), m_view_uniform_buffer.getSize());
|
||||
|
||||
/* Iterate over calls. */
|
||||
for (int i = 0; i < ctx.ncalls; i++) {
|
||||
const DKNVGcall &call = ctx.calls[i];
|
||||
|
||||
/* Perform blending. */
|
||||
m_dyn_cmd_buf.bindBlendStates(0, { dk::BlendState{}.setFactors(static_cast<DkBlendFactor>(call.blendFunc.srcRGB), static_cast<DkBlendFactor>(call.blendFunc.dstRGB), static_cast<DkBlendFactor>(call.blendFunc.srcAlpha), static_cast<DkBlendFactor>(call.blendFunc.dstRGB)) });
|
||||
|
||||
if (call.type == DKNVG_FILL) {
|
||||
this->DrawFill(ctx, call);
|
||||
} else if (call.type == DKNVG_CONVEXFILL) {
|
||||
this->DrawConvexFill(ctx, call);
|
||||
} else if (call.type == DKNVG_STROKE) {
|
||||
this->DrawStroke(ctx, call);
|
||||
} else if (call.type == DKNVG_TRIANGLES) {
|
||||
this->DrawTriangles(ctx, call);
|
||||
}
|
||||
}
|
||||
|
||||
m_queue.submitCommands(m_dyn_cmd_mem.end(m_dyn_cmd_buf));
|
||||
}
|
||||
|
||||
/* Reset calls. */
|
||||
ctx.nverts = 0;
|
||||
ctx.npaths = 0;
|
||||
ctx.ncalls = 0;
|
||||
ctx.nuniforms = 0;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user